Gamepro Issue 074 September 1995
Total Page:16
File Type:pdf, Size:1020Kb
SEGA • NINTENDO • SONY • JAGUAR • 300 • CD-i • NEO>GEO • ARCADE rRi #WlDEO GAME^m PRIMAL RAGE FREE! ProStrategy Guide (SNES & Genesis) 2ndJG^neration Fighting^Games! • KiUerJnstinot (SUes) • WeappnLpr;l (SNES & Genesis) • VjKtrid^ Heroes Perfect (Neo^ceo) • StreeLFighter; The. Movie (Arcade) 74470 65945 7 THE REAL GAME BEGINS THURSDAY SEPTEMBER 7^ * ;m t OVER 125 AWESOME MOVES, REAL DIGITIZED CHARACTERS OVER 80 UNBELIEVABLE GADGETS AND ATTACKS! AND BACKGROUNDS! STAGES! FOREVERB R T M R N FORIMFORMADONASOUTTHE ESRS RATING OR TO COMMENT ABOUT THE «>PROPRIATEHESS OF THE RATING. PLEASE CONTACT THE ESRBATT-800'77l-3772.'6ATMANanasil'«lated«lemefflsi^etneproci(^(i(DCCamic&TM &C1995 All righls reserved. Acctaim a dnnsKins'xlreoisteiedt’ademarK of Acclaim EMertsinmenI inc ei99SAcdain<EntertainmeiiUnc. All ngms reserved Ninteixlo. Super >l«laim Nmlendo EnterUnmenl System. Game Boy and the Official Sees are registered trademarirs of NiitendeoiAmenca. Inc 9 1991 Nimendor America Inc Sega. Genesc and Game Gear are frademarks of Sega Enlerpnses. Ltd. All Rights Reserved YOU'VE GOT IT ON YOUR HANDS. YOU DON'T HAVE ENOUGH OF IT. YOU'VE GOT IT ON YOUR SIDE. YOU'RE PRESSED FOR IT. YOU SPEND IT. YOU WASTE IT. IT'S IN. IT'S OUT. IT'S NOW. IT'S PAST. IT'S RUNNING OUT. IT'S DRAWING NEAR. CHRONO TRIGGER'. IT'S ABOUT TIME. Hey Subscriber! Are you Moving? Give us advance notice and you’re sure to get your next issue on time... as usual. Write to: GamePro Subscriptions AO. Box 55527 Boulder. CO 80322 (Be sure to include both your old and new address! OPTION I OPTION 2 OPTION 3 does Classic Tips OPTION 4 OPTION 5 16 Bit Hot Picks Calls average three minutes in length and cost $1.29 a minute. Touch-tone phone required. Be sute to get your parents' permission to use the Hotline if you ate under 18 years ol age. Messages subject to change without notice. A service ot lllF0imH1E)ll HOBLO In San Mateo. CA OM1E . -itrictly pro^iibiled (lit ^i^O{ League Saseball ! onual Seals are regielerm) I name Gear are irademaric of Sega Enlsrpi^. .claim f-iietiaintneni he. All Rigtiis Reserved 22 The GameMakers! The Artists How cm artistic talent leap from All the Rage! the drawing board to the game Prepare your cave for primal screen? Jason Leong, art director prehistoric combat! for Primal Rage, relates how he 30 Primal Rage (PlayStaikin) did it. 48 Primal Rage (Genesis) 50 Primal Rage fSMCS) 88 ProSIrategy Giiftfe; Primal Rage (GenesisSSHES) 28 PresettOng the PlayStation! Are you ready for the Play- Station? Here’s a buyer's guide Page 48. for hardware and software with an exclu- sive insider's look at War- hawk and Twisted Metal from Sony Imagesoft. pjwsvumm 88 110 ne Fighter’s Eilge Primal Rage Game-busting moves for Street (Benesh ASHES) Fighter: The Special moves, finishing Movie (Arcade), moves, and wild comhos! Toshinden (Play- 102 SWATPn Station), and Virtua Fighter Secret weapons and tactics for (Saturn) your favorite games OVERREACK? NO I’M NOT, ITS HUGE.ITS UOiy irs THE HUGEST UGUEST ANYBODY’S EVER HAD. AM) TO BLAST rr INTO THE NEXT SOLAR IS GONG TO TAKE SOMETHING^CKED. SOMETHING PCVWERRJL. SOMCTHrfIC THAT DOESN’T JUST DEEP CLEAN BUT HAS KOM KIMiER $TUIY net THAN THE NUMBER ONE FAD TO ••••.AND THAT SOMETHING IS T>«s RIGHTEOUS LITTLE "PAD FROM clearasil: ® PAG 1995 BmtePro • SefOamber 1995 imiJ- m 40 PlayStaHen 54 Super HES 40 Battle Arena Toshinden 54 Killer Instinct 42 Ridge Racer 56 Primal Rage 58 Weaponiord 60 Syndicate 60 SwatKats 82 300 62 Zhadnost: The People's Party 84 Jaguar 64 Rayman 66 Power Drive Rally 66 Aircars TO Heo’Geo 44 Saturn 70 World Heroes Perfect 44 Bug! 72 The Sports Page 46 Sega CO 72 Slam'NJam’95(3DO) 46 Samurai Shodown 73 RHI Roller Hockey '95 (SNES) 74 RBI Baseball '95 (32X) 48 Genesis 74 HardBall '95 (Genesis) 48 Primal Rage 76 Head-On Soccer (SNES) 50 Weaponiord 76 Head-On Soccer (Genesis) 78 Hole-Player’s Realm 78 Chrono Trigger 82 Secret of the Stars "UiSlam 84 Super Game Boy H Jam '95. Page 7Z 84 Asteroids and Missile Command 84 Centipede and Millipede Get snug with Bug! Page 44. 12 Letter tnm the 18 Hot at Ihe Arcades 120 Short ProShots VJWF Wrestlemania, Air Yoshi's Island (SNES), Virtua Combat 22, and Coo! Rider Fighter 2 (Saturn), Mortal Kom- 12 The mail bat (multiple systems), 118 GamePro Labs 3 14 GamePro Gallery and morel Saturn roundup! Sega’s Arcade 16 The Cuftmg Edge Racer steering wheel and two 134 Overseas Prospects The Virtual Boy is for real! joysticks: the Sega Virtua Stick Hot Japanese games from the and Hori Fighting Stick Tokyo Toy Show 119 Buyers Beware 138 ProHews information for savvy The Neo-Ceo CD brings the arcades home. 142 hulexotAdverliseis Virtual Boy; better red. Page 16. Can you match the meal with the fit of the jeans? 7Cdd'B^ 9Q new? JB9M ‘naM 5'Bg Ttddqs i?BM. Q} apeui 8JB streaf „i099 s.iAai puv ueAO dqs aioni amn -B xpuA. 4TK) ajB sireaf „,099 s.uvai •jetnqrvj pire ^oi jo pupi %ij siieaC ®go9 ®s,iAa^ 6red no/C ‘padnm^g LASS Imagine driving the wrong way in rush hour traffic, before catching enough air to make a seagull blush. Is it the LA '' freeways? No, it’s the Sony' PlayStation. Introducing Nomco’s* Ridge Racer. Gut-wrenching first-person views, five different courses and 200+ m.p.h. lap speeds. Only the PlayStation provides racing so realistic you’ll need to check your shorts for skidmarks. One final plug: Look for Ridge Racer and 50 other titles including Mortal Kombar 3 on the PlayStation before Christmas. NOS To fi.'j out mote about PlayStation call 1.800-239^NY (7$69) or htto: .Vwww, scTy.com. Sony is a regtsterod trademarn of Sony Corporation. 4 PlayStation and the PlayStWion logo ate tradc-rarKs of Sony Computer Entertainment Inc. Ridge Racer O ' 1993 1994 Name© Ltd. All Rights Reserved- Mortal Kombat* 3 01995 Midway Manu^urlng Company. All rights reserved. Used under license. Mortal Kombat ts a trademark of Mldvisy Manufacturirig Company. Developed by Williams* ErUortainmenUnc. Wl'iiams is a registered trademark* WMS Games Inc. 01995 Sony Eiectroh'c Publishing Comp^. All nghts reserved. Call 1.800>77 1-3772 for Information on Game Ratwtgs. To get ahead turn arovnd and go back. fids Stink? ete Valeo’s letter isn’t unusual. We get lots of comments GamePro Readers Speak Out! P about the many ads that run in CamePro. We admit that ads can sometimes get in the way when you’re eagerly trying to find a particular MadAboutAds article, In a perfect world, magazines wouldn’t need to sell advertising, and every single page would be devoted to news, reviews, and previews. 'm an avid reader of your But that’s in a perfect world. In this world, it’s the ads that I magazine with only one enable us to create CamePro. The ads are a big part of what complaint: the ads! Half your keeps us in business (the copies we sell to readers are the magazine is ads. Nobody pays other with no attention to them, so big part). We could try to put out a magazine why The Axe Grinder replies: ads, but we’d have to charge so much for a copy that nobody have them? We’ve had lots of letters with could afford it. So when you come to the ads, at worst you Pete Valeo ideas about what that symbol should think of them as a necessary nuisance that make the Internet means. Is it Raiden with an "X” rest of CamePro possible. The Unknown Canter replies: through him to show he's not If you want to look at the ads in the best way, look at them in the game? Is it ajoystick Nobody pays attention to for the intriguing questions they raise. Sorry, Peter, but it’s not with an ‘X through it? Part of them? See the next six letters! true that "nobody pays attention to them." In fact, under Peter’s an elaborate password sys- letter are six others from readers who were fascinated by what ome oftheadsfor MK3 tem.? We asked Ed Boon, the they saw in our ads. Ads might mention games you’ve never S have said “One has to pay game’s programmer, for an heard of, or use images you’d like to understand, or raise ques- . dearly for immortality, one has explanation. He said it repre- tions about future products you'd like to see more of. By study- to die several times while one sents the four-armed Coro. ing the ads, you can learn a lot about what’s on the horizon. is still alive - Nietzsche.” One final way to look at the ads is to study their art. Many of What’s Nietzsche? the entries we receive for our monthly "CamePro Gallery" art Ryan Cameron contest are re-creations of advertisements. Be thankful that video Milwuakie, OR game companies use dramatic illustrations to catch your atten- Major Mike replies: tion. It could be worse: At least we don’t have any of those STEERING annoying perfume ads that fill fashion magazines! Nietzsche’s not a what, he's a who. Friedrich Wilhelm Niet- WHEEL The GamePros zsche was a l9th-centuryCer- COMPATIBLE [email protected] i man philosopher who wrote San Mateo, CA nothing about video games our July ’94 issue had an but lots about how society Yad on page 25 showing should function.