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Captain's Edition Federation Master Starship Book

Captain's Edition Federation Master Starship Book

CAPTAIN’S EDITION ✮ FEDERATION ✮ MASTER STARSHIP BOOK TABLE OF CONTENTS

INTRODUCTION FAST PATROL SHIPS DESIGNER’S NOTES ...... 2 INTERCEPTORS...... 102 PUBLISHER’S INFORMATION ...... 2 FAST PATROL SHIPS...... 102

FEDERATION SHIPS Sample ADVANCEDfile TECHNOLOGY SHIPS PUBLISHED MAIN ERA SHIPS ...... 3 ADVANCED TECHNOLOGY SHIPS...... 106 SHIPS IN CAPTAIN’S LOG...... 68 EARLY YEARS SHIPS FEDERATION FIGHTERS AND BOMBERS EARLY YEARS ERA SHIPS...... 111 PUBLISHED FIGHTERS AND BOMBERS...82 BOMBERS AND FIGHTERS IN FEDERATION GENERAL UNITS CAPTAIN’S LOG ...... 93 MAIN ERA GENERAL UNITS...... 129 EARLY YEARS ERA GENERAL UNITS.....153 FEDERATION GROUND FORCES ADVANCED TECHNOLOGY COMPANY AND BATTALION TO&Es ...... 100 GENERAL UNITS...... 154

FEDERATION MASTER STARSHIP BOOK— Copyright © 2014★ , Inc. Page 1 PUBLISHER’S INFORMATION STAR FLEET BATTLES

(Z49.0) NOTES ON THE FEDERATION commando ship, or some or all of these included. Commando ships were all spelled out as to their landing forces and MASTER STARSHIP BOOK whether or not they could, themselves, land on planets. Further, all information that had been published in (Z49.1) ORGANIZATION AND COMPONENTS Captain’s Logs as of the date this product was completed were also included. Ships prior to Captain’s Log #19 had all STAR FLEET BATTLES FEDERATION MASTER been published, but any unit that has not been formally STARSHIP BOOK is a modular expansion of the SFB published from Captain’s Log #19 through Captain’s Log #49 system. You will need the SFB Basic Set to use this material. has been included. This material will also require Advanced Missions and other Further, bombers and fighters that had appeared in products (e.g., Module J, Module J2, Module K, Module M, Captain’s Log but not previously had a box display had their Module R2, Modules R5 through R12, Module X1, Module displays created and included in this book. X1R, and Modules Y1 through Y3) to use it to the fullest This book also includes all Federation ships which have extent. The Federation Master Starship Book includes this been published from the Early Years, and those equipped 158-page book. with Advanced Technology. As of its date of publication, this book is the most complete accounting of all Federation ships, bombers, (Z49.2) DESIGN CREDITS fighters, fast patrol ships, Interceptors, and Federation ground forces organizations in the game system. SFB Designer...... Stephen V. Cole, PE Federation MSSB Designer ...... Steven P. Petrick, IN We hope that you enjoy this book and stay in touch. Proofreading ...... Jean Sexton Chief of ADB Security...... Ramses You will notice on our webpage: ADB Inspector General...... Isis www.StarFleetGames.com that you have several avenues to Security Guard...... Wolf follow ADB. “Discus” takes you to our BBS, where most of the Interior Artist...... Stephen V. Cole game development takes place. “FC Forum” takes you to our Federation Star Fleet Researchers..John Crawford, Dal Forum, which is more of a traditional forum to meet other Downing, Stewart Frazier, Ken Kazinski, Loren players. You will also see that you can follow our page on Knight, Terry O’Carroll, Ryan J. Opel. Facebook (great for snippets of information and lots of art) and our Twitter account. (Z49.3) PUBLISHER’S INFORMATION Want to find more players? Try our re-vamped Starlist: http://www.starfleetgames.com/starlist.shtml and we will send This product is published by: AMARILLO DESIGN BUREAU, INC. you a list of players near you. POST OFFICE BOX 8759 AMARILLO, TEXAS 79114-8759 As we say around here, “Don’t be a stranger!” Telephone: 806-351-1950 (Fax: 806-351-2585) Email: [email protected] DEDICATION Website: www.StarFleetGames.com This product is dedicated to the Adjutants and military Include a stamped self-addressed envelope with allSample rules clerks offile all nations whose tireless efforts ensure that those at questions, submissions, or other inquiries. Most of the the pointy end of the spear are fed, clothed, equipped, and information which players seek (e.g., product schedules) is when appropriate justly rewarded for their actions against available free on our website. their nation’s enemies. All submissions are accepted only under our standard ★ terms as published in SFB Advanced Missions. In summary, Updated 21 October 2014 any submission becomes our property on receipt and may be modified at our sole discretion before publication. The author (Z49.5) COPYRIGHT & LICENSING of a submission receives authorship credit and compensation at our standard rates. STAR FLEET BATTLES — CAPTAIN’S EDITION — ADB, Inc., products are available to individuals in retail FEDERATION MASTER STARSHIP BOOK and all contents stores, from several direct-mail outlets, from the shopping cart thereof are copyright © 2014 by ADB, Inc. All rights are on our website, and directly from us. If your store does not reserved under the Pan-American, Berne, and International carry our products, send us the store name and address and Copyright Conventions. we will have our wholesalers contact the manager. No material which is based on, for use with, incorporates elements of, or is derived from , (Z49.4) DESIGNER’S NOTES Star Fleet Battles, Federation & Empire, Star Fleet Missions, , GURPS Prime Directive, Star Fleet Armada, or the background This product was born out of request by our customers to can be published by any party without the advanced written have all of the Federation ship descriptions, including their permission of ADB, Inc. fighters, bombers, and fast patrol ships, included in one SFB is produced under license from Franz Joseph product to make it easier to look things up. All ships are in Designs, authors of the STAR FLEET TECHNICAL MANUAL. rule number order to make searching through the book for a specific unit as simple as any reference book. Elements of the Star Fleet Universe are the property of The ship descriptions were all formatted to include all Paramount Pictures Corporation and are used with their relevant refits applicable to a given unit, and all special permission. considerations, such as special sensors or whether or not a given ship is a carrier or fast patrol ship tender, or a scout or 2 Copyright © 2014★ Amarillo Design Bureau, Inc. — FEDERATION MASTER STARSHIP BOOK STAR FLEET BATTLES (R2.0) UNITED FEDERATION OF PLANETS

(R2.0) UNITED FEDERATION OF PLANETS O6 ●●●● CAPTAIN: Commands a major starship. Colonel commands a regiment or brigade of ground troops. O5 ●●● COMMANDER: Commands a lesser starship (R2.1) FEDERATION BACKGROUND (destroyer or frigate) or Executive Officer of a major starship. Lieutenant Colonel commands a battalion of ground troops. The United Federation of Planets is the only major O4 ●●❍ LIEUTENANT COMMANDER: Heads a major political unit in Basic Set that is not dominated by a single department (e.g., weapons, engineering) on a starship. The species of beings. (The WYN in Module C1 and the ISC in equivalent Marine Major serves as the deputy commander or Module C2 also fit this description.) Several species (Human, tactical chief of a battalion of ground troops. , , Rigelian, Alpha-Centauran, Cygnan, etc.) O3 ●● SENIOR LIEUTENANT: Heads a minor depart- hold seats on the ruling council, two dozen other species are ment (communications, administration) on a starship or the affiliate members, and colonies or stations have been deputy head of a major department. The equivalent Marine established on a thousand other planets. Most ships are Captain, commander of a company of ground troops. manned 90% by one species, with the other 10% being a O2 ●❍ JUNIOR LIEUTENANT: An experienced working mixture of all others. officer on a starship. Marine 1st Lieutenant deputy comman- The Federation’s Star Fleet is dominated by the Humans, der of a company of ground troops, or a senior platoon including those of Earth parentage who were born on other leader. planets. Humans provide more than 70% of Star Fleet O1 ● ENSIGN: A relatively new working officer on a personnel and dominate every phase of its operations. starship. The equivalent Marine 2nd Lieutenant is leader of a Humans are regarded as the most militaristic, but not the platoon of 15-25 ground troops. most warlike, of the member species of the Federation. O0 ❍ CADET: A student at a military academy. The Federation is probably the most idealistic of all the W WARRANT OFFICER: A temporary officer rank given empires. Federation ships never attack without warning, and to a civilian expert temporarily attached to a military unit. while the Federation has fought wars with all of its neighbors, E10 COMMAND MASTER CHIEF: The senior enlisted it has never started one. The Federation has negotiated man in the Fleet. Marine COMMAND SERGEANT MAJOR, boundaries with all of its neighbors and has never sought to the senior enlisted man in the Corps. expand them militarily. E9 MASTER CHIEF PETTY OFFICER: The senior Economically, however, the Federation is the most enlisted man on a starship. Marine SERGEANT MAJOR, the aggressive empire in the known area of the galaxy. senior enlisted man in a battalion or larger ground unit. Federation merchant ships are found almost everywhere E8 SENIOR CHIEF PETTY OFFICER: The senior during peacetime and the “Neutral Zones” between the enlisted man in a department of a starship. Marine MASTER Federation and its neighbors abound with Federation colonies SERGEANT, the senior sergeant in a company of ground set up within the strict letter of the relevant treaties. The troops. Federation considers “peace” to include free access to the E7 CHIEF PETTY OFFICER: The senior enlisted man in markets and ports of all other empires. Since the Federation a duty section on a starship. Marine GUNNERY SERGEANT, has the strongest economy, it has the most money to buy the senior sergeant in a platoon. things with, the most production capacity to build things with, E6 PETTY OFFICER 1ST CLASS, Marine STAFF SER- and thus tends to dominate the galactic economy. GEANT. Supervises a group of up to 10 enlisted men. The Federation has treaties of alliance and friendship E5 PETTY OFFICER 2ND CLASS, Marine TEAM SER- with the Kzintis and although ties with the Gorns GEANT: Supervises a group of up to five enlisted men. appear stronger. The Federation had (at one point)Sample mutual fileE4 PETTY OFFICER 3RD CLASS or Marine non-aggression pacts with the and . The CORPORAL: The lowest rank that supervises other Tholians indicate that they feel the best treaty is to simply personnel. This rank is usually held by a junior sub-unit leader never have contact. just starting his non-commissioned officer career. E3 CREWMAN or LANCE CORPORAL: An experienced FEDERATION MILITARY RANKS crewman or Marine, not a leader or supervisor. O12 ★★★★★★ ADMIRAL-IN-CHIEF: The highest rank, E2 CREWMAN APPRENTICE or PRIVATE FIRST there are three of these officers. One is the Admiral-in-Chief CLASS: A young crewman or Marine who has completed his of Star Fleet, the second is the Chief Marshal of the Star Fleet basic training. Marines, and the third is the nominal Chief of Staff of all of the E1 CREWMAN RECRUIT or PRIVATE: A recent enlistee National Guard forces of the various member planets. who is taking his basic training for service in Star Fleet or the O11 ★★★★★ GRAND ADMIRAL: Commands a theater Marines. of war. A Field Marshal commands an Army Group. O10 ★★★★ FLEET ADMIRAL: Commands a numbered (R2.R0) FEDERATION FLEET REFITS fleet within a theater. In peacetime, commands an entire sector. Colonel-General commands a Field Army. (R2.R1) FEDERATION “+” FLEET REFITS O9 ★★★ VICE ADMIRAL: Commands a wing of a fleet, Beginning about Y165, the Federation began updating its about 15-25 ships, normally the largest command deployed in ships in order to maintain its military forces at a level sufficient a single battle. Lieutenant General commands a Corps. to deter attack. Due to budget restrictions and a short-sighted O8 ★★ REAR ADMIRAL: Commands a division of a fleet attitude by the civilian administrators (who failed to foresee (5-10 ships). Major General commands a ground division. the coming General War), only about 20% of the fleet had O7 ★ COMMODORE: Commands a squadron of three or been updated by the time the war began. The update four ships, such as a carrier group or a frigate squadron. program was accelerated after Y171. Brigadier commands a brigade of ground troops or acts as These “plus” refits included various combinations of extra the deputy commander of a division. shielding, power, drone racks, and (almost always) a pair of O6A ●●★●● FLEET CAPTAIN (or Regimental Colonel, phaser-3s for close-in defense against drones and fighters. If an honorary title): The senior captain in a numbered fleet or the ship did not previously have a drone rack, it also gained the senior colonel in a ground forces corps. the ability to control a number of seeking weapons equal to its sensor rating if this refit added a drone rack to the ship. If the

FEDERATION MASTER STARSHIP BOOK — Copyright © 2014★ Amarillo Design Bureau, Inc. 3 (R2.0) UNITED FEDERATION OF PLANETS STAR FLEET BATTLES ship already had one or more drone racks or plasma torpedo drones, warp packs, chaff packs, etc. This is at no cost launchers, this refit did not further increase its seeking although the drones must be proportional to the drones stored weapons control rating. See (F3.21) and (F3.211). on the carrier. These ships use this cargo storage instead of, The cost and extent of these refits is shown on the SSD not in addition to, the (J4.621) supplies. for each ship that received this refit (or any other for that This would only be significant in a campaign game [e.g., matter). The dates that the refit was effective (squadron (U4.0)] where the carrier group must complete several service; there is no prototype date) is shown in the description scenarios with whatever supplies are on board. (The existing or on the Master Ship Chart. supplies on most carriers will be adequate for most Ships with this refit are designated with a “+,” such as scenarios.) If a cargo box is destroyed, the contents are lost CA+, DN+, etc. The DN+ refit was so extensive that it is listed (the owner selects which specific contents are lost). as a separate class (R2.17). Not all Federation escorts have cargo boxes, and those The FF+ refit is listed as the FFG; this refit preceded the that do not ignore this note. Note that some Federation other classes, starting in Y160. This refit was applied to the carriers also use this rule, see the individual ship descriptions. FF, FFD, FFM, and FFS; rarely to the FFE, FFR, and FFL; and very rarely to the FFT, FFP, or FFV. (R2.R6) OTHER REFITS: There are various other refits in the rules that either apply, or can apply to Federation ships. (R2.R2) REAR PHASER REFIT: Federation CA and CA+ These are as follow: ships (and only that class) were fitted with rear-firing phasers. (R2.R6A) PLASMA REFITS: Federation ships armed with Some ships carried these as early as Y160; all had been plasma-F torpedoes were refitted to use plasma carronades refitted by Y175. Some received them before their (R2.R1) (FP14.0) in Y175. They were also refitted to use plasma refit, some afterwards, and others at the same time. This refit sabots (FP11.0) beginning in Y180, although some ships did included two phaser-1s in the rear hull with RH firing arcs. not receive the sabot refit until Y181. These refits are not CAs with this refit are designated CAR or CAR+ as shown on most SSDs (they will be added as the SSDs are appropriate. updated) and are found in Module R10. (R2.R6B) ADVANCED SHUTTLES: In Y180 all Federation (R2.R3) AWR REFIT: Many Federation ships were modified ships automatically received advanced shuttles; see (J17.0) with warp reactors (AWR) replacing the nuclear reactors in Module J2; this is at no cost in BPV. Newer SSDs have (APR), providing more power for the photon torpedoes. This additional boxes labeled “A” for “advanced” on their shuttle refit began in Y170, and virtually all Federation ships (those tracks to reflect the increased damage these shuttles can armed with photon torpedoes) were refitted by Y174, with take (they are also faster, see the rule in Module J2) when new construction from Y170 incorporating the refit. The refit they are introduced. and its cost are shown on the SSDs of ships that received it. (R2.R6C) MECH-LINK REFIT: This refit is found in Module K It does not apply to the fast patrol ships (which are conjectural under (R1.R1). It is only available to the Federation if the in any case). Ships with this refit are given an “a” designator, conjectural fast patrol ships (R2.PF0) are used. Mech-link e.g., CCa+. refits cannot be used to add “casual fighters” to Federation ships, not even F-111 (R2.F11) heavy fighters. Further, if the (R2.R4) DRONE RACK REFIT: As the ★★★★★ conjectural Federation fast patrol ships are used, the F-111, General War went on, the old type-A FB-111 (R2.F16) and GB-111 (R6.F01) cannot be used drone rack was found less and less UFP at all. As this refit is conjectural, it is not listed in any ship suitable for the evolving combat description. situation. The Federation upgraded the ★★★★Sample(R2.R6D) file PARTIAL X-REFITS: There is no one package of drone racks on its ships (including pods standard upgrades as found in (R2.R1) for this refit, and not and auxiliaries; bases have type-H drone every ship received a partial X-refit. These refits began in racks and are not included) at about the Y181, and players will have to refer to (XR0.0) in Module X1R start of Y175. It is assumed that this refit to determine what, if any, upgrades they want to add to a applies to all Federation ships as of 1 given ship, or whether the ship is eligible for such an upgrade. Jan Y175. It does not apply to the fast (R2.R6E) TRACTORS: Prior to Y140 tractor beams on patrol ships (which are conjectural in any Federation units which entered service after Y119 and before case). Y140 are type-M (YG7.64) with a maximum range of two All anti-drones (carried by relatively few Federation ships) hexes. These were replaced by type-N (YG7.65) tractor were converted to type-G drone racks (cost two points each); beams (maximum range of three hexes) in Y140 at no cost in all type-A drone racks were converted to type-B (cost one BPV and all Federation units built after Y140 include type-N point each). tractors. This includes generic units. See (YG7.0) in Module Unless otherwise specified in the rules, all ships Y1 for tractor beams on Federation units built before Y120. (including those with no drone rack changes in Y175) have (R2.R6F) TRANSPORTERS: Prior to Y140 transporters on double drone reloads (no cost for the basic drones; speed Federation units which entered service after Y119 and before and module costs are extra) as part of this refit. Type-G drone Y140 have a maximum range of four hexes (YG8.14). From racks have three sets of reloads after this refit; the third set of Y140 the range of all transporters in Federation service is reloads must be ADDs. increased to five hexes at no cost in BPV and all Federation units built after Y140 include this range. This includes generic (R2.R5) NOTE ON ESCORTS: Federation carrier escorts, units. See (YG8.0) in Module Y1 for transporters on almost uniquely in the galaxy, had cargo boxes to store spare Federation units built before Y120. fighters, drones, warp packs (J5.42), chaff packs (D11.0), etc., allowing Federation carrier groups to remain on patrol FEDERATION WARSHIPS longer than any others (so long as they avoided direct combat) and giving them a significant edge. The spare fighters on the Master Ship Chart (Annex #3) (R2.2) DREADNOUGHT (DN): Entering service in Y148, the for these escorts are stored in half of the cargo boxes. The dreadnought was the largest ship in Star Fleet, comparable to other cargo boxes can be loaded by the owning player with other early dreadnoughts of that period, but slightly inferior to the dreadnoughts fielded at the beginning of the General War.

4 Copyright © 2014★ Amarillo Design Bureau, Inc. — FEDERATION MASTER STARSHIP BOOK STAR FLEET BATTLES (R2.0) UNITED FEDERATION OF PLANETS

The ship actually represented a breakthrough in warp engine dynamics that allowed larger and more powerful engines to be mounted in close proximity, and thus made earlier dreadnoughts (YR2.6) (most already consigned to mothballs due to the expense of operating them) obsolete and soon scrapped as no longer effective. The original design concept of the dreadnought (as was also seen in the earlier dreadnoughts) was to include more capabilities but only a minimal increase in firepower over the command cruiser (R2.3). Construction was possible in Y148: other empires fielded early dreadnoughts (see Module R7) with similar Seeking weapons: Prior to the plus refit, the command limitations. This design was found to be inadequate in cruiser can control a number of seeking weapons equal to simulations, but the Federation government refused to half its sensor rating (F3.211); after the plus refit the upgrade the ships prior to the invasion in Y171 as command cruiser can control a number of seeking weapons they believed that doing so would be seen by the Klingons as equal to its sensor rating (F3.21). signaling an intention to attack them. Other empires had Refits: The plus refit was available beginning in Y165, upgraded their dreadnoughts in the late Y160s including an common by Y171, and universal by Y175. The AWR refit was approximate 50% increase in firepower over their respective available in Y170; virtually all ships had it by Y174. The Y175 command cruisers. After initial combat clashes with the refit was installed in Y175. Klingon invaders the Federation refitted its dreadnoughts SSD and counter are in Basic Set. (R2.17) in Y172. Each fleet is commanded by an admiral in a Known names: 1703 Lexington, 1705 Excalibur, 1710 dreadnought, but during peacetime the dreadnought is Kongo, 1712 Bon Homme Richard, 1720 Lafayette, 1727 usually docked at a starbase (R1.1) because it is too Essex. expensive to operate. The following is an earlier class of command cruisers that was upgraded to the Constitution class standard: 1616 Nimitz (converted to CVS-1951).

(R2.4) HEAVY CRUISER (CA): The workhorse of Star Fleet, the Federation heavy cruiser (known as the Constitution class) is probably the most balanced all-around starship in the game. In combat, this ship relies on its toughness and on a flexible use of its power. This class incorporated several incremental improvements (i.e., refits) which kept it competitive throughout its long history.

This is a base hull. Variants include the improved dreadnought (R2.17). The heavy carrier (R2.13), guided weapons dreadnought (R2.61), and light dreadnought (R2.91) are all built on drastically modified dreadnought hulls. Seeking weapons: The dreadnought can control a number of seeking weapons equal to half its sensorSample rating file (F3.211). Refits: The AWR refit was available beginning in Y172 but not always installed; it was not universal by the time the last ship was upgraded to the improved dreadnought configuration (R2.17) in Y175. This is a base hull. Variants include the command cruiser SSD and counter are in Basic Set. (R2.3), strike carrier (R2.29), battle carrier (R2.29A), heavy Known names: 2100 Federation, 2101 Star League, 2102 command cruiser (R2.76), heavy drone cruiser (R2.87), Confederacy, 2103 Affiliation, 2104 Association, 2105 interdiction carrier (R2.97), heavy fighter carrier (R2.100), Combination, 2106 Konkordium, 2107 Agreement, 2108 heavy mauler cruiser (conjectural) (R2.127), area control ship Coherence, 2109 Concordat, (converted to DNF) 2110 (conjectural) (R2.129), bombardment carrier (conjectural) Directorate, 2111 Stellar Affinity, 2112 Star Union, 2113 (R2.130), heavy fighter carrier (R2.132), division control ship Alliance, 2114 Stellar Bond, 2115 , 2116 Stellar (R2.133), and advanced technology command cruiser Communion, 2117 Stellar Compact, 2118 Stellar (R2.55)/(R2.201). The galactic survey cruiser (R2.16), fast Concurrence, 2119 Consortium. cruiser (R2.82), and strike cruiser (R2.131) are built on drastically modified heavy cruiser hulls. (R2.3) COMMAND CRUISER (CC): The command cruiser is Seeking weapons: Prior to the plus refit, the heavy an improved variant of the standard heavy cruiser (R2.4), cruiser can control a number of seeking weapons equal to noted for its firepower and versatility. Normally, the admiral half its sensor rating (F3.211); after the plus refit the heavy commands his fleet from a command cruiser during cruiser can control a number of seeking weapons equal to its peacetime. Command cruisers (most fleets have similar sensor rating (F3.21). ships) are usually marginally better in firepower and Refits: Transporters increased from Range 4 to Range 5 considerably superior in command, control, and in Y140. Tractors increased from Range 2 to Range 3 in communication facilities as compared to heavy cruisers. As Y140. The rear phaser refit was available in Y160 but was the General War continued, many surviving heavy cruisers rare prior to Y170 when it was accelerated, becoming were converted into command cruisers. common in Y173 and universal by Y175. The plus refit was The command cruiser is a variant of the heavy cruiser available beginning in Y165, was common by Y171, and was (R2.4). universal by Y175. The AWR refit was available in Y170; virtually all ships had it by Y174. The Y175 refit was installed

FEDERATION MASTER STARSHIP BOOK — Copyright © 2014★ Amarillo Design Bureau, Inc. 5