Psionics Augmented Compilation II

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Psionics Augmented Compilation II Psionics Augmented Compilation II Contributing Authors: Andreas Rönnqvist, Jeremy Smith, Chris Bennett, Forrest Heck, Jade Ripley, Jeremy Smith, Michael Shih, Paul S. Gazo, Sasha Hall, Scott Benoit Interior Design: Forrest Heck Interior Layout: Forrest Heck, Jeremy Smith Artwork: Gary Dupuis, J.D. Dianderas, Jesus Garcia Lopez, Joe Shawcross, Matt Morrow, Tithi Luadthong, Troy Graham Publisher: Jeremy Smith Special thanks to the legions of fans who helped playtest the material in this book. Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPGSample for more file information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Psionics Augmented: Compilation II is published by Dreamscarred Press under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. © 2018 Dreamscarred Press 1 Psionics augmented Foreword & Introduction Every now and again I get the question: “When is Chapter 5: Feats—This chapter includes many new Dreamscarred Press doing another psionics supplement?” psionic feats, including specialized soulknife feats, Psionics was our first entry into the world of being a support for various psychic warrior paths, and options third-party developer and it remains our strongest and for collective-using classes. most-loved line, so I understand entirely why folks are Chapter 6: Prestige Classes—This chapter includes so eager to see more. seven psionic prestige classes. It also includes compiled I have good news: the psionics was coming from inside rules for adapting existing prestige classes for use by the house the whole time! soulknives, describing alterations to prerequisites and Aside from our Psionics Augmented: Occult line (which class features. deserved, and got, its own compilation), we’ve been Chapter 7: Psionic Powers—This chapter collects a tinkering away with additional psionic content in several variety of psionic powers for manifesters of all types. supplements over the last year or so. Some of these, like Psionics Augmented: Wilder were dedicated books What’s in this book? looking to expand a single class, while other material Psionics Augmented: Compilation II compiles the was released as part of supplements like Lords of the following releases from Dreamscarred Press: Night, and while we’ve been super excited to offer up all • Psionics Augmented: Focused Disciplines these new powers, feats, archetypes, and prestige classes, • Psionics Augmented: Powers it’s definitely true that with them being as broken-up as • Psionics Augmented: Powers II they are, the new material’s been hard to access. Not any • Psionics Augmented: Psychic Warrior more; welcome to your one-stop shop for the psionic • Psionics Augmented: Psychic Warrior II material found in Lords of the Night, Psionics Augmented: • Psionics Augmented: Soulknives Focused Disciplines, Psionics Augmented: Psychic Warrior, • Psionics Augmented: Soulknives II Psionics Augmented: Soulknives, Psionics Augmented: • Psionics Augmented: Soulknives III Wilder, as well as some of the new feats and concepts • Psionics Augmented: Wilders introduced with our releases for the highlord class. We look forward to expanding on the powers of the In addition, it includes psionic powers from Lords of mind even more in the months and years to come. In the Night and feats from Psionics Augmented: Highlord. the meantime, take a dive into the fruits of our labors Some of the material in this book has been slightly without having to have eighty tabs open to do it. reworded and reorganized, but most of it functions the Samplesame file as it did in its original printing. The exceptions to —Jade Ripley, game designer, Dreamscarred Press this are several wilder options and the psychic armory soulknife archetype found in Chapter 3: Soulknives. The Using This Book psychic armory, after continued feedback and testing Psionics Augmented: Compilation II is divided into eight after its release, proved to gain much more than it gave chapters. Each chapter is dedicated to a different type of up, and has been adjusted to not only be more balanced, character options, as follows: but also to better deliver on its mixed melee-and-ranged Chapter 1: Psions—This chapter includes 24 new concept. For the wilder options, the Mental Equilibrium choices for psionic discipline focuses, themed around feat, as originally printed in Psionics Augmented: Wilders, different focuses within disciplines. had no mechanical function. The feat has been removed, Chapter 2: Psychic Warriors—This chapter includes and class options that relied on it previously have been new warrior path options for psychic warriors, as well as adjusted to no longer require it. three archetypes, the reaver, silhouette, and halo knight. Chapter 3: Soulknives—This chapter introduces Books Needed a plethora of new blade skill options, as well as three The material in this book expands on the base classes archetypes, the augmented blade, brutality blade, and and rules found in Ultimate Psionics. As such, that the revised psychic armory. book, along with the Pathfinder Roleplaying Game Core Chapter 4: Wilders—This chapter includes two wilder Rulebook, is needed to make the most of this release of archetypes, the voidheart and surging muse. Psionics Augmented. 2 Psionics augmented Table of Contents FOREWORD & INTRODUCTION 2 CHAPTER 4: WILDERS 32 Wilder Archetypes 32 CHAPTER 1: PSIONS 4 Surving Muse 32 Advanced Disciplines 4 Voidheart 32 Clairsentience 4 Metacreativity 5 CHAPTER 5: FEATS AND TRAITS 34 Psychokinesis 6 New Traits 34 Psychometabolism 6 New Feats 34 Psychoportation 7 Telepathy 8 CHAPTER 6: PRESTIGE CLASSES 42 Ashen Blade 42 CHAPTER 2: PSYCHIC WARRIORS 9 Cross-Discipline Master 45 Warrior Paths 9 Marvel 46 Anomalous Path 9 Primarch 47 Hungering Path 9 Strategos 50 Outrider Path 9 Surge Adept 53 Psychic Warrior Archetypes 10 Volcanic Mind 54 Halo Knight 10 Soulknife Special Rules 55 Reaver 12 Silhouette 14 CHAPTER 7: PSIONIC POWERS 57 Power Lists 57 CHAPTER 3: SOULKNIVES 17 Cryptic Powers 57 Blade Skills Sample17 Dread file Powers 57 Soulknife Archetypes 22 Gifted Blade Powers 58 Augmented Blade 22 Psion/Wilder Powers 58 Brutality Blade 23 Psychic Warrior Powers 59 Psychic Armory 25 Tactician Powers 60 High-Psionics Soulknives 28 Vitalist Powers 60 Power Descriptions Soulknife Magic Items 29 60 Augmented Enhancement List 30 OPEN GAME LICENSE 86 3 Psionics augmented Chapter 1: Psions The psionic disciplines provide themes for the different again at 18th level and 20th level, you may do so once varieties of psions—from the shaper who focuses on more each day. using ectoplasm to create or modify items and creatures, to the kineticist who prefers the manipulation of the Falsehood different forms of energy, to the seer who gleans insight The following discipline abilities replace the recovered from intuition and extrasensory perceptions. Yet even information and alter the waves abilities of the in these disciplines, there are specialized studies that clairsentience discipline. take these roles and distill them further. For example, a False Notion (Su): Starting at 2nd level, you may shaper may deal primarily in crystal, a kineticist may be expend psionic focus as a swift action to implant a false enamored with fire, and a telepath could focus on using thought in the mind of an enemy you can see within 30 his abilities for informational gathering while keeping a feet. This enemy takes a –1 penalty to their next two low profile. d20 rolls. At 6th level and every 4 levels thereafter, this First used in Ultimate Psionics, these are known penalty increases by –1, to a maximum of –5 at 18th level. as advanced disciplines—alternative options to the This is a mind-affecting effect. primary discipline choices for psions. Advanced Lies and Slander (Su): Starting at 8th level, you may disciplines don’t change which psionic powers a psion expend psionic focus once per day to cause all enemies can use, but instead alter the abilities gained from the within 20 feet to take a –1 penalty to the next d20 roll discipline. In this book, these new advanced disciplines each of them makes. This penalty increases by –1 at 10th have a particular focus of the original discipline, giving level and every even level thereafter, and you can use it rise to the term focused disciplines. once more per day at each of those levels. Advanced Disciplines Reading Psions of a particular discipline can chose to focus The following discipline abilities replace the alter their studies still further within that discipline. Psions the waves and seeing the connections abilities of the who choose an advanced discipline gain all the normal clairsentience discipline.
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