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R&S®BBA100 Broadband Amplifier Open
R&S®BBA100 Broadband Amplifier Open Source Acknowledgment 5353.8300.00 – 01 /RL/1/EN 01.00 / Broadcasting 3575.4620.02 M: - T - PAD Open Source Acknowledgment R&S BBA100 Introduction Contents 1 Introduction ......................................................................................... 3 1.1 Disclaimer ..................................................................................................................... 3 1.2 How to obtain the source code .................................................................................. 3 2 Software packages ............................................................................. 4 3 Verbatim license texts ........................................................................ 7 3.1 Apache License 2.0 ..................................................................................................... 7 3.2 GNU Library General Public License, Version 2.0 (LGPL 2.0) ..............................10 3.3 Boost Software License ............................................................................................18 3.4 GNU General Public License, Version 2.0 (GPL 2.0) ..............................................18 3.5 GNU Lesser General Public License, Version 2.1 (LGPL 2.1) ...............................24 3.6 Mozilla Public License, Version 1.1 (MPL 1.1) ........................................................32 3.7 MIT ...............................................................................................................................40 3.8 JDOM License -
Incubating the Next Generation of Offshore Outsourcing Entrepreneurs
Mobile Phone Programming Introduction Dr. Christelle Scharff Pace University, USA http://atlantis.seidenberg.pace.edu/wiki/mobile2008 Objectives Getting an overall view of the mobile phone market, its possibilities and weaknesses Providing an overview of the J2ME architecture and define the buzzwords that accompanies it Why mobile phones? Nowadays mobile phones outnumber desktop computers for Internet connections in the developer world A convenient and simpler alternative to the desktop/laptop for all (developed and developing countries) Mobile phones are computers! Some numbers and important facts: • Target of 10 million iphones sales by the end of 2008 (just one year after being launched) • Google phone to be launched in 2008 • 70% of the world’s mobile subscriptions are in developing countries, NY Times April 13, 2008 Global Handset Sales by Device Type http://linuxdevices.com/files/misc/StrategyAnalytics- mobilephone-segments.jpg Devices A wide variety of devices by the main vendors: • E.g, Nokia, Motoral, Sony Ericson A wide variety of operating systems • E.g., Blackberry, Palm OS, Windows CE/Mobile, Symbian, motomagx, linux A wide variety of development environments • E.g., Java ME, Qualcomm’s BREW, Google’ Android, Google App Engine (GAE) for mobile web applications, JavaFX Programming languages: • Java, Python, Flast-lith, Objective C Operating Systems http://mobiledevices.kom.aau.dk Mobile Web Access to wireless data services using a mobile device cHTML (Compact HTML) is a subset of HTML that excludes JPEG images, -
Gaming Cover Front
Gaming A Technology Forecast Implications for Community & Technical Colleges in the State of Texas Authored by: Jim Brodie Brazell Program Manager for Research Programs for Emerging Technologies Nicholas Kim IC² Institute Program Director Honoria Starbuck, PhD. Eliza Evans, Ph.D. Michael Bettersworth, M.A. Digital Games: A Technology Forecast Authored by: Jim Brodie Brazell Nicholas Kim Honoria Starbuck, PhD. Program Manager for Research, IC² Institute Eliza Evans, Ph.D. Contributors: Melinda Jackson Aaron Thibault Laurel Donoho Research Assistants: Jordan Rex Matthew Weise Programs for Emerging Technologies, Program Director Michael Bettersworth, M.A. DIGITAL GAME FORECAST >> February 2004 i 3801 Campus Drive Waco, Texas 76705 Main: 254.867.3995 Fax: 254.867.3393 www.tstc.edu © February 2004. All rights reserved. The TSTC logo and the TSTC logo star are trademarks of Texas State Technical College. © Copyright IC2 Institute, February 2004. All rights reserved. The IC2 Institute logo is a trademark of The IC2 Institute at The Uinversity of Texas at Austin. This research was funded by the Carl D. Perkins Vocational and Technical Act of 1998 as administered by the Texas Higher Education Coordinating Board. ii DIGITAL GAME FORECAST >> February 2004 Table of Contents List of Tables ............................................................................................................................................. v List of Figures .......................................................................................................................................... -
Development of Mobile Phone Game Based on Java ME
Yang Liu Development of Mobile Phone Game Based on Java ME Bachelor’s Thesis Information Technology May 2011 DESCRIPTION Date of the bachelor's thesis th 15 May, 2011 Author(s) Degree programme and option Yang Liu Information Technology Name of the bachelor's thesis Development of Mobile Phone Game Based on Java ME Abstract Recently, mobile phones have become more and more widespread in more than one aspect. Meanwhile, a large number of advanced features have also been applied into mobile devices. As we know, mobile phone game is one of them. In this final thesis, I develop a Chinese Chess game. Chinese Chess, also called Xiang Qi, is one of the most popular and oldest board games worldwide, which is more or less similar to Western Chess related to the appearance and regulations. In order to spread China culture and make individuals realize how fun and easy this game is, I introduce this Chinese Chess game as the topic in terms of my final thesis. In this final thesis, I use API (JSR 118) to build a user interface so as to set the board and pieces in the first place. Thereafter, some relevant basic rules are drawn up through logical control. This project is designated to be run on Java ME platform and Java SDK simulation software. Subject headings, (keywords) Java ME, JDK, Java SDK, MIDP, CLDC, API, Chinese Chess Pages Language URN 63 p.+app.28 English Remarks, notes on appendices Tutor Employer of the bachelor's thesis Matti Koivisto Mikkeli University of Applied Sciences ACKNOWLEDGEMENT In the first place, I would like to represent my greatest appreciation to my supervisor Mr. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Decwindows Motif Guide to Application Programming
DECwindows Motif Guide to Application Programming Order Number: AA–PGZEB–TE January 1994 This document describes the programming interface for widgets provided by Digital in the DECwindows Motif Version 1.2 Toolkit. This document also includes tutorial programming information for the DECwindows Motif Version 1.2 Toolkit. Revision/Update Information: This is a revised manual. Operating System: OpenVMS AXP Version 1.5 VMS Version 5.5–2 Software Version: DECwindows Motif Version 1.2 for OpenVMS AXP DECwindows Motif Version 1.2 for OpenVMS VAX Digital Equipment Corporation Maynard, Massachusetts January 1994 The information in this document is subject to change without notice and should not be construed as a commitment by Digital Equipment Corporation. Digital Equipment Corporation assumes no responsibility for any errors that may appear in this document. The software described in this document is furnished under a license and may be used or copied only in accordance with the terms of such license. No responsibility is assumed for the use or reliability of software on equipment that is not supplied by Digital Equipment Corporation or its affiliated companies. Restricted Rights: Use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013. © Digital Equipment Corporation 1994. All Rights Reserved. The postpaid Reader’s Comments forms at the end of this document request your critical evaluation to assist in preparing future documentation. The following are trademarks of Digital Equipment Corporation: Alpha AXP, AXP, Bookreader, DEC, DECpaint, DECterm, DECwindows, DECwrite, Digital, eXcursion, OpenVMS, VAX, VAX DOCUMENT, VMS, XUI, and the DIGITAL logo. -
JAVA User's Guide Siemens Cellular Engine
s JAVA User's Guide Siemens Cellular Engine Version: 08 DocID: TC65_AC75_JAVA User's Guide_V08 Supported products: TC65, TC65 Terminal, AC75 JAVA™ Users Guide JAVA User's Guide s Confidential / Released Document Name: JAVA User's Guide Supported products: TC65, TC65 Terminal, AC75 Version: 08 Date: June 12, 2006 DocId: TC65_AC75_JAVA User's Guide_V08 Status: Confidential / Released General Notes Product is deemed accepted by recipient and is provided without interface to recipient’s products. The documentation and/or product are provided for testing, evaluation, integration and information purposes. The documentation and/or product are provided on an “as is” basis only and may contain deficiencies or inadequacies. The documentation and/or product are provided without warranty of any kind, express or implied. To the maximum extent permitted by applicable law, Siemens further disclaims all warranties, including without limitation any implied warranties of merchantability, completeness, fitness for a particular purpose and non-infringement of third-party rights. The entire risk arising out of the use or performance of the product and documentation remains with recipient. This product is not intended for use in life support appliances, devices or systems where a malfunction of the product can reasonably be expected to result in personal injury. Applications incorporating the described product must be designed to be in accordance with the technical specifications provided in these guidelines. Failure to comply with any of the required procedures can result in malfunctions or serious discrepancies in results. Furthermore, all safety instructions regarding the use of mobile technical systems, including GSM products, which also apply to cellular phones must be followed. -
A Successor to the X Window System
Y: A Successor to the X Window System Mark Thomas <[email protected]> Project Supervisor: D. R¨uckert <[email protected]> Second Marker: E. Lupu <[email protected]> June 18, 2003 ii Abstract UNIX desktop environments are a mess. The proliferation of incompatible and inconsistent user interface toolkits is now the primary factor in the failure of enterprises to adopt UNIX as a desktop solution. This report documents the creation of a comprehensive, elegant framework for a complete windowing system, including a standardised graphical user interface toolkit. ‘Y’ addresses many of the problems associated with current systems, whilst keeping and improving on their best features. An initial implementation, which supports simple applications like a terminal emulator, a clock and a calculator, is provided. iii iv Acknowledgements Thanks to Daniel R¨uckert for supervising the project and for his help and advice regarding it. Thanks to David McBride for his assistance with setting up my project machine and providing me with an ATI Radeon for it. Thanks to Philip Willoughby for his knowledge of the POSIX standard and help with the GNU Autotools and some of the more obscure libc functions. Thanks to Andrew Suffield for his help with the GNU Autotools and Arch. Thanks to Nick Maynard and Karl O’Keeffe for discussions on window system and GUI design. Thanks to Tim Southerwood for discussions about possible features of Y. Thanks to Duncan White for discussions about the virtues of X. All company and product names are trademarks and/or registered trademarks of their respective owners. -
Widget Toolkit – Getting Started
APPLICATION NOTE Atmel AVR1614: Widget Toolkit – Getting Started Atmel Microcontrollers Prerequisites • Required knowledge • Basic knowledge of microcontrollers and the C programming language • Software prerequisites • Atmel® Studio 6 • Atmel Software Framework 3.3.0 or later • Hardware prerequisites • mXT143E Xplained evaluation board • Xplained series MCU evaluation board • Programmer/debugger: • Atmel AVR® JTAGICE 3 • Atmel AVR Dragon™ • Atmel AVR JTAGICE mkll • Atmel AVR ONE! • Estimated completion time • 2 hours Introduction The aim of this document is to introduce the Window system and Widget toolkit (WTK) which is distributed with the Atmel Software Framework. This application note is organized as a training which will go through: • The basics of setting up graphical widgets on a screen to make a graphical user interface (GUI) • How to get feedback when a user has interacted with a widget • How to draw custom graphical elements on the screen 8300B−AVR−07/2012 Table of Contents 1. Introduction to the Window system and widget toolkit ......................... 3 1.1 Overview ........................................................................................................... 3 1.2 The Window system .......................................................................................... 4 1.3 Event handling .................................................................................................. 5 1.3.2 The draw event ................................................................................... 6 1.4 The Widget -
1 Introduction
User Customization of Virtual Network Interfaces with U-Net/SLE David Opp enheimer and Matt Welsh fdavidopp,[email protected] Decemb er 9, 1997 Abstract We describ e U-Net/SLE Safe Language Extensions, a user-level network interface architecture which enables p er-application customization of communication semantics through downloading of user extension applets, imple- mented as Java class les, into the network interface. This architecture p ermits application s to safely sp ecify co de to b e executed within the NI on message transmission and reception. By leveraging the existing U-Net mo del, applications may implement proto col co de at the user level, within the NI, or using some combination of the two. Our current implementation, using the Myricom Myrinet interface and a small Java Virtual Machine subset, obtains go o d p erformance, allowing host communication overhead to b e reduced and improving the overlap of communication and computation during proto col pro cessing. 1 Intro duction Recentwork in high-sp eed interconnects for distributed and parallel computing architectures, particularly workstation clusters, has fo cused on developmentofnetwork interfaces enabling low-latency and high-bandwidth communication. Often, these systems bypass the op erating system kernel to achieve high p erformance; however the features and functionality provided by these di erent systems vary widely. Several systems, such as U-Net [26] and Active Messages [27], virtualize the network interface to provide multiple applications on the same host with direct, protected network access. Other systems, including Fast Messages [16] and BIP [17], eschew sharing the network in lieu of design simplicity and high p erformance. -
Creation Review Table of Contents Introduction
Eclipse UFaceKit Project Creation Review Table Of Contents Introduction.......................................................................................... 1 Project Naming................................................................................... 1 Links................................................................................................. 1 Scope................................................................................................... 2 Widget-Toolkit independent highlevel API for Databinding..........................2 Observables for other Widget-Toolkits.....................................................3 Lightweight-Model-Technology...............................................................3 Application Framework.........................................................................3 Other UI-Technologies..........................................................................3 Out of Scope..........................................................................................3 Relationship with other projects................................................................3 Code Contribution...................................................................................4 Mentors................................................................................................ 4 Initial Participants...................................................................................5 Community Support................................................................................5 Roadmap............................................................................................. -
CDC: Java Platform Technology for Connected Devices
CDC: JAVA™ PLATFORM TECHNOLOGY FOR CONNECTED DEVICES Java™ Platform, Micro Edition White Paper June 2005 2 Table of Contents Sun Microsystems, Inc. Table of Contents Introduction . 3 Enterprise Mobility . 4 Connected Devices in Transition . 5 Connected Devices Today . 5 What Users Want . 5 What Developers Want . 6 What Service Providers Want . 6 What Enterprises Want . 6 Java Technology Leads the Way . 7 From Java Specification Requests… . 7 …to Reference Implementations . 8 …to Technology Compatibility Kits . 8 Java Platform, Micro Edition Technologies . 9 Configurations . 9 CDC . 10 CLDC . 10 Profiles . 11 Optional Packages . 11 A CDC Java Runtime Environment . 12 CDC Technical Overview . 13 CDC Class Library . 13 CDC HotSpot™ Implementation . 13 CDC API Overview . 13 Application Models . 15 Standalone Applications . 16 Managed Applications: Applets . 16 Managed Applications: Xlets . 17 CLDC Compatibility . 18 GUI Options and Tradeoffs . 19 AWT . 19 Lightweight Components . 20 Alternate GUI Interfaces . 20 AGUI Optional Package . 20 Security . 21 Developer Tool Support . 22 3 Introduction Sun Microsystems, Inc. Chapter 1 Introduction From a developer’s perspective, the APIs for desktop PCs and enterprise systems have been a daunting combination of complexity and confusion. Over the last 10 years, Java™ technology has helped simplify and tame this world for the benefit of everyone. Developers have benefited by seeing their skills become applicable to more systems. Users have benefited from consistent interfaces across different platforms. And systems vendors have benefited by reducing and focusing their R&D investments while attracting more developers. For desktop and enterprise systems, “Write Once, Run Anywhere”™ has been a success. But if the complexities of the desktop and enterprise world seem, well, complex, then the connected device world is even scarier.