Auron's Guide to the Multiverse Volume II: Racial Diversity

Total Page:16

File Type:pdf, Size:1020Kb

Auron's Guide to the Multiverse Volume II: Racial Diversity Auron's Guide to the Multiverse Volume II: Racial Diversity Legal Information Dungons & Dragons, D&D, Magic the Gathering, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, Ravnica, Theros, the draon ampersand and all other Wizards of the Coast product names, respective logos are trademarked and owned by Wizards of the Coast in the United States of America and other countries This work contains material that is copyright by wizards of the coast and/or other authors. Such material is used with permission under the Community Content Agreement for the Dungeon Master's Guild. All other original material in this work is copyright 2020 by Bladesong Gaming and published under the Community Content Agreement for the Dungeon Master's Guild. Sample file Extras Current Version: 1 Written by AuronBladesong If you enjoy what we make at Bladesong Gaming, please consider supporting us on patreon! https://www.patreon.com/bladesonggaming Table of Contents Introduction 3 What is Auron's Guide? ....................................... 3 Using this supplement ........................................... 3 Chapter 1: Races of the Sands 4 Asherati ..................................................................................4 Bhukas ......................................................................................4 Dwarf Subrace: Badland Dwarf ..................5 Elf Subrace: Painted Elf ....................................5 Chapter 2: Races of the Seas 6 Darfellan .............................................................................6 Hadozee ..................................................................................6 Dwarf Subrace: Seacliff Dwarf ...................6 Elf Subrace: Aquatic Elf ....................................6 Gnome Subrace: Wavecrest Gnome ......... 6 Halfling Subrace: Shoal Halfling ........6 Human Subrace: Aventi ........................................6 Chapter 3: Races of the Ice 6 Uldra .........................................................................................6 Dwarf Sunrace: Glacier Dwarf ...................6 Elf Subrace: Snow Elf ........................................... 6 Gnome Subrace: Ice Gnome ..............................6 Halfling Subrace: Tundra Halfling ....6 Human Subrace Subrace: Neanderthal6 Chapter 4: Races of Dragonblood4 Spellscale .............................................................................6 Dwarf Subrace: Fireblood Dwarf .............6 Elf Subrace: Deepwyrm Drow ........................6 Elf Subrace: Forestlord Elf ..........................6 Gnome Subrace: Stonehunter Gnome .6 Half-Elf Subrace: Deepwyrm Half-Dr6 Half-Elf Subrace: Forestlord Half-E6 Half-Orc Subrace: Frostblood Half-6 Halfling Subrace: Glimmerskin Halfl6 Hobgoblin Subrace: Sunscorch Hobgo6 Human Subrace: Silverbrow Human ......6 Lizardfolk Subrace: Viletooth Lizard6 OrSamplec Subrace: Frostblood Orc .....................6 file TABLE OF CONTENTS 3 Introduction he Multiverse is packed full with races of all kinds! The Dream Dwarves of Faerun, The Psi-forged of Eberron, the Calibans of Barovia, the Thrull of Ravnica, even the Nyxborn of Theros... Presented here is just a sample of the races I have encountered on my travels Tthrough the multiverse, races you yourself just might run into in your exploration. Hopefully the information presented here will help you diplomatically deal with the races in question, when you run into them. You will find races native to deserts, seas, and tundras of the planes of Faerun and Eberron. They may yet still be found in other planes, only our continued travels through the multiverse will say for certain. What is Auron's Guide? Auron's Guide to the Multiverse is a series of supplements intended to provide both converted and homebrew player options for your Dungeons & Dragons 5e campaign. Everything contained herein is aimed primarily to the player character, but can most definately be used by dungeon masters for NPC creation. How to use this book In this book you'll find thirty races and subraces convered from a few 3.5 books. Those books are Frostburn, Sandstorm, Stormwrack, and Races of the Dragon, and Dragon Magic. Each of the races are updated from their original 3.5 version to be more compatible with the 5e system as presented in the Players Handbook and Dungeon Master's Guide. Sample file INTRODUCTION 4 Chapter 1: Races of the Sands Sneaky. You have proficiency on Dexterity (Stealth) Asherati checks. Water Vulnerability. Asheratis hate being too wet, and Asherati Names their dry bodies absorb water rapidly when they are Asherati have given names and family names. submerged. If completely wet, you take a -1 penalty on all Male Names. Amhapar, Het, Iputhut, Iu-same, Khankhe, attack roles. Menefer, M'ut, Nament, Tauah. Languages. You can speak, read, and write Asherati . Female Names. Abesukh, Aned, Ankheru, Djede, Kher-ra, Because of the frequent interactions with other races that go Nemenmo, Reht, Shis. through the desert, you can also speak Common to converse Family Names. Ambera, Atinani, Faihayl, Habah, Huridah, with wandering merchants, travellers, and adventurers. Imtimah, Manah, Nadeeha, Najeema, Nazihar, Nimah, Rawthay, Reedayl. Bhukas Asherati Traits Bhuka Names Your Asherati character has a number of inborn abilities, Bhuka names are long and carry much meaning, using the gained from spending their entire lives dwelling within desert harsh syllables of the Goblin tongue. A typical bhuka has a sands. given name, followed by the name of the mother's clan Ability Score Increase. Your Wisdom increases by 1, and (preceded by kha, or "born of) and the clan into which he or your Charisma increases by 2. she has married (preceded by gi). Children receive a pet Age. Asherati mature at the same rate as humans do, name until they come of age and choose a name that reaching adulthood at around the age of 20. They live describes their personality. considerably longer than humans, however, often reaching Male Given Names. Aghila'ak (Runs Like Lizard), over 100 years. Cochik'ukan (Eyes of Sunhawk), Gistik'uwa (High-Kick Alignment. Asheratis share a common concern for one Dancer), Kotigana (Ears of Hare), Niskigan (Snake Fang), another's welfare and are therefore, good. Observing no Piklit'akit (Jumping Mouse Grace), Takigini (Speaks with specific rules when it comes to behavior and having a Force), Wikitagan (Flight of Swallow). proclivity toward thievery, asheratis are usually chaotic. If you Female Given Names. Chinkichu (Basket of Corn), are using the alignment system detailed in Volume I, the Hintak'inai (Painted Frill), Kekkoti (Little Ear), Lakinigo Asherati tend to be white-aligned (Slow Smile), Namatagi'na (Sings with Paint), Stikuchi Size. An Asherati stands between 5 and 6 feet tall and (Dancing Mother), Takihoti (Speaks with Wisdom), Yukaki'na weighs about 170 lbs. Your size is Medium. (Leader of Songs). Speed. Your base walking speed is 30 feet. Clan Names. Chikuk (Sunhawk), Kekkinna (Ear of Corn), Natural Dryness. You only need one quarter the amount of Kichu (Basket), Niski (Rattlesnake), Pitlitak (Jumping Mouse), water that humanoids your size normally require. Wiki'i (Swallow), Wokuhoo (Moon Owl). Sandswim. As a merfolk is to the sea, an asherati is to sand, ash, dust, and even softsand (but not slipsand, packed Bhuka Traits dirt or rock). You can sandswim through such materials at As a bhuka you are used to the l your land speed while wearing light armor or carrying a light Ability Score Increase. Your Dexterity score increases by load. Your speed drops to five of you wear heavier armor or 2, and your Constitution increases by 1. carry a medium load, and you can not move through sand Age. Bhuka mature slightly faster than other goblinoid while carrying a heavy load. You can breath normally while races, reaching adulthood at 14 years rarely living past 49. under the sand. Body Lamp. You can make your skin glow at will, providing bright light out to 60 feet and shadowy illumination out to 120 feet. In a medium of loose soil, such as sand, dust, or ash, a peculiar quality of the light allows you to make out solid objects up to 60 feet away. Under the sand, this light is sufficient for navigation and general identification of objects but not for reading, recognizing individuals, or similar feats of finer perception. This does not allow you to see invisible creatres or creatures with concealment more easily than otherwise. Other creatures in the sand with you do not gain this special sight, but they can see the sand take on a warm orange glow. OncSamplee per day, as a bonus action, you can bring your skin up file to full brilliance so rapidly that it can blind all creatures within 30 feet for 1 minute. Creatures can avoid this effect with a successful Constitution save (DC 10 + Cha modifier). CHAPTER 1: RACES OF THE SANDS 5 Alignment. A Bhuka village is held together by a complex system of community relationships. Respect for superiors and the need for contributions to the common good is taught to every member of the society, and those who do not follow these teachings become outcasts. As a result, Bhuka society is lawful with a strong inclination towards good. If using the alignment system presented in Volume I, Bhuka tend to be white aligned. Size. A typical bhuka stands between 4 and 5 feet tall and rarely weighs more than 90 pounds. Your size is medium. Speed. Your base walking speed is 30 feet. Glare Resistance. Dark skin and long lashes aroun the eyes protect you from sun glare, so you are never dazzled by bright sun.
Recommended publications
  • Dragon Magazine #151
    Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space.
    [Show full text]
  • MTG-Pl Documentation Release 0.10.1B
    MTG-pl Documentation Release 0.10.1b Dominik Kozaczko & strefa-gry.pl Nov 12, 2018 Contents 1 Instrukcje 1 2 Tłumaczenie dodatków 3 2.1 Standard...............................................3 2.2 Modern................................................3 2.3 Pozostałe...............................................4 2.4 Specjalne karty............................................4 3 Warto przeczytac´ 5 4 Ostatnie zmiany 7 5 Ekipa 9 5.1 Origins................................................9 5.2 Battle for Zendikar.......................................... 25 5.3 Dragons of Tarkir........................................... 41 5.4 Uzasadnienie tłumaczen´....................................... 57 5.5 Innistrad............................................... 58 5.6 Dark Ascension........................................... 73 5.7 Avacyn Restored........................................... 83 5.8 Magic the Gathering - Basic Rulebook............................... 95 5.9 Return to Ravnica.......................................... 122 5.10 Gatecrash............................................... 136 5.11 Dragon’s Maze............................................ 150 5.12 Magic 2014 Core Set......................................... 159 5.13 Theros................................................ 171 5.14 Heroes of Theros........................................... 185 5.15 Face the Hydra!........................................... 187 5.16 Commander 2013.......................................... 188 5.17 Battle the Horde!..........................................
    [Show full text]
  • Cult of the Dragon
    Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc.
    [Show full text]
  • Barbarian Subclass and Theros Quest Foreword on the World Presented in Mythic Odysseys by Christopher M
    Contents Foreword.............................................................................. 1 Barbarian ............................................................................2 Path of the Forestmaster ...............................................2 Quest for the Forestmaster .........................................4 Adventure Prompts .........................................................4 Mountain Crossing ..........................................................5 Traxian Forest ....................................................................5 Forest Overview .............................................................5 Unique Creatures ..........................................................5 Traxian Forest Encounter Tables ...........................6 New Monster Stat Blocks ...........................................11 Sidebars Forestmaster Barbarians and Devotion 4................. Path of the Forestmaster Barbarian subclass and Theros Quest Foreword On the world presented in Mythic Odysseys By Christopher M. Cevasco of Theros, barbarians who follow the Path of the Forestmaster do so only after tracking down a Art Credits mythic being that dwells in the unexplored, ON THE COVER: The Cyclops (1914) by French Symbolist primeval forest beyond Theros's Oraniad painter Odilon Redon (1840 - 1916). Mountains. An overgrown, gentle cyclops touched by the magic of Nyx, the Forestmaster Border pattern around sidebar box adapted from a design becomes a devastating force of destruction by Gordon Johnson from Pixabay. when
    [Show full text]
  • Level 1 Elf Wizard AC 12 Hit Points 8 Spellcasting: You Can Prepare up to Three Spells Speed 30 Ft
    Confidential information of Wizards of the Coast LLC. Do not distribute. Level 1 Elf Wizard AC 12 Hit Points 8 Spellcasting: You can prepare up to three spells Speed 30 ft. Hit Dice 1d6 per day. You have two 1st-level spell slots that you can use to cast 1st-level spells you’ve prepared. Strength 10 (+0) Spell Preparation: You must prepare your spells Dexterity 14 (+2) before casting them. You prepare spells by choosing spells from your spellbook (see Constitution 12 (+1) “Spellbook” below). Preparing a spell requires you Intelligence 17 (+3) to study your spellbook and memorize the Wisdom 14 (+2) incantations and gestures you must make to cast Charisma 8 (–1) the spell, taking at least one minute per spell level for each spell you prepare. If your spellbook is Attacks unavailable when you prepare spells, you can Long Sword +0; 1d8 slashing damage prepare only the spells that you prepared the day before. See also Ray of Frost and Shocking Grasp Casting a Spell: When you cast a spell, choose one of your prepared spells and expend a spell slot Skills of that spell’s level or higher. Some spells have Skills: Persuade, recall lore (magical lore), recall improved effects when they are cast at higher lore (folklore), and search. levels. After you cast the spell, you lose the use of Keen Senses: You have advantage on all the slot you expended until you prepare spells Wisdom checks to listen and spot. again, but you still have the spell prepared. Wizardly Knowledge: You have advantage on You can use your spell slots to cast any all Intelligence checks to recall magical lore.
    [Show full text]
  • Oriental Adventures James Wyatt
    620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K.
    [Show full text]
  • Drow of the Underdark
    ™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe .
    [Show full text]
  • Dragon Magazine #248
    DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover.
    [Show full text]
  • Innehållsförteckning För Stormwrack
    INNEHÅLLSFÖRTECKNING FÖR STORMWRACK Narrative Naval Combat Introduction Initiative and Advantage Chapter 1: Into the Maelstrom Maneuvering Attacking Aquatic Adventures Damage, Sinking and Repair Seas and Oceans Rivers Lakes Chapter 2: Races of the Seas Coasts and Islands Seafaring Races Caverns and Dungeons Aventi Pools, Wells and Canals Darfellan Underground Rivers Elf, Aquatic Underground Lakes and Seas Hadozee Sea Caves Seafaring Cultures Marine Caverns Humans Planar Seas Dwarves Elemental Plane of Water Seacliff Dwarves Abysm Elves Porpharys Gnomes Stygia Wavecrest Gnomes Lunia Half-Elves Thalasia Aquatic Half-Elves Aquallor Half-Orcs Water Hazards Halflings Currents and Streams Shoal Halflings Depth Age, Height and Weight Drowning Hypothermia Light Chapter 3: Classes and Prestige Classes Sinking and Shipwreck Class Options Special Perils of the Seas Barbarians Disease Bard Poison Cleric Supernatural Dangers Druid Marine Wilderness Terrain Fighter Beach Terrain Monk Tidal Marsh Paladin Coral Reef Ranger Ice Floes Rogue Open Water Scout Sargasso Sorcerer Kelp Bed Spirit Shaman Ship’s Deck Swashbuckler Marine Dungeon Terrain Warmage Walls Wizard Floors Prestige Classes Voyages Knight of the Pearl Wind and Weather Legendary Captain Navigation Leviathan Hunter Encounters Scarlet Corsair The Day’s Progress Sea Witch Stormcaster Wavekeeper Innehållsförteckning Dinosaur Chapter 4: Skills and Feats Archelon Marine Skills Ichthyosaur Seafaring roles Mosasaur Feats Pleiosaur Dire Animal Dire Barracuda Chapter 5: Ships and Equipment Dire Eel
    [Show full text]
  • Dragon Magazine #127
    CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions.
    [Show full text]
  • Dragon Magazine #205
    Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389.
    [Show full text]
  • Planeswalkers of Ravnica by Christopher Willett
    PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic .........................................................................................................................................
    [Show full text]