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Computer Simulation of an Unsprung Vehicle, Part I C
Agricultural and Biosystems Engineering Agricultural and Biosystems Engineering Publications 1967 Computer Simulation of an Unsprung Vehicle, Part I C. E. Goering University of Missouri Wesley F. Buchele Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/abe_eng_pubs Part of the Agriculture Commons, and the Bioresource and Agricultural Engineering Commons The ompc lete bibliographic information for this item can be found at https://lib.dr.iastate.edu/ abe_eng_pubs/960. For information on how to cite this item, please visit http://lib.dr.iastate.edu/ howtocite.html. This Article is brought to you for free and open access by the Agricultural and Biosystems Engineering at Iowa State University Digital Repository. It has been accepted for inclusion in Agricultural and Biosystems Engineering Publications by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Computer Simulation of an Unsprung Vehicle, Part I Abstract The mechanics of unsprung wheel tractors has received extensive study in the last 40 years. The quantitative approach to the problem essentially began with the work of McKibben (7) in the 1920s. Twenty years later, Worthington (12) analyzed the effect of pneumatic tires on tractor stabiIity. Later, Buchele (3) drew on land- locomotion theory to introduce soil variables into the equations for tractor stability. Differential equations were avoided in these analyses by assuming that the tractor moved with zero or constant acceleration. Thus, vibration and actual tipping of the tractor were beyond the scope of the analyses. Disciplines Agriculture | Bioresource and Agricultural Engineering Comments This article is published as Goering, C. -
Richardson's Fantastic Forecast Factory
AccessionIndex: TCD-SCSS-T.20121208.105 Accession Date: 8-Dec-2012 Accession By: Prof.J.G.Byrne Object name: Richardson’s Fantastic Forecast Factory Vintage: c.1922 Synopsis: Painting of imaginary prediction factory, based on Ch.11 of Richardson’s 'Weather Prediction by Numerical Process', ink and water colour, commissioned and owned by Prof.J.G.Byrne, painted by and Copyright of Stephen Conlin, 1986, see also Literature category of this catalog. Description: This painting was commissioned and owned by Prof.J.G.Byrne, painted by and Copyright of Stephen Conlin, 1986. For an engaging short introduction to the painting, see the MPEG4 video [7] in the related folder in this catalog. Dr.Dan McCarthy’s account in [10] reproduces manuscript evidence of Prof.Byrne’s contribution to the design of the painting. The description below is by Prof.Peter Lynch, School of Mathematics & Statistics, University College Dublin, also see: http://www.emetsoc.org/resources/rff/ . For zoom browsing of the painting, see: http://www.emetsoc.org/resources/rff/rff/ Richardson’s Fantastic Forecast Factory In 1922 Lewis Fry Richardson published a remarkable book, Weather Prediction by Numerical Process , describing his attempt to forecast changes in the weather by numerical means. Weather Prediction by Numerical Process Richardson devised a method of solving the mathematical equations that describe atmospheric flow by dividing the globe into cells and specifying the dynamical variables at the centre of each cell. In Chapter 11 of his book, he presents what he calls a ‘fantasy’, describing in detail his remarkable vision of an enormous building, a fantastic forecast factory. -
The Z1: Architecture and Algorithms of Konrad Zuse's First Computer
The Z1: Architecture and Algorithms of Konrad Zuse’s First Computer Raul Rojas Freie Universität Berlin June 2014 Abstract This paper provides the first comprehensive description of the Z1, the mechanical computer built by the German inventor Konrad Zuse in Berlin from 1936 to 1938. The paper describes the main structural elements of the machine, the high-level architecture, and the dataflow between components. The computer could perform the four basic arithmetic operations using floating-point numbers. Instructions were read from punched tape. A program consisted of a sequence of arithmetical operations, intermixed with memory store and load instructions, interrupted possibly by input and output operations. Numbers were stored in a mechanical memory. The machine did not include conditional branching in the instruction set. While the architecture of the Z1 is similar to the relay computer Zuse finished in 1941 (the Z3) there are some significant differences. The Z1 implements operations as sequences of microinstructions, as in the Z3, but does not use rotary switches as micro- steppers. The Z1 uses a digital incrementer and a set of conditions which are translated into microinstructions for the exponent and mantissa units, as well as for the memory blocks. Microinstructions select one out of 12 layers in a machine with a 3D mechanical structure of binary mechanical elements. The exception circuits for mantissa zero, necessary for normalized floating-point, were lacking; they were first implemented in the Z3. The information for this article was extracted from careful study of the blueprints drawn by Zuse for the reconstruction of the Z1 for the German Technology Museum in Berlin, from some letters, and from sketches in notebooks. -
The Design Principles of Konrad Zuse's Mechanical Computers
The Design Principles of Konrad Zuse’s Mechanical Computers Raul Rojas Freie Universität Berlin December 2015 Abstract Konrad Zuse built the Z1, a mechanical programmable computing machine, between 1935/36 and 1937/38. The Z1 was a binary floating-point computing device. The individual logical gates were constructed using metallic plates and interconnection rods. This paper describes the design principles Zuse followed in order to complete a complex calculating machine, as the Z1 was. Zuse called his basic switching elements “mechanical relays” in analogy to the electrical relays used in telephony. 1 Introduction The German inventor Konrad Zuse built his first computing machine in the apartment of his parents (who unfortunately did not have a silicon age style garage) during the years 1935 to 1937 [1]. The machine, called afterwards the Z1 by Zuse himself, has been hailed as the first programmable calculator in the world. The Z1 was well ahead of its time. Although the Harvard Mark I and UPenn’s ENIAC were built several years after the Z1, they were not fully binary computers, as the Z1 was [2]. Moreover, the Z1 used floating-point binary arithmetic for computing the four basic arithmetical operations. The program was punched in a tape using a binary code. Numbers could be stored in memory or could be retrieved from it. Only the conditional jump was missing in the instruction set. Otherwise, the Z1 would have been a universal computing device, although tortuous programming tricks can be used to obtain universality from machines able to process a single loop of arithmetical operations. -
Lecture 10: the Coming of Eniac Wartime Developments Konrad
History of Computing Today’s Topics Lecture 10: Wartime Development Konrad Zuse 1910-95 Zuse Z1 The Coming Digital Electronics: Main Steps ABC of Eniac The Eniac based on Williams Chapter 7 Cradle of Invention Eckert & Mauchly A Vital Meeting The Machine Analysis of Eniac John Von Neumann Delay Line Memory The ENIAC Slide 1 History of Computing Wartime Developments Electronics development was increased by the war: •Radar •Atomic energy (bomb) calculations •Coding and deciphering machines •Electronic calculators. 15 Seconds after test detonation The ENIAC Slide 2 History of Computing Konrad Zuse 1910-95 Konrad Zuse is popularly recognized in Germany as the inventor of the computer. He built a mechanical device, which he (much later) called ``Z1'', in the living room of his parents' apartment in Berlin. The construction of the Z1, the first programmable binary computing machine in the world, began in 1936 and finished in 1938. Konrad Zuseworking on a Z4 Computer (1942). The ENIAC Slide 3 1 History of Computing Zuse Z1 In many ways the Z1 was a remarkable machine. Z1 used punched tape memory, had a binary floating point unit, a control unit and binary-decimal-binary converters. The Z1 was the first programmable, binary based machine in the world! The building blocks of the Z1 The Z1 computer in the living room of Zuse's parents in 1936 were thin metal sheets. The ENIAC Slide 4 History of Computing Digital Electronics: Main Steps There were three main steps to the development of digital electronics: Atanasoff-Berry Computer (ABC) Colossus ENIAC (Electronic Numerical Integrator and Computer) 15 Seconds after test detonation The ENIAC Slide 5 History of Computing ABC Atanasoff (1903-95) was of Bulgarian origin. -
The History of Computing
Outline Analytical Engine Turing Harvard The History of Computing: 1834 Machine Mark I Relay Difference 1936 1944 The Early Days Engine 1 1835 1821 Difference Z3 Harvard Engine 2 1941 Mark II Napier’s Arithmometer 1849 1949 Bones 1820 Comptometer Sector 1617 Stepped 1892 1598 Slide Rule Drum Differential 1622 1694 Analyzer Abacus Millionaire Avi Yadgar 1921 Curta 1300 Pascaline 1899 1947 Gala Yadgar 1642 Memory Mechanical Electro- General aids calculators magnetic purpose 1 2 1300 Abacus 1300 Chinese Abacus 1445 The printing 9+7=1699+7 press Invented (10-3) 5 1+1+1+110+1 • First record: 14th Century, China • “The first computer” • Still used in Asian countries (-3) • Uses: add, subtract, multiply, divide – Fractions and square roots • 1946 Contest: – Japanese abacus vs. electric calculator http://www.tux.org/~bagleyd/java/AbacusApp.html 3 4 O 1598 Sector 1598 Sector α 100 OA O' A' = • Principle: AB A' B' • Thomas Hood, London 1598 100 = ? 27 (Galileo, Padua 1592) • Problem: 3 AB • Problems of the time: O’ • Solution: 100 X – Cannon elevation = – Amount of gun powder 27 9 α X – Drawing, architecture, surveying AB A' B' = ⇒ X = 100 • Proportions 3 3 9 5 6 A’ B’ 1 1598 Sector 1617 Napier’s Bones/Rods • The lines: • John Napier, – Arithmetic Scotland 1617 – Geometric • Multiplication – Stereometric table disassembled – Polygraphic – Tetragonic – Metallic 7 8 1617 Napier’s Bones/Rods 1614 Logarithms • John Napier, Scotland 1614 • Uses: (Jobst Burgi, Switzerland) – Multiplication • Principle: – Division log(a×b) = log(a) + log(b) – Square roots -
Regarding the Constants of Nature and of Art
Regarding the Constants of Nature and of Art Working Paper Number 3 Baki Cakici IT University of Copenhagen 19 June 2018 ARITHMUS w: http://arithmus.eu/ Centre for Invention and Social Process (CISP) Department of Sociology Goldsmiths | University of London New Cross | London SE14 6NW e: [email protected]) w: http://www.gold.ac.uk/csisp/ The ARITHMUS project is funded by the European Research Council under the European Union’s Seventh Framework Programme (FP/2007-2013)/ERC Grant Agreement no. 615588. Copyright Information: CC-BY 2.0 UK (for further information please refer to the following terms: (https://creativecommons.org/licenses/by/2.0/uk/) ARITHMUS Working Papers Regarding the Constants of Nature and of Art Regarding the Constants of Nature and of Art Working Paper Number: 03 Authors: Baki Cakici Author Affiliations: IT University of Copenhagen Page Count: 9 How to cite: Cakici, B. 2018. “Regarding the Constants of Nature and of Art.” ARITHMUS Working Paper Series, Paper No. 3. Abstract: In 1832, Charles Babbage proposed the collection of “The Constants of Nature and of Art”, a list of diverse phenomena organised into twenty categories to be counted and measured, ranging from atomic weights and the conductive power of electricity, to the quantity of air consumed per hour by humans, and the number of books in public libraries at given dates. During the same period, he was also developing the difference engine, a machine for computing and printing tables of numbers. Babbage’s constants and engines exemplified a rationality which emphasised counting and measurement as essential means for legitimate knowledge production, also evidenced by the Statistical Society of London’s interest in the establishment of regular censuses throughout the 1800s. -
An Artist's Impression of Richardson's Fantastic Forecast Factory Peter
An Artist's Impression of Richardson's Fantastic Forecast Factory Peter Lynch School of Mathematics and Statistics, University College Dublin. Dedicated to Oliver M. Ashford, Hon FRMetS, on the occasion of his 100th birthday. In 1922 Lewis Fry Richardson published a remarkable book, Weather Prediction by Numerical Process, describing his attempt to forecast changes in the weather by numerical means. In his Preface, Richardson wrote “This investigation grew out of a study of finite differences and first took shape in 1911 as the fantasy which is now relegated to Ch. 11/2.” FIGURE 1: “Weather Forecasting Factory” by Stephen Conlin, 1986. Based on the description in Weather Prediction by Numerical Process, by L.F. Richardson, Cambridge University Press, 1922, and on advice from Prof. John Byrne, Trinity College Dublin. Image: ink and water colour, c. 50 x 38.5 cm. © Stephen Conlin 1986. All Rights Reserved. For a very high resolution version (38 MBytes) click HERE [LINK TO FOLLOW]. Weather Prediction by Numerical Process Richardson devised a method of solving the mathematical equations that describe atmospheric flow by dividing the globe into cells and specifying the dynamical variables at the centre of each cell. Fig. 2 shows the frontispiece of his book. His caption began “An arrangement of meteorological stations designed to fit with the chief mechanical properties of the atmosphere”. Pressure was to be observed at the centre of each shaded chequer and wind velocity at the centre of each white one. This staggered grid was designed to harmonise with the structure of the dynamical equations. Chapter 11 of Richardson's book is entitled “Some Remaining Problems”. -
Design and Analysis of Computer Experiments for Screening Input Variables Dissertation Presented in Partial Fulfillment of the R
Design and Analysis of Computer Experiments for Screening Input Variables Dissertation Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Hyejung Moon, M.S. Graduate Program in Statistics The Ohio State University 2010 Dissertation Committee: Thomas J. Santner, Co-Adviser Angela M. Dean, Co-Adviser William I. Notz ⃝c Copyright by Hyejung Moon 2010 ABSTRACT A computer model is a computer code that implements a mathematical model of a physical process. A computer code is often complicated and can involve a large number of inputs, so it may take hours or days to produce a single response. Screening to determine the most active inputs is critical for reducing the number of future code runs required to understand the detailed input-output relationship, since the computer model is typically complex and the exact functional form of the input- output relationship is unknown. This dissertation proposes a new screening method that identifies active inputs in a computer experiment setting. It describes a Bayesian computation of sensitivity indices as screening measures. It provides algorithms for generating desirable designs for successful screening. The proposed screening method is called GSinCE (Group Screening in Computer Experiments). The GSinCE procedure is based on a two-stage group screening ap- proach, in which groups of inputs are investigated in the first stage and then inputs within only those groups identified as active at the first stage are investigated indi- vidually at the second stage. Two-stage designs with desirable properties are con- structed to implement the procedure. -
Charles Babbage –Difference Engine (1821) and Analytical Engine (1832)
Microprocessor Systems Khaled Mohamed Ibraheem 01277377726 [email protected] https://www.Facebook.com/Groups/CMP201 Course Syllabus and Grading • Text: – Barry B. Brey, ``The Intel Microprocessors”. – M.A. Mazidi, ``The 80x86 IBM PC and Compatible Computers”. • Grading: semester – Midterm 10 – Lab Work 10 – Assignments +Quiz 10 – Project 20 – Final Exam 75 • Grading credit hours – Midterm 20 – Lab Work 10 – Assignments + Quiz 15 – Project 15 – Final Exam 40 ؟ Computer History • Pre-mechanical Age • Mechanical Age • Electromechanical Age • Electronic Age Pre-Mechanical Age (5000B.C. - 1450 A.D.) ABACUS A very old abacus Modern abacus Mechanical Age (1450 – 1840) Leonardo da Vinci-1500-Drawings Napier’s Bone-1614 Wilhelm Shickard – 1623-Calculating Clock William Oughtred -SLIDE RULE-1625 II. MECHANICAL CALCULATING DEVICES • ARITHMETIC ENGINE- Pascaline • STEPPED RECKONER • MECHANICAL LOOM • DIFFERENCE MACHINE (DIFFERENCE ENGINE) • ANALYTICAL ENGINE • SCHEUTZ DIFFERENCE ENGINE Blaise Pascal -1642- Pascaline Gottfried Wilhelm von Leibniz - 1671- stepped reckoner Joseph-Marie Jacquard -1801- Jacquard's loom Charles Xavier -1820- Arithmometer • Charles Babbage –difference engine (1821) and analytical engine (1832). Difference Analytical Engine Engine Ada Augusta Lovelace(Ada Byron) - 1842-First Programmer PEHR GEORG SCHEUTZ 1853-SCHEUTZ DIFFERENCE ENGINE Electromechanical Age Dorr Felt – 1885 –comptometer and Comptograph Comptometer Comptogra ph Herman Hollerith-1886- PUNCHED CARD Otto Shweiger – 1893 –Millionaire. Lee de Forest – 1906 –vacuum tubes Electronic Age (1941 – present) Konrad Zuse – 1938->1941 –Z1 -> Z4. Colossus- WW II Howard Aiken – 1944 –Mark I Grace Hopper -The First Bug- Atanasoff-Berry Computer (ABC)- 1942 ENIAC-1946-John Mauchly EDSAC-1949-JOHN VON NEUMANN EDVAC-1952- University of Pennsylvania TRADIC-1955-Bell Labs IBM 704-1956-IBM Integrated Circuits-1964-Jack Kilby Microprocessor-1970-Intel Programming Apple 1 Computer - 1976. -
Chapter 1 History of Computers
CSCA0101 Computing Basics CSCA0101 COMPUTING BASICS Chapter 1 History of Computers 1 CSCA0101 Computing Basics History of Computers Topics 1. Definition of computer 2. Earliest computer 3. Computer History 4. Computer Generations 2 CSCA0101 Computing Basics History of Computers Definition of Computer • Computer is a programmable machine. • Computer is a machine that manipulates data according to a list of instructions. • Computer is any device which aids humans in performing various kinds of computations or calculations. 3 CSCA0101 Computing Basics History of Computers Definition of Computer Three principles characteristic of computer: • It responds to a specific set of instructions in a well- defined manner. • It can execute a pre-recorded list of instructions. • It can quickly store and retrieve large amounts of data. 4 CSCA0101 Computing Basics History of Computers Earliest Computer • Originally calculations were computed by humans, whose job title was computers. • These human computers were typically engaged in the calculation of a mathematical expression. • The calculations of this period were specialized and expensive, requiring years of training in mathematics. • The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. 5 CSCA0101 Computing Basics History of Computers Tally Sticks A tally stick was an ancient memory aid device to record and document numbers, quantities, or even messages. Tally sticks 6 CSCA0101 Computing Basics History of Computers Abacus • An abacus is a mechanical device used to aid an individual in performing mathematical calculations. -
Plankalkül: Not Just a Chess Playing Program
PLANKALKÜL: NOT JUST A CHESS PLAYING PROGRAM Carla Petrocelli University of Bari Aldo Moro, Italy [email protected] October 1969 A COMPUTER SEARCHES FOR DELINQUENTS. CYBERNETICS SOLVE THE GOVERNMENT’S PROBLEMS. COMPUTERS CONTROL A ROLLING MILL. A COMPUTER DOCTOR MAKES A DIAGNOSIS. THE GREAT DOCUMENT HEADQUARTERS RELEASES INFORMATION. A GIANT TIME SHARING SYSTEM SERVES AN ENTIRE CITY. WILL A COMPUTER BEAT THE WORLD CHESS CHAMPION? Zuse, K.: Der Computer mein Lebenswerk, Moderne Industrie (1970). The History of a Discovery 1930: Zuse began to study civil engineering at the Technische Universität Berlin- Charlottenburg He imagined a “universal superformula”, a kind of universal mac hine Leibniz Zuse is expressly inspired by Leibniz He proposed a sort of “math logistics” that turned out to be equivalent to Boole’s propositional calculus Einführung in die allgemeine Dyadik of 1938 The Z1 Machine In the humble living room of his Berlin house, Konrad Zuse devotes himself to the design and construction of a binary, programmable machine. It was comparable to a large dining room table in size and was described by those who saw it as “something indefinable, composed of metal sheets, glass plates, cranks, gears and discs”. Z2, Z3 and Z4 The Relays The Z3 was much more powerful than Z1 and Z2: Zuse had added 2,600 relays mounted on three racks, two for the memory and one for the arithmetic and control units COMPUTER BEATS WORLD CHESS CHAMPION? Zuse's 8x8 Board with three bit file, rank coordinates: a1 = 000, 000; e2 = L00, 00L Plankalkül, two squares (v0, v1) are adjacent, if they are not equal, and both absolute rank and file distance are less or equal than one (L), structural square indices written vertically The Plan Calculus “For a year and a half, I devoted myself to the progressive study of formal logic.