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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Universidade Salvador – Unifacs Programa De Pós-Graduação Em Redes De Computadores Mestrado Profissional Em Redes De Computadores
UNIVERSIDADE SALVADOR – UNIFACS PROGRAMA DE PÓS-GRADUAÇÃO EM REDES DE COMPUTADORES MESTRADO PROFISSIONAL EM REDES DE COMPUTADORES DEMIAN LESSA INTERFACES GRÁFICAS COM O USUÁRIO: UMA ABORDAGEM BASEADA EM PADRÕES Salvador 2005 DEMIAN LESSA INTERFACES GRÁFICAS COM O USUÁRIO: UMA ABORDAGEM BASEADA EM PADRÕES Dissertação apresentada ao Mestrado Profissional em Redes de Computadores da Universidade Salvador – UNIFACS, como requisito parcial para obtenção do grau de Mestre. Orientador: Prof. Dr. Manoel Gomes de Mendonça. Salvador 2005 Lessa, Demian Interfaces gráficas com o usuário: uma abordagem baseada em padrões / Demian Lessa. – Salvador, 2005. 202 f.: il. Dissertação apresentada ao Mestrado Profissional em Redes de Computadores da Universidade Salvador – UNIFACS, como requisito parcial para a obtenção do grau de Mestre. Orientador: Prof. Dr. Manoel Gomes de Mendonça. 1. Interfaces gráficas para usuário - Sistema de computador. I. Mendonça, Manoel Gomes de, orient. II. Título. TERMO DE APROVAÇÃO DEMIAN LESSA INTERFACES GRÁFICAS COM O USUÁRIO: UMA ABORDAGEM BASEADA EM PADRÕES Dissertação aprovada como requisito parcial para obtenção do grau de Mestre em em Redes de Computadores da Universidade Salvador – UNIFACS, pela seguinte banca examinadora: Manoel Gomes de Mendonça – Orientador _________________________________ Doutor em Ciência da Computação pela Universidade de Maryland em College Park, Estados Unidos Universidade Salvador - UNIFACS Celso Alberto Saibel Santos ____________________________________________ Doutor em Informatique Fondamentalle et Parallelisme pelo Université Paul Sabatier de Toulouse III, França Universidade Federal da Bahia – UFBA Flávio Morais de Assis Silva _____________________________________________ Doutor em Informática pelo Technische Universität Berlin, Alemanha Universidade Federal da Bahia – UFBA Salvador de de 2005 A meus pais, Luiz e Ines, pelo constante incentivo intelectual e, muito especialmente, por todo amor e carinho repetidamente demonstrados. -
Miniclip Free Games to Download
Miniclip free games to download Downloadable Games. Play 3 Foot Ninja 3 Foot Ninja Download · Play 3FootNinja 2 3FootNinja 2 Download · Play Slacking Slacking Download · Play Alien. Play Free Online Games, fun games, puzzle games, action games, sports you can try the games for free on Miniclip and then download them to your iPhone. 8 Ball Pool - Miniclip, free and safe download. 8 Ball Pool - Miniclip latest version: Free and addictive Multiplayer Pool Game. 8 Ball Pool - Miniclip is one of. Download 8 Ball Pool - Miniclip for Windows now from Softonic: % safe Free pool game with realistic physics A Full Version Sport game for Windows. Top Download Free Games by , Free Online Games, Adventure Games, Shooting Games, Action Games, Arcade Games, Sports Games, Racing. Find Miniclip software downloads at CNET , the most games are extremely popular because they are fun, free, high quality. Miniclip Roll on Miniclip War on Angry Gran Toss Free Run, Free Kick Expert. Free Board, 3G Free Kick, Free Kicker, A Game About Kingdoms CCG. All Games from Miniclip. Games from Miniclip. Sorted by date | Sorted by total downloads | Sorted by last week downloads Miniclip Alien Attack Updated: 07/29/ Miniclip FREE GAMES DOWNLOAD - PC Games Free Download. How to Download Miniclip Games. You can download Miniclip games, free and legitimately. Downloading "Miniclip games" is simple to do on a computer or on. This video is showing how to Download Miniclip Games Link: If you want to use the. Free download. Vote: 1 2 3 4 5 As a single player "practice" game, 8 Ball Pool stands up quite well. -
Introduction INTRODUCTION
Chapter 1 Introduction INTRODUCTION Sports sponsorship is one of the phenomenal business is turn in now days. It is the primary strategy obtain by the leading companies for promote their products . Sports sponsorship is a marketing tool that is frequently used by companies to reach aide audience on a global basis so as to be placed higher than their competitors and to create awareness as well as make a higher profit margin. Through this platform, specific target audience alongside potential customers are reached as it able to penetrate through quite e ectively in the promotional mix and as such, is a significant method being used by many organizations. The big player s in the sports sponsorships are $S%& ST'( S%)(TS * +), &$T-)(./ ,00 &$T-)(., T1$ &I234S &$T-)(. , T$& &$T-)(. , S)&5 &$T-)(. 3illions of money in!ested by the sports media to acquire the sponsorship of the telecast of sports and to get ma"imum amount of re!enue in the form of commercials . Indian sports media is always tent to admire the lo!e of people for sports , there is an healthy completion to acquire more !iewers to obtain ma"imum re!enue , for that the sports media in!est in billions of money for the 2'(.$TI&G . The impact has been increased , regarding the de!elopment of Indian sports , due to the large in!estment done by the sports media . 2ost large sports organi#ations and successful players depend on the income and support of their sponsors. 2any could not sur!ive without this type of partnership. -
Chapter 1, Case 1 UPS Global Operations with the DIAD IV
E-commerce. business. technology. society. KENNETH C. LAUDON AND CAROL G. TRAVER video case chapter 3 Building an E-commerce Presence case 1 ESPN Goes to eXtreme Scale watch the video at http://www.youtube.com/watch?v=NIqru81sjV4 summary ESPN is the world’s largest cable television sports programming network. In addition, it is the Web’s most popular online source for sports results, content, and commentary. Servicing an online audience of more than 50 million unique visitors every month requires ESPN to adopt processing technologies that are extremely efficient, powerful, and flexible. L= 5:4 0. case ESPN (Entertainment and Sports Programming Network) is a multimedia, global cable television network with headquarters in Bristol, Connecticut. Founded in 1979 with financing provided by The Getty Oil Company, ESPN grew along with the cable television industry to become a mainstay of American popular culture. After a series of investments by Hearst Publications, and ABC (the American Broadcasting Network), 80% of ESPN finally ended up in the hands of entertainment giant The Walt Disney Company, and 20% with the Hearst Corporation, a 100 year-old media company based largely on newspaper and magazine businesses. ESPN focuses on sports programming including live and pre-taped event telecasts, sports talk shows, and other original programming. While originally a cable media company, ESPN has since expanded aggressively to the Internet as well as radio and print magazines. continued CHAPTER 3 CASE 1 ESPN GOES TO EXTREME SCALE 2 ESPN is actually a family of sports networks and individual shows. There are eight 24-hour domestic television sports networks: ESPN, ESPN2, ESPNEWS, ESPN Classic, ESPN Deportes (a Spanish language network), ESPNU (a network devoted to college sports), ESPN 3D (a 3D service), and the regionally focused Longhorn Network (a network dedicated to The University of Texas athletics) and SEC Network (focused on Southeastern Athletic Conference sports). -
Reusable Software Components by Trudy Levine
REUSABLE SOFTWARE COMPONENTS Trudy Levine Fairleigh Dickinson University Teaneck, NJ 07666 [email protected] http://alpha.fdu.edu/~levine/reuse_course/columns This column consists of our yearly listing, since 1990, of sources for reusable software components. As always, no recommendation or guarantee by this column is implied. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ada Basis WWW Server Ada Basis WWW Server is an archive of about 560Mbyte of public domain source code and documents mainly obtained from the Public Ada Library. The software has been classified into different application domains and presented in a hierarchical manner. AdaBasis is an acronym for the German phrase "Bibliothek anwendungsbezogener Ada Software-Komponenten in Stuttgart" and is a repository of (mostly) free Ada Software, presented in a way that is (hopefully) easy to use and allows flexible access and effective searching. The application domains include: Artificial Intelligence Compilers Database Management Documents Text-Processing Interfaces/Bindings Mathematical Functions and Data Structures Networking and Distributed Processing Software Development Tools This repository has not been updated in several years, but is still a good source to obtain a large volume of working Ada code for testing Ada related tools. CONTACT: [email protected] http://www.informatik.uni-stuttgart.de/ifi/ps/ada-software/ada-software.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Ada-Belgium Archive One of the aims of the Ada-Belgium organization is to disseminate Ada-related information. So, in addition to the organization of seminars, workshops, etc., and the management of two mailing lists, it also has set up an Ada archive primarily for people and companies in Belgium. This enables everyone interested to consult and download a large variety of Ada software and documents using an ftp server in Belgium or elsewhere. -
Can Game Companies Help America's Children?
CAN GAME COMPANIES HELP AMERICA’S CHILDREN? The Case for Engagement & VirtuallyGood4Kids™ By Wendy Lazarus Founder and Co-President with Aarti Jayaraman September 2012 About The Children’s Partnership The Children's Partnership (TCP) is a national, nonprofit organization working to ensure that all children—especially those at risk of being left behind—have the resources and opportunities they need to grow up healthy and lead productive lives. Founded in 1993, The Children's Partnership focuses particular attention on the goals of securing health coverage for every child and on ensuring that the opportunities and benefits of digital technology reach all children. Consistent with that mission, we have educated the public and policymakers about how technology can measurably improve children's health, education, safety, and opportunities for success. We work at the state and national levels to provide research, build programs, and enact policies that extend opportunity to all children and their families. Santa Monica, CA Office Washington, DC Office 1351 3rd St. Promenade 2000 P Street, NW Suite 206 Suite 330 Santa Monica, CA 90401 Washington, DC 20036 t: 310.260.1220 t: 202.429.0033 f: 310.260.1921 f: 202.429.0974 E-Mail: [email protected] Web: www.childrenspartnership.org The Children’s Partnership is a project of Tides Center. ©2012, The Children's Partnership. Permission to copy, disseminate, or otherwise use this work is normally granted as long as ownership is properly attributed to The Children's Partnership. CAN GAME -
Blog Title Blog URL Blog Owner Blog Category Technorati Rank
Technorati Bloglines BlogPulse Wikio SEOmoz’s Blog Title Blog URL Blog Owner Blog Category Rank Rank Rank Rank Trifecta Blog Score Engadget http://www.engadget.com Time Warner Inc. Technology/Gadgets 4 3 6 2 78 19.23 Boing Boing http://www.boingboing.net Happy Mutants LLC Technology/Marketing 5 6 15 4 89 33.71 TechCrunch http://www.techcrunch.com TechCrunch Inc. Technology/News 2 27 2 1 76 42.11 Lifehacker http://lifehacker.com Gawker Media Technology/Gadgets 6 21 9 7 78 55.13 Official Google Blog http://googleblog.blogspot.com Google Inc. Technology/Corporate 14 10 3 38 94 69.15 Gizmodo http://www.gizmodo.com/ Gawker Media Technology/News 3 79 4 3 65 136.92 ReadWriteWeb http://www.readwriteweb.com RWW Network Technology/Marketing 9 56 21 5 64 142.19 Mashable http://mashable.com Mashable Inc. Technology/Marketing 10 65 36 6 73 160.27 Daily Kos http://dailykos.com/ Kos Media, LLC Politics 12 59 8 24 63 163.49 NYTimes: The Caucus http://thecaucus.blogs.nytimes.com The New York Times Company Politics 27 >100 31 8 93 179.57 Kotaku http://kotaku.com Gawker Media Technology/Video Games 19 >100 19 28 77 216.88 Smashing Magazine http://www.smashingmagazine.com Smashing Magazine Technology/Web Production 11 >100 40 18 60 283.33 Seth Godin's Blog http://sethgodin.typepad.com Seth Godin Technology/Marketing 15 68 >100 29 75 284 Gawker http://www.gawker.com/ Gawker Media Entertainment News 16 >100 >100 15 81 287.65 Crooks and Liars http://www.crooksandliars.com John Amato Politics 49 >100 33 22 67 305.97 TMZ http://www.tmz.com Time Warner Inc. -
Clickscapes Trends 2021 Weekly Variables
ClickScapes Trends 2021 Weekly VariableS Connection Type Variable Type Tier 1 Interest Category Variable Home Internet Website Arts & Entertainment 1075koolfm.com Home Internet Website Arts & Entertainment 8tracks.com Home Internet Website Arts & Entertainment 9gag.com Home Internet Website Arts & Entertainment abs-cbn.com Home Internet Website Arts & Entertainment aetv.com Home Internet Website Arts & Entertainment ago.ca Home Internet Website Arts & Entertainment allmusic.com Home Internet Website Arts & Entertainment amazonvideo.com Home Internet Website Arts & Entertainment amphitheatrecogeco.com Home Internet Website Arts & Entertainment ancestry.ca Home Internet Website Arts & Entertainment ancestry.com Home Internet Website Arts & Entertainment applemusic.com Home Internet Website Arts & Entertainment archambault.ca Home Internet Website Arts & Entertainment archive.org Home Internet Website Arts & Entertainment artnet.com Home Internet Website Arts & Entertainment atomtickets.com Home Internet Website Arts & Entertainment audible.ca Home Internet Website Arts & Entertainment audible.com Home Internet Website Arts & Entertainment audiobooks.com Home Internet Website Arts & Entertainment audioboom.com Home Internet Website Arts & Entertainment bandcamp.com Home Internet Website Arts & Entertainment bandsintown.com Home Internet Website Arts & Entertainment barnesandnoble.com Home Internet Website Arts & Entertainment bellmedia.ca Home Internet Website Arts & Entertainment bgr.com Home Internet Website Arts & Entertainment bibliocommons.com -
TRON Weekly Report 2019.7.6-2019.7.12 in the Past
TRON Weekly Report 2019.7.6-2019.7.12 In the past week, the TRON project continued to run smoothly. Here is this week's update for all of our supporters, believers, and followers. 一、 I. Technical Development 1. Progress of the week: · Architecture: Developed data collection project: static data and dynamic data. · Mechanism: Conducted MPC first-stage walkthrough. · Smart Contract: Developed parallel ECRecover instruction. 2. Plan for next week: · Architecture: Design one-click blockchain deployment solution. · Mechanism: Test anonymous transaction. · Smart Contract: Improve Solidity compiler unit test. II. Core statistics 1. On-chain data ·TRON block height exceeded 10.87 million and the total number of nodes stood at 1,065. · The total number of TRON real-time accounts reached 3,282,692 and 35,206 new addresses were added this week. ·Total number of transactions reached 497 million. Number of new transactions this week: 6.09 million. 2. DApp data of this week. ·Total number of DApps on TRON: 516; this week's new DApps: 14; week-on-week growth: 2.8%. · DAU of TRON DApp this week: 341,500; number of transactions: 4.09 million; transaction volume: $77.95 million. III. Community Update 1. From July 16 to August 15, TRC20-USDT Incentive Plan 2.0 will be rolled out to reward early users with ¥200 million. TRON will work with some of the world's top digital asset exchanges to provide users with premium interest rate returns paid in TRC20-USDT free of charge. We hope to encourage users to exchange the USDT in their balance with TRC20-USDT. -
MEIEA 2014 Color.Indd
Journal of the Music & Entertainment Industry Educators Association Volume 14, Number 1 (2014) Bruce Ronkin, Editor Northeastern University Published with Support from Songs As Branding Platforms? A Historical Analysis of People, Places, and Products in Pop Music Lyrics Storm Gloor University of Colorado Denver Abstract Artists have become decidedly more accustomed to partnering with product marketers. Typically, though, the relationships have involved tour sponsorships, endorsements, or the use of the artist’s music in commer- cials. There are plenty of examples of using popular music in advertising. However, how often has there been advertising in popular music? Artists are in a sense “brands.” Many of them appear to promote or acquaint au- diences with their lifestyles through the music they create. Popular songs can serve not only as a mechanism for the subtle marketing of commer- cial consumer products, but also as a platform for marketing artists. Three types of branding devices are typically employed by songwriters: the men- tion of specific product brands, geographical places including cities and states, and well-known people (e.g., celebrities, cultural icons, and politi- cians). The aim of this study is to identify just how often these three types of lyrical references have occurred in popular songs through the years. How frequently have popular songs employed lyrics that may be serving the purpose of branding or advertising consumer products or the artists themselves, and are there observable trends regarding the practice over -
Our Story, Market, Vision and Product
Our story, market, vision and product. WHITEPAPER V1.0 Table of Contents 04 Abstract 06 Hypothesis 09 The Adult Industry 11 Progressive Decentralization 12 Problems & Solutions 12 Censorship & Shadowbanning 13 Anonymity & Privacy 14 Discoverability 14 Compliance 17 Vision & Roadmap 17 Sharesome: Facebook for Porn 19 Flame Token: Global Social Currency 20 Roadmap 22 Sharesome 22 The Feed 22 The Ranking 24 Time Factor 24 Topics 25 Verified Users 26 Coming soon: Community Profiles 27 Coming soon: Crowd Tagging 28 Flame Token 29 The Token Integration Model 30 Goods & Services 31 Token Specifications 31 Token Distribution Table of Contents 32 Social Landscape 32 Facebook 32 Instagram 32 Tik Tok 32 Twitter 33 Tumblr 33 Reddit 33 Snapchat 33 The Sharesome Social Plugins 34 Sharesome Login 34 Innovation Abstract Sharesome is the first free social network for content discovery, built with creators in mind, powered by a native crypto currency called Flame Token (XFL). Today, a large number of people make a living off their creations, whether as artists, musicians, actors, authors, models, or entrepreneurs. The top-earning writer on the paid newsletter platform Substack earns more than $500,000 a year from reader subscriptions 1. The top content creator on Podia, a platform for video courses and digital memberships, makes more than $100,000 a month. Jem Wolfie is the top earner on OnlyFans 2, where subscribers pay models a fee to view a feed of NSFW imagery too racy for Instagram. According to OnlyFans, she has 14,000 subscribers who pay $10 a month for access to her feed. These stories are indicative of a larger trend: The monetization of social media following.