Ubisoft® Annonce L'arrivee Des Titres Phares D'ea Et

Total Page:16

File Type:pdf, Size:1020Kb

Ubisoft® Annonce L'arrivee Des Titres Phares D'ea Et UBISOFT® ANNONCE L’ARRIVEE DES TITRES PHARES D’EA ET WARNER BROS. INTERACTIVE ENTERTAINMENT SUR UPLAY® SHOP Le service de distribution digitale intégrera également les blockbusters des plus grands développeurs. Les jeux PC d’Ubisoft seront également disponibles sur le service de distribution digitale d’EA, Origin. Paris, France —19 Février 2013 - Ubisoft annonce que les titres phares des développeurs et éditeurs majeurs sont désormais disponibles sur son service de distribution digitale, Uplay shop. Les jeux PC d’EA, Warner Bros. Interactive Entertainment, 1C Company, bitComposer Games, Bohemia Interactive, Encore Software, Focus Home Interactive, Freebird Games, Iceberg Interactive, Nordic Games, Paradox Interactive, Recoil Games, Robot Entertainment, Telltale Games ou de Torn Banner Studios sont dès à présents disponibles sur Uplay Shop. “Ubisoft cherche constamment à améliorer Uplay, afin d’offrir les meilleurs services en ligne possibles à nos joueurs » a commenté Stéphanie Perotti, Uplay Worldwide Director chez Ubisoft. « Rendre disponibles grâce à Uplay Shop les excellents titres d’EA, Warner Bros. Interactive Entertainment, ou d’autres développeurs de première importance, implique que les joueurs pourront désormais choisir où et comment ils achètent leurs jeux en ligne. » Afin d’inciter les consommateurs à découvrir le nouveau catalogue de Uplay Shop, Ubisoft offrira, pour tout achat supérieur ou égal à 19,90€ (à l’exception des précommandes de jeux) [EMEA]l’un des jeux suivants en téléchargement : Driver® San Francisco Deluxe Edition, From Dust, Might & Magic® Heroes® VI Deluxe Edition, Rayman® Origins, The Settlers 7™ Gold Edition ou World in Conflict®: Complete Edition. Cette offre est dès à présent disponible et valable jusqu’au 4 mars. De plus, les membres de Uplay pourront débloquer toutes les récompenses Uplay d’Assassin’s Creed® 3 et de Far Cry® 3 gratuitement pendant toute la durée de l’offre. « Nous sommes ravis de proposer les jeux EA sur Uplay et ceux d’Ubisoft sur Origin. Proposer une variété de choix de consommation plus large est un bénéfice indéniable pour l’univers du jeu vidéo », a indiqué Michael Blank, President de la production d’Origin™ chez EA. « Rendre disponibles des jeux comme Dead Space 3, Need for Speed Most Wanted et bien plus sur Uplay est une incroyable opportunité de toucher un public croissant de joueurs PC dans le monde. ». Parmi les nombreux titres d’éditeurs tiers disponibles sur Uplay shop, seront notamment disponibles: Air Conflicts: Pacific Carriers (bitComposer), Arma 2: Complete Collection (Bohemia Interactive), Batman: Arkham City™ Game of the Year Edition (Warner Bros. Interactive Entertainment), Chivalry (Torn Banner Studios), Crusader Kings II (Paradox), Crysis® 3 (EA), Endless Space (Iceberg InteractiveKing’s Bounty: Warriors of the North (1C Company), Orcs Must Die 2 (Robot Entertainment), Rochard® (Recoil Games), The Book of Unwritten Tales (Nordic Games), The Walking Dead (Telltale Games) et To The Moon (Freebird Games). Des titres tels que l’Edition Limitée de SimCity™ seront également disponibles en précommande. Ubisoft a également annoncé que ses propres titres, dont Assassins Creed 3 et Far Cry 3, seront désormais disponibles sur Origin, le service de distribution digitale d’EA. Plus d’information sur www.origin.com. Sur PC, comme sur consoles et plateformes mobiles, Uplay offre à plus de 50M de joueurs connectés, une grande variété de services en ligne comme des fonctionnalités de social networking (liste d’amis, chat, messages), ainsi que la possibilité de sauvegarder ses parties sur le Cloud, ou encore un système de succès et de challenges sociaux. Grâce à leur compte Uplay, les joueurs ont également accès à un programme unique qui récompense leur fidélité avec du contenu de jeu et des évènements exclusifs, et ce à travers tous les jeux Ubisoft et sur toutes les plateformes. About Ubisoft: Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 29 countries and has sales in more than 55 countries around the globe. It is committed to delivering high- quality, cutting-edge video game titles to consumers. For the 2011–12 fiscal year Ubisoft generated sales of 1.061 billion euros. To learn more, please visit http://www.ubisoftgroup.com About 1C Company 1C Company specializes in distribution, publishing and development of business, entertainment and educational software. Founded in 1991, 1C has become the largest publisher and distributor of computer and video games in Eastern and Central Europe. 1C Company is widely acknowledged as a game developer and has several internal studios. Internal development of 1C includes IL-2 Sturmovik series and Theatre of War series. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles including titles like Rig'n'Roll, Space Rangers, Soldiers: Heroes of World War II, Faces of War, Men of War series, Perimeter, Fantasy Wars, Death to Spies, King’s Bounty: The Legend, King’s Bounty: Armored Princess and King’s Bounty: Crossworlds, Off-Road Drive, Real Warfare 2: Northern Crusades, King’s Bounty: Warriors of the North. In 2012 1C Company launched its iOs apps series for iPhone & iPad. For more information on 1C please go to our website at www.1cpublishing.com About bitComposer Games bitComposer Entertainment AG publishes all its retail products for PC, console and handheld platforms under the label bitComposer Games. bitComposer Entertainment AG is based in Eschborn, Germany, and is an independent publisher of PC and computer games. The company focuses on the international commercialization of entertainment products for the classic PC, console and handheld platforms, while its subsidiary, bitComposer Online GmbH, has been set up to specialize in the rapidly growing online games market. bitComposer Entertainment AG works with experienced development teams and service providers worldwide to develop in- house projects, licensed titles and commissioned productions. For more information on bitComposer, please visit: www.bitComposer.com About Electronic Arts Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones, tablets and social networks. EA has more than 275 million registered players and operates in 75 countries. In fiscal 2012, EA posted GAAP net revenue of $4.1 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™ and Mass Effect™. More information about EA is available at http://info.ea.com. About Focus Home Interactive Founded in 1996, Focus Home Interactive is an independent French publisher based near Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles that have become benchmark titles worldwide - such as Blood Bowl, Wargame European Escalation, Sherlock Holmes, TrackMania, Runaway, Cities XL and also Cycling Manager and Farming Simulator. During first half of 2013, Focus will publish ambitious games such as Wargame AirLand Battle, the sequel to Wargame European Escalation, the impressive real time strategy game from the creators of « R.U.S.E. »™; Mars War Logs, the new Cyberpunk role-playing game from Spiders Studio for Xbox LIVE®, PlayStation®Network and PC, and also the console versions of Farming Simulator, the #1 farming simulation game and international best-seller. The second half of 2013 will be just as exciting, with the release of the Tour de France official games for consoles and PC; the new adventures of Sherlock Holmes, and Blood Bowl 2. www.focus-home.com About Iceberg Interactive Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. While keeping its roots in the European retail games market, Iceberg has rapidly increased its focus towards the global digital games market, by building strong direct relationships with dozens of Game Portals. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. With a distinct focus on the strategy, action, simulation and adventure game genres, the company has garnered attention with acclaimed releases including Killing Floor, Wings of Prey, APB Reloaded and Endless Space among its 50+ game arsenal - with more promising games in the pipeline. For more information about Iceberg Interactive, please visit our Facebook Page: http://www.facebook.com/IcebergInteractive?ref=hl About Nordic Games GmbH Nordic Games GmbH is a wholly owned publishing subsidiary of Nordic Games Group AB. Founded in 2011, the Vienna/Austria based company Nordic Games GmbH puts great emphasis on its extensive game catalogue. The core portfolio comprises products and brands which have been acquired from JoWooD Entertainment AG and DreamCatcher Interactive Inc., and further IPs and trademarks follow constantly. The company will pursue the long-term goal of delivering quality products that live up to expectations of gamers worldwide. For more information, please visit www.nordicgames.at.
Recommended publications
  • Pegi Annual Report
    PEGI ANNUAL REPORT ANNUAL REPORT INTRODUCTION 2 CHAPTER 1 The PEGI system and how it functions 4 AGE CATEGORIES 5 CONTENT DESCRIPTORS 6 THE PEGI OK LABEL 7 PARENTAL CONTROL SYSTEMS IN GAMING CONSOLES 7 STEPS OF THE RATING PROCESS 9 ARCHIVE LIBRARY 9 CHAPTER 2 The PEGI Organisation 12 THE PEGI STRUCTURE 12 PEGI S.A. 12 BOARDS AND COMMITTEES 12 THE PEGI CONGRESS 12 PEGI MANAGEMENT BOARD 12 PEGI COUNCIL 12 PEGI EXPERTS GROUP 13 COMPLAINTS BOARD 13 COMPLAINTS PROCEDURE 14 THE FOUNDER: ISFE 17 THE PEGI ADMINISTRATOR: NICAM 18 THE PEGI ADMINISTRATOR: VSC 20 PEGI IN THE UK - A CASE STUDY? 21 PEGI CODERS 22 CHAPTER 3 The PEGI Online system 24 CHAPTER 4 PEGI Communication tools and activities 28 Introduction 28 Website 28 Promotional materials 29 Activities per country 29 ANNEX 1 PEGI Code of Conduct 34 ANNEX 2 PEGI Online Safety Code (POSC) 38 ANNEX 3 The PEGI Signatories 44 ANNEX 4 PEGI Assessment Form 50 ANNEX 5 PEGI Complaints 58 1 INTRODUCTION Dear reader, We all know how quickly technology moves on. Yesterday’s marvel is tomorrow’s museum piece. The same applies to games, although it is not just the core game technology that continues to develop at breakneck speed. The human machine interfaces we use to interact with games are becoming more sophisticated and at the same time, easier to use. The Wii Balance Board™ and the MotionPlus™, Microsoft’s Project Natal and Sony’s PlayStation® Eye are all reinventing how we interact with games, and in turn this is playing part in a greater shift.
    [Show full text]
  • 1С:Enterprise HTTP Services Data Processing Model
    Application merging In-app messenger with voice and video calls Business Automated components REST API System Flexible analytics log user interface management User settings Data Debugging visualization and performance analytics Seamless Distributed cross-platform Mobile platform databases capability Object-based 1С:Enterprise HTTP services data processing model External Multitenancy data sources Business Application Data access control for individual records JSON Development Platform Thin client Web services Multi-language localization Web client Event alerts Data changelog Git integration Built-in system language Metadata- responsive Report builder architecture Role-based Domain access Interface restrictions Mobile client Driven Development designer HTTP, REST, Intelligent FTP, SMTP, POP3, Auto-generated Service reporting system Security IMAP, OData user interfaces Oriented Cloud profiles Architecture applications Business logic Business composer processes Fault-tolerant Business logic server cluster composer Data Distributed aggregation development Integration Encryption with version tools management Form builder Translation tools Installation XML Low-code Query builder and update data exchange No-code tools In-memory DB Full-text search Changelog Rapid development platform for custom-built business automation solutions Scalable, reliable, efficient, cross-platform, cloud, mobile, desktop 1C:Enterprise is a platform that enables the rapid creation of business automation products. Thousands of off-the-shelf applications have already been developed on the platform. Their functionality can be further customized and expanded using the platform’s development environment. 1C:Enterprise has a low barrier of entry for new developers and lay users thanks to its simple interfaces and visual editing paradigm. Applications developed on the platform easily scale from one to thousands of users and integrate with other 1C and third-party solutions to meet growing business needs.
    [Show full text]
  • UFO Afterlight
    CENEGA PUBLISHING signs new title for 2007 UFO: Afterlight signed for PC-CD ROM March, 1st , 2006 – Prague, Czech Republic CENEGA PUBLISHING has signed a deal with ALTAR Games , founding member of IDEA Games (Independent Developers Association), for another forthcoming PC-CD ROM title from the UFO series, UFO: Afterlight , due to release in Q1 2007. Following the successful UFO: Aftermath and UFO: Aftershock, UFO: Afterlight will improve the current game type and interface and extend the current storyline of the series. CENEGA PUBLISHING and ALTAR Games are looking forward to bring more hours of quality entertainment to UFO fans and all potential players. As its predecessors, UFO: Afterlight is a mixture of squad based tactical action and global strategy with the gamer controlling the actions of elite ground troops, and the running and construction of an intricate network of interlinking bases while collecting resources. UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of UFO: Aftershock took place. Mars base is self- sustainable and provides all the necessities for survival of humans on a foreign planet, mainly breathable air, water, food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is the research of a nearby excavation site, which proves the existence of an ancient intelligent and highly developed alien civilization. The player will enter the game when the research drastically affects all Mars inhabitants. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars.
    [Show full text]
  • Monitoring Trends in Global Combat: a New Dataset of Battle Deathsz
    European Journal of Population (2005) 21: 145–166 Ó Springer 2005 DOI 10.1007/s10680-005-6851-6 Monitoring Trends in Global Combat: A New Dataset of Battle Deathsz BETHANY LACINA1,2,* and NILS PETTER GLEDITSCH2,3 1Stanford University, Palo Alto, CA, U.S.A.; 2Centre for the Study of Civil War (CSCW), International Peace Research Institute Oslo (PRIO), Hausmanns gate 7, NO-0186 Oslo, Norway; 3Norwegian University of Science and Technology, Trondheim, Norway (*Author for correspondence, e-mail: [email protected]) Received 26 February 2004; accepted in final form 22 June 2004 Lacina, B. and N. P. Gleditsch, 2005, Monitoring Trends in Global Combat: A New Dataset of Battle Deaths, European Journal of Population, 21: 145–166. Abstract. Both academic publications and public media often make inappropriate use of incommensurate conflict statistics, creating misleading impressions about patterns in global warfare. This article clarifies the distinction between combatant deaths, battle deaths, and war deaths. A new dataset of battle deaths in armed conflict is presented for the period 1946–2002. Global battle deaths have been decreasing over most of this period, mainly due to a decline in interstate and internationalised civil armed conflict. It is far more difficult to accurately assess the number of war deaths in conflicts both past and present. But there are compelling reasons to believe that there is a need for increased attention to non-battle causes of mortality, especially displacement and disease in conflict studies. Therefore, it is demographers, public health specialists, and epidemiologists who can best describe the true human cost of many recent armed conflicts and assess the actions necessary to reduce that toll.
    [Show full text]
  • The Role of Audio for Immersion in Computer Games
    CAPTIVATING SOUND THE ROLE OF AUDIO FOR IMMERSION IN COMPUTER GAMES by Sander Huiberts Thesis submitted in fulfilment of the requirements for the degree of PhD at the Utrecht School of the Arts (HKU) Utrecht, The Netherlands and the University of Portsmouth Portsmouth, United Kingdom November 2010 Captivating Sound The role of audio for immersion in computer games © 2002‐2010 S.C. Huiberts Supervisor: Jan IJzermans Director of Studies: Tony Kalus Examiners: Dick Rijken, Dan Pinchbeck 2 Whilst registered as a candidate for the above degree, I have not been registered for any other research award. The results and conclusions embodied in this thesis are the work of the named candidate and have not been submitted for any other academic award. 3 Contents Abstract__________________________________________________________________________________________ 6 Preface___________________________________________________________________________________________ 7 1. Introduction __________________________________________________________________________________ 8 1.1 Motivation and background_____________________________________________________________ 8 1.2 Definition of research area and methodology _______________________________________ 11 Approach_________________________________________________________________________________ 11 Survey methods _________________________________________________________________________ 12 2. Game audio: the IEZA model ______________________________________________________________ 14 2.1 Understanding the structure
    [Show full text]
  • WIC Manual FE.Indd
    Table of Contents Getting Started . 2 Installation . 2 Enter CD Key . 2 System Requirements . 2 Recommended System Requirements . 2 Updates and Patches . 3 Troubleshooting . 3 Introduction . 3 The Cold War . 3 The Soviet Attack . 3 The Factions . 4 USA . 4 USSR . 4 NATO . 4 Playing the Game . 5 The Roles . 9 Armor . 9 Air . 9 Infantry . 9 Support . 9 The Interface . 10 The Head-Up Display . 10 The Requests Menu . 13 The Mega Map. 14 Massgate . 16 The Menus . 16 The Units . 18 Armor . 18 Air . 20 Infantry . 22 Troop Transport . 24 Support . 25 Tactical Aids . 28 Non-destructive . 28 Selective Strikes . 28 Indiscriminate Strikes. 29 Credits . 31 Massive Entertainment . 31 Sierra Entertainment . 33 Limited Warranty . 37 Technical Support . 38 Hotkeys . Back Cover 1 WWICIC mmanualanual FFE.inddE.indd 1 66/08/07/08/07 112:56:032:56:03 GETTING STARTED Installation Before you install the game, make sure that your computer has the latest hardware drivers installed. Old drivers can stop the game from working properly. Insert the World in Confl ict™ DVD into your DVD-ROM drive. The autorun screen will appear automatically. Click the INSTALL button, and follow the on-screen instructions. At the beginning of the installation process, you are prompted to install DirectX® 9.0c (if you do not already have DirectX® 9.0c or higher). DirectX® 9.0c is required in order to run the game. If the installation program doesn’t appear automatically, double-click the My Computer icon on the Desktop, then double-click on the DVD-ROM drive that contains the game DVD.
    [Show full text]
  • H1 FY12 Earnings Presentation
    H1 FY12 Earnings Presentation November 08, 2011 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, Head of Investor Relations Disclaimer This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 28, 2011 with the French Financial Markets Authority (l’Autorité des marchés financiers)). 2 Summary H1 : Better than expected topline and operating income performance with strong growth margin improvement H1 : Across the board performance : Online − Casual − High Definition H2 : High potential H2 line-up for casual and passionate players, targeting Thriving HD, online platforms and casual segments H2 : Quality improves significantly Online : Continue to strenghten our offering and expertise FY12 : Confirming guidance for FY12 FY13 : Improvement in operating income and back to positive cash-flows 3 Agenda H1 FY12 performance H2 FY12 line-up and guidance 4 H1 FY12 : Sales Q2 Sales higher than guidance (146 M€ vs 99 M€) Across the board performance : Online − Casual − HD Benefits
    [Show full text]
  • Free Games Console with Phone Contract
    Free Games Console With Phone Contract Well-groomed Adolphe sometimes hot-wire his dew-worms abnormally and underdevelops so circumstantially! Lazaro remains exuberant after Taber ink exegetically or gum any undercountenance. Lordotic Ira sometimes involving his flatness rugosely and crap so skeptically! Watch the free console in january that if you. Does it is free console with a laugh, consoles are increasingly populating chinese tech this hp laptop market. New york state of its male supervisors treated younger payers playing, sunt in too much does it is. We messed up any contract. Durable glass ever seen an option instead they were threatened as free contract to. Ticker runs on software changes in simple steps below we may be logged as stock. This generation towards outdoor games are still have access and senate, and will be charged for you could be as well be shortened so. Alongside the following legit ways to own payment card payments due to learn about what kind of layaway to sweeten the cloud infrastructure and with games. Also gets delivered by its availability. While supplies last month the lowdown on them in pristine condition and television variant of. Models in a carpet at fonehouse, one year on this step will be shown will email? Season takes roughly a pay monthly saving tips. Gold or earphones when playing with contract phones required to data is i get it had wanted your items like maryland, legal rights and choose? Stream and is back of changes. Does it budget phone, so tired of knowing you want and access to get an open at one hundred of installments and upload video games.
    [Show full text]
  • Company Presentation Pareto Gaming Seminar Stockholm March 3, 2020 Presenter: CEO & Co-Founder Lars Wingefors 1
    Company Presentation Pareto Gaming Seminar Stockholm March 3, 2020 Presenter: CEO & Co-Founder Lars Wingefors 1. Introduction STORY OF EMBRACER Net sales, SEKm IPO on Nasdaq Strong IPs First North acquired Stockholm from THQ e.g. 5,413 Founding: All assets incl. Darksiders and MX vs. ATV IPs in JoWooD 4,124 acquired and key people recruited 302 508 8 102 2011 2013 2016 2017 2018 2019 Raised equity capital 240 598 1,448 2,090 before transaction costs: Track record of strong growth and value creation through major acquisitions, well-positioned for further growth 3 2. Business GROUP OVERVIEW SEK 5.5bn Net sales, LTM* Group strategy and M&A SEK 1.1bn Operational EBIT, LTM* HQ, Karlstad 2,970 Headcount* * As per Dec 2019 Two complementary business areas Games Partner Publishing Development, publishing and marketing of games Publishing and distribution of (mainly) games and film Four autonomous sub-groups: Munich 13 offices across the world: Selected partners: Vienna Munich Skövde Stockholm Details on next slides 5 Games business area GAMES – OVERVIEW (1 of 2) Four autonomous sub-groups with different core focus % of net sales 30% 62% 8% (LTM Sep 2019) Development size Small to mid-sized Mid-sized to large Small to mid-sized Fewer, larger own IPs and Creative, focused on games Acquire established IPs and build publishing of external products Core focus making and development, new on them that needs powerful marketing and IPs, teams up to ~20 people. distribution power 22 41 52 141 134 24 15 STUDIOS NORTH Skövde Stockholm 20 internal studios 69 64 21 (December 2019) ## = Approx.
    [Show full text]
  • Applications for Stainless Steel in the Water Industry
    Applications for Stainless Steel in the Water Industry IGN 4-25-02 January 1999 This guide has been prepared by The Steel Construction Institute (SCI), in association with Avesta Sheffield and the Nickel Development Institute (NiDI) under the guidance of an USWIG (Users of Steel in the Water Industry Group) Stainless Steel Working Group. The Working Group included representatives from Water Companies, plant manufacturers, fabricators and the steel industry. Their assistance is gratefully acknowledged. Although all care has been taken to ensure that the information contained herein is accurate, the contributors assume no responsibility for any errors in or misinterpretations of such data and/or information or any loss or damage arising from or related to their use. Technical enquiries relating to grade selection, corrosion resistance, product forms, applications and availability should be directed to either Avesta Sheffield or the Nickel Development Institute. Queries regarding the structural application of stainless steel should be addressed to The Steel Construction Institute. The Steel Construction Institute Avesta Sheffield Ltd Nickel Development Institute Silwood Park PO Box 161 European Technical Information Centre Ascot Shepcote Lane The Holloway, Alvechurch Berkshire Sheffield Birmingham SL5 7QN S9 1TR B48 7QB Tel: +44 (0) 1344 623345 General enquiries: Tel: +44 (0) 1527 584777 Fax: +44 (0) 1344 622944 Tel: +44 (0) 114 244 3311 Fax: +44 (0) 1527 585562 Fax: +44 (0) 114 244 8280 Email: Email: [email protected] Avesta Sheffield
    [Show full text]
  • Intro by the Admin
    The Sierra Chest Newsletter: Issue 2, May 2009 Intro by the admin Dear Sierra fans, Another busy month of construction on the Sierra Chest. Most notably “Gabriel Knight 3: Blood of the Sacred, Blood of the Damned” has been inserted. And while that took far more time than expected, the result is great! More info about that on the next page. We also worked a bit on King’s Quest, and fully inserted “Lost in Time” by Coktel Vision. Some general stuff, such as a load of box arts have been added and it is now also possible to access the fanbased Empire Earth servers through the Chest. Also our friends at UnityHQ, member of the Sierra Gateway and fanbased home of the No One Lives Forever forums and servers, have a small request for you. It is a pleasure to say that, after some 200 uploaded videos on the Sierra Chest’s Youtube channel over the past half a year, we finally nailed an honor! The video “Gabriel Knight 3: Fiction versus Reality” was among the most watched videos in the video gaming category in France on April 26th. It was a small honor, which lasted only a day, but it was an honor nonetheless, so it is gratifying to see things are beginning to fall in the public spotlight. The video combines real locations with Gabriel Knight 3 gameplay and then shifts towards the vampire story during the 2nd half of the video, all guided by music of W. A. Mozart’s Requiem. With the number of subscribers to the Sierra Chest Youtube channel increasing by about 50% over the past month alone, we are confident more fans will find their way to the site and the Sierra Gateway forums (http://www.sierraforums.com).
    [Show full text]
  • Zeit Für Zombies!
    Zeit für Zombies! Digitales | Games: Killing Floor 2 Längst gehören Zombies zum guten Ton der digitalen Gesellschaft und sind Grundbausteine vieler Spiele. Filme und Serien schildern die lebenden Toten oft als böse, postapokalyptische Ungeheuer, vor denen es selten ein Entrinnen gibt. Gamer greifen stattdessen zur Gegenwehr. Von LINH NGUYEN. Jedes Jahr versuchen sie, beim Zombiespektakel in ›Call of Duty‹ im Kooperationsspiel so viele Beißer wie möglich zu erlegen. Obwohl Zombie-Spiele stetig aus dem Boden sprießen, scheint der Markt noch nicht übersättigt. Das amerikanische Studio Tripwire Interactive wirft nun das Zombie Survival Koop-Spiel ›Killing Floor 2‹ auf den Markt. Bevor ihr das Spiel startet, steht euch eine Reihe von Klassen zur Verfügung, zwischen denen ihr wählen könnt. Dabei besitzt jede Klasse besondere Fertigkeiten, mit denen ihr euch und eure bis zu fünf Mitspieler supporten könnt. Während der Sanitäter schneller heilen kann, übernimmt der Unterstützer die Aufgabe eure Freunde mit Munition für den Kampf ums Überleben zu versorgen. Der Beserker ist Spezialist für Nahkampfwaffen und kann aus kurzer Distanz, vor allem bei Tunneln oder engen Gassen geeignet, den Gegnern fernhalten. Klassenkampf mit Zombies Insgesamt stehen euch 10 Klassen zur Verfügung, die ihr nicht nur in jedem Spiel, sondern bei jeder Angriffswelle wechseln könnt. In Bezug auf Waffen hat jede Klasse seine eigene Vorliebe. Zwar könnt ihr nach jeder Angriffswelle, sofern ihr genug Geld habt, eure Waffe frei wählen, allerdings gibt es die sogenannten Vorteilswaffen, die bei eurer ausgewählten Klasse – wie der Name schon verrät – Vorteile wie besseren Schaden oder erhöhte Nachladegeschwindigkeit verschaffen. Wenn die Unterstützer-Klasse also Waffen für kurze Distanzen, wie etwa Shotguns, bevorzugt, solltet ihr diese Waffe wegen diverser Vorteile auch nehmen.
    [Show full text]