Montréal, QC, Canada [email protected] ​• 289.380.0206 www.laurent3d.co​m

I am a graduate of George Brown College Game Development (Modeling Specialization) with a background and interest in programming. My goal is to make artist's life simpler and better through tools and scripts. I have a passion for making things run smooth whether it be an unoptimized scene or a shaky workflow. Games & Dead by Daylight ​(/Ps4/PC/Android/iOS) 2018 - Present ● Role:​ Technical Artist and Lead Technical Artist Projects ● Engine: ​ 4 ● Language:​ C++ ● Misc:​ An asymmetrical multiplayer (4vs1) where one player takes on the role of original or iconic slasher horror killers. Invent Dev ​(PC) 2016 - 2018 ● Role:​ Technical Artist and Developer ● Engine: ​ Unreal Engine 4, and Unity ● Language:​ C++, C#, MEL, Python ● Misc: ​10+ ​ ​architectural visualization projects in game engine, most using tethered virtual reality (oculus and vive). ● Web: w​ ww.laurent3d.com/pages/invent-dev LRRBOT​ 2014 ● Role: ​Creator, and Contributor ● Language:​ Python, formerly mIRC script ● Misc: ​Official Twitch chat and Discord bot, for the internet comedy troupe Loading Ready Run. Used daily by hundreds of people for the past 4 years the bot has proven itself an invaluable tool for the streamers and their community. ● Web: w​ ww.github.com/mrphlip/lrrbot​ /​ ​ w​ ww.lrrbot.mrphlip.com Experienc ​ (2018 - Present) Lead Technical Artist ● Focusing on the mobile port but reaching the entire project e ● Working with the largest technical art team of Behaviour ● Focus on refactoring the dynamic lighting system to a baked lighting ● Worked heavily on performance to get the game running on a wide gamut of devices ● Helped refined the art pipeline to accommodate a much smaller team for the mobile port Invent Dev ​ (2016 - 2018) Technical Artist ● Technical artist, virtual reality developer ● Archviz optimization expert, and user support ● Procedural generation, for unreleased project George Brown College ​ (2015 - 2016) Peer Tutor ● Helping 3D modelers and animators in the game development program with programming classes

Education George Brown College ​- Ontario College Advanced Diploma Game Development - Specialization in 3D modeling University of Ontario, Institute of Technologies ​- (Candidate) Information Technologies, Game Development and Entrepreneurship

Skills Programming: C++, C#, GLSL, OpenGL Scripting: UE4 Blueprints, MEL, Python, MaxScript Game Engine: Unreal Engine 4, Unity Art Softwares: 3DS MAX, Maya, ZBrush, Substance Painter, Substance Designer, Marvelous Designer, Photoshop, Corona Renderer, V-Ray Languages: English, French

● Coffee, from Aeropress to V60

Interests ● Red pandas ● PC gaming and building