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Sample File Sample File Sample File Joshua LH Burnett & Leighton Connor JLHB Polytechnic Spandangle Press Credits Written By: Leighton Connor & Joshua LH Burnett Sample file Sample file Sample file Joshua LH Burnett & Leighton Connor JLHB Polytechnic Spandangle Press Credits Written by: Leighton Connor & Joshua LH Burnett Inspired by the Works of: Fletcher Hanks Additional Material by : Anne Hunter Illustrated by: Erol Otus, Matt Kish, Bradley K. McDevitt, Evlyn Moreau, Juan Navarro, Diogo Nogueira, James V. West, Joshua LH Burnett, and Leighton Connor Logo Designed by: Bradley K. McDevitt Public Domain Images by: Fletcher Hanks Edited by: Fiona Maeve Geist (MRC) and Steve Johnson Layout by: Joshua LH Burnett With Acknowledgment to the Works of: Otto Binder, Leigh Brackett, Edgar Rice Burroughs, Alex Garland, Edmond Hamilton, Fletcher Hanks, Jack Kirby, Grant Morrison, Frank Thorne, Jack Vance, Jeff VanderMeer, and Basil Wolverton Special Thanks to: Joseph Goodman, Eric Bloat, Alice Connor, Mike Evans, Dale French, Fiona Maeve Geist, Anne Hunter, Justin Isaac, Steve “Dollar Sign” John$on, IvyLynn Kajander, Matt Kish, Brendan LaSalle, Jamie Noyd, Jana Riess, the Hyperboreans (Brad Black, Kent Gardner, Scott Joest, Andy Markham, Nate Ng, and Jonathan Stone), and the Porcelain Llamas (Bambi, Dieter, and Trilobite) This product is based on the Dungeon Crawl Classics Role Playing Game, published by GoodmanSample Games. This product is published under license. Dungeon Crawl Classics and DCCfile RPG are trademarks of Goodman Games. All rights reserved. For additional information, visit www.goodmangames.com or contact [email protected]. Leopard Women of Venus is ©2021 Joshua LH Burnett and Leighton Connor. All rights reserved. No part of this book may be used or reproduced without the authors’ explicit permission except in the case of brief quotations embodied in critical articles and reviews. Table of Contents Introduction.............................................................................................................................................4 Original Space Smith Comic.................................................................................................................6 Chapter 1: Welcome to Venus............................................................................................................10 Map of Known Venus..........................................................................................................................18 Chapter 2: The World Below..............................................................................................................19 Chapter 3: The World Above..............................................................................................................27 Chapter 4: The Jungle...........................................................................................................................43 Chapter 5: The World Beyond............................................................................................................51 Chapter 6: The Humanoid Coalition.................................................................................................57 Chapter 7: Characters...........................................................................................................................65 Chapter 8: Leopard Woman Class.....................................................................................................79 Chapter 9: Technology, Weapons, and Equipment.........................................................................90 Chapter 10: Patrons and Spells.........................................................................................................101 Chapter 11: Judge’s Guide.................................................................................................................127 Chapter 12: Venusian Bestiary..........................................................................................................134 Saucer Full of Secrets (0-Level Funnel Adventure).......................................................................153 Mine of the Moglugs (Level-1 Adventure).....................................................................................167 Appendix 1: Compound N Exposure..............................................................................................181 Appendix 2: The Marvelous Moglug Maker...................................................................................185 AppendixSample 3: Useful Optional Rules from Other DCC Books......................................................190 file Appendix H: Inspirational Material.................................................................................................191 Character Sheet...................................................................................................................................193 Kickstarter Backers.............................................................................................................................194 Introduction Years ago I got a copy of You Shall Die By Your Own Evil Creation!, a book that reprinted a bunch of old Fletcher Hanks comics. I was skimming through a story of Space Smith, a standard Flash Gordon-style interplanetary adventurer, nothing special, when I turned a page and stopped, stunned by what I saw. Hurtling down the page at a 45 degree angle was an army of nearly identical women in spotted red jumpsuits, riding hideous lizard creatures and firing rays from cannons mounted on their heads. The caption declared, “AT TERRIFIC SPEED, THE LEOPARD WOMEN OF VENUS DESCEND ON SPACE’S SHIP, AND FROM THEIR HEAD GUNS BEGIN DISCHARGING INTENSIFIED COMET FIRE…” That drawing packed a wallop. Something about it was almost psychedelic in the way it evoked an otherworldly sense of wonder, hinting at terrible and glorious secret truths somewhere beyond our human perceptions. The rest of the story raises more questions than it answers. The Leopard Women of Venus capture Space and his girlfriend Dianna and take them to a cave, where they hand them over to their robot masters. Why are there robots on Venus? Why do they live in caves? Why do the robots have Leopard Women working for them, and why do they plan on turning Dianna into a Leopard Woman? The story provides no answers; Space punches some robots, runs, and escapes Venus, ready for his next adventure. But the questions stuck with me. While part of the charm of Fletcher Hanks’s comics is that he gives you a series of bizarre images without any logical explanation, I couldn’t help but start creating my own explanation. Soon I had a backstory for Venus—the origins of the robots, the caverns, the Leopard Women. I wrote down that history and knew that I had the basis of a new RPG, one that could distill all my love of weird Golden Age comics and pulp science-fiction into one mind-melting concoction. Just because I had that initial starting point didn’t mean I knew what to do with it. Fortunately, my friend Josh Burnett—the multi-talented writer, artist, game designer, and Fletcher Hanks enthusiast—jumped on board as co-writer. Josh brought his own absurd ideas to the table, and together we figured out how to turn this shared vision of ours into a playable game. As with all the other games we’d written, we used QAGS, the Quick Ass Game System, for the game mechanics. The gameSample quickly evolved from a Fletcher Hanks homage into its own thing. file 4 We worked for months, bouncing the text back and forth, until eventually we’d finished Leopard Women of Venus: A Role-Playing Game Inspired by the Works of Fletcher Hanks. Josh drew the cover and he and I did most of the interior artwork with the amazing Lindsay Hornsby contributing a few pieces. Hex Games published Leopard Women of Venus in March of 2011; it went on to become a bestseller, in small-press game terms. Leopard Women was a labor of love for us both, but Josh and I didn’t give it much more thought until 2018. We were driving back from a convention and talking about how much we liked Dungeon Crawl Classics (DCC). One of the things I liked most was how DCC draws inspiration from lurid, psychedelic pulp fantasy and science-fiction, just like we did when we wrote Leopard Women of Venus. Though we had started with Fletcher Hanks, and DCC had started with Appendix-N, the resulting aesthetic was remarkably similar. And, come to think of it, we’d created Venus as a nightmarish hellscape, a place with untold horrors where only the strong survive, a world of weird mystery, magic, and unknown monsters. An ideal setting, basically, for a DCC game. The sky opened up and a perfect formation of hideous flying saurions flew down, singing in unison: “Adapt Leopard Women of Venus for DCC!” And we knew we must. We got to work converting the game over to the DCC system, adding in class descriptions, spells, patrons, and new monsters. We looked over the existing material and expanded and updated everything—from Venus’s history, to the relationships among the factions, to the planet’s geography. We added dozens of random tables. Everything we loved from the original version is still here, polished and improved. So here we are. This book spells out the history of Venus, the different human factions, and some of the many horrors populating the planet. Maybe you want to pick and choose some pieces to drop into your existing game. Perhaps you’d like your current PC group to walk through a dimensional doorway and take a short trip to Venus. Or maybe you want to go all in, start up your Leopard Women of Venus campaign, and see where it takes you. It’s up to you, but we recommend the last option, and
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