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Chaos Space Marine Kill Teams
CHAOS SPACE MARINE KILL TEAMS Stalking through the smog-wreathed ASPIRING CHAMPION Kill Team Leader Cost to recruit: 225 points gloom, bands of Chaos Space Marines M WS BS S T W I A Ld come seeking glorious reward from Aspiring Champion 4" 4 4 4 4 1 4 2 9 the Dark Gods. Murderers and madmen gifted with superhuman Masterful killers who walk the path to glory or damnation, Aspiring Champions strength, resilience and speed, they butcher their enemies in the name of the Dark Gods. are monsters clad in baroque power armour who slaughter all in their Wargear: An Aspiring Champion has a combat blade and power armour. In path. Zealous cultists accompany addition, an Aspiring Champion can be armed with items chosen from their masters to battle, motivated by a the Chaos Space Marines Hand-to-Hand Weapons, Pistols, Basic Weapons, mixture of terror, hate and desperate Ammunition, Grenades and Miscellaneous Equipment lists. ambition. As the servants of Chaos accrue wealth, they funnel it into their Champion of Chaos: If an Aspiring Champion takes an enemy leader out of preparations for abhorrent summoning action in hand-to-hand combat, you can make a roll on the Advance table and rituals, fuelling monstrous braziers apply its effects immediately. and sacrificial pyres in the hopes of conjuring Daemons into reality, and CHAOS SPACE MARINE Trooper Cost to recruit: 120 points thus overrunning their foes for good. M WS BS S T W I A Ld Chaos Space Marine 4" 4 4 4 4 1 4 1 8 CHAOS SPACE MARINES SPECIAL RULES The following special rule applies to all Whether ancient traitor or more recently rebelled renegade, every Chaos Space members of a Chaos Space Marines kill Marine is a powerful warrior who kills without mercy or hesitation. -
White Dwarf; It Would Be Another Year Before I Even Knew of the Magazine’S Existence, Much Less Things Such As the Warhammer Game
ISSUE 15 10th May 2014 Editor: Jes Bickham [email protected] Assistant Editor: Matt Keefe [email protected] Senior Staff Writer: Adam Troke [email protected] Staff Writer: Daniel Harden [email protected] Production Lead: Rebecca Ferguson [email protected] Digital Editor: Melissa Roberts [email protected] Lead Designer: Matthew Hutson [email protected] Designer: Kristian Shield [email protected] Designer: Ben Humber [email protected] Photo Editor: Glenn More [email protected] Photographer: Erik Niemz [email protected] Photographer: Martyn Lyon [email protected] Distribution Lead: Andy Keddie [email protected] Publisher: Paul Lyons [email protected] We’ve got a packed issue for you this week, continuing our coverage of the new Wood Elves with more superb painting guides, and we also celebrate the release of the new Apocalypse War Zone book, Valedor, with interviews and a look at one of the best datasheets inside its covers. It’s a cracking chronicle of a mighty conflict between the Eldar and the Tyranid Hive Fleets Kraken and Leviathan, and is supported by a Valedor novel by Black Library author ace Guy Haley. We’re also very fortunate in that Jervis Johnson has penned us an exclusive new datasheet for Valedor, which you can’t get anywhere else. Dark Eldar fans should have cause to be very pleased indeed! In fact, if you’re a fan of Warhammer 40,000, we’ve got a very special sneak peek at some very big news indeed – a new edition of Warhammer 40,000 stuffed with thrilling rules additions. -
THE HORUS HERESY AGE of DARKNESS: ZONE MORTALIS Rules for Deadly Close-Quarter Battles in the Labyrinths and Vaults of the Far Future
THE HORUS HERESY AGE OF DARKNESS: ZONE MORTALIS RULES FOR Deadly CLOSE-Quarter Battles IN THE LABYRINTHS AND Vaults OF THE FAR FUTURE The Horus Heresy Age of Darkness: fighting in a collapsing hive city under mass The Two Modes of Play Zone Mortalis allows players to recreate artillery bombardment or on a burning The Zone Mortalis rules have two modes some of the most savage arenas of combat star vessel in the middle of a space battle of play. The first and simplest mode is to conceivable, the battlefields the Codex Tactica ought to be. It’s the kind of game where incorporate a designated area of Zone Imperialis refers to as ‘Zone Mortalis’— all sorts of odd situations are going to be Mortalis terrain in a regular game of The the fatal ground. Such zones – be they thrown up from time to time and sudden Horus Heresy: Age of Darkness. This makes the contested decks of a void warship, reversals will occur, so have fun with it – a proportion of the gaming table operate tangled mine works, lightless underhives, hyper-competitive players or those seeking under the basic Zone Mortalis rules and can the prison-vaults of sundered fortress- complete predictability in their games will be represent the internal space of a command citadels, labyrinthine industrial sewer better served elsewhere. bunker, trench network, generatorium or systems and sacred catacombs – all have a hidden lab, or perhaps even the sanctum confluence of factors in common such as Citadel’s Zone Mortalis terrain is perfect of one of the Primarchs, filled with secrets close confinement, limited access for attack for representing the narrow confines, twists and deadly defences. -
Table of Contents
TABLE OF CONTENTS DISCLAIMER AND CREDITS ........................................................................................................................................... 2 INTRODUCTION FOR NEW PLAYERS ............................................................................................................................ 3 INTRODUCTION FOR OLD PLAYERS .............................................................................................................................. 4 BATTLE RULES .............................................................................................................................................................. 5 MOVEMENT PHASE .................................................................................................................................................. 9 TERRAIN ................................................................................................................................................................. 13 SHOOTING .............................................................................................................................................................. 17 MELEE .................................................................................................................................................................... 25 MORALE AND PSYCHOLOGY .................................................................................................................................. 29 VEHICLES ............................................................................................................................................................... -
Warhammer 40K: Orks by Aehriman
Warhammer 40K: Orks By Aehriman The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude. -Ulthan the Perverse, controversial Eldar philosopher "Of all the races I have battled throughout the galaxy, the Ork is the hardest to comprehend. They wage war with machines that should not work, care little for strategic gains, and are just as likely to slaughter each other as the enemy. How does one battle an enemy that defies all logic?" -Captain Varnael Larik, Rogue Trader The Orks plague the galaxy from end to end with their ceaseless warring and strife. They are a race rooted so deeply in war that peace is utterly incomprehensible to them. They cannot be bargained with or bought save with weapons that they will inevitably turn against those who tried to bribe them. I pray with all my faith that some great catastrophe will annihilate them but I fear that ultimately it is they, not we, who shall rule the galaxy. -Xanthius, High Lord of Terra "Orkses is neva defeated in battle. If we win we win, if we die we die fightin' so it don't count. If we runz for it we don't lose eva, cos we can come back for annuver go, see!" -Common Ork Saying WAAAAAAAAAAAGH! -Every Ork Ever Alright, shut yer gobs an listen up. -
After Fantastika Programme
#afterfantastika Visit: www.fantastikajournal.com After Fantastika July 6/7th, Lancaster University, UK Schedule Friday 6th 8.45 – 9.30 Registration (Management School Lecture Theatre 11/12) 9.30 – 10.50 Panels 1A & 1B 11.00 – 12.20 Panels 2A, 2B & 2C 12.30 – 1.30 Lunch 1.30 – 2.45 Keynote – Caroline Edwards 3.00 – 4.20 Panels 3A & 3B 4.30 – 6.00 Panels 4A & 4B Saturday 7th 10.30 – 12.00 Panels 5A & 5B 12.00 – 1.00 Lunch 1.00 – 2.15 Keynote – Andrew Tate 2.30 – 3.45 Panels 6A, 6B & 6C 4.00 – 5.00 Roundtable 5.00 Closing Remarks Acknowledgements Thank you to everyone who has helped contribute to either the journal or conference since they began, we massively appreciate your continued support and enthusiasm. We would especially like to thank the Department of English and Creative Writing for their backing – in particular Andrew Tate, Brian Baker, Catherine Spooner and Sara Wasson for their assistance in promoting and supporting these events. A huge thank you to all of our volunteers, chairs, and helpers without which these conferences would not be able to run as smoothly as they always have. Lastly, the biggest thanks of all must go to Chuckie Palmer-Patel who, although sadly not attending the conference in-person, has undoubtedly been an integral part of bringing together such a vibrant and engaging community – while we are all very sad that she cannot be here physically, you can catch her digital presence in panel 6B – technology willing! Thank you Kerry Dodd and Chuckie Palmer-Patel Conference Organisers #afterfantastika Visit: www.fantastikajournal.com -
Warhammer 40K Roleplay Adventures Home : Adventures by A
Critical Hit - Warhammer 40,000 Roleplay Warhammer 40k Roleplay (W40kRP) takes characters into the realms of STORE the Warhammer 40,000 universe. You play a mutant hunter, pit fighter, mercenary, psyker - any of over 100 Warhammer 40k character types - skilled in the arts of battle and psionics, an adventurer in the perilous Warhammer 40k universe, opposed by Chaos, Orks, Tyranids, Warhammer 40k and a multitude of monstrous alien enemies. W40kRP provides an unmatched depth of background and atmosphere, with a fast, detailed Warhammer flexible game system, exciting combat and powerful psionics. Warhammer If you want to take part in the adventure then prepare yourself now. Forget the power of technology, science and common humanity. Forget the Warhammer Fantasy promise of progress and understanding, for there is no peace amongst the Roleplay stars, only an eternity of carnage and slaughter and the laughter of thirsting gods. But the universe is a big place and, whatever happens, you will not be missed. WFRP This website is completely unofficial and in no way endorsed by Games Workshop Limited. WHAT'S NEW BESTIARY Being a notification of updates to the web site, As permitted by the Administratum, a compendium Critical Hit, as and when said site is ameliorated. of the divers species that can be found in the 41st millennium including homo sapiens, aliens and RULES daemons and other warp abominations. The directives and regulations contained herein must be adhered to as laid down by the Adeptus ADVENTURES Terra. Divergence from said directives herein is For GMs only, a series of short encounters and permissible only through careful consideration of devious schemes for the amusement of player moral and social deviation. -
Extract from Giantslayer, by William King
AGGotrekI A& NFelix T novel S L by AYWilliam ERKing A DARKNESS IS gathering over the storm- w racked isle of Albion. Foul cre a t u res stalk the lands once more and the omens fo re t e l l the coming of a great evil. G o t rek and Felix are compelled to fight the malignant evil that terrorises the pop- ulace befo re it can grow to threaten the whole world. With the aid of the mighty high elf mage, Te c l i s, they must decipher and utilise the secrets of the Old Ones. Only then can they hope to save the innocent and vanquish the dark master. WILLIAM KING’s popular Gotrek &Felix saga now stretches to seven books. He is also the author of the ongoing Space Wolf series, and the eldar novel Farseer. Giantslayer can be purchased in all better bookstores, Games Workshop and other hobby stores, or direct from this website and GW mail order. Price £5.99 (UK) / $6.95 (US) Bookshops: Distributed in the UK by Orca. Distributed in the US by Simon & Schuster/Pocket Books. Games & hobby stores: Distributed inUK and US by Games Workshop. UKmail order: 0115-91 40 000 USmail order: 1-800-394-GAME Online: Buy direct care of Games Workshop’s web store by going to www.blacklibrary.co.uk/store or www.games-workshop.com PUBLISHED BY THE BLACKLIBRARY Games Workshop, Willow Road, Nottingham, NG7 2WS, UK TM Copyright © 2003 Games Workshop Ltd.All rights reserved. Reproduction prohibited, in any form, including on the internet. -
Path-Of-The-Incubus.Pdf
By the same author • THE DARK ELDAR SERIES • Book 1: PATH OF THE RENEGADE Book 2: PATH OF THE INCUBUS Book 3: PATH OF THE ARCHON (Coming 2014) THE MASQUE OF VYLE (Available exclusively from blacklibrary.com and Games Workshop Hobby Centres) MIDNIGHT ON THE STREET OF KNIVES A dark eldar short story (Available exclusively from blacklibrary.com) BELLATHONIS AND THE SHADOW KING A dark eldar short story (Available exclusively from blacklibrary.com) THE TREASURES OF BIEL-TANIGH A dark eldar short story (Available exclusively from blacklibrary.com) More tales of the eldar from Black Library • PATH OF THE ELDAR • Gav Thorpe Book 1: PATH OF THE WARRIOR Book 2: PATH OF THE SEER Book 3: PATH OF THE OUTCAST THE CURSE OF SHAA-DOM An eldar short story by Gav Thorpe (Available exclusively from blacklibrary.com) FARSEER William King (Available exclusively from blacklibrary.com) PATH OF THE INCUBUS Andy Chambers The eternal city of Commorragh has been cast into turmoil by the Dysjunction, a cataclysmic disturbance in the very fabric of its existence. As the streets are inundated with horrors from beyond the veil, Supreme Overlord Asdrubael Vect battles to keep his enemies in check and maintain his stranglehold over the riven city. Kabal turns upon kabal, archon against archon as the fires of hell are unleashed. Redemption for Commorragh rests in the hands of a disgraced incubus warrior wrongly accused of triggering the Dysjunction itself. His efforts to reclaim his lost honour could save the city or damn it forever – assuming it can survive the daemonic invasion and the archons’ deadly battles for supremacy. -
Copyright © 2019 Kenneth William Lovett All Rights Reserved. The
Copyright © 2019 Kenneth William Lovett All rights reserved. The Southern Baptist Theological Seminary has permission to reproduce and disseminate this document in any form by any means for purposes chosen by the Seminary, including, without limitation, preservation or instruction. THE NEGATIVE MOTIF OF THE SEA IN THE OLD TESTAMENT __________________ A Dissertation Presented to the Faculty of The Southern Baptist Theological Seminary __________________ In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy __________________ by Kenneth William Lovett May 2019 APPROVAL SHEET THE NEGATIVE MOTIF OF THE SEA IN THE OLD TESTAMENT Kenneth William Lovett Read and Approved by: __________________________________________ Terry J. Betts (Chair) __________________________________________ Duane A. Garrett __________________________________________ Russell T. Fuller Date ______________________________ For the glory of God. TABLE OF CONTENTS Page PREFACE ..................................................................... vi Chapter 1. INTRODUCTION AND METHODOLOGY . 1 Thesis ................................................................ 2 Outline ............................................................... 4 Methodology . 5 2. HERMANN GUNKEL . 7 Significant Works . 9 Challenges ........................................................... 24 Conclusion . 28 3. HISTORY OF SCHOLARSHIP . 29 Significant Contributors .. 30 Conclusion . 48 4. THE NEGATIVE MOTIF OF THE SEA IN ANE LITERATURE ................................................ -
Egypt's Hieroglyphs Contain a Cultural Memory of Creation and Noah's Flood
The Proceedings of the International Conference on Creationism Volume 7 Article 36 2013 Egypt's Hieroglyphs Contain a Cultural Memory of Creation and Noah's Flood Gavin M. Cox Follow this and additional works at: https://digitalcommons.cedarville.edu/icc_proceedings DigitalCommons@Cedarville provides a publication platform for fully open access journals, which means that all articles are available on the Internet to all users immediately upon publication. However, the opinions and sentiments expressed by the authors of articles published in our journals do not necessarily indicate the endorsement or reflect the views of DigitalCommons@Cedarville, the Centennial Library, or Cedarville University and its employees. The authors are solely responsible for the content of their work. Please address questions to [email protected]. Browse the contents of this volume of The Proceedings of the International Conference on Creationism. Recommended Citation Cox, Gavin M. (2013) "Egypt's Hieroglyphs Contain a Cultural Memory of Creation and Noah's Flood," The Proceedings of the International Conference on Creationism: Vol. 7 , Article 36. Available at: https://digitalcommons.cedarville.edu/icc_proceedings/vol7/iss1/36 Proceedings of the Seventh International Conference on Creationism. Pittsburgh, PA: Creation Science Fellowship EGYPT'S HIEROGLYPHS CONTAIN CULTURAL MEMORIES OF CREATION AND NOAH'S FLOOD Gavin M. Cox, BA Hons (Theology, LBC). 26 The Firs Park, Bakers Hill, Exeter, Devon, UK, EX2 9TD. KEYWORDS: Flood, onomatology, eponym, Hermopolitan Ogdoad, Edfu, Heliopolis, Memphis, Hermopolis, Ennead, determinative, ideograph, hieroglyphic, Documentary Hypothesis (DH). ABSTRACT A survey of standard Egyptian Encyclopedias and earliest mythology demonstrates Egyptian knowledge of Creation and the Flood consistent with the Genesis account. -
Canaanite/Ugaritic Mythology
Canaanite/Ugaritic Mythology I. Who do we mean by 'Canaanites'? Linguistically, the ancient Semites have been broadly classified into Eastern and Western groups. The Eastern group is represented most prominently by Akkadian, the language of the Assyrians and Babylonians, who inhabited the Tigris and Euphrates river valleys. The Western group is further broken down into the Southern and Northern groups. The South Western Semites inhabited Arabia and Ethiopia while the North Western Semites occupied the Levant - the regions that used to be Palestine as well as what is now Syria, Israel and Lebanon, the regions often referred to in the Bible as Canaan. Recent archaeological finds indicate that the inhabitants of the region themselves referred to the land as 'ca-na-na-um' as early as the mid-third millennium B.C.E. (Aubet p. 9) Variations on that name in reference to the country and its inhabitants continue through the first millennium B.C.E. The word appears to have two etymologies. On one end, represented by the Hebrew cana'ani the word meant merchant, an occupation for which the Canaanites were well known. On the other end, as represented by the Akkadian kinahhu, the word referred to the red-colored wool which was a key export of the region. When the Greeks encountered the Canaanites, it may have been this aspect of the term which they latched onto as they renamed the Canaanites the Phoenikes or Phoenicians, which may derive from a word meaning red or purple, and descriptive of the cloth for which the Greeks too traded.