Augmenting Live Coding with Evolved Patterns
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Synchronous Programming in Audio Processing Karim Barkati, Pierre Jouvelot
Synchronous programming in audio processing Karim Barkati, Pierre Jouvelot To cite this version: Karim Barkati, Pierre Jouvelot. Synchronous programming in audio processing. ACM Computing Surveys, Association for Computing Machinery, 2013, 46 (2), pp.24. 10.1145/2543581.2543591. hal- 01540047 HAL Id: hal-01540047 https://hal-mines-paristech.archives-ouvertes.fr/hal-01540047 Submitted on 15 Jun 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Synchronous Programming in Audio Processing: A Lookup Table Oscillator Case Study KARIM BARKATI and PIERRE JOUVELOT, CRI, Mathématiques et systèmes, MINES ParisTech, France The adequacy of a programming language to a given software project or application domain is often con- sidered a key factor of success in software development and engineering, even though little theoretical or practical information is readily available to help make an informed decision. In this paper, we address a particular version of this issue by comparing the adequacy of general-purpose synchronous programming languages to more domain-specific -
Chuck: a Strongly Timed Computer Music Language
Ge Wang,∗ Perry R. Cook,† ChucK: A Strongly Timed and Spencer Salazar∗ ∗Center for Computer Research in Music Computer Music Language and Acoustics (CCRMA) Stanford University 660 Lomita Drive, Stanford, California 94306, USA {ge, spencer}@ccrma.stanford.edu †Department of Computer Science Princeton University 35 Olden Street, Princeton, New Jersey 08540, USA [email protected] Abstract: ChucK is a programming language designed for computer music. It aims to be expressive and straightforward to read and write with respect to time and concurrency, and to provide a platform for precise audio synthesis and analysis and for rapid experimentation in computer music. In particular, ChucK defines the notion of a strongly timed audio programming language, comprising a versatile time-based programming model that allows programmers to flexibly and precisely control the flow of time in code and use the keyword now as a time-aware control construct, and gives programmers the ability to use the timing mechanism to realize sample-accurate concurrent programming. Several case studies are presented that illustrate the workings, properties, and personality of the language. We also discuss applications of ChucK in laptop orchestras, computer music pedagogy, and mobile music instruments. Properties and affordances of the language and its future directions are outlined. What Is ChucK? form the notion of a strongly timed computer music programming language. ChucK (Wang 2008) is a computer music program- ming language. First released in 2003, it is designed to support a wide array of real-time and interactive Two Observations about Audio Programming tasks such as sound synthesis, physical modeling, gesture mapping, algorithmic composition, sonifi- Time is intimately connected with sound and is cation, audio analysis, and live performance. -
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An Application of Evolutionary Algorithms to Music: Co-Evolving Melodies and Harmonization Olav Andreas E Olseng Master of Science in Computer Science Submission date: June 2016 Supervisor: Bjørn Gamback, IDI Co-supervisor: Lars Bungum, IDI Norwegian University of Science and Technology Department of Computer and Information Science Olav Olseng An Application of Evolutionary Algorithms to Music: Co-Evolving Melodies and Harmonization Master of Science in Computer Science, May 2016 Supervised by Björn Gambäck Co-supervised by PhD Candidate Lars Bungum Artificial Intelligence Group Department of Computer and Information Science Faculty of Information Technology, Mathematics and Electrical Engineering Abstract Algorithmic composition is a field that is close to 60 years old, and has seen much research. Systems today are able to do a wide range of compositional tasks, ranging from simple melody generation to fully automated orches- tral composition. Systems for computer aided composition are becoming more and more common, either to evaluate music created by humans, or as generators of raw material to be used by composers. This Master’s Thesis describes a novel implementation of a multi-objective evolutionary algorithm, that is capable of generating short musical ideas consisting of a melody and abstract harmonization. The implementation is capable of creating these ideas based on provided material, or autonom- ously. Three automated fitness features were adapted to the model to evaluate the generated music during evolution, and a fourth was developed for ensuring harmonic progression. Four rhythmical pattern matching fea- tures were also developed. The implementation produced 21 pieces of music, under various config- urations, that were evaluated in a study. -
Generative Genetic Algorithm for Music Generation
GGA-MG: Generative Genetic Algorithm for Music Generation Majid Farzaneh1 . Rahil Mahdian Toroghi1 1Media Engineering Faculty, Iran Broadcasting University, Tehran, Iran Abstract Music Generation (MG) is an interesting research topic today which connects art and Artificial Intelligence (AI). The purpose is training an artificial composer to generate infinite, fresh, and pleasurable music. Music has different parts such as melody, harmony, and rhythm. In this work, we propose a Generative Genetic Algorithm (GGA) to generate melody automatically. The main GGA uses a Long Short-Term Memory (LSTM) recurrent neural network as its objective function, and the LSTM network has been trained by a bad-to-good spectrum of melodies which has been provided by another GGA with a different objective function. Good melodies have been provided by CAMPIN’s collection. We also considered the rhythm in this work and experimental results show that proposed GGA can generate good melodies with natural transition and without any rhythm error. Keywords: Music Generation, Generative Genetic Algorithm (GGA), Long Short-Term Memory (LSTM), Melody, Rhythm 1 Introduction By growing the size of digital media, video games, TV shows, Internet channels, and home-made video clips, using the music has been grown as well to make them more effective. It is not cost-effective financially and also in time to ask musicians and music composers to produce music for each of the mentioned purposes. So, engineers and researchers are trying to find an efficient way to generate music automatically by machines. Lots of works have proposed good algorithms to generate melody, harmony, and rhythms that most of them are based on Artificial Intelligence (AI) and deep learning. -
A Comparison of Solenoid-Based Strategies for Robotic Drumming
A COMPARISON OF SOLENOID-BASED STRATEGIES FOR ROBOTIC DRUMMING Ajay Kapur 1,2,3 Trimpin Eric Singer2 Afzal Suleman1 George Tzanetakis1 Music Intelligence and Sound Technology Interdisciplinary Centre (MISTIC) 1 University of Victoria, Victoria, British Columbia, Canada League of Electronic Urban Music Robots (LEMUR) 2 Brooklyn, New York, USA KarmetiK Technology (A Division of KarmetiK LLC) 3 Reno, Nevada, USA ABSTRACT drums gives the students a more realistic paradigm for concentrated rehearsal. Solenoids are important components of robotic A number of different drumming robots have been drumming systems and several designs have been designed in the academic and artistic communities. proposed. In this paper, we compare different designs Researchers at Harvard University struggled to create an in terms of speed and dynamic range and discuss the accurate robotic drum roll [1], while next door tradeoffs involved. The evaluation is performed in the researchers at MIT developed Cog to control the context of MahaDeviBot, a custom built 12-armed MIDI number of times a stick can bounce [2]. Gil Weinberg controlled mechanical device that performs a variety of developed Haile to explore human to robot interaction Indian folk instruments, including frame-drums, bells, [3]. Mitsuo Kawato continues to develop hydraulic and shakers. To measure speed and dynamic range a systems for humanoid drumming [4]. Many artists have haptic robotic feedback system using piezo sensors was presented a number of different pieces including built. The evaluation methods presented are modular Baginsky’s “Thelxiapeia” for modified rototom [5], and can be administered to any hyperinstrument, new MacMurtie’s life size sculptures [6], Gordon Monohans interface or robotic system to inform composers about “Machine Matrix” [7], and Miles van Dorssen’s “Cell the strengths and limitation of different designs to guide Project” including an 8 octave Xylophone, Bamboo composition and performance. -
Boston Symphony Orchestra Concert Programs, Summer, 1990
FESTIVAL OF CONTE AUGUST 4th - 9th 1990 j:*sT?\€^ S& EDITION PETERS -&B) t*v^v- iT^^ RECENT ADDITIONS TO OUR CONTEMPORARY MUSIC CATALOGUE P66438a John Becker Concerto for Violin and Orchestra. $20.00 Violin and Piano (Edited by Gregory Fulkerson) P67233 Martin Boykan String Quartet no. 3 $40.00 (Score and Parts) (1988 Walter Hinrichsen Award) P66832 George Crumb Apparition $20.00 Elegiac Songs and Vocalises for Soprano and Amplified Piano P67261 Roger Reynolds Whispers Out of Time $35.00 String Orchestra (Score)* (1989 Pulitzer Prize) P67283 Bruce J. Taub Of the Wing of Madness $30.00 Chamber Orchestra (Score)* P67273 Chinary Ung Spiral $15.00 Vc, Pf and Perc (Score) (1989 Grawemeyer and Friedheim Award) P66532 Charles Wuorinen The Blue Bamboula $15.00 Piano Solo * Performance materials availablefrom our rental department C.F. PETERS CORPORATION ^373 Park Avenue So./New York, NY 10016/Phone (212) 686-4l47/Fax (212) 689-9412 1990 FESTIVAL OF CONTEMPORARY MUSIC Oliver Knussen, Festival Coordinator by the sponsored TanglewGDd TANGLEWOOD MUSIC CENTER Music Leon Fleisher, Artistic Director Center Gilbert Kalish, Chairman of the Faculty Lukas Foss, Composer-in-Residence Oliver Knussen, Coordinator of Contemporary Music Activities Bradley Lubman, Assistant to Oliver Knussen Richard Ortner, Administrator Barbara Logue, Assistant to Richard Ortner James E. Whitaker, Chief Coordinator Carol Wood worth, Secretary to the Faculty Harry Shapiro, Orchestra Manager Works presented at this year's Festival were prepared under the guidance of the following Tanglewood Music Center Faculty: Frank Epstein Donald MacCourt Norman Fischer John Oliver Gilbert Kalish Peter Serkin Oliver Knussen Joel Smirnoff loel Krosnick Yehudi Wyner 1990 Visiting Composer/Teachers Elliott Carter John Harbison Tod Machover Donald Martino George Perle Steven Stucky The 1990 Festival of Contemporary Music is supported by a gift from Dr. -
Philharmonia Baroque Orchestra Sunday / July 18 / 4:00Pm / Venetian Theater
SUMMER 2 0 2 1 Contents 2 Welcome to Caramoor / Letter from the CEO and Chairman 3 Summer 2021 Calendar 8 Eat, Drink, & Listen! 9 Playing to Caramoor’s Strengths by Kathy Schuman 12 Meet Caramoor’s new CEO, Edward J. Lewis III 14 Introducing in“C”, Trimpin’s new sound art sculpture 17 Updating the Rosen House for the 2021 Season by Roanne Wilcox PROGRAM PAGES 20 Highlights from Our Recent Special Events 22 Become a Member 24 Thank You to Our Donors 32 Thank You to Our Volunteers 33 Caramoor Leadership 34 Caramoor Staff Cover Photo: Gabe Palacio ©2021 Caramoor Center for Music & the Arts General Information 914.232.5035 149 Girdle Ridge Road Box Office 914.232.1252 PO Box 816 caramoor.org Katonah, NY 10536 Program Magazine Staff Caramoor Grounds & Performance Photos Laura Schiller, Publications Editor Gabe Palacio Photography, Katonah, NY Adam Neumann, aanstudio.com, Design gabepalacio.com Tahra Delfin,Vice President & Chief Marketing Officer Brittany Laughlin, Director of Marketing & Communications Roslyn Wertheimer, Marketing Manager Sean Jones, Marketing Coordinator Caramoor / 1 Dear Friends, It is with great joy and excitement that we welcome you back to Caramoor for our Summer 2021 season. We are so grateful that you have chosen to join us for the return of live concerts as we reopen our Venetian Theater and beautiful grounds to the public. We are thrilled to present a full summer of 35 live in-person performances – seven weeks of the ‘official’ season followed by two post-season concert series. This season we are proud to showcase our commitment to adventurous programming, including two Caramoor-commissioned world premieres, three U.S. -
A Genetic Algorithm for Generating Improvised Music
A Genetic Algorithm for Generating Improvised Music Ender Özcan, Türker Erçal Yeditepe University, Department of Computer Engineering, 34755 Kadıköy/İstanbul, Turkey Email: {eozcan|tercal}@cse.yeditepe.edu.tr Abstract. Genetic art is a recent art form generated by computers based on the genetic algorithms (GAs). In this paper, the components of a GA embedded into a genetic art tool named AMUSE are introduced. AMUSE is used to gen- erate improvised melodies over a musical piece given a harmonic context. Population of melodies is evolved towards a better musical form based on a fit- ness function that evaluates ten different melodic and rhythmic features. Per- formance analysis of the GA based on a public evaluation shows that the objec- tives used by the fitness function are assembled properly and it is a successful artificial intelligence application. 1 Introduction Evolutionary art allows the artists to generate complex computer artwork without a need to delve into the actual programming used. This can be provided by creative evolutionary systems. Such systems are used to aid the creativity of users by helping them to explore the ideas generated during the evolution, or to provide users new ideas and concepts by generating innovative solutions to problems previously thought to be only solvable by creative people [1]. In these systems, the role of a computer is to offer choices and a human is to select one. This can be achieved in two ways. The choices of the human(s) can be used interactively or can be specified before and get autonomous results without interaction with the computer. -
Affective Evolutionary Music Composition with Metacompose
Noname manuscript No. (will be inserted by the editor) Affective Evolutionary Music Composition with MetaCompose Marco Scirea · Julian Togelius · Peter Eklund · Sebastian Risi Received: date / Accepted: date Abstract This paper describes the MetaCompose music generator, a composi- tional, extensible framework for affective music composition. In this context 'af- fective' refers to the music generator's ability to express emotional information. The main purpose of MetaCompose is to create music in real-time that can ex- press different mood-states, which we achieve through a unique combination of a graph traversal-based chord sequence generator, a search-based melody genera- tor, a pattern-based accompaniment generator, and a theory for mood expression. Melody generation uses a novel evolutionary technique combining FI-2POP with multi-objective optimization. This allows us to explore a Pareto front of diverse so- lutions that are creatively equivalent under the terms of a multi-criteria objective function. Two quantitative user studies were performed to evaluate the system: one focusing on the music generation technique, and the other that explores va- lence expression, via the introduction of dissonances. The results of these studies demonstrate (i) that each part of the generation system improves the perceived quality of the music produced, and (ii) how valence expression via dissonance produces the perceived affective state. This system, which can reliably generate affect-expressive music, can subsequently be integrated in any kind of interactive application (e.g. games) to create an adaptive and dynamic soundtrack. Keywords Evolutionary computing, genetic algorithm, music generation, affective music, creative computing Contents 1 Introduction . 2 2 Background . -
Chunity: Integrated Audiovisual Programming in Unity
Chunity: Integrated Audiovisual Programming in Unity Jack Atherton Ge Wang CCRMA, Stanford University CCRMA, Stanford University Stanford, CA, United States Stanford, CA, United States [email protected] [email protected] Figure 1: Chunity is a programming environment for the creation of interactive audiovisual software. It combines the strongly-timed audio synthesis of the ChucK language with the high-performance graphics of the Unity game engine. ABSTRACT 1. INTRODUCTION Chunity is a programming environment for the design of in- This paper describes the Chunity project, which combines teractive audiovisual games, instruments, and experiences. the audio programming language ChucK with the game en- It embodies an audio-driven, sound-first approach that inte- gine Unity for the creation of artful and interactive audiovi- grates audio programming and graphics programming in the sual applications. Chunity is both a tool and a workflow for same workflow, taking advantage of strongly-timed audio creating tools, games, toys, instruments, and experiences. programming features of the ChucK programming language As music researchers who work with the interplay be- and the state-of-the-art real-time graphics engine found in tween sound and graphics, we seek to create tools that pri- Unity. We describe both the system and its intended work- oritize audio and allow systems to be audio-driven when flow for the creation of expressive audiovisual works. Chu- helpful (e.g. for precise, musically-timed graphics). nity was evaluated as the primary software platform in a We chose to work with ChucK and Unity to combine computer music and design course, where students created the respective affordances of each. -
Designing and Implementing the Chuck Programming Language
DESIGNING AND IMPLEMENTING THE CHUCK PROGRAMMING LANGUAGE Ge Wang Perry R. Cook† Ananya Misra Princeton University Department of Computer Science (†also Music) ABSTRACT ChucK re-factors the idea of a computer music lan- guage into three orthogonal basis components: unit gen- erator connections that are data-flow only, globally con- ChucK sistent ”first-class” time control, and sample-synchronous chuck vm status: while( 1 ) speaker --- 1::second +=> now; shred 'foo' : active : 3m5s --- concurrency. The syntax, semantic, and usage have been shred 'bar' : suspended : 10m20s chuck vm %> sporking shred 'foo' discussed in previous works. The focus and contributions projection projector of this paper are (1) to examine the philosophies and deci- computer sions in the language design (2) to describe ChucK’s im- On-the-fly Audicle plementation and runtime model, and (3) to outline poten- Programming tial applications enabled by this framework. We present an experiment in designing a computer music language ”from scratch” and show how things work. We hope these ideas may provides an interesting reference for future com- puter music systems. Figure 1. A short history of ChucK (2003), on-the-fly programming (2004), and the Audicle (2004). 1. INTRODUCTION 2. LANGUAGE DESIGN GOALS ”The old computing is about what computers can do, ChucK continues to be an open-source research experi- the new computing is about what people can do.” ment in designing a computer music language from the - Ben Shneiderman, HCI Researcher. ”ground up”. While it draws ideas from many sources (C, Java, Max, SuperCollider), it isn’t based on a single If Human Computer Interaction (HCI) research strives existing language; hence we were free (and doomed) to to give people greater and better access to using the com- make language design decisions at nearly every stage. -
A Music Context for Teaching Introductory Computing Ananya Misra
Bryn Mawr College Scholarship, Research, and Creative Work at Bryn Mawr College Computer Science Faculty Research and Computer Science Scholarship 2009 A music context for teaching introductory computing Ananya Misra Doug Blank Bryn Mawr College, [email protected] Deepak Kumar Bryn Mawr College, [email protected] Let us know how access to this document benefits ouy . Follow this and additional works at: http://repository.brynmawr.edu/compsci_pubs Part of the Computer Sciences Commons Custom Citation Ananya Misra, Douglas Blank, and Deepak Kumar. A Music Context for Teaching Introductory Computing. ACM SIGCSE Bulletin - ITiCSE '09 41.3 (September 2009): 248-252. This paper is posted at Scholarship, Research, and Creative Work at Bryn Mawr College. http://repository.brynmawr.edu/compsci_pubs/52 For more information, please contact [email protected]. A Music Context for Teaching Introductory Computing Ananya Misra Douglas Blank Deepak Kumar Princeton University Bryn Mawr College Bryn Mawr College 35 Olden St. 101 N. Merion Ave. 101 N. Merion Ave. Princeton, NJ, USA Bryn Mawr, PA, USA Bryn Mawr, PA, USA [email protected] [email protected] [email protected] ABSTRACT programming language supports those goals. Contexts al- We describe myro.chuck, a Python module for controlling ready successfully explored at Bryn Mawr College include music synthesis, and its applications to teaching introduc- robotics as part of the Institute for Personal Robots in Ed- tory computer science. The module was built within the ucation (IPRE) initiative, and games [12, 1, 17]. In these Myro framework using the ChucK programming language, classes, creative tasks such as making the robot dance pro- and was used in an introductory computer science course vided the motivation to learn.