Popular and Critical Videogame Writing Over Time
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08-1448 Brown V. Entertainment Merchants Assn. (06/27/2011)
(Slip Opinion) OCTOBER TERM, 2010 1 Syllabus NOTE: Where it is feasible, a syllabus (headnote) will be released, as is being done in connection with this case, at the time the opinion is issued. The syllabus constitutes no part of the opinion of the Court but has been prepared by the Reporter of Decisions for the convenience of the reader. See United States v. Detroit Timber & Lumber Co., 200 U. S. 321, 337. SUPREME COURT OF THE UNITED STATES Syllabus BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL. CERTIORARI TO THE UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT No. 08–1448. Argued November 2, 2010—Decided June 27, 2011 Respondents, representing the video-game and software industries, filed a preenforcement challenge to a California law that restricts the sale or rental of violent video games to minors. The Federal District Court concluded that the Act violated the First Amendment and permanently enjoined its enforcement. The Ninth Circuit affirmed. Held: The Act does not comport with the First Amendment. Pp. 2–18. (a) Video games qualify for First Amendment protection. Like pro- tected books, plays, and movies, they communicate ideas through fa- miliar literary devices and features distinctive to the medium. And “the basic principles of freedom of speech . do not vary” with a new and different communication medium. Joseph Burstyn, Inc. v. Wil- son, 343 U. S. 495, 503. The most basic principle—that government lacks the power to restrict expression because of its message, ideas, subject matter, or content, Ashcroft v. American Civil Liberties Un- ion, 535 U. -
Certificate for Approving the Dissertation
MIAMI UNIVERSITY The Graduate School Certificate for Approving the Dissertation We hereby approve the Dissertation of Kevin J. Rutherford Candidate for the Degree: Doctor of Philosophy Director (Jason Palmeri) Reader (Michele Simmons) Reader (Heidi McKee) Reader (Kate Ronald) Graduate School Representative (Bo Brinkman) ABSTRACT PACK YOUR THINGS AND GO: BRINGING OBJECTS TO THE FORE IN RHETORIC AND COMPOSITION by Kevin J. Rutherford This dissertation project focuses on object-oriented rhetoric (OOR), a perspective that questions the traditional notions of rhetorical action as solely a human province. The project makes three major, interrelated claims: that OOR provides a unique and productive methodology to examine the inclusion of the non-human in rhetorical study; that to some extent, rhetoric has always been interested in the way nonhuman objects interact with humans; and that these claims have profound implications for our activities as teachers and scholars. Chapter one situates OOR within current scholarship in composition and rhetoric, arguing that it can serve as a useful methodology for the field despite rhetoric’s traditional focus on epistemology and human symbolic action. Chapter two examines rhetorical history to demonstrate that a view of rhetoric that includes nonhuman actors is not new, but has often been marginalized. Chapter three examines two videogames as sites of theory and practice for object-oriented rhetoric, specifically focusing on a sense of metaphor to understand the experience of nonhuman rhetors. Chapter four interrogates the network surrounding a review aggregation website to argue that, while some nonhumans may be unhelpful rhetorical collaborators, OOR can assist us in improving relationships with them. -
Game Narrative Review
Journey: Game Narrative Review ==================== Your name: Lauryn Gordon Your school: SMU Guildhall Your email: [email protected] Month/Year you submitted this review: November 2015 ==================== Game Title: Journey Platform: PS3 (eventual PS4) Genre: Adventure/Art Game Release Date: March 13, 2012 (PSN-NA); August 28, 2012 (Retail-NA) Developer: thatgamecompany; Tricky Pixels (eventual PS4 port) Publisher: Sony Computer Entertainment Game Director: Jenova Chan Overview Journey is a multiplayer game that tells the story of two anonymously paired online players struggling to survive a harsh and beautiful world. Each player begins as a small, red-cloaked figure with only the ability to run. After receiving their first scarf piece, players learn to fly and shout a musical sound. Unlike traditional adventure games, Journey has no leveling up, no in-game dialogue, and no skills system. Players rely on their ability to communicate through sound and flight to overcome puzzles in each level. The story of Journey is the story of player’s interactions. Journey’s anonymously pair system provides players a unique cooperative, storytelling experience. The designers of Journey intended players to play with another person. Still, both single-player and multi-player Journey exemplify how games can tell stories through players’ interactions with the world around them. Combining a limited controls scheme with the human need to communicate, Journey is the strongest example of a game where playing the game is the story. Every element in Journey supports the idea that narrative in a game is there to service the player’s experience of that game, not supplant it. Journey does not tell the story of the characters in their world. -
A Rundown of What's Going on with Penny Arcade
12/27/2014 A Rundown of What’s Going on with Penny Arcade Now | A Rundown of What’s Going on with Penny Arcade Now Posted on June 20, 2013 by Tami Baribeau It hasn’t been that long since the last time Penny Arcade did something that cast the company in a negative light, but here we are again with another fiasco that’s been making its way around Twitter today. I thought it would be helpful to do a quick rundown of the events from today to make everyone aware of the situation and help answer some questions about why you might want to rethink supporting Penny Arcade, PAX, or anything affiliated with that organization. It all started today when this panel was posted from PAX Australia, titled “Why So Serious? Has the Industry Forgotten That Games Are Supposed to Be Fun?”. The original screencap of the description is below. “Why does the game industry garner such scrutiny from outside sources and within? Every point aberration gets called into question, reviewers are constantly criticised and developers and publishers professionally and personally attacked. Any titillation gets called out as sexist or misogynistic and involve any antagonist race other than Anglo-Saxons and you’re a racist. It’s gone too far and when will it all end? How can we get off the soapbox and work together to bring a new constructive age into fruition?” There is so much wrong with this panel description that I don’t even know where to begin. The idea that games as a medium are exempt from criticism because they’re “supposed to be fun” is ridiculous and immature. -
Received by NSD/FARA Registration Unit 06/28/2013 5:15:29 PM OMB NO
Received by NSD/FARA Registration Unit 06/28/2013 5:15:29 PM OMB NO. 1124-0002; Expires February 28,2014 U.S. Department of Justice Supplemental Statement Washington, DC 20530 Pursuant to the Foreign Agents Registration Act of 1938, as amended For Six Month Period Ending 5/31/13 (Insert date) I - REGISTRANT 1. (a) Name of Registrant (b) Registration No. Ogilvy Public Relations Worldwide 5807 (c) Business Address(es) of Registrant 1111 19th Street NW, 10th Floor Washington DC 20036 2. Has there been a change in the information previously furnished in connection with the following? (a) If an individual: (1) Residence address(es) YesD NoD (2) Citizenship YesD NoD (3) Occupation YesD NoD (b) If an organization: (1) Name YesD No0 "(2) Ownership or control YesD NoH (3) Branch offices YesD No 0 (c) Explain fully all changes, if any, indicated in Items (a) and (b) above. IF THE REGISTRANT IS AN INDIVIDUAL, OMIT RESPONSE TO ITEMS 3, 4, AND 5(a). 3. If you have previously filed Exhibit C1, state whether any changes therein have occurred during this 6 month reporting period. Yes • No ._<] Ifyes, have you filed an amendment to the Exhibit C? Yes • No • If no, please attach the required amendment. 1 The Exhibit C, for which no printed form is provided, consists of a true copy of the charter, articles of incorporation, association, and by laws of a registrant that is an organization. (A waiver of the requirement to file an Exhibit C may be obtained for good cause upon written application to the Assistant Attorney General, National Security Division, U.S. -
War and Cinema
Theatres of Representation Discourses of War and Cinema Daniel Binns SID: 16123117 ! ! ! ! Doctor of Philosophy, 2013 University of Western Sydney Table of Contents Acknowledgements i. Dedication ii. Abstract iii. 1. Introduction – War and Cinema 1 2. Survey of the Field & Analytic Narrative 23 3. For Glory: World Wars I and II 58 4. Fear, Frustration, Paranoia: Vietnam 103 5. Live from the Front Line: Conflict in the Middle East 148 6. Extended Discourses of War: Video Games & Comic Books 192 7. Conclusion: Cycles of Violence, Repeat Performances 225 Sources 238 Appendix: Sample Film Analysis 254 Acknowledgements This thesis has felt, at times, like a battle. Now that the battle is over, I must take some time to thank my comrades-in-arms, without whom none of what you hold would have been possible. To the various people with whom I had personal correspondence or conversation during the course of this research, thank you for your time and expertise. These fine souls include, but are not limited to, Bill Nichols, Bruce Isaacs, Richard Smith, David Burchell, David Axe, Brendan Keogh, Elizabeth Roberts, and Hunter Cordaiy. Thanks to Jonathan Foye, and JT Velikovsky, for casting an objective eye over the piece in its final stages – and for your validation. To the employers who have graciously worked around my research commitments, continuing to further my experience in the film industry and academia, thank you. To my supervisors – Dr. Paul Ryder and Dr. Peter Dallow – your patience, commitment, wisdom, and good humour have been invaluable. It is needless to say that this document would not exist without you both. -
The Rise and Fall of Introversion Software
Another Castle THE GAMING MAGAZINE OF IMPERIAL COLLEGE LONDON The Rise and Fall of Introversion Software ISSUE 0 2 3 Back in 2008, Tom Roberts, Azfarul Contents Islam and Michael Cook launched Another Castle, a multi-format gaming magazine. In their first issue, they secured an interview with Peter 4 The Fall and Rise of Introversion Cale Tilford Molyneux, an industry behemoth at the time. Gaming has changed a lot since then An Imperial Success Story An Imperial Success Story (Peter Molyneux all but disappeared into the ether) From Uplink to Darwinia From Uplink to Darwinia and the way we write about games has changed Beyond Prison Architect Beyond Prison Architect too. Kieron Gillen (comic book writer and former music and games journalist) published the manifesto for New Games Journalism in 2004, which set out a new way of thinking and discussing games, where 10 Eight Games Under Eight Minutes Cale Tilford a reviewer’s personal experience was core to their analysis and reflection. In the past half-decade numerous publications (from Kill Screen to Feminist 12 Half-Life 2 Revisited Harry Mitchell Frequency) and existing publications have adopted these ideas. Now it’s the turn of Imperial students to continue this great exploration of gaming culture. 13 Interpreting The Sims Fred Fyles This issue is my attempt to resurrect interest in games journalism at Imperial and it’s a project that is far from finished (hence issue zero). It begins with an 18 The History of Storytelling Dani Hernandez Perez interview with Mark Morris, an Imperial graduate who helped found Introversion Software, telling the story in Videogames of a games company that has seen unprecedented success despite almost going bankrupt after the release of one of their games. -
The Phenomenon of Video Games and Their Influence on the Economic, Social and Moral Development of American Society
Západočeská univerzita v Plzni Fakulta filozofická Bakalářská práce The Phenomenon of Video Games and their Influence on the Economic, Social and Moral Development of American Society Alice Rousová Plzeň 2019 Západočeská univerzita v Plzni Fakulta filozofická Katedra anglického jazyka a literatury Studijní program Filologie Studijní obor Cizí jazyky pro komerční praxi Kombinace angličtina – francouzština Bakalářská práce The Phenomenon of Video Games and their Influence on the Economic, Social and Moral Development of American Society Alice Rousová Vedoucí práce: Mgr. Tomáš Hostýnek Katedra anglického jazyka a literatury Fakulta filozofická Západočeské univerzity v Plzni Plzeň 2019 Čestné prohlášení Prohlašuji, že jsem práci zpracoval(a) samostatně a použil(a) jen uvedených pramenů a literatury. Plzeň, duben 2019 ……………………… Acknowledgement I would like to thank my supervisor Mgr. Tomáš Hostýnek for his patience, help and his work during my processing the thesis. I would also like to thank my family for their support throughout my studies and to my best friends for always being here for me. Table of contents 1. Introduction ........................................................................... 1 2. Theoretical section ................................................................ 3 2.1 History .................................................................................... 3 2.1.1 Invention and development ............................................. 3 2.1.2 Modern era of gaming .................................................... -
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture By
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture by Robin Lillian Haislett, B.S., M.A. A Dissertation In Media and Communication Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY Approved Dr. Robert Moses Peaslee Chair of Committee Dr. Todd Chambers Dr. Megan Condis Dr. Wyatt Philips Mark Sheridan Dean of the Graduate School December, 2019 Copyright 2019, Robin Lillian Haislett Texas Tech University, Robin Lillian Haislett, December 2019 ACKNOWLEDGMENTS This is the result of the supremely knowledgeable Dr. Robert Moses Peaslee who took me to Fantastic Fest Arcade in 2012 as part of a fandom and fan production class during my doctoral work. This is where I met many of the independent game designers I’ve come to know and respect while feeling this renewed sense of vigor about my academic studies. I came alive when I discovered this area of study and I still have that spark every time I talk about it to others or read someone else’s inquiry into independent game development. For this, I thank Dr. Peaslee for being the catalyst in finding a home for my passions. More pertinent to the pages that follow, Dr. Peaslee also carefully combed through each malformed draft I sent his way, narrowed my range of topics, encouraged me to keep my sense of progress and challenged me to overcome challenges I had not previously faced. I feel honored to have worked with him on this as well as previous projects. -
Jedi Fallen Order Walkthrough Ign
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The Performative Interactivity of Video Games
SHALL WE PLAY A GAME?: THE PERFORMATIVE INTERACTIVITY OF VIDEO GAMES Michael J. Beck Thesis Prepared for the Degree of MASTER OF SCIENCE UNIVERSITY OF NORTH TEXAS August 2014 APPROVED: John M. Allison, Jr., Major Professor and Chair of the Department of Communication Studies Justin T. Trudeau, Committee Member Shaun Treat, Committee Member Holley Vaughn, Committee Member Mark Wardell, Dean of the Toulouse Graduate School Beck, Michael J. Shall We Play a Game? The Performative Interactivity of Video Games. Master of Science (Communication Studies), August 2014, 113 pp., bibliography, 61 titles. This study examines the ways that videogames and live performance are informed by play theory. Utilizing performance studies methodologies, specifically personal narrative and autoperformance, the project explores the embodied ways that gamers know and understand videogames. A staged performance, “Shall We Play a Game?,” was crafted using Brechtian theatre techniques and Conquergood’s three A’s of performance, and served as the basis for the examination. This project seeks to dispel popular misconceptions about videogames and performance and to expand understanding about videogaming as an embodied performative practice and a way of knowing that has practical implications for everyday life. Copyright 2014 by Michael J. Beck ii TABLE OF CONTENTS Page Chapters 1. INTRODUCTION ........................................................................................................ 1 2. LITERATURE REVIEW ............................................................................................. -
Video Gaming Circuit
Video Gaming Circuit First Last Works for email Phone City Jennifer Hall '@jennielynn35 N/A Orlando Larry Braz 1Life2Play N/A Cleveland Jason Belec 2ndOpinionPod N/A Webster Caleb Gayle 2ndOpinionPod N/A 1(936) 204-0191 Webster Jeremy Roughan 2ndOpinionPod N/A 1(508) 983-4317 Webster Joel Albert 2old2play N/A Chicago Derek Nolan 2old2play N/A Chicago Rod Wyman 2old2play N/A Chicago Sean Robinson 3GEM Studios N/A Guelph Dan Watson 411mania.com N/A 1(832) 654-6437 Woodridge Nick Henderson 4Player Network N/A Austin David Liao 4Player Network N/A Austin Paige Jagan 7 Kids and Us N/A Orlando Justin Kahn 9to5Toys N/A Eric Abbruzzese ABI Research Group N/A 1(516) 624-2500 Oyster Bay Steve Spohn AbleGamers N/A Harpers Ferry Dan Ackerman Ackerman, Dan N/A 1(646) 472-3986 New York Teddy Adafruit Industries Blog N/A New York Jack Allin Adventure Gamers N/A Pascal Tekaia Adventure Gamers N/A Curtis Sindrey Aesthetic Magazine N/A Toronto Adam Taylor Aesthetic Magazine N/A Toronto Daniel Carosella Affairesdegars.com N/A 1(438) 498-7974 Sherbrooke Jim Napier Agents of Geek N/A Anthony John Agnello Agnello, Anthony John N/A 1(215) 801-0766 Astoria Glen Oliver Ain't It Cool News N/A 1(512) 784-6876 Austin Jack Archer Airows.com N/A Costa Mesa Eric Chan Akshon Esports N/A Vancouver Adam Neylan Akshon Esports N/A Vancouver Andy Shin Akshon Esports N/A Vancouver Steven Lerner Albino Blacksheep N/A Jonathan Villaverde All Your Base Online N/A Winnipeg Amanda Blain Amanda Blain N/A Toronto David Yellope An 8 Bit Mind N/A Jamie Briggs Analog Addiction N/A Sam