The Effect of the FIRST Robotics Program on Its Graduates
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2005 FIRST Annual Report
For Inspiration & Recognition of Science & Technology 2005 annual report 2 FIRST ROBOTICS COMPETITION 4 FIRST LEGO® LEAGUE 6 FIRST UPDATES 8 SPONSORS 20 FINANCIALS 21 LEADERSHIP contents past year, we’ve seensignificantevidencethat we’ve past year, students with similar backgrounds andacademicexperiences,includingmathscience. students withsimilarbackgrounds times mor twiceaslikelytomajorinascienceorengineeringfieldandthree They were they seekit. likely than the comparison group toexpectpursueapostgraduatedegree. likely thanthecomparisongroup bringing the power of bringing thepower effort commitmentto for your andsupport renewed thankyou andaskforyour we So, FIRST FIRST the erased by is problem anyperception science,engineering,andtechnology, In clear. findings are Y notforthem. andtheirbest,are their energy, toldthatoptionsdemandtheirthinking, They’re to alifeofsuccessandmeaning. path kids theyshouldviewasthemostrealistic celebritystatusorathleticachievement inaworldthattells live nosurprise.Afterall,we are theseperceptions Unfortunately, withwork.” andthose“obsessed awkward” “socially They thinkengineeringisforthe solitary andwantinteractionsona“humanlevel.” They seeengineeringastoo and“uninteresting.” in engineeringas“intimidating” onastudyinwhichstudentsdescribecareers reported Journal Street Wall The Recently, inscience,engineering,andtechnology. ofeducationandcareers perception Every day at FIRST, The study showed The studyshowed only str Finally, Finally, the comparisongroup. than year hadaninternshiporco-opjobintheirfreshman likelytohave -
Ortop Program Overview
ORTOP PROGRAM OVERVIEW Vision All Oregon youth will have the opportunity to experience the excitement and rewards of creating new solutions to real-world challenges by participating in a hands-on science and engineering team project. Mission To open doors to the worlds of science and technology for Oregon’s youth, by delivering the FIRST LEGO League, Junior FIRST LEGO League and FIRST Tech Challenge programs to 6 to 18 year old children with a focus on reaching those who might not otherwise participate because of their race, gender, or socio-economic status. Background Oregon Robotics Tournament and Outreach Program (ORTOP) is one of Oregon's fastest growing youth programs. Since its inception in 2001, the FIRST LEGO League (FLL) program has grown five fold. In 2008, 400 teams, made up of 3,000 9- to 14 year olds, will participated in 21 FLL Qualifying Tournaments in December in Oregon and SW Washington. The top 22% of the teams will compete at the Intel Oregon FLL 2008 Championship Tournaments. In 2008, ORTOP remains the largest FLL program in the United States and Canada; and the fifth largest in the world. ORTOP added the Junior FIRST LEGO League (Jr.FLL) program in 2006 with 6- to 9 year old youngsters participating. In 2006 ORTOP also added the FIRST Tech Challenge (FTC) program targeted at kids age 14 through high school. All three programs experienced significant growth in 2007. ORTOP offers these three pre-engineering programs to help young students begin preparing for high-tech careers at an early age. Oregon technology corporations and industry associations collaborate with the Oregon University System and major youth organizations to implement the program. -
Starting an Fll Team
10 STEPS TO BECOMING A FIRST® LEGO® LEAGUE (FLL) TEAM FIRST- (For Inspiration and Recognition of Science and Technology) Step #1: Find a Coach • Teams require a coach and an assistant coach, 18 years of age or older. • Coaches can be: parents, teachers, engineers, scout leaders, or university students, etc. It requires no special skill, just patience, dedication and a willingness to learn alongside the team. The coach needs to direct the process the team follows to solve the Robotic Challenge* (see step 5 for details) without providing the solution. • Computer skills are not necessary to organize the team, but the coach must have someone assisting (if not him/her) who has the time to read the important websites, do the on-line registrations and materials ordering, and introduce the team to the NXT software. There can be a mentor helping with software. Important: Evaluate the time commitment. FLL teams can meet for as little as one hour to up to 10 hours a week. The time commitment will vary depending on your coaching experience and your team dynamic. A new team can have a learning curve and may need to have longer, more frequent meetings. As your team becomes experienced, meeting less hours may be an option. The FIRST® organization suggests starting with two meetings per week that are two hours long, and adding or subtracting time as a team’s needs indicate. Step #2: Gather the Kids • An FLL team will have up to 10 children, ages 9 through 14 • A minimum of 2 children is recommended per team • To be eligible, a child cannot be older than 14 on January 1 of the year that Challenge is announced • Kids can come from many different schools, after-school programs, home-school groups, scouts, religious groups, neighborhood groups, etc. -
FIRST Tech Challenge 2012-2013 Game Manual Part 1: Tournament Information, Awards and Robot Rules IMPORTANT NOTICE
FIRST Tech Challenge 2012-2013 Game Manual Part 1: Tournament Information, Awards and Robot Rules IMPORTANT NOTICE: TEAMS MUST COMPLY WITH ALL RULES AND REQUIREMENTS LAID OUT IN THIS DOCUMENT, THE GAME MANUAL RELEASED AT KICKOFF IN SEPTEMBER AND ANY UPDATES ISSUED ON THE Q&A SECTION OF THE FTC FORUM AND AT HTTP://FTCFORUM.USFIRST.ORG/. FORUM RULINGS TAKE PRECEDENCE OVER INFORMATION IN SEASON MANUALS. Revision History Rev Date Description 1 May-2012 Initial Release 2 June-2012 Section 2.14 - “Champion Alliance” changed to “Winning Alliance” Section 3.3 - clarification on pilot judging Section 4.2.2 <R07> reference to “<R2>n” changed to <R2>p Section 4.2.3 <RS06> - NXT sleep timer sets to NEVER. previously language said “OFF” Section 5.1 - “processes” changed to “process” 3 June-2012 Footer corrected to reflect proper revision. Section 4.2.2 <R07> reference to “<R2>” changed to <R03>p Page border modified to prevent footer from being truncated when printed Appendix A: Header moved to proper location Appendix B removed from table of contents Section 5.5: Corrected reference to advancement criteria from 2.18 to 2.8 Section 2.6 sub-sections renumbered for clarity 4 Sept 8 2012 Minor typographical corrections 5 Oct 18 2012 Updated language in “About FIRST” section to reflect proper grade range for FTC. Corrected address for Official FTC Forum in the notice above. 6 Nov 9 2012 Correction on page 16 <RG02,d>: Changed “Section 8” to “Game Manual Part 2: Section 2.4 7 Nov 28 2012 Page 16, Section 2.4: Added verbiage clarifying requirement for BOM. -
First Lego® League
FIRST LEGO® LEAGUE Presented by [Insert additional information here] FIRST “… to create a world where science and technology are celebrated… …where young people dream of becoming science and technology heroes…” Dean Kamen, Founder of FIRST © 2004 FIRST LEGO League What is FIRST? For Inspiration and Recognition of Science and Technology ¾ 501 (c) 3 not-for-profit organization ¾ Founded in 1989 by inventor Dean Kamen ¾ Headquarters in Manchester, NH ¾ FIRST Robotics Competition for high-school-aged young people ¾ FIRST LEGO League for 9-14 year olds* ¾ FIRST Place R&D facility and science & technology resource to the community * Ages 10-16 outside North America © 2004 FIRST LEGO League FIRST Robotics Competition ¾ Combines the excitement of sport with science and technology ¾ Creates a unique varsity sport for the mind ¾ High-school-aged young people discover the value of education and careers in science, technology and engineering © 2004 FIRST LEGO League FIRST LEGO League Helps children, ages 9 to 14, discover the fun in science and technology while building self-confidence, knowledge and life skills “I want to build things nobody else has even though of yet.” Charles Peterson, FLL Team Member (10 years old) © 2004 FIRST LEGO League What is FLL? An international program created through a partnership between FIRST and the LEGO Group ¾ INSPIRES children, ages 9 to 14, to participate in science and technology ¾ ENGAGES kids in playful and meaningful learning ¾ PROVIDES a fun, creative, hands-on learning experience ¾ CHALLENGES kids to solve