Java Technologies for Interactive Television
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History of the DVB Project
History of the DVB Project (This article was written by David Wood around 2013.) Introduction The DVB Project is an Alliance of about 200 companies, originally of European origin but now worldwide. Its objective is to agree specifications for digital media delivery systems, including broadcasting. It is an open, private sector initiative with an annual membership fee, governed by a Memorandum of Understanding (MoU). Until late 1990, digital television broadcasting to the home was thought to be impractical and costly to implement. During 1991, broadcasters and consumer equipment manufacturers discussed how to form a concerted pan-European platform to develop digital terrestrial TV. Towards the end of that year, broadcasters, consumer electronics manufacturers and regulatory bodies came together to discuss the formation of a group that would oversee the development of digital television in Europe. This so-called European Launching Group (ELG) expanded to include the major European media interest groups, both public and private, the consumer electronics manufacturers, common carriers and regulators. It drafted the MoU establishing the rules by which this new and challenging game of collective action would be played. The concept of the MoU was a departure into unexplored territory and meant that commercial competitors needed to appreciate their common requirements and agendas. Trust and mutual respect had to be established. The MoU was signed by all ELG participants in September 1993, and the Launching Group renamed itself as the Digital Video Broadcasting Project (DVB). Development work in digital television, already underway in Europe, moved into top gear. Around this time a separate group, the Working Group on Digital Television, prepared a study of the prospects and possibilities for digital terrestrial television in Europe. -
Interactive Applications for Digital TV Using Internet Legacy – a Successful Case Study
Interactive Applications for Digital TV Using Internet Legacy – A Successful Case Study Márcio Gurjão Mesquita, Osvaldo de Souza B. The Big Players Abstract—This paper describes the development of an interactive application for Digital TV. The architectural Today there are three main Digital TV standards in the decisions, drawbacks, solutions, advantages and disadvantages world. DVB is the European standard, ATSC is the of Interactive Digital TV development are discussed. The American one and ISDB is the Japanese standard. Each one application, an e-mail client and its server, are presented and has its own characteristics, advantages and disadvantages. the main considerations about its development are shown, The European standard offers good options for interactive especially a protocol developed for communication between Internet systems and Digital TV systems. applications, the Japanese is very good on mobile applications and the American is strong on high quality Index Terms—Protocols, Digital TV, Electronic mail, image. Interactive TV C. The Brazilian Digital Television Effort Television is one of the main communication media in I. INTRODUCTION Brazil. More than 90% of Brazilian homes have a TV set, EVEOLOPING software applications has always been a most of which receive only analog signals [1]-[2]. The TV D hard task. When new paradigms appear, new plays an important role as a communication medium difficulties come along and software designers must deal integrator in a country of continental size and huge social with it in order to succeed and, maybe, establish new design differences as Brazil, taking information, news and and programming paradigms. This paper describes the entertainment to the whole country. -
Gaming Cover Front
Gaming A Technology Forecast Implications for Community & Technical Colleges in the State of Texas Authored by: Jim Brodie Brazell Program Manager for Research Programs for Emerging Technologies Nicholas Kim IC² Institute Program Director Honoria Starbuck, PhD. Eliza Evans, Ph.D. Michael Bettersworth, M.A. Digital Games: A Technology Forecast Authored by: Jim Brodie Brazell Nicholas Kim Honoria Starbuck, PhD. Program Manager for Research, IC² Institute Eliza Evans, Ph.D. Contributors: Melinda Jackson Aaron Thibault Laurel Donoho Research Assistants: Jordan Rex Matthew Weise Programs for Emerging Technologies, Program Director Michael Bettersworth, M.A. DIGITAL GAME FORECAST >> February 2004 i 3801 Campus Drive Waco, Texas 76705 Main: 254.867.3995 Fax: 254.867.3393 www.tstc.edu © February 2004. All rights reserved. The TSTC logo and the TSTC logo star are trademarks of Texas State Technical College. © Copyright IC2 Institute, February 2004. All rights reserved. The IC2 Institute logo is a trademark of The IC2 Institute at The Uinversity of Texas at Austin. This research was funded by the Carl D. Perkins Vocational and Technical Act of 1998 as administered by the Texas Higher Education Coordinating Board. ii DIGITAL GAME FORECAST >> February 2004 Table of Contents List of Tables ............................................................................................................................................. v List of Figures .......................................................................................................................................... -
Proceedings of the 2Nd Annual Digital TV Applications Software Environment
NISTIR 6740 Proceedings of the 2nd Annual Digital TV Applications Software Environment (DASE) Symposium 2001: End-to-End Data Services, Interoperability & Applications Edited by: Alan Mink Robert Snelick Information Technology Laboratory June 2001 National Institute of Standards and Technology Technology Administration, U.S. Deportment of Commerce U.S. Department of Commerce Donald L Evans, Secretary National Institute of Standards and Technology Karen H. Brown, Acting Director Table of Contents Foreword ..................................................................................…………………………………………… vi Symposium Committee ................................................................................................................................ vii Opening Remarks Welcome to NIST Alan Mink A TSC Introduction Marker Richer, Executive Director. Advanced Television Systems Committee (ATSC) 1st Day Keynote Gloria Tristani, Commissioner, Federal Communications Commission (FCC) ATP at NIST Marc Stanley, Acting Director, Advanced Technology Program (ATP) 2nd Day Keynote Christopher Atienza. Associate Director of Technology, Public Broadcasting System (PBS) Session 1: DASE Components DASE Overview, Architecture & Common Content Types...............................................................1 Glenn Adams (ATSC T3/SI7 Acting Chair), XFSI, Inc DASE Declarative Applications & Environment .............................................................................31 Glenn Adams (ATSC T3/SI7 Acting Chair), XFSI, Inc DASE API Object Model -
TITLE *Cable Television
DOCUMENT RESUME ED 381 220 EM 011 397 AUTHOR Zraket, Charles A. TITLE Some Technical, Economic and Applications Considerations of Interactive Television. INSTITUTION Mitre Corr., McLean, Va. SPONS AGENCY National Science Foundation, Washington, D.C. REPORT NO M-73-40 PUB DATE Mar 73 NOTE 62p.; Paper presented at the Seminar on the Promise of Cable and Satellite Communications EDRS PRICE MF-$0.65 HC-$3.29 DESCRIPTORS *Cable Television; Communication *Computers; Information Needs; Information F zieval; Information Storage; Information Systems; Interaction; *Man Machine systems; *Metropolitan Areas; State of the Art Reviews; *Telecommunication; Urban Areas IDENTIFIERS Broadband Communications; CATV; Wideband Cable ABSTRACT During the present decade cable television (CATV) systems will be franchised in most metropolitan areas of the nation. Previously, CATV has mainly transmitted over-the-air broadcast signals to small communities, but in the urban setting the capabilities of wideband cable (e.g., 30 channels per cable) can be expanded and applied to new communication needs. First, however, CATV must outgrow its identity as a retransmitter and become the medium for delivering a wide range of broadband communications services. Linked with computers, interactive cable systems can serve social, cultural, civic, education, governmental, business and commercial interests. The utility and importance of interactive CATV systems stem from the follcwing characteristics: 1) they are individualized and respond instantly, privately, and economically to the user's needs; 2) they are computerized, offering search and calculation capabilities otherwise not available; 3) they provide unlimited points of entry aLd delivery of information, in addition to controlled storage, access, and retrieval; and 4) they are multimedia, encompassing video, audio, graphics, pictures, and alphanumeric text, and offer the potential of a common carrier between people. -
1 Introduction
User Customization of Virtual Network Interfaces with U-Net/SLE David Opp enheimer and Matt Welsh fdavidopp,[email protected] Decemb er 9, 1997 Abstract We describ e U-Net/SLE Safe Language Extensions, a user-level network interface architecture which enables p er-application customization of communication semantics through downloading of user extension applets, imple- mented as Java class les, into the network interface. This architecture p ermits application s to safely sp ecify co de to b e executed within the NI on message transmission and reception. By leveraging the existing U-Net mo del, applications may implement proto col co de at the user level, within the NI, or using some combination of the two. Our current implementation, using the Myricom Myrinet interface and a small Java Virtual Machine subset, obtains go o d p erformance, allowing host communication overhead to b e reduced and improving the overlap of communication and computation during proto col pro cessing. 1 Intro duction Recentwork in high-sp eed interconnects for distributed and parallel computing architectures, particularly workstation clusters, has fo cused on developmentofnetwork interfaces enabling low-latency and high-bandwidth communication. Often, these systems bypass the op erating system kernel to achieve high p erformance; however the features and functionality provided by these di erent systems vary widely. Several systems, such as U-Net [26] and Active Messages [27], virtualize the network interface to provide multiple applications on the same host with direct, protected network access. Other systems, including Fast Messages [16] and BIP [17], eschew sharing the network in lieu of design simplicity and high p erformance. -
R-Rec-Bt.1722-1-200712-S!!
Rec. ITU-R BT.1722-1 1 RECOMMENDATION ITU-R BT.1722-1 Harmonization of the instruction set for the execution engine for interactive TV applications (Question ITU-R 13/6) (2005-2007) Scope This Recommendation is intended to harmonize the application environment for interactive TV applications. The potential for commonality in the executable application environment is based on the analysis of the common core identified in the work leading to this Recommendation. Such commonality would benefit content providers through knowledge of commonly adopted executable functionality and economies of scale. The ITU Radiocommunication Assembly, considering a) the need to avoid proliferation of protocols for interactive multimedia services; b) that digital broadcasting services (satellite, terrestrial and cable) are becoming widely available and offer multimedia applications; c) that multimedia applications comprising video, audio, still-picture, text, graphics, etc. associated with interactive features have been developed; d) that multimedia applications planned or deployed in some Regions are using the executable application environment; e) that common instruction sets are desirable for production and international exchange of multimedia content; f) that continuous work and review of Application Programming Interfaces (APIs) is being carried out in the ITU-R and ITU-T Sectors; g) that ITU-T Recommendation J.200 defines the high-level architecture for a harmonized set of interactive instruction sets and APIs and identifies the structure of application environment comprising the executable application environment and the declarative application environment for digital television services; h) that ITU-T Recommendation J.202 defines the executable application environment within ITU-T Recommendation J.200 and is the corresponding Recommendation to Recommendation ITU-R BT.1722, recommends 1 that the harmonized instruction set for the execution engines specified in Annex 1 should be used for interactive TV applications in the executable application environment. -
EBU Recommendation on MHP
EBU R 106 rev2-2008 EBU Recommendation on MHP (Multimedia Home Platform) Geneva November 2008 1 Page intentionally left blank. This document is paginated for recto-verso printing EBU R 106r2-2008 Statement on the use of DVB-MHP EBU Recommendation on Interactive Multimedia for Digital Broadcasting Geneva, November 2008 Considering: a) Earlier in 2008, the EBU withdrew its Recommendation for the use of MHP in new digital broadcasting services because of uncertainties about licence fees (see overleaf). b) Recently the licence holder Via Licensing announced that its licences for the MHP system will be free of licence charges for free-to-air broadcasters. The EBU Recommends; MHP is considered an appropriate system for interactive television services for new digital broadcasting services by EBU Members. 3 Statement on the use of DVB-MHP EBU R 106r2-2008 4 EBU R 106r2-2008 Statement on the use of DVB-MHP EBU Statement on MHP (Multimedia Home Platform) Geneva, March 2008 MHP At the end of the 1990s, the DVB Project developed, in open discussion, an API termed MHP (Multimedia Home Platform). MHP development was supported by the EBU, and was seen as a 'future proof' API that would evolve over time in different versions. A major element of MHP is the use of the JAVA programming language, developed by Sun Microsystems. In 2001, the EBU issued R106, in which it recommended that MHP should be the API of choice for new digital broadcast services by EBU members, accepting that those who had already started using alternative APIs might not be able to change them. -
Web Services Edge East Conference & Expo Featuring FREE Tutorials, Training Sessions, Case Studies and Exposition
JAVA & LINUX FOCUS ISSUE TM Java COM Conference: January 21-24, 2003 Expo: January 22-24, 2003 www.linuxworldexpo.com The Javits Center New York, NY see details on page 55 From the Editor Alan Williamson pg. 5 Java & Linux A Marriage Made in Heaven pg. 6 TCO for Linux Linux Fundamentals: Tools of the Trade Mike McCallister ...and J2EE Projects pg. 8 Programming Java in Linux – a basic tour $40010 60 Linux Vendors Life Is About Choices pg. 26 Feature: Managing HttpSession Objects2003 SAVEBrian A. Russell 8 PAGE CONFERENCE Create a well-designed session for a better Web appEAST INSERT PAGE18 63 Career Opportunities Bill Baloglu & Billy Palmieri DGE pg. 72 Integration: PackagingE Java Applications Ian McFarland for OS X Have great looking double-clickable applications 28 Java News ERVICES pg. 60 S EB Specifications: JCP Expert Group Jim Van Peursem JDJ-IN ExcerptsW Experiences – JSR-118 An inside look at the process 42 SPECIALpg. 61 INTERNATIONAL WEB SERVICES CONFERENCE & EXPO Letters to the Editor Feature: The New PDA Profile Jim Keogh OFFER!pg. 62 The right tool for J2ME developers 46 RETAILERS PLEASE DISPLAY UNTIL MARCH 31, 2003 Product Review: exe4j Jan Boesenberg by ej-technologies – a solid piece of software 56 Interview: JDJ Asks ...Sun on Java An exclusive chance to find out what’s going on at Sun 58 SYS -CON Blair Wyman MEDIA Cubist Threads: ‘(Frozen)’ A snow-packed Wyoming highway adventure 74 Everybody’s focused on exposing applications as Web services while letting someone else figure out how to connect them. We’re that someone else. -
Mixed Reality Technologies for Immersive Interactive Broadcast
MIXED REALITY TECHNOLOGIES FOR IMMERSIVE INTERACTIVE BROADCAST O. Schreer1, W. Waizenegger1, W. Fernando2, H. Kodikara Arachchi2, A. Oehme3, A. Smolic4, B. Yargicoglu5, A. Akman5, U. Curjel6 1Fraunhofer HHI, Germany; 2University of Surrey, UK; 3HFC Human- Factors-Consult, Germany; 4Disney Research Zurich, Switzerland; 5Argela, Turkey; 6SRF, Switzerland ABSTRACT Up until now, TV has been a one-to-many proposition apart from a few exceptions. The TV Stations produced and packaged their shows and the consumers had to tune in at a specific time to watch their favourite show. However, new technologies are changing the way we watch and produce television programs. For example, viewers often use second screen applications and are engaged in lively discussions via social media channels while watching TV. Nevertheless, immediate live interaction with broadcast media is still not possible. In this paper, the latest results of the European funded project ACTION-TV, which is developing novel forms of user interaction based on advanced Computer Vision and Mixed-Reality technologies, are presented. The aim of this research project is to let viewers actively participate in pre-produced live-action television shows. This expands the horizon of the interactive television concept towards engaging television shows. The paper explains the concept, challenges and solutions resulting in a first prototype real-time demonstrator for novel interactive TV services. INTRODUCTION ACTION-TV [1] proposes an innovative mode of user interaction for broadcasting to relax the rigid and passive nature of present broadcasting ecosystems. It has two key aims: (i) a group of users can take part in TV shows providing a sense of immersion into the show and seamless natural engagement with the content; (ii) users are encouraged to use TV shows as a means of social engagement while keeping themselves and their talents more visible across social circles. -
TS 102 819 V1.3.1 (2005-10) Technical Specification
ETSI TS 102 819 V1.3.1 (2005-10) Technical Specification Digital Video Broadcasting (DVB); Globally Executable MHP version 1.0.2 (GEM 1.0.2) European Broadcasting Union Union Européenne de Radio-Télévision EBU·UER 2 ETSI TS 102 819 V1.3.1 (2005-10) Reference RTS/JTC-DVB-183 Keywords API, broadcasting, digital, DVB, interaction, multimedia, profile, video ETSI 650 Route des Lucioles F-06921 Sophia Antipolis Cedex - FRANCE Tel.: +33 4 92 94 42 00 Fax: +33 4 93 65 47 16 Siret N° 348 623 562 00017 - NAF 742 C Association à but non lucratif enregistrée à la Sous-Préfecture de Grasse (06) N° 7803/88 Important notice Individual copies of the present document can be downloaded from: http://www.etsi.org The present document may be made available in more than one electronic version or in print. In any case of existing or perceived difference in contents between such versions, the reference version is the Portable Document Format (PDF). In case of dispute, the reference shall be the printing on ETSI printers of the PDF version kept on a specific network drive within ETSI Secretariat. Users of the present document should be aware that the document may be subject to revision or change of status. Information on the current status of this and other ETSI documents is available at http://portal.etsi.org/tb/status/status.asp If you find errors in the present document, please send your comment to one of the following services: http://portal.etsi.org/chaircor/ETSI_support.asp Copyright Notification No part may be reproduced except as authorized by written permission. -
Semi-Automated Mobile TV Service Generation
> IEEE Transactions on Broadcasting < 1 Semi-automated Mobile TV Service Generation Dr Moxian Liu, Member, IEEE, Dr Emmanuel Tsekleves, Member, IEEE, and Prof. John P. Cosmas, Senior Member, IEEE environments from both hardware and software perspectives. The development results on the hardware environment and Abstract—Mobile Digital TV (MDTV), the hybrid of Digital lower layer protocols are promising with reliable solutions Television (DTV) and mobile devices (such as mobile phones), has (broadcast networks such as DVB-H and mobile convergence introduced a new way for people to watch DTV and has brought networks such as 3G) being formed. However the new opportunities for development in the DTV industry. implementation of higher layer components is running Nowadays, the development of the next generation MDTV service relatively behind with several fundamental technologies has progressed in terms of both hardware layers and software, (specifications, protocols, middleware and software) still being with interactive services/applications becoming one of the future MDTV service trends. However, current MDTV interactive under development. services still lack in terms of attracting the consumers and the The vast majority of current commercial MDTV service service creation and implementation process relies too much on applications include free-to-air, Pay Television (PayTV) and commercial solutions, resulting in most parts of the process being Video-on-Demand (VoD) services. When contrasted with the proprietary. In addition, this has increased the technical demands various service types of conventional DTV, MDTV services for developers as well as has increased substantially the cost of are still unidirectional, offering basic services that lack in producing and maintaining MDTV services.