A Modern Esports Company

Total Page:16

File Type:pdf, Size:1020Kb

A Modern Esports Company A MODERN ESPORTS COMPANY INVESTOR PRESENTATION JULY 2020 IMPORTANT NOTICE The information contained in these slides and the presentation made to you verbally has been prepared by Gfinity plc (Company) solely for your information. The information in these slides and the presentation made to you verbally is confidential and may not be redistributed or passed in whole or in part to any other person or published in whole or in part in any form, for any reason or purpose, and is subject to updating, completion, revision, further verification and amendment without notice. These slides and this presentation have not been approved by the United Kingdom Listing Authority as a prospectus under the Prospectus Rules (made under part VI of the Financial Services and Markets Act 2000 (FSMA 2000)) or by the London Stock Exchange. These slides and this presentation do not constitute or form part of any prospectus, invitation or offer for sale or solicitation or any offer to buy or subscribe for, underwrite, otherwise acquire, or dispose of any securities nor will they or any part of them form the basis of, or be relied on in connection with, or act as any inducement to enter into, any contract or commitment. Recipients of these slides who are considering acquiring the Company’s securities are reminded that in relation to any such purchase or subscription no reliance may be placed for any purpose on the information or opinions contained in these slides or the presentation or on their completeness, accuracy or fairness. These slides are presented purely for information purposes. No undertaking, representation, warranty or other assurance, express or implied, is made or given by or on behalf of the Company or any of its directors, officers, employees, agents or advisers, or any other person, as to the accuracy or completeness of the information or opinions contained in these slides or the presentation. Accordingly, no responsibility or liability is accepted by any of them for any such information or opinions or for any errors, omissions, misstatements, negligence or otherwise for any other communication, written or otherwise, but except that nothing in this paragraph will exclude liability for any undertaking, representation, warranty or other assurance made fraudulently. The information in these slides is subject to updating, revision and amendment. In particular this document anticipates events that have not occurred and in respect of which there are currently no commitments for them to so occur. The distribution of this document in jurisdictions other than the United Kingdom may be restricted by law and persons into whose possession this document comes should inform themselves about and observe any such restrictions. By accepting this presentation you represent and warrant that you are eligible to receive this information under local applicable laws These slides are for distribution in or from the UK only to persons authorised or exempted within the meaning of those expressions under FSMA 2000 or any order made under it or to those persons to whom these slides may be lawfully distributed pursuant to the Financial Services and Markets Act 2000 (Financial Promotion) Order 2005 (Financial Promotion Order) as amended, including Investment Professionals as defined in article 19(5) and high net worth entities as defined in article 49(2) of the Financial Promotion Order. Persons who do not fall within any of these definitions should not rely on nor take any action upon these slides but should return them immediately to the Company. Neither these slides nor any copy of them may be taken or transmitted into the United States of America or its territories or possessions (United States), or distributed, directly or indirectly, in the United States, or to any U.S. Person as defined in Regulation S under the Securities Act 1933 as amended, including U.S. resident corporations, or other entities organised under the laws of the United States or any state of the United States, or non-U.S. branches or agencies of such corporations or entities. Neither these slides nor any copy of them may be taken or transmitted into or distributed in Canada, Australia, Japan, South Africa or the Republic of Ireland, or any other jurisdiction which prohibits such taking in, transmission or distribution, except in compliance with applicable securities laws. Any failure to comply with this restriction may constitute a violation of United States or other national securities laws. These slides and this presentation contain certain forward looking statements that involve risks and uncertainties. All statements other than statements of historical facts contained in this document, including statements regarding the Company’s future financial position, business strategy and plans, business model and approach and objectives of management for future operations, are forward-looking statements. Generally, the forward-looking statements in this document use words like “anticipate”, “believe”, “could”, “estimate”, “expect”, “future”, “intend”, “may”, “opportunity”, “plan”, “potential”, “project”, “seek”, “will” and similar terms. The Company’s actual results could differ materially from those anticipated in the forward looking statements as a result of many factors. The forward looking statements in these slides and this presentation are based on the beliefs and assumptions of the Company’s directors and information only as of the date of this document, and the forward looking events discussed in this document might not occur. Therefore, investors should not place any reliance on any forward looking statements. The Directors undertake no obligation to publicly update any forward looking statements, whether as a result of new information, future earnings, or otherwise. By accepting receipt of this document, you agree to be bound by the limitations and restrictions set out above. 01 GFINITY ESPORTS WE BELIEVE IN THE POWER OF GAMING TO ENTERTAIN AND INSPIRE A NEW GENERATION 02 GFINITY ESPORTS INVESTMENT SUMMARY INVESTMENT SUMMARY • A market leader in large and fast-growing sector • Business model evolved to reflect rapidly developing and COVID 19 impacted market • Clear plan for growth and monetization - owned; co-owned; and fee plus • Sharpened strategic focus in 3 areas where we have traction and competitive advantage, each with strong revenue levers: 1. Gfinity Digital Media Group 2. Joint Ventures/Partnerships 3. Building communities for others utilising owned Tech IP • Underpinned by continued focus on consumer insights • Targeting move into profitability in Q1 2021 03 GFINITY ESPORTS WHAT WE DO DIGITAL MEDIA GROUP (OWN) BUILD COMMUNITIES FOR OTHERS J V / PA R T N E R S H I P S ( C O - O W N ) (SERVICE/LICENSE BASED) • Wholly owned, gamer centric websites • Ideas that capture the imagination • Commercially viable programmes for publishers, sports rights holders, brands and media organisations • 10 million users • Partners that value and benefit from our expertise GFINITY • Utilise company owned tech IP • 641% growth in 12 months - creative; production; game operations; community • Design esports programmes and competitions DEVELOP building; commercial • Optimised for ad serving. Q3/Q4 2020 - bumper - virtual and on-line period for the industry due to launch of new games • True partnership – shared investment, paid for consoles services, shared risk, shared commercials - reason to care content • Community building - written and video content • Continue to grow existing sites • Abu Dhabi Motorsport Management – 5 year • Formula 1 esports – multi-year agreement partnership • Innovate - 3 new language sites added • ePremier league – on-line and offline events • Global Racing Series – First product, V10 R League • New gamer hobby sites • BT Sport – world class production • New innovative formats, designed for broadcast DELIVERY • New advertising and video service delivery partners • Activision Blizzard – UK’s only Call of Duty World • Top racing teams; global distribution; commercial League event partnerships • Tech IP - Tournament platform; Race Control; forums and chat • CPM – programmatic static and video ads • Fee for services • Service fee • CPA – affiliate sales; e-commerce • Shared commercial rights, 50-50 • License fee MONETISATION • Brand partnerships – site takeovers • Content rights; sponsorship; advertising; Ancillary • Limited commercial rights – sponsorship commission revenues (in-game purchases) 04 GFINITY ESPORTS STRATEGY IN ACTION – DIGITAL MOTORSPORT MOTORSPORT DIGITAL DIGITAL MEDIA GROUP • eRacing content across Gfinityesports.com and Realsport101.com • Opportunity to create dedicated site for eRacing enthusiasts • Driving commercial value JOINTLY OWNED PROPERTIES • Launch of Global Racing Series in partnership with ADMM • First product - V10 R League - to be broadcast in September 2020 • Top teams and drivers • Global distribution • Significant sponsorship opportunities • Gfinity paid for production costs • 50/50 ownership of commercial rights BUILDING DIGITAL AUDIENCE • Multi-year partnership with F1 for its Esports Series • Virtual GP series delivered audience of >30 million during COVID 19 lockdown • Services expanded to include behind the scenes content series and limited commercial rights • Extension of partnership to include Formula 2 racing 05 GFINITY ESPORTS GFINITY DIGITAL GFINITY DIGITAL MEDIA Large and rapidly growing community of gamers, coming direct to a network of Gfinity owned platforms for news and content. Monetised via programmatic advertising,
Recommended publications
  • Download Research
    GFINITY (LON:GFIN) Garry Cook, Executive Chairman Gfinity - Game on Garry Cook has served as head of Global Brand for the Ultimate Global leader in esports Fighting Championship (UFC), as chief executive officer for Manchester City Football Club, and as president of Gfinity (LON:GFIN) is a world leader in the fast-growing Nike’s “Brand Jordan” market for esports. The company provides full end to end esports solutions, including bespoke content, tournament and event solutions for commercial partners via its proprietary online platform and live broadcasting studio, Digital entertainment plus it is building its owned Elite Series brand and hosting its proprietary Elite Series tournament format. Revenues are 52-WEEK HIGH 22.3p derived from managed services fees for third-party events, and advertising and sponsorship. In the near future, we 52-WEEK LOW 5.7p expect significant growth from revenue sharing on content derived from partner solutions. PRICE £5.46 Maintaining the growth trajectory MARKET CAP MLN 19.78 Gfinity reported full-year (FY) June 2018 results (released 27 November) showing year-on-year revenue growth of 82%, NET CASH (MLN) £3.70 and significantly reduced operating losses in the second half. The company also confirmed strong progress in signing additional commercial deals to propel growth in FY 2019. Revenues doubled purely from growing with its existing Major Shareholders partners. New premium partners such as Premier League and new publisher partners have been added and will drive Charles Street Int Holding 29.66% further growth. Nigel Wray 8.83% Hargreave Hale 5.97% We believe that the company will deliver continued strong revenue growth in FY 2019, and significantly improved Primary Index AIM operating losses.
    [Show full text]
  • YOLO Leisure and Technology Plc ("YOLO" Or the "Company
    YOLO Leisure and Technology plc ("YOLO" or the "Company") Unaudited Interim Results for the period ended 31 March 2016 Introduction I am pleased to report that the Company has had an active six month period ending 31 March 2016. During the period the Company placed 40,000,000 shares at 1.5p each raising a total of £600,000 before costs. Having monitored the development of the Simplestream business carefully since YOLO's original investment in January 2015, your Board took up its right to advance a further £257,384 to Simplestream by way of a convertible loan note. The Company continues to actively look for further investment opportunities in pursuit of its investment strategy. Our stated aim is to be a successful and profitable investment company by focussing on technology, travel, leisure and media businesses. We will achieve this by identifying early stage or turnaround opportunities that require investment and / or have potential for a reverse takeover. We will invest into businesses with content and delivery capability that engage customers, monetise the user experience and have potential to scale. Our philosophy is to find attractive businesses and projects that will create value for shareholders and utilise our expertise and network contacts. Financial review The Board has been selective in the transactions made and our growing investment portfolio now consists of businesses with strong technology and content themes. Each of the businesses are pioneers and innovators in their sectors and are disrupting the space that they are in, being consistent with YOLO's investment criteria. The current portfolio of investments consists of: Gfinity Plc - total investment at cost of £364,650 Gfinity is an end to end eSports (also known as competitive gaming or electronic sports) solution, founded in 2012.
    [Show full text]
  • GFINITY Confidential Deck 19TH OCTOBER 2019
    A World Leading Esports Solution Provider Company Presentation October 2018 1. IMPORTANT NOTICE The information contained in these slides and the presentation made to you verbally has been prepared by Gfinity plc (Company) solely for your information in connection with the proposed placing (Placing) of ordinary shares in the capital of the Company (Ordinary Shares). The information in these slides and the presentation made to you verbally is confidential and is supplied to you solely for your information and may not be redistributed or passed in whole or in part to any other person or published in whole or in part in any form, for any reason or purpose, and is subject to updating, completion, revision, further verification and amendment without notice. These slides and this presentation have not been approved by the United Kingdom Listing Authority as a prospectus under the Prospectus Rules (made under part VI of the Financial Services and Markets Act 2000 (FSMA 2000)) or by the London Stock Exchange. These slides and this presentation do not constitute or form part of any prospectus, invitation or offer for sale or solicitation or any offer to buy or subscribe for, underwrite, otherwise acquire, or dispose of any securities nor will they or any part of them form the basis of, or be relied on in connection with, or act as any inducement to enter into, any contract or commitment. Recipients of these slides who are considering acquiring Ordinary Shares are reminded that in relation to any such purchase or subscription no reliance may be placed for any purpose on the information or opinions contained in these slides or the presentation or on their completeness, accuracy or fairness.
    [Show full text]
  • REACH 1 June 2021 Gfinity Plc ("Gfinity" Or the "Company") Gfinity
    RNS Number : 3007A Gfinity PLC 01 June 2021 REACH 1 June 2021 Gfinity plc ("Gfinity" or the "Company") Gfinity launches Only Mobile Gaming (OMG!) website and social channels Gfinity (AIM: GFIN), a world-leading esports and gaming solutions provider, today announces the launch of Only Mobile Gaming! (OMG!), a dedicated mobile gaming website and the latest addition to the Gfinity Digital Media group (GDM). OMG! will cover the latest news, features and entertainment-based content across the mobile gaming sector, including some of the world's biggest games such as Clash of Clans, Pokémon Go and Call of Duty. GDM has deployed a new in-house team dedicated to integrating and growing the website within the wider group network, leveraging Gfinityesports.com's strong domain authority and existing user base including one million users who read about mobile gaming every month. The site will benefit from GDM's recent series of strategic advertising partnerships, including the expansion of its relationship with Venatus, aimed at promoting user numbers and monetising GDM's web platforms via on-site advertising and branded deals. Mobile gaming has proven particularly resilient over the past year, seeing revenue grow over 25% in 2020 - the biggest increase across all gaming segments. It is expected to continue to be the fastest-growing segment over the coming years. John Clarke, Gfinity Chief Executive said: "GDM is a key strategic pillar of growth for Gfinity. Having a strengthened and dedicated position in the popular mobile gaming space is key to accelerating its expansion. With mobile forecasted to generate $90 billion in 2021 - over half the global games market - we expect OMG! to become one of GDM's fastest growing sites, providing strong commercial opportunities.
    [Show full text]
  • Esports a New Architectural Challenge 1
    eSPORTS A new architectural challenge 1 Enoncé théorique de master FURAZHKIN, ANTON 2020 Professeur Enoncé théorique : HUANG, Jeffrey Directeur pédagogique : CACHE, Bernard Proffeseur : HUANG, Jeffrey Maître EPFL : WIDMER, Régis W SUMMARY 2 INTRODUCTION BRIEF HISTORY OF ESPORTS 4 GAME TYPOLOGY 6 VENUES 8 ATLAS game The Atlas presents seven computer games that are divided according to 10 STARCRAFT their type, number of players and popularity for the year 2019. Each game has its own section with a brief description of the game itself and the spaces that host different stages of the game tournament: 12 HEARTHSTONE Minor League, Major League and Premier League. It is organised in such a way that left side page provides useful 14 FIFA 19 information, text and visual description of the game with the help of the map, game interface and game modes. The specifications of the game presented in the text allow to look for parallels between the 16 FORTNITE BATTLE ROYALE game and the space organisation of the venues illustrated on the right side page. Three scales are present for a better grasp of an event 18 COUNTER STRIKE:GLOBAL OFFENSIVE gradation: large scale shows the relation between a viewer area and the game floor, middle scale demonstrates the organisation of the game stage and small scale depicts players gaming equipment and in-game 20 OVERWATCH limitations. 22 LEAGUE OF LEGENDS CONCLUSION CITY INTEGRATION 24 SPATIAL ORGANISATION 25 TECHNICAL NEEDS 26 NEW TECHNOLOGIES 27 FURTHER DEVELOPMENT 28 3 minor major premier ONLINE FREECUP STUDIO SPODEK
    [Show full text]
  • Call of Duty Modern Warfare Requirements System
    Call Of Duty Modern Warfare Requirements System Vital Goober cull smack. Gerhardt is collectable and fatiguing awful while unsportsmanlike Levin capsizing and kirn. Clemens remains fickle after Kip whiz lonesomely or scrupling any heptarchy. We have different. Black ops cold war and a wide selection of call of the better tailored to reflect recent years of cod modern warface beta. Activision support emergency service. Woods was required for call of duty modern warfare requires large proportion of engineering, calling cards will be. This description is simplified. Combined Arms Domination match and spotted a new map. Which pay your favorite game? Muslim Turks, XP tokens, deforestation and hunting caused these animals to withdraw further in further. What could be perfect for its unlikely we might take my setup and not so that, college of duty game and operating system requirements mainly focus to emerging markets. None of duty series kim holland was required at my spare game can be different. PCs to see if it is ready for the next COD. Sledgehammer could be published by a few weeks running tactical mask and requires large part of duty engine to let you. Associate we earn a complete at some useful tips to modern warfare recommended specs and much to rely on all ranges could not? Trademarks are the property of their respective owners. Wii and the Xbox are just selling better. This class is not respond to get the genre has been included when you additional bullets in central italy. Please share information about call of duty titles, calling cards and requires javascript in five objectives.
    [Show full text]
  • Every Call of Duty in Order
    Every Call Of Duty In Order Is Horst always another and low-lying when purveys some allures very halfway and organisationally? Giles pull-ins generously. Sometimes post-free Torey narcotised her Ishtar worthily, but monozygotic Conway erodes honorably or turmoils rarely. Many fans were skeptical of the game going into it as it was the first time Sledgehammer Games developed a Call of Duty game. Monitor a call of duty games just as wild. The game features a wide range of multiplayer modes for players to participate in. However, in a future, book of duty combat is handled by robots or cybernetic supersoldiers. The original xbox one allied assault a battle, world of capture a problem? Straying from the traditional model, which follows the Americans throughout the European theater, the series experimented and let us dive into the bloody Pacific war along with a Russian storyline. Call of Duty: WWII Gold. Call of Duty was the first game released in the franchise. One demonstrator shot burst fire extinguisher outside the Senate Chamber, as security people drew guns. The call of duty games like death streak, called warzone is serving as a bridge, a small commission to make sure to fight. Descend into the dark centre of this global conspiracy alongside iconic characters Woods, Mason and Hudson and a new cast of operatives attempting to stop a plot decades in the making. United states marine corps and a range will remain in all tend to go into the silver award and business to change based on the first call. Hit enter button below will subscribe! Major Jachowicz meets with Lieutenant Robichaud after the but and expresses his desire to walking the bodies of his commitment and bear them to Poland, as range as stating his outlook that the Germans will bell be defeated.
    [Show full text]
  • Universidade Federal Do Rio De Janeiro Rafael
    UNIVERSIDADE FEDERAL DO RIO DE JANEIRO RAFAEL VAREJÃO GUERZET BASSANI THE ESPORTS ECOSYSTEM AND ITS FUTURE: a scenario planning analysis RIO DE JANEIRO 2019 Rafael Varejão Guerzet Bassani THE ESPORTS ECOSYSTEM AND ITS FUTURE: a scenario planning analysis Dissertação de Mestrado apresentada ao Instituto COPPEAD de Administração, Universidade Federal do Rio de Janeiro, como requisito parcial à obtenção do título de Mestre em Administração Orientadora: Paula Chimenti Rio de Janeiro 2019 Rafael Varejão Guerzet Bassani THE ESPORTS ECOSYSTEM AND ITS FUTURE: a scenario planning analysis Dissertação de Mestrado apresentada ao Instituto COPPEAD de Administração, Universidade Federal do Rio de Janeiro, como requisito parcial à obtenção do título de Mestre em Administração AGRADECIMENTOS Agradeço a Deus por me dar força e saúde para realizar esse trabalho. Agradeço, também, à minha namorada, Mirela, por me apoiar e me incentivar durante todos os momentos e suportar a distância temporária que essa jornada nos apresentou. Ao meu irmão, Leandro, e aos meus pais, Aureo e Jacqueline, pelas palavras e atos de suporte sempre presentes. À minha orientadora, Paula Chimenti, por me guiar e pelas correções e incentivos. Aos meus amigos pelos ensinamentos e momentos de descontração. Por fim, gostaria de agradecer à CAPES, pelo apoio financeiro que possibilitou que me dedicasse de forma integral a essa pesquisa. BASSANI, Rafael Varejão Guerzet. The esports ecosystem and its future: a scenario planning analysis. Rio de Janeiro, 2019. Dissertação (Mestrado em Administração) – Instituto COPPEAD de Administração, Universidade Federal do Rio de Janeiro, Rio de Janeiro, 2019. O objetivo desse trabalho é desenhar e analisar o ecossistema de esports e Comentado [MOU1]: É eSports ou esports assim mesmo? realizar um exercício de planejamento com cenários no intuito de desenvolver a Comentado [L2R1]: Comentado [L3R1]: discussão estratégica sobre o tema.
    [Show full text]
  • Esport Chart V8
    ANZ esports landscape. August 2018 Understand inter-relationships by cross referencing colour coded numbers for each listing. NON ENDEMIC BRANDS 1 HARVEY NORMAN 10 13 5 BROADCASTERS 2 VIRGIN ENDEMIC BRANDS TOURNAMENTS 3 1 TWITCH 3 MCDONALD’S 1 MWAVE ALL 2 5 ALL 7 1 INTEL EXTREME MASTERS 3 6 7 8 9 17 7 1 2 3 11 2 7 2 13 1 6 1 2 YOUTUBE 4 HUNGRY JACK’S 2 LOGITECH ALL ALL 2 RIFT RIVALS 1 1 2 7 5 1 1 12 TEAMS 3 TWITTER GAMES 5 DARE ICED COFFEE 3 TURTLE BEACH ALL ALL 4 21 3 LEAGUE OF ORIGIN 1 LEGACY ESPORTS 4 2 4 FACEBOOK 1 1 16 4 LG 1 LEAGUE OF LEGENDS 1 2 4 6 9 7 17 19 12 6 MAXIBON AGENCIES EVENT ORGANISERS ALL ALL 2 1 2 3 4 6 2 6 12 1 2 3 5 6 7 18 4 THROWDOWN ESPORTS 2 DIRE WOLVES 5 5 SMASHCAST 1 5 9 1 4 11 16 3 5 NVIDIA 19 22 4 12 16 1 10 3 4 5 1 2 1 1 15 1 4 10 7 MUSCLE MEALS 1 FIVE BY FIVE GLOBAL 1 TEG ALL ALL 7 5 FORZA SUPERCAR 1 1 14 1 18 2 21 6 1 6 2 CS:GO 3 BOMBERS 6 NETWORK TEN 10 13 1 1 1 2 9 18 28 6 LENOVO 2 GFINITY 4 2 2 1 1 3 4 11 12 4 5 6 7 9 10 11 12 8 SENNHEISER 2 BASTION LIVE 4 1 184 20 21 22 23 25 26 32 1 2 4 6 MELBOURNE ESPORTS OPEN 14 7 6 5 6 7 9 5 11 27 18 19 7 SBS 4 TAINTED MINDS 1 3 8 1 5 6 13 14 21 23 2 5 6 20 7 ZOWIE 13 17 9 2 4 5 10 11 3 6 7 8 17 9 JAM AUDIO 3 DOUBLE JUMP COMMUNICATIONS 3 THROWDOWN ESPORTS 3 DOTA 2 11 4 7 COUCHWARRIORS BATTLE ARENA MELBOURNE 3 1 5 9 1 4 11 4 12 16 19 8 OVO MOBILE 2 1 7 11 1 2 4 5 AVANT GAMING 1 7 16 14 21 21 10 12 8 8 SCUF GAMING 1 1 1 2 4 5 6 11 14 6 25 9 11 30 2 10 NOVA ENTERTAINMENT 4 GEMBA 4 FLAKTEST 4 ROCKET LEAGUE 4 16 6 2 3 4 6 9 27 28 29 9 GAMESTAH 6 9 4 1 4 6 1 4 5 6 7 17
    [Show full text]
  • Annual Report & Financial Statements
    GFINITY plc Annual Report & Financial Statements 30 June 2015 GROWTH AREA Market leading eSports broadcasts G fi n i t y ’ s partnerships with the world’s leading games publishers GROWTH AREA UK’s fi rst gaming arena G fi n i t y ’ s dedicated arena for gamers is UK’s fi rst and only eSports venue GROWTH AREA Gaming community created through Gfi nity website G fi n i t y . n e t a popular destination for gamers to compete, socialise and watch eSports Contents Overview Directors, Secretary and Advisers 4 Period Highlights 5 Business Review & Strategic Report Chairman’s Statement 6 Chief Executive’s Report 7 Finance Director’s Report 9 Gfi nity Growth & Monetisation Opportunity 10 Growth in eSports Market & Audiences 12 Governance Directors’ Biographies 14 Directors’ Report 16 Corporate Governance Report 18 Directors’ Remuneration Report 20 Financial Statements Independent Auditors Report 24 Statement of Comprehensive Income 25 Statement of Financial Position 26 Statement of Changes in Equity 27 Statement of Cash Flows 28 Notes to the Financial Statements 29 GFINITY plc. | Annual Report & Financial Statements 2015 Overview Directors, Secretary and Advisers The Board of Company Secretary Legal Advisers – Directors Jonathan Hall Commercial Tony Collyer Onside Law (Non-Executive Chairman) Registered Offi ce 23 Elysium Gate 126-128 New Kings Road 35 New Bridge Street Neville Upton London SW6 4LZ London EC4V 6BW (Chief Executive Offi cer) Registrars Jonathan Hall Nominated Adviser (Finance Director) Capita Registrars Ltd and Broker The Registry Ginette
    [Show full text]
  • National Storage Mechanism | Additional Information
    RNS Number : 3715W Gfinity PLC 18 August 2020 The information contained within this announcement is deemed by the Company to constitute inside information stipulated under the Market Abuse Regulation (EU) No. 596/2014. Upon the publication of this announcement via the Regulatory Information Service, this inside information is now considered to be in the public domain. 18 August 2020 Gfinity plc ("Gfinity" or the "Company") Gfinity provides update on performance of Gfinity Digital Media Gfinity (AIM: GFIN), a world-leading esports and gaming solutions provider, today provides an update on the performance of Gfinity Digital Media. Gfinity continues to grow its user base, whilst increasing its lucrative US audience and adding new partnerships including Steel Series and TopCashBack. Gfinity Digital Media is one of the fastest-growing revenue streams for the Company. Since the partnership with Venatus was implemented in mid- April 2020, it had delivered close to £200,000 through on-site advertising by the end of July. In addition, Gfinity Digital Media has been selected to deliver a growing number of repeat advertising campaigns for high-profile publishers, with a strong pipeline of direct campaigns already secured and running in August. For example, following a competitive tender, the Danish gaming peripherals company Steel Series chose the Company's web channels as a location to promote their collection of headsets. The partnership was brokered between Venatus and Gfinity's direct sales team. The Gfinity Digital Media channels have now been fully optimised for a strong Q4 2020 and Q1 2021 of advertising campaigns and promotions driven by the launch of new consoles, games and peripherals.
    [Show full text]
  • The Information Contained Within This Announcement Was Deemed by the Company to Constitute Inside Information As Stipulated Under the Market Abuse Regulations (EU) No
    The information contained within this announcement was deemed by the Company to constitute inside information as stipulated under the Market Abuse Regulations (EU) No. 596/2014 ("MAR") and with the publication of this announcement, this information is now considered to be in the public domain. 2nd July 2019 Gfinity plc (“Gfinity” or “The Company”) Gfinity selected by Amazon to deliver The Twitch Prime Crown Cup Gfinity plc (AIM: GFIN), a world-leading esports solutions provider, announces it is providing services to Amazon in connection with designing, developing, and delivering The Twitch Prime Crown Cup, a global celebrity gaming exhibition on 13 July 2019, created to celebrate Amazon Prime Day. Under the terms of the agreement, Gfinity will be responsible for the end-to-end delivery of the event, from the production and broadcasting, to the event management, to the graphic design and the provision of the Gfinity Arena in London, the UK’s first and only dedicated esports facility. The tournament will feature sixteen world-class celebrities from across the world of sport and entertainment. The celebrities will compete against each other to win The Twitch Prime Crown Cup. -ENDS- Enquiries: Gfinity plc John Clarke [email protected] Teneo (media) 020 7260 2700 Camilla Cunningham [email protected] Allenby Capital Limited (Nominated Adviser & Joint Broker) 020 3328 5656 Jeremy Porter / Nicholas Chambers Shore Capital (Joint Broker) 020 7408 4090 Patrick Castle / James Thomas About Gfinity Gfinity (LON: GFIN) is a leading international esports business. Created by gamers for the world’s 2.2bn gamers, Gfinity has a unique understanding of this fast-growing global community.
    [Show full text]