SI 413, Unit 10: Control
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Introduction: C++ and Software Engineering
Comp151 Introduction Background Assumptions • This course assumes that you have taken COMP102/103, COMP104 or an equivalent. The topics assumed are: – Basic loop constructs, e.g., for, while, repeat, etc. – Functions –Arrays – Basic I/O – Introduction to classes – Abstract Data Types – Linked Lists – Recursion – Dynamic Objects Why Take This Course You all know how to program, so why take this course? • In COMP104 you essentially only learned “the C part” of C++ and can write “small” C++ programs. • Most of the time you write code that is (almost) the same as code that’s been written many times before. How do you avoid wasting time “re-inventing the wheel”? How do you re-use coding effort? • What if you need to write a large program and/or work with a team of other programmers? How do you maintain consistency across your large program or between the different coders? • In this course you will learn the essence of Object Oriented Programming (OOP). The goal is to teach you how to design and code large software projects. A Short “History” of Computing • Early programming languages (e.g., Basic, Fortran) were unstructured. This allowed “spaghetti code” – code with a complex and tangled structure - with goto’s and gosub’s jumping all over the place. Almost impossible to understand. • The abuses of spaghetti code led to structured programming languages supporting procedural programming (PP) – e.g., Algol, Pascal, C. • While well-written C is easier to understand, it’s still hard to write large, consistent code. This inspired researchers to borrow AI concepts (from knowledge representation, especially semantic networks) resulting in object-oriented programming (OOP )languages (e.g., Smalltalk, Simula, Eiffel, Objective C, C++, Java). -
COBOL-Skills, Where Art Thou?
DEGREE PROJECT IN COMPUTER ENGINEERING 180 CREDITS, BASIC LEVEL STOCKHOLM, SWEDEN 2016 COBOL-skills, Where art Thou? An assessment of future COBOL needs at Handelsbanken Samy Khatib KTH ROYAL INSTITUTE OF TECHNOLOGY i INFORMATION AND COMMUNICATION TECHNOLOGY Abstract The impending mass retirement of baby-boomer COBOL developers, has companies that wish to maintain their COBOL systems fearing a skill shortage. Due to the dominance of COBOL within the financial sector, COBOL will be continually developed over at least the coming decade. This thesis consists of two parts. The first part consists of a literature study of COBOL; both as a programming language and the skills required as a COBOL developer. Interviews were conducted with key Handelsbanken staff, regarding the current state of COBOL and the future of COBOL in Handelsbanken. The second part consists of a quantitative forecast of future COBOL workforce state in Handelsbanken. The forecast uses data that was gathered by sending out a questionnaire to all COBOL staff. The continued lack of COBOL developers entering the labor market may create a skill-shortage. It is crucial to gather the knowledge of the skilled developers before they retire, as changes in old COBOL systems may have gone undocumented, making it very hard for new developers to understand how the systems work without guidance. To mitigate the skill shortage and enable modernization, an extraction of the business knowledge from the systems should be done. Doing this before the current COBOL workforce retires will ease the understanding of the extracted data. The forecasts of Handelsbanken’s COBOL workforce are based on developer experience and hiring, averaged over the last five years. -
Debloating Modern Java Applications a Thesis Submitted In
UNIVERSITY OF CALIFORNIA Los Angeles JShrink: Debloating Modern Java Applications A thesis submitted in partial satisfaction of the requirements for the degree Master of Science in Computer Science by Jaspreet Singh Arora 2020 c Copyright by Jaspreet Singh Arora 2020 ABSTRACT OF THE THESIS JShrink: Debloating Modern Java Applications by Jaspreet Singh Arora Master of Science in Computer Science University of California, Los Angeles, 2020 Professor Miryung Kim, Chair Modern software is bloated. Demand for new functionality has led developers to include more and more features, many of which become unneeded or unused as software evolves. This phenomenon of software bloat results in software consuming more resources than it otherwise needs to. Automation of effective debloating is a long standing problem in soft- ware engineering. Various software debloating techniques have been proposed since the late 1990s. However, many of these techniques are built upon pure static analysis and have yet to be extended and evaluated in the context of modern Java applications where dynamic language features are prevalent. To this end, we develop an end-to-end bytecode debloating framework called JShrink. JShrink augments traditional static reachability analysis with dynamic profiling and type dependency analysis, and renovates existing byte-code transfor- mations to perform effective debloating. We highlight several nuanced technical challenges that must be handled properly to debloat modern Java applications and further examine behavior preservation of debloated -
Programming Languages
Lecture 19 / Chapter 13 COSC1300/ITSC 1401/BCIS 1405 12/5/2004 Lecture 19 / Chapter 13 COSC1300/ITSC 1401/BCIS 1405 12/5/2004 General Items: Computer Program • Lab? Ok? • Read the extra credits • A series of instructions that direct a computer to perform tasks • Need to come to class • Such as? Who is the programmer? • Have a quiz / no books / use notes -> What is the big idea • School is almost over • Programming language is a series of rules for writing the instructions • • There are hundreds of computer programs – need-based! Reading Materials: Programming language • - Two basic types: Low- and high-level programming languages Miscellaneous: o Low-level: Programming language that is machine-dependent ° Must be run on specific machines o High-level: Language that is machine-independent ° Can be run on different types of machines Programming Language Low Level High Level Machine Assembly Language Language Procedural Nonprocedural Remember: Ultimately, everything must be converted to the machine language! Object Oriented F.Farahmand 1 / 12 File: lec14chap13f04.doc F.Farahmand 2 / 12 File: lec14chap13f04.doc Lecture 19 / Chapter 13 COSC1300/ITSC 1401/BCIS 1405 12/5/2004 Lecture 19 / Chapter 13 COSC1300/ITSC 1401/BCIS 1405 12/5/2004 Categories of programming languages o Nonprocedural language -> Programmer specifies only what the - Machine language program should accomplish; it does not explain how o Only language computer understands directly - Forth-generation language - Assembly language o Syntax is closer to human language than that -
Subroutines and Control Abstraction8
Subroutines and Control Abstraction8 8.4.4 Generics in C++, Java, and C# Though templates were not officially added to C++ until 1990, when the language was almost ten years old, they were envisioned early in its evolution. C# generics, likewise, were planned from the beginning, though they actually didn’t appear until the 2.0 release in 2004. By contrast, generics were deliberately omitted from the original version of Java. They were added to Java 5 (also in 2004) in response to strong demand from the user community. C++Templates EXAMPLE 8.69 Figure 8.13 defines a simple generic class in C++ that we have named an Generic arbiter class in arbiter. The purpose of an arbiter object is to remember the “best instance” C++ it has seen of some generic parameter class T. We have also defined a generic chooser class that provides an operator() method, allowing it to be called like a function. The intent is that the second generic parameter to arbiter should be a subclass of chooser, though this is not enforced. Given these definitions we might write class case_sensitive : chooser<string> { public: bool operator()(const string& a, const string& b){returna<b;} }; ... arbiter<string, case_sensitive> cs_names; // declare new arbiter cs_names.consider(new string("Apple")); cs_names.consider(new string("aardvark")); cout << *cs_names.best() << "\n"; // prints "Apple" Alternatively, we might define a case_insensitive descendant of chooser, whereupon we could write Copyright c 2009 by Elsevier Inc. All rights reserved. 189 CD_Ch08-P374514 [11:51 2009/2/25] SCOTT: Programming Language Pragmatics Page: 189 379–215 190 Chapter 8 Subroutines and Control Abstraction template<class T> class chooser { public: virtual bool operator()(const T& a, const T& b) = 0; }; template<class T, class C> class arbiter { T* best_so_far; C comp; public: arbiter() { best_so_far = 0; } void consider(T* t) { if (!best_so_far || comp(*t, *best_so_far)) best_so_far = t; } T* best() { return best_so_far; } }; Figure 8.13 Generic arbiter in C++. -
Techniques for Understanding Unstructured Code Mel A
Association for Information Systems AIS Electronic Library (AISeL) International Conference on Information Systems ICIS 1985 Proceedings (ICIS) 1985 Techniques for Understanding Unstructured Code Mel A. Colter University of Colorado at Colorado Springs Follow this and additional works at: http://aisel.aisnet.org/icis1985 Recommended Citation Colter, Mel A., "Techniques for Understanding Unstructured Code" (1985). ICIS 1985 Proceedings. 6. http://aisel.aisnet.org/icis1985/6 This material is brought to you by the International Conference on Information Systems (ICIS) at AIS Electronic Library (AISeL). It has been accepted for inclusion in ICIS 1985 Proceedings by an authorized administrator of AIS Electronic Library (AISeL). For more information, please contact [email protected]. Techniques for Understanding Unstructured Code Mel A. Colter Associate Professor of Management Science and Information Systems College of Business Administration University of Colorado at Colorado Springs P.O. Box 7150 Colorado Springs, Colorado 80933-7150 ABSTRACT Within the maintenance activity, a great deal of time is spent in the process of understanding unstructured code prior to changing or fixing the program. This involves the comprehension of complex control structures. While automated processes are available to structure entire programs, there is a need for less formal structuring processes to be used by practicing profes- sionals on small programs or local sections of code. This paper presents methods for restruc- turing complex sequence, selection, and iteration structures into structured logic. The pro- cedures are easily taught and they result in solutions of reduced complexity as compared to the original code. Whether the maintenance programmer uses these procedures simply for understanding, or for actually re-writing the program, they will,simplify efforts on unstruc- tured code. -
PDF Version for Printing
SI 413, Unit 9: Control Daniel S. Roche ([email protected]) Fall 2018 In our final unit, we will look at the big picture. Within a program, the “big picture” means how the program flows from line to line during its execution. We’ll also see some of the coolest and most advanced features of modern languages. We’ve talked about many different aspects of computer programs in some detail - functions, scopes, variables, types. But how does a running program move between these different elements? What features control the path of a program’s execution through the code? These features are what constitutes the control flow in a programming language, and different languages support different methods of control flow. The concept of control flow in very early computer languages, and in modern assembly languages, is termed “unstructured” programming and consists only of sequential execution and branches (i.e., goto statements). More modern programming languages feature the control structures that you have come to know and love: selection (if/else and switch statements), iteration (while, for, and for/each loops), and recursion (function calls). 1 Unstructured programming The most basic control flow method is so ingrained in our understanding of how programs work that you might not even notice it: Sequencing is the process by which control flows continually to the next instruction. This comes from the earliest programs, which is still seen in assembly languages today with the program counter (address of the next instruction) that automatically gets incremented by 1 at each execution step. In most programming languages, sequencing happens automatically without any special instructions. -
What Is Spaghetti Code (And Why You Should Avoid It)
What is Spaghetti Code (And Why You Should Avoid It) Spaghetti code is not an endearing term. It’s a word that describes a type of code that some say will cause your technology infrastructure to fail. Despite the warnings about spaghetti code, many enterprise businesses are faced with issues that involve the set of processes and errors that make up spaghetti coding. This occurs for a number of reasons but can be detrimental to your overall infrastructure, most experts believe. In this article, we’ll talk about spaghetti code as a concept and what it means for your organization. What is Spaghetti Code? Spaghetti code is a pejorative piece of information technology jargon that is caused by factors like unclear project scope of work, lack of experience and planning, an inability to conform a project to programming style rules, and a number of other seemingly small errors that build up and cause your code to be less streamlined overtime. Typically, spaghetti code occurs when multiple developers work on a project over months or years, continuing to add and change code and software scope with optimizing existing programming infrastructure. This usually results in somewhat unplanned, convoluted coding structures that favor GOTO statements over programming constructs, resulting in a program that is not maintainable in the long-run. For businesses, creating a program only to have it become unmaintainable after years of work (and money) has gone into the project costs, IT managers, and other resources. In addition, it makes programmers feel frustrated to spend hours on coding an infrastructure only to have something break, and then they have to sift through years of work, often managed by different developers, to identify the issue, if they can solve it at all. -
Generalized Structured Programs and Loop Trees Ward Douglas Maurer∗
Science of Computer Programming 67 (2007) 223–246 www.elsevier.com/locate/scico Generalized structured programs and loop trees Ward Douglas Maurer∗ Computer Science Department, George Washington University, Washington, DC 20052, USA Received 22 September 2005; received in revised form 1 November 2006; accepted 21 February 2007 Available online 13 April 2007 Abstract Any directed graph, even a flow graph representing “spaghetti code”, is shown here to have at least one loop tree, which is a structure of loops within loops in which no loops overlap. The nodes of the graph may be rearranged in such a way that, with respect to their new order, every edge proceeds in the forward direction except for the loopbacks. Here a loopback goes from somewhere in a loop L to the head of L. We refer to such a rearrangement as a generalized structured program, in which forward goto statements remain unrestricted. Like a min-heap or a max-heap, a loop tree has an array representation, without pointers; it may be constructed in time no worse than O(n2) for any program written in this fashion. A scalable version of this construction uses a label graph, whose only nodes are the labels of the given program. A graph has a unique loop tree if and only if it is reducible. c 2007 Elsevier B.V. All rights reserved. Keywords: Generalized structured program; GSP; Loop trees; Reducible graphs; Overlapping loops; Strongly connected components 1. Introduction There exist today many variants on the idea of a structured program. B¨ohm and Jacopini [8] consider programs which are decomposable into Π , Φ,andΔ (in other words, sequencing, if -then-else,andwhile loops); these programs contain no goto logic at all, except what is implied by the constructions Φ and Δ. -
Structured Programming
Structured Programming Mr. Dave Clausen La Cañada High School I. What is programming? A computer can only carry out a small number of instructions or simple calculations. A computer can only solve the problem if it is broken down into smaller steps. 2 II. What is Structured programming? An attempt to formalize the logic and structure of programs. (i.e.) Procedure Bubble_Sort (Var Original, Duplicate, Sorted : ListType); {Pre: The array is filled with ramdom numbers. Post: The numbers will be sorted.} Var Element, Index : Integer; Begin WriteLn ('Sorting...'); For Element := 1 to MaxEntries do For Index := MaxEntries downto (Element+1) do If Original[Index] < Original[Index-1] Then Swap (Original[Index], Original[Index-1]); Create_Sorted(Original, Sorted); Recreate_Original(Original, Duplicate); Pause End; {Bubble} 3 III. What is the Purpose of Structured Programming? To make computer programs – Easier to read – Easier to debug – Easier to understand – Easier to maintain To allow programmers to work as a team 4 Purpose 2 To reduce testing time To increase programming productivity To increase clarity by reducing the programs’ complexity To decrease maintenance and effort 5 IV. Why is this special programming necessary? Programming in the 60's: "fiddling" with the program until it worked. Spaghetti Code "Spaghetti Code" Spaghetti Code.txt 5 REM SPAGHETTI CODE 10 GOTO 40 20 PRINT “THIS IS AN EXAMPLE” 30 GOTO 70 40 GOTO 20 50 PRINT “OF SPAGHETTI CODE” 60 GOTO 80 70 GOTO 50 80 END 6 Avoid using GOTO statements Edger W. Dijkstra 1968 “The GOTO statement should be abolished from all higher level programming languages…” “…The GOTO statement is just too primitive; it is too much of an invitation to make a mess of one’s program.” Mr. -
Handout 7 Loops
p October 30, 2001 c Achim Jung and Uday Reddy Handout 7 Loops 1. Using branching to save code. On Handout 5 we saw how by giving the processor control over its program counter we can implement alternative execution paths: flow diagram: machine code: condition branch if positive no yes condition C ½ C C ¾ statement ½ statement branch unconditionally C ¾ By using two branching instructions we can make sure that although machine instructions are lined up linearly, only one C C ¾ of the regions ½ and is executed. From this example, it is easy to see how any flow diagram could be translated into machine code. Branching can also be used to avoid a repetition of code, as in the following examples: infinite loop: while - do loop: loop body loop body condition branch if positive 2. Spaghetti code. In a sense, however, branching is too powerful, because it allows us to write programs which are very intricate and hard to understand. Here is an example: region 1 region 2 The top half looks like an ordinary loop but then from the end of region 2 the program jumps back into the middle of the body of that loop. There is nothing in the design of machine language to preclude such programs. Similarly, the language of flow diagrams also allows arbitrary jumping from one place to another. One speaks of spaghetti code for this “style” of programming. Early programming languages were very close to actual machine code. FORTRAN and BASIC, for example, retain the concept of a numbered list of instructions with jumps from one location to another as the primary control construct. -
Inlining in Gforth: Early Experiences
Inlining in Gforth: Early Experiences David Gregg M. Anton Ertl∗ Trinity College Dublin TU Wien Abstract icant time1. Therefore, Forth compilers with their need for Many optimizations are easier or more effective for compilation speed have not embraced optimizations straight-line code (basic blocks). Straight-line code beyond basic blocks. E.g., RAFTS [EP96] and in Forth is limited mainly by calls and returns. In- (to our knowledge) VFX perform their optimiza- lining eliminates calls and returns, which in turn tions (e.g., register allocation) only at the basic makes the basic blocks longer, and increases the ef- block level. Cforth [Alm86] and (to the best of fectiveness of other optimizations. In this paper we our knowledge) iForth perform global register al- present a first prototype implementation of ininlin- location of a kind by continuing the current alloca- ing for Gforth. tion across branches and performing reconciliation at control flow joins (not necessarily in a close-to- optimal way). 1 Introduction Another reason why loop-level and global opti- mizations are not very useful for Forth is that the Many code generation tasks and optimizations are main cause of basic block boundaries in Forth is relatively easy to perform on basic blocks (code sec- calls and exits (see Fig. 1). tions with only one entry point and one exit), of- Therefore, if we want to optimize Forth signifi- ten with optimal results (with respect to some opti- cantly beyond basic blocks, it seems that we have to mality criterion). Examples are register allocation, perform interprocedural optimization, which is even static stack caching [EG04a], and superinstruction harder, more complicated and slower than global selection [EG03]; all of these problems are relevant optimization, and not as well researched.