GURPS Psionics Is The
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PSI-CRAFT THE FANTASY CRAFT PSIONICS TOOLKIT Version 1.1 TABLE OF CONTENTS TABLE OF CONTENTS TABLE OF CONTENTS ................................................................. 2 COMSUMABLES ......................................................... 36 INTRODUCTION ............................................................................. 3 SERVICES ......................................................................... 36 PSIONIC CAMPAIGNS ................................................................... 4 ARMOR & WEAPON ....................................................... 36 NEW ARMOR UPGRADES ......................................... 36 PSIONIC BASICS ................................................................ 4 NEW WEAPON UPGRADES ....................................... 36 WHAT ARE PSIONICS? ................................................. 4 MAGIC ITEMS AS PSIONIC ITEMS .............................. 37 WHY PSIONICS? ............................................................ 4 ESSENCE DESCRIPTIONS.......................................... 37 ADDING PSIONICS TO YOUR CAMPAIGN ................... 4 CHARM DESCRIPTIONS ............................................ 37 CREATING PSIONIC RACES AND SPECIALTIES ..... 5 SAMPLE PSIONIC ITEMS ........................................... 38 DETERMINING PSIONIC POWER LEVELS ................ 5 NEW CAMPAIGN QUALITIES ......................................... 5 PSIONIC NPCS ................................................................................ 40 PSIONIC CHARACTERS ............................................................... -
Deadlands: Reloaded Core Rulebook
This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. This pdf may be printed for personal use. The Weird West Reloaded Shane Lacy Hensley and BD Flory Savage Worlds by Shane Lacy Hensley Credits & Acknowledgements Additional Material: Simon Lucas, Paul “Wiggy” Wade-Williams, Dave Blewer, Piotr Korys Editing: Simon Lucas, Dave Blewer, Piotr Korys, Jens Rushing Cover, Layout, and Graphic Design: Aaron Acevedo, Travis Anderson, Thomas Denmark Typesetting: Simon Lucas Cartography: John Worsley Special Thanks: To Clint Black, Dave Blewer, Kirsty Crabb, Rob “Tex” Elliott, Sean Fish, John Goff, John & Christy Hopler, Aaron Isaac, Jay, Amy, and Hayden Kyle, Piotr Korys, Rob Lusk, Randy Mosiondz, Cindi Rice, Dirk Ringersma, John Frank Rosenblum, Dave Ross, Jens Rushing, Zeke Sparkes, Teller, Paul “Wiggy” Wade-Williams, Frank Uchmanowicz, and all those who helped us make the original Deadlands a premiere property. Fan Dedication: To Nick Zachariasen, Eric Avedissian, Sean Fish, and all the other Deadlands fans who have kept us honest for the last 10 years. Personal Dedication: To mom, dad, Michelle, Caden, and Ronan. Thank you for all the love and support. You are my world. B.D.’s Dedication: To my parents, for everything. Sorry this took so long. Interior Artwork: Aaron Acevedo, Travis Anderson, Chris Appel, Tom Baxa, Melissa A. Benson, Theodor Black, Peter Bradley, Brom, Heather Burton, Paul Carrick, Jim Crabtree, Thomas Denmark, Cris Dornaus, Jason Engle, Edward Fetterman, -
Pseudoscience and Science Fiction Science and Fiction
Andrew May Pseudoscience and Science Fiction Science and Fiction Editorial Board Mark Alpert Philip Ball Gregory Benford Michael Brotherton Victor Callaghan Amnon H Eden Nick Kanas Geoffrey Landis Rudi Rucker Dirk Schulze-Makuch Ru€diger Vaas Ulrich Walter Stephen Webb Science and Fiction – A Springer Series This collection of entertaining and thought-provoking books will appeal equally to science buffs, scientists and science-fiction fans. It was born out of the recognition that scientific discovery and the creation of plausible fictional scenarios are often two sides of the same coin. Each relies on an understanding of the way the world works, coupled with the imaginative ability to invent new or alternative explanations—and even other worlds. Authored by practicing scientists as well as writers of hard science fiction, these books explore and exploit the borderlands between accepted science and its fictional counterpart. Uncovering mutual influences, promoting fruitful interaction, narrating and analyzing fictional scenarios, together they serve as a reaction vessel for inspired new ideas in science, technology, and beyond. Whether fiction, fact, or forever undecidable: the Springer Series “Science and Fiction” intends to go where no one has gone before! Its largely non-technical books take several different approaches. Journey with their authors as they • Indulge in science speculation—describing intriguing, plausible yet unproven ideas; • Exploit science fiction for educational purposes and as a means of promoting critical thinking; • Explore the interplay of science and science fiction—throughout the history of the genre and looking ahead; • Delve into related topics including, but not limited to: science as a creative process, the limits of science, interplay of literature and knowledge; • Tell fictional short stories built around well-defined scientific ideas, with a supplement summarizing the science underlying the plot. -
Free Will and Paranormal Beliefs
ORIGINAL RESEARCH ARTICLE published: 02 April 2014 doi: 10.3389/fpsyg.2014.00281 Free will and paranormal beliefs Ken Mogi* Sony Computer Science Laboratories, Tokyo, Japan Edited by: Free will is one of the fundamental aspects of human cognition. In the context of cognitive Adam B. Barrett, University of neuroscience, various experiments on time perception, sensorimotor coordination, and Sussex, UK agency suggest the possibility that it is a robust illusion (a feeling independent of actual Reviewed by: causal relationship with actions) constructed by neural mechanisms. Humans are known Jim Parkinson, Sackler Centre for Consciousness Science, UK to suffer from various cognitive biases and failures, and the sense of free will might Elisa Filevich, University College be one of them. Here I report a positive correlation between the belief in free will and London, UK paranormal beliefs (UFO, reincarnation, astrology, and psi). Web questionnaires involving *Correspondence: 2076 subjects (978 males, 1087 females, and 11 other genders) were conducted, which Ken Mogi, Sony Computer Science revealed significant positive correlations between belief in free will (theory and practice) Laboratories, Takanawa Muse Building, 3-14-13 Higashi-Gotanda, and paranormal beliefs. There was no significant correlation between belief in free will Tokyo 141-0022, Japan and knowledge in paranormal phenomena. Paranormal belief scores for females were e-mail: kenmogi@ significantly higher than those for males, with corresponding significant (albeit weaker) qualia-manifesto.com difference in belief in free will. These results are consistent with the view that free will is an illusion which shares common cognitive elements with paranormal beliefs. Keywords: free will, paranormal beliefs, consciousness, gender, illusion INTRODUCTION although the relevance of data reported below are not necessarily The ability to choose one’s own action is one of the most salient limited to this particular position. -
Para Psychic Beliefs in Iran and Germany – Gender and Age Differences in Two Countries
Para psychic Beliefs in Iran and Germany – Gender and age differences in two countries Der Gemeinsamen Fakultät der Geistes – und Sozialwissenschaften der Universität Hannover zur Erlangung des Grades eines Doktors der Philosophie ( Dr. Phil. ) genehmigte Dissertation von Mohammad Reza Taheri geboren am 30. 03. 1961 in Iran / Teheran Referent: 1 – Prof. Dr. Alois Wacker 2 – Prof. Dr. Ingolf Ehlers 3 – Prof. Dr. Dietrich Eggert Tag der Promotion: 02. 06. 03 Table Of Contents Page Abstract ......................................................... 1 Zusammenfassung ......................................................... 2 Glossary & Schlagworte …………………………………….. 3 Introduction ......................................................... 4 – 9 Aim of the Study ......................................................... 9 Hypotheses ........................................................ 9 – 10 Method Subjects ........................................................ 10 – 12 Procedure ........................................................ 12 – 13 Results ........................................................ 13 - 15 Principal Components Analysis ........................................................ 15 – 25 First Hypothesis ........................................................ 25 – 31 Second Hypothesis ........................................................ 31 – 40 Third Hypothesis ........................................................ 40 – 58 Discussion ........................................................ 59 – 63 Conclusions, Implication -
Religion and the Return of Magic: Wicca As Esoteric Spirituality
RELIGION AND THE RETURN OF MAGIC: WICCA AS ESOTERIC SPIRITUALITY A thesis submitted for the degree of PhD March 2000 Joanne Elizabeth Pearson, B.A. (Hons.) ProQuest Number: 11003543 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a com plete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uest ProQuest 11003543 Published by ProQuest LLC(2018). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States C ode Microform Edition © ProQuest LLC. ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106- 1346 AUTHOR’S DECLARATION The thesis presented is entirely my own work, and has not been previously presented for the award of a higher degree elsewhere. The views expressed here are those of the author and not of Lancaster University. Joanne Elizabeth Pearson. RELIGION AND THE RETURN OF MAGIC: WICCA AS ESOTERIC SPIRITUALITY CONTENTS DIAGRAMS AND ILLUSTRATIONS viii ACKNOWLEDGEMENTS ix ABSTRACT xi INTRODUCTION: RELIGION AND THE RETURN OF MAGIC 1 CATEGORISING WICCA 1 The Sociology of the Occult 3 The New Age Movement 5 New Religious Movements and ‘Revived’ Religion 6 Nature Religion 8 MAGIC AND RELIGION 9 A Brief Outline of the Debate 9 Religion and the Decline o f Magic? 12 ESOTERICISM 16 Academic Understandings of -
Amanda Castaneda (Manda) Alignment: Scrupulous P.C.C.: Lucky Psychic Occupation: Navigational Systems Engineer
Amanda Castaneda (Manda) Alignment: Scrupulous P.C.C.: Lucky Psychic Occupation: Navigational Systems Engineer Explanatory note: The following is a transcript from part of an audio recording taken during an interview between Dr. Edmond Smythe and Amanda. Amanda: … Over time, Martika and her team mapped out roughly two miles of East L.A that they consider to be experiencing an “extreme amount of paranormal activity”. Our house is right in the middle of that area. Dealing with magical anomalies, paranormal activities and supernatural problems was a regular thing. I was growing up in it, and therefore I was investigating it with her until I came up here for college. As much as I wanted to continue investigating the paranormal, I kept my head down and in my school work. I’d planned to go back home after graduating, but I got lucky - I am a lucky psychic ya know - and was hired right out of school. Turns out, my head for numbers is in demand with tech companies here. So, for the time being my home is here in Seattle, but I want to get back into investigating the paranormal with the Lazlo Society. Smythe: I’ve haven’t had the pleasure of meeting Martika yet, but I’ve heard nothing but good things about her. Talking with her on the phone the other day, she had nothing but good things to say about you. So really, from the sounds of it, her loss is my gain. Its good to have you on my team. Amanda: Thank you. She said the same about you. -
To My Mom, My Two Sisters Carol and Margaret, the Two Davids, and in Loving Memory of Grandma Stanley and My Father Gerald
Dedication: To my mom, my two sisters Carol and Margaret, the two Davids, and in loving memory of Grandma Stanley and my father Gerald. In the latter, we may not have always seen eye to eye, but he gave me some much valued advice. To Grandma and Grandpa Preece, I miss them and the Staffordshire countryside a lot. And to Sandy, Penny, Misha, and Jet; hope these lovely pets are getting on well across the rainbow bridge; miss and love you all. And to ‘Cupcake’ whose support and companionship I value more than anything else in this world. Acknowledgements: I owe this work in part to the inspiration from 2000 A.D. (particularly the Judge Anderson series), the film Blade Runner and William Gibson’s Neuromancer (an excellent book, and I wonder why it’s not been filmed!) and a tip of the hat to Brandon Sanderson who has inspired at least one psionic talent in this volume. Sample file Contents Crystal Healing..............................28 Dancing the Code..........................29 Immovable Object.........................29 Irresistible Force............................29 Chi.......................................................5 Laying on of Hands.......................30 Chakra................................................5 Mind Manipulation.......................30 Channeling Chi................................5 Mind Reading.................................30 Meditation..........................................7 Pacify................................................31 Psionic Community.........................7 Postcognition..................................31 -
Psionics and the Mystic
Psionics and the Mystic Welcome to Unearthed Arcana, a monthly workshop gauge where we should start and what kind of where D&D R&D shows off a variety of new and approach to psionics in fifth edition will work best. interesting pieces of RPG design for use at your Read on and enjoy. gaming table. You can think of the material presented in this series as similar to the first wave of the fifth edition Psionics playtest. These game mechanics are in draft form, The following rules cover the basics of psionic power, usable in your campaign but not fully tempered by its application, and its relationship to magic. playtests and design iterations. They are highly volatile and might be unstable; if you use them, be What is Psionics? ready to rule on any issues that come up. They’re written in pencil, not ink. Psionics is a source of power that originates from The material presented in Unearthed Arcana will within a creature’s mind, allowing it to augment its range from mechanics that we expect one day to physical abilities and affect the minds of other publish in a supplement to house rules from our home creatures. Psionic abilities are called disciplines, campaigns that we want to share, from core system since each one consists of a set of specific, rigid options to material designed for specific campaign mental exercises needed to place a creature in the settings. Once it’s out there, you can expect us to correct mindset to wield psionic power. check in with you to see how it’s working out and A creature wielding psionic power focuses its what we can do to improve it. -
Important Health Warning About Playing Video Games
Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. PEgI ratings and guidance applicable within PEgI markets only. What is the PEGI System? The PEgI age-rating system protects minors from games unsuitable for their particular age group. PLEaSE NOTE it is not a guide to gaming difficulty. Comprising two parts, PEgI allows parents and those purchasing games for children to make an informed choice appropriate to the age of the intended player. -
Paranormal Belief and Well Being: an Exploration of Cognitive-Perceptual Bias
Os textos são da exclusiva responsabilidade dos autores All texts are of the exclusive responsibility of the authors Paranormal Belief and Well Being: An Exploration of Cognitive-Perceptual Bias Results: Study 1 was conducted with the intention of identifying common facets of paranormal belief. A composite self-report measure containing items from several existing scales and newly constructed items (haunting/poltergeist activity and extraterrestrials) was produced. Principal component analysis was performed, and a nine factor structure emerged; measuring belief in: Hauntings, Other Life, Superstition, Religious Belief, Alien Visitation, Extrasensory Perception, Psychokinesis, Astrology, and Witchcraft. The analysis suggested that items measuring Alien Visitation and Hauntings should be included within paranormal belief measures. Study 2 investigated the relationship between belief in extra-terrestrial life, UFOs and paranormal belief. The results revealed that UFO-related beliefs were more highly correlated with paranormal belief than belief in extra-terrestrial life. Partial correlation controlling for the overlap between the two extra-terrestrial related dimensions revealed a series of weak negative correlations between belief in extra-terrestrial life and paranormal belief, and moderate positive correlations between UFO-related beliefs and paranormal belief. These findings indicate that only the more extreme UFO-related beliefs were associated with general paranormal belief. Study 3 investigated the relationship between cognitive-perceptual measures (schizotypy, transliminality and delusional ideation) and paranormal belief. All three constructs were found to be significantly positively correlated with paranormal belief. Comparisons between participants high and low (above vs. below the median) on each cognitive-perceptual measure revealed that participants above the median demonstrated higher levels of endorsement on each of the paranormal belief subscale measures. -
GURPS Psionic Powers Does All the Work for You, Crafting Advantages and Modifiers Into Ready-To-Go Abilities for Espers, Telepaths, and Other Psis
If you want psychic powers but don’t feel like using GURPS Powers to build them, you’re in luck! GURPS Psionic Powers does all the work for you, crafting advantages and modifiers into ready-to-go abilities for espers, telepaths, and other psis. This one-stop shop for mental mastery includes: • Notes on how existing advantages and modifiers behave when used to build psi abilities, plus many entirely new modifiers. • Stats and descriptions for over 100 psi abilities, from classics like Clairvoyance and Levitation to weirdness like Mold Flesh and Netrunning – many offered in levels, making it easy to fine-tune individual power. • More than 70 new perks for psis. • Optional rules for psionic skills and techniques, allowing psis to get tricky with individual abilities or feats without being broadly talented. • Ten complete psionic power groups: Anti-Psi, Astral Projection, Ergokinesis, ESP, Probability Alteration, Psychic Healing, Psychic Vampirism, Psychokinesis, Telepathy, and Teleportation. • Rules for using psi, including detection, extra effort, and linking minds into a “gestalt.” • Options, variants, and advice on custom abilities and powers. You can use these elements individually or wholesale, confident that they’re entirely compatible with the GURPS Basic Set, Fourth Edition and GURPS Powers. GURPS Psionic Powers requires the GURPS Basic Set, Fourth Edition. GURPS Powers is recommended but not required. By Jason Levine Edited by Nikola Vrtis Cover Art by Roberto Marchesi, Chris Quilliams, Bob Stevlic, and Eva Widermann Illustrated by John Hartwell, Shea Ryan, and Dan Smith 1ST EDITION, 1ST PRINTING PUBLISHED AUGUST 2009 ISBN 978-1-55634-798-6 $19.99 SJG 01-6198 Printed in the USA PSIONIC POWERSTM Written by JASON “P.K.” LEVINE Edited by NIKOLA VRTIS Cover by ROBERTO MARCHESI, CHRIS QUILLIAMS, BOB STEVLIC, and EVA WIDERMANN Illustrated by JOHN HARTWELL, SHEA RYAN, and DAN SMITH An e23 Sourcebook for GURPS® STEVE JACKSON GAMES ® ISBN 978-1-55634-798-6 Version 1.1 – August 2009 CONTENTS INTRODUCTION .