Statement Level Control Structures
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Chapter 5 Names, Bindings, and Scopes
Chapter 5 Names, Bindings, and Scopes 5.1 Introduction 198 5.2 Names 199 5.3 Variables 200 5.4 The Concept of Binding 203 5.5 Scope 211 5.6 Scope and Lifetime 222 5.7 Referencing Environments 223 5.8 Named Constants 224 Summary • Review Questions • Problem Set • Programming Exercises 227 CMPS401 Class Notes (Chap05) Page 1 / 20 Dr. Kuo-pao Yang Chapter 5 Names, Bindings, and Scopes 5.1 Introduction 198 Imperative languages are abstractions of von Neumann architecture – Memory: stores both instructions and data – Processor: provides operations for modifying the contents of memory Variables are characterized by a collection of properties or attributes – The most important of which is type, a fundamental concept in programming languages – To design a type, must consider scope, lifetime, type checking, initialization, and type compatibility 5.2 Names 199 5.2.1 Design issues The following are the primary design issues for names: – Maximum length? – Are names case sensitive? – Are special words reserved words or keywords? 5.2.2 Name Forms A name is a string of characters used to identify some entity in a program. Length – If too short, they cannot be connotative – Language examples: . FORTRAN I: maximum 6 . COBOL: maximum 30 . C99: no limit but only the first 63 are significant; also, external names are limited to a maximum of 31 . C# and Java: no limit, and all characters are significant . C++: no limit, but implementers often impose a length limitation because they do not want the symbol table in which identifiers are stored during compilation to be too large and also to simplify the maintenance of that table. -
A Concurrent PASCAL Compiler for Minicomputers
512 Appendix A DIFFERENCES BETWEEN UCSD'S PASCAL AND STANDARD PASCAL The PASCAL language used in this book contains most of the features described by K. Jensen and N. Wirth in PASCAL User Manual and Report, Springer Verlag, 1975. We refer to the PASCAL defined by Jensen and Wirth as "Standard" PASCAL, because of its widespread acceptance even though no international standard for the language has yet been established. The PASCAL used in this book has been implemented at University of California San Diego (UCSD) in a complete software system for use on a variety of small stand-alone microcomputers. This will be referred to as "UCSD PASCAL", which differs from the standard by a small number of omissions, a very small number of alterations, and several extensions. This appendix provides a very brief summary Of these differences. Only the PASCAL constructs used within this book will be mentioned herein. Documents are available from the author's group at UCSD describing UCSD PASCAL in detail. 1. CASE Statements Jensen & Wirth state that if there is no label equal to the value of the case statement selector, then the result of the case statement is undefined. UCSD PASCAL treats this situation by leaving the case statement normally with no action being taken. 2. Comments In UCSD PASCAL, a comment appears between the delimiting symbols "(*" and "*)". If the opening delimiter is followed immediately by a dollar sign, as in "(*$", then the remainder of the comment is treated as a directive to the compiler. The only compiler directive mentioned in this book is (*$G+*), which tells the compiler to allow the use of GOTO statements. -
Introduction: C++ and Software Engineering
Comp151 Introduction Background Assumptions • This course assumes that you have taken COMP102/103, COMP104 or an equivalent. The topics assumed are: – Basic loop constructs, e.g., for, while, repeat, etc. – Functions –Arrays – Basic I/O – Introduction to classes – Abstract Data Types – Linked Lists – Recursion – Dynamic Objects Why Take This Course You all know how to program, so why take this course? • In COMP104 you essentially only learned “the C part” of C++ and can write “small” C++ programs. • Most of the time you write code that is (almost) the same as code that’s been written many times before. How do you avoid wasting time “re-inventing the wheel”? How do you re-use coding effort? • What if you need to write a large program and/or work with a team of other programmers? How do you maintain consistency across your large program or between the different coders? • In this course you will learn the essence of Object Oriented Programming (OOP). The goal is to teach you how to design and code large software projects. A Short “History” of Computing • Early programming languages (e.g., Basic, Fortran) were unstructured. This allowed “spaghetti code” – code with a complex and tangled structure - with goto’s and gosub’s jumping all over the place. Almost impossible to understand. • The abuses of spaghetti code led to structured programming languages supporting procedural programming (PP) – e.g., Algol, Pascal, C. • While well-written C is easier to understand, it’s still hard to write large, consistent code. This inspired researchers to borrow AI concepts (from knowledge representation, especially semantic networks) resulting in object-oriented programming (OOP )languages (e.g., Smalltalk, Simula, Eiffel, Objective C, C++, Java). -
Concise Introduction to C++
i i final3 2012/4/19 page 47 i i Chapter 2 Concise Introduction to C++ C++ seems to be most suitable for many practical applications. Indeed, C++ is sufficiently high-level to allow transparent object-oriented programming and efficient use of human resources, yet is also sufficiently low-level to have types, variables, pointers, arrays, and loops to allow efficient use of computer resources. In this chapter, we give a concise description of C++ and illustrate its power as an object-oriented programming language. In particular, we show how to construct and use abstract mathematical objects such as vectors and matrices. We also explain the notion of a template class, which can be filled with a concrete type later on in compilation time. We also discuss inheritance and illustrate its potential. 2.1 Objects As we have seen above, C is a language based on functions. Every command is also a function that returns a value that can be further used or abandoned, according to the wish of the programmer. Furthermore, programmers can write their own functions, which may also return variables of the type specified just before the function name. When the function is called, a temporary, unnamed variable is created to store the returned value until it has been used. C++, on the other hand, is an object-oriented programming language. In this kind of language, the major concern is not the functions that can be executed but rather the objects upon which they operate. Although C++ supports all the operations and features available in C, its point of view is different. -
COBOL-Skills, Where Art Thou?
DEGREE PROJECT IN COMPUTER ENGINEERING 180 CREDITS, BASIC LEVEL STOCKHOLM, SWEDEN 2016 COBOL-skills, Where art Thou? An assessment of future COBOL needs at Handelsbanken Samy Khatib KTH ROYAL INSTITUTE OF TECHNOLOGY i INFORMATION AND COMMUNICATION TECHNOLOGY Abstract The impending mass retirement of baby-boomer COBOL developers, has companies that wish to maintain their COBOL systems fearing a skill shortage. Due to the dominance of COBOL within the financial sector, COBOL will be continually developed over at least the coming decade. This thesis consists of two parts. The first part consists of a literature study of COBOL; both as a programming language and the skills required as a COBOL developer. Interviews were conducted with key Handelsbanken staff, regarding the current state of COBOL and the future of COBOL in Handelsbanken. The second part consists of a quantitative forecast of future COBOL workforce state in Handelsbanken. The forecast uses data that was gathered by sending out a questionnaire to all COBOL staff. The continued lack of COBOL developers entering the labor market may create a skill-shortage. It is crucial to gather the knowledge of the skilled developers before they retire, as changes in old COBOL systems may have gone undocumented, making it very hard for new developers to understand how the systems work without guidance. To mitigate the skill shortage and enable modernization, an extraction of the business knowledge from the systems should be done. Doing this before the current COBOL workforce retires will ease the understanding of the extracted data. The forecasts of Handelsbanken’s COBOL workforce are based on developer experience and hiring, averaged over the last five years. -
Concepts in Programming Languages Practicalities
Concepts in Programming Languages Practicalities I Course web page: Alan Mycroft1 www.cl.cam.ac.uk/teaching/1617/ConceptsPL/ with lecture slides, exercise sheet and reading material. These slides play two roles – both “lecture notes" and “presentation material”; not every slide will be lectured in Computer Laboratory detail. University of Cambridge I There are various code examples (particularly for 2016–2017 (Easter Term) JavaScript and Java applets) on the ‘materials’ tab of the course web page. I One exam question. www.cl.cam.ac.uk/teaching/1617/ConceptsPL/ I The syllabus and course has changed somewhat from that of 2015/16. I would be grateful for comments on any remaining ‘rough edges’, and for views on material which is either over- or under-represented. 1Acknowledgement: various slides are based on Marcelo Fiore’s 2013/14 course. Alan Mycroft Concepts in Programming Languages 1 / 237 Alan Mycroft Concepts in Programming Languages 2 / 237 Main books Context: so many programming languages I J. C. Mitchell. Concepts in programming languages. Cambridge University Press, 2003. Peter J. Landin: “The Next 700 Programming Languages”, I T.W. Pratt and M. V.Zelkowitz. Programming Languages: CACM (published in 1966!). Design and implementation (3RD EDITION). Some programming-language ‘family trees’ (too big for slide): Prentice Hall, 1999. http://www.oreilly.com/go/languageposter http://www.levenez.com/lang/ ? M. L. Scott. Programming language pragmatics http://rigaux.org/language-study/diagram.html (4TH EDITION). http://www.rackspace.com/blog/ Elsevier, 2016. infographic-evolution-of-computer-languages/ I R. Harper. Practical Foundations for Programming Plan of this course: pick out interesting programming-language Languages. -
Programming Languages
Lecture 19 / Chapter 13 COSC1300/ITSC 1401/BCIS 1405 12/5/2004 Lecture 19 / Chapter 13 COSC1300/ITSC 1401/BCIS 1405 12/5/2004 General Items: Computer Program • Lab? Ok? • Read the extra credits • A series of instructions that direct a computer to perform tasks • Need to come to class • Such as? Who is the programmer? • Have a quiz / no books / use notes -> What is the big idea • School is almost over • Programming language is a series of rules for writing the instructions • • There are hundreds of computer programs – need-based! Reading Materials: Programming language • - Two basic types: Low- and high-level programming languages Miscellaneous: o Low-level: Programming language that is machine-dependent ° Must be run on specific machines o High-level: Language that is machine-independent ° Can be run on different types of machines Programming Language Low Level High Level Machine Assembly Language Language Procedural Nonprocedural Remember: Ultimately, everything must be converted to the machine language! Object Oriented F.Farahmand 1 / 12 File: lec14chap13f04.doc F.Farahmand 2 / 12 File: lec14chap13f04.doc Lecture 19 / Chapter 13 COSC1300/ITSC 1401/BCIS 1405 12/5/2004 Lecture 19 / Chapter 13 COSC1300/ITSC 1401/BCIS 1405 12/5/2004 Categories of programming languages o Nonprocedural language -> Programmer specifies only what the - Machine language program should accomplish; it does not explain how o Only language computer understands directly - Forth-generation language - Assembly language o Syntax is closer to human language than that -
Java Terms/Concepts You Should Know from OOPDA Glossary Terms
Java Terms/Concepts You Should Know from OOPDA A abstract class A class with the abstract reserved word in its header. Abstract classes are distinguished by the fact that you may not directly construct objects from them using the new operator. An abstract class may have zero or more abstract methods. abstract method A method with the abstract reserved word in its header. An abstract method has no method body. Methods defined in an interface are always abstract. The body of an abstract method must be defined in a sub class of an abstract class, or the body of a class implementing an interface. Abstract Windowing Toolkit The Abstract Windowing Toolkit (AWT) provides a collection of classes that simplify the creation of applications with graphical user interfaces. These are to be found in the java.awt packages. Included are classes for windows, frames, buttons, menus, text areas, and so on. Related to the AWT classes are those for the Swing packages. aggregation A relationship in which an object contains one or more other subordinate objects as part of its state. The subordinate objects typically have no independent existence separate from their containing object. When the containing object has no further useful existence, neither do the subordinate objects. For instance, a gas station object might contain several pump objects. These pumps will only exist as long as the station does. Aggregation is also referred to as the has-a relationship, to distinguish it from the is-a relationship, which refers to inheritance. anonymous class A class created without a class name. -
Intel ® Fortran Programmer's Reference
® Intel Fortran Programmer’s Reference Copyright © 1996-2003 Intel Corporation All Rights Reserved Issued in U.S.A. Version Number: FWL-710-02 World Wide Web: http://developer.intel.com Information in this document is provided in connection with Intel products. No license, express or implied, by estoppel or otherwise, to any intellectual property rights is granted by this document. EXCEPT AS PROVIDED IN INTEL’S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSO- EVER, AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PAR- TICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. Intel products are not intended for use in medical, life saving, or life sustaining applications. This Intel® Fortran Programmer’s Reference as well as the software described in it is furnished under license and may only be used or copied in accordance with the terms of the license. The information in this manual is furnished for infor- mational use only, is subject to change without notice, and should not be construed as a commitment by Intel Corpora- tion. Intel Corporation assumes no responsibility or liability for any errors or inaccuracies that may appear in this document or any software that may be provided in association with this document. Designers must not rely on the absence or characteristics of any features or instructions marked "reserved" or "unde- fined." Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibil- ities arising from future changes to them. -
PHP Advanced and Object-Oriented Programming
VISUAL QUICKPRO GUIDE PHP Advanced and Object-Oriented Programming LARRY ULLMAN Peachpit Press Visual QuickPro Guide PHP Advanced and Object-Oriented Programming Larry Ullman Peachpit Press 1249 Eighth Street Berkeley, CA 94710 Find us on the Web at: www.peachpit.com To report errors, please send a note to: [email protected] Peachpit Press is a division of Pearson Education. Copyright © 2013 by Larry Ullman Acquisitions Editor: Rebecca Gulick Production Coordinator: Myrna Vladic Copy Editor: Liz Welch Technical Reviewer: Alan Solis Compositor: Danielle Foster Proofreader: Patricia Pane Indexer: Valerie Haynes Perry Cover Design: RHDG / Riezebos Holzbaur Design Group, Peachpit Press Interior Design: Peachpit Press Logo Design: MINE™ www.minesf.com Notice of Rights All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. For information on getting permission for reprints and excerpts, contact [email protected]. Notice of Liability The information in this book is distributed on an “As Is” basis, without warranty. While every precaution has been taken in the preparation of the book, neither the author nor Peachpit Press shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the instructions contained in this book or by the computer software and hardware products described in it. Trademarks Visual QuickPro Guide is a registered trademark of Peachpit Press, a division of Pearson Education. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. -
Software II: Principles of Programming Languages Control Statements
Software II: Principles of Programming Languages Lecture 8 – Statement-Level Control Structures Control Statements: Evolution • FORTRAN I control statements were based directly on IBM 704 hardware • Much research and argument in the 1960s about the issue – One important result: It was proven that all algorithms represented by flowcharts can be coded with only two-way selection and pretest logical loops Control Structure • A control structure is a control statement and the statements whose execution it controls • Design question – Should a control structure have multiple entries? Selection Statements • A selection statement provides the means of choosing between two or more paths of execution • Two general categories: – Two-way selectors – Multiple-way selectors Two-Way Selection Statements • General form: if control_expression then clause else clause • Design Issues: – What is the form and type of the control expression? – How are the then and else clauses specified? – How should the meaning of nested selectors be specified? The Control Expression • If the then reserved word or some other syntactic marker is not used to introduce the then clause, the control expression is placed in parentheses • In C89, C99, Python, and C++, the control expression can be arithmetic • In most other languages, the control expression must be Boolean Clause Form • In many contemporary languages, the then and else clauses can be single statements or compound statements • In Perl, all clauses must be delimited by braces (they must be compound) • In Fortran -
Software II: Principles of Programming Languages Introduction
Software II: Principles of Programming Languages Lecture 5 – Names, Bindings, and Scopes Introduction • Imperative languages are abstractions of von Neumann architecture – Memory – Processor • Variables are characterized by attributes – To design a type, must consider scope, lifetime, type checking, initialization, and type compatibility Names • Design issues for names: – Are names case sensitive? – Are special words reserved words or keywords? Names (continued) • Length – If too short, they cannot be connotative – Language examples: • FORTRAN 95: maximum of 31 (only 6 in FORTRAN IV) • C99: no limit but only the first 63 are significant; also, external names are limited to a maximum of 31 (only 8 are significant K&R C ) • C#, Ada, and Java: no limit, and all are significant • C++: no limit, but implementers often impose one Names (continued) • Special characters – PHP: all variable names must begin with dollar signs – Perl: all variable names begin with special characters, which specify the variable’s type – Ruby: variable names that begin with @ are instance variables; those that begin with @@ are class variables Names (continued) • Case sensitivity – Disadvantage: readability (names that look alike are different) • Names in the C-based languages are case sensitive • Names in others are not • Worse in C++, Java, and C# because predefined names are mixed case (e.g. IndexOutOfBoundsException ) Names (continued) • Special words – An aid to readability; used to delimit or separate statement clauses • A keyword is a word that is special only