International Journal of Creative Interfaces and Computer Graphics

January-June 2013 Vol. 4, No. 1 Table of Contents Special Issue on Advances in Computer Entertainment

Guest Editorial Preface iv Anton Nijholt, Faculty EEMCS, University of Twente, Enschede, The Netherlands Teresa Romão, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Caparica, Portugal Adrian D. Cheok, Graduate School of Media Design, Keio University, ,

Research Articles

1 Using Pinching Gesture to Relate Applications Running on Discrete Touch-Screen Devices Takashi Ohta, School of Media Science, University of Technology, Tokyo, Japan Jun Tanaka, eje inc., Tokyo, Japan

21 Paranga: An Electronic Flipbook that Reproduces Riffling Interaction Kazuyuki Fujita, Graduate School of Information Science and Technology, University, Suita, Japan Yuichi Itoh, Graduate School of Information Science and Technology, Osaka University, Suita, Japan Hiroyuki Kidokoro, Graduate School of Information Science and Technology, Osaka University, Suita, Japan

35 A Virtual Train with a Container Using Visual and Auditory Representation of Train Movement Kunihiro Nishimura, Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan Yasuhiro Suzuki, Research Center for Advanced Science and Technology, The University of Tokyo, Tokyo, Japan Munehiko Sato, Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan Oribe Hayashi, Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan LiWei Yang, School of Engineering, The University of Tokyo, Tokyo, Japan Kentaro Kimura, Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan Shinya Nishizaka, Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan Yusuke Onojima, Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan Yuki Ban, Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan Yuma Muroya, School of Engineering, The University of Tokyo, Tokyo, Japan Shigeo Yoshida, Graduate School of Interdisciplinary Information Studies, The University of Tokyo, Tokyo, Japan Michitaka Hirose, Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan

49 Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames Fausto Mourato, Escola Superior de Tecnologia, Instituto Politécnico de Setúbal, Setubal, Portugal & CITI, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Lisbon, Portugal Fernando Birra, CITI, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Lisbon, Portugal Manuel Próspero dos Santos, CITI, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Lisbon, Portugal

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