Following the Shadow: Agile 3-D Beam-Steering for 60 GHz Wireless Networks Anfu Zhou∗, Leilei Wu∗, Shaoqing Xu∗, Huadong Ma∗, Teng Weiy, Xinyu Zhangz ∗ Beijing Key Lab of Intell. Telecomm. Software and Multimedia, Beijing University of Posts and Telecomm. y Department of Electrical and Computer Engineering, University of Wisconsin-Madison z Department of Electrical and Computer Engineering, University of California San Diego Email: fzhouanfu,layla,donggua,
[email protected],
[email protected],
[email protected] Abstract—60 GHz networks, with multi-Gbps bitrate, are Much effort has been devoted to design agile beam-steering, considered as the enabling technology for emerging applications from the hierarchical beam scanning defined in standards [1], such as wireless Virtual Reality (VR) and 4K/8K real-time [9], to heuristic-based shortcuts [10], [11] or sensing-inspired Miracast. However, user motion, and even orientation change, can cause mis-alignment between 60 GHz transceivers’ directional solutions [12], [13]. However, these methods mainly focus on beams, thus causing severe link outage. Within the practical 3D two dimensional (2D) beam-steering, e.g., assuming a phased- spaces, the combination of location and orientation dynamics array that can steer the main beam among different angles leads to exponential growth of beam searching complexity, which within a 2D plane. In practice, the users and radios move in 3D substantially exacerbates the outage and hinders fast recovery. space; and a 60 GHz array can comprise a planar “matrix” of In this paper, we first conduct an extensive measurement to analyze the impact of 3D motion on 60 GHz link performance, antenna elements, steering the beams towards different angles in the context of VR and Miracast applications.