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Smells Like Stream Spirit

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Azukail Games Smells Like Stream Spirit

Credits

Designer: Peter Rudin-Burgess

Edited By: Adrian Kennelly

Cover and Page Backgrounds: Lord Zsezse Works

Interior Image: Jacob E. Blackmon

Published by Azukail Games, a trading style of eGDC Ltd, and RolemasterBlog.com

Copyright Information

The contents are copyright © 2018 Azukail Games/RolemasterBlog.com. All rights re- served. As a purchaser of this product your are entitled to print one copy for personal use. Reproduction, reselling and redistributionSample of file this work are strictly and expressly forbidden without written permission from Azukail Games and RolemasterBlog.com.

Compatability

This product is a mini-adventure for use with d100 game systems. Due to IP issues, creatures, stats or system specific items aren’t included. This adventure is part of the ongoing RolemasterBlog Adventure series that includes a range of encounter ideas, in- teresting NPCs, adventures and layouts to be dropped into current gameplay.

Smells Like Stream Spirit is meant to be a small, unique encounter for the players or an individual PC.

This PDF uses Adobe layers and the backgrounds and images can be disabled for a print- er friendly version. Introduction ther family normally goes there and thus disputes are avoided. The players should be travelling across a region of rolling hills and lightly wooded Possible Resolutions valleys. These valleys are gentle and ‘V’ shaped in profile as they have been creat- I. War ed over time by water erosion. At the base of the first valley is a small river, the riv- As the party approach the river they will er Kenn. Beyond the river, the other side alert the guards. It is normal for the of the valley climbs up to a ridge. On the guards just to watch travellers and shad- other side of that is a similar valley with its ow their movements to ensure they do no own small river, the river Uss. Both rivers harm. If the party head downstream to the share some common features. They are safer crossing point then the will tributaries of a larger river and they meet follow them. When they reach the crossing just a couple of miles downstream. They the Kenn Naiads will spot the male Uss Na- are both extremely difficult to cross at this iad with a Kenn Naiad maiden and they will point. The banks are grassy, high and the immediately rush to ‘save’ her. The two will river has mostly eroded under the bank do the only thing that they can and will flee meaning that heavy weights, like horses, together up the Uss river branch. are likely to create a mini collapse into the water. The actual water level is several The water will be teaming with Naiad war- feet below the height of the banks on both riors at this point. If the party interferes sides making it difficult to get into and out then they can make an enemy of the Kenn of the river. They are not very wide, only Naiads. If they do not then the Kenn Na- 20’ to 30’ in most places, but they are a iads will pursue substantial barrier. the couple only a hundred feet Further up the valley the travelling gets or so up stream harder going and the river, although Samplenar- before file realiz- rowing slightly, gets much faster. Down the ing they are in valley the river seems to widen and slow enemy territory and should be easier to cross with mounts. and are likely to be killed if they Another feature the rivers share is that go much fur- they are home to a community of Naiads. ther. They will These two communities have a longstand- then attempt to ing feud between the families. This goes return to their back many generations and is rooted in own river. a dispute between twin princes and who should be the rightful ruler of both rivers. As soon as the couple reach Both rivers meet at a wide slow pool. It Uss Naiad com- was here that a boy naiad and a girl na- munity there is iad met and fell in love. Unluckily for them a great amount they come from different river communities of confusion. and they can never be together. This junc- Not only does tion in the river is normally free from Na- the boy need iads as it is disputed, obviously belonging to explain what to both family lines by right. The way the he is doing with two families have resolved this is that nei- a Kenn maiden but he also mistakenly tells his family that iads, by turning down stream long before the party lead the Kenn warriors to them. they reach the bank then they can en- This will set the Uss Naiads against the counter the young lovers first. If the party party and word will spread amongst the are not threatening then they can learn of communities for miles around that the dilemma facing the young naiads and the party have precipitated a war. With their desire to bring both families together each retelling as the news spreads from peacefully. Naiad to to it will get bigger and more catastrophic and the will GM Notes turn against the party. Normally a Naiad is a single river spirit, II. Warning one river, one Naiad. Something has hap- pened here to upset that natural balance. The party attempts to cross the River What should have happened when the two Kenn. Before they even get a toe wet the rivers met is a single more powerful Na- Naiads rise from the water and ask them iad would emerge who would care for both not to cross but turn down stream away rivers. from their community. Furthermore, they will warn the party that if they cross here The pool where the rivers meet is the site then the next river is filled with Naiads that of a terrible massacre and beneath the are not as friendly and honest as them river mud is a mass grave. This spiritual and it will go badly for the adventurers. disturbance is the root of the real problem If they do turn downstream then they will here. When the Naiads meet rather than be shadowed by a number of Kenn Naiad developing into a greater power it is caus- warriors (see above). If the party ignores ing the natural spirit to splinter into more the warning then the Naiads will attempt conflicting parts. It may be possible for a to make the crossing as difficult as possi- character to become aware of the unrest ble using magic to spook the horses and in the place. If the souls here can be laid trip the characters up until they fall inSample the to restfile then the Naiad spirit would be able water. If anyone falls in the water then to heal itself. What the players would see the Naiads will try and steal small items would be the Naiad populations merging from them. Things that will make life dif- back into the waters and eventually the ficult such as pulling off a boot or pulling lovers would embrace and merge to be- a weapon from its scabbard. If things go come a single Naiad river spirit. Maybe that badly for the Naiads they will scatter both is an adventure for another day and anoth- up and down stream as fast as they can. er party? III. Union

If the party never encounter the river Na- More RolemasterBlog Adventures By Peter Rudin-Burgess By Brian Hanson

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