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An Introduction to Qt 4
AnAn IntroductionIntroduction toto QtQt 44 Jason Trent [email protected] OOuutltliinnee . Why Trolltech? . Why Qt? . Qt 4 Widgets, Datatypes, and Structures . Qt Designer . qmake . Qt without C++ . Demo WWhhyy TTrroolllltetecchh?? .. QQtt aanndd QQttooppiiaa CCoorree aarree OOppeenn SSoouurrccee .. SSuuppppoorrtteedd bbyy mmuullttii--mmiilllliioonn ddoollllaarr ccoommppaannyy WWhhyy QQt?t? .. MMuullttii--ppllaattffoorrmm – No “virtual machines” or emulation layers – Native compilation for Windows, X11, and Mac • Utilizes core OS technologies (Core, Aero, …) – Extensions - ActiveQt, Motif Migration WWhhyy QQt?t? Over 400 C++ Classes . Not just a GUI toolkit – File handling – Networking – Process handling – Threading – Database access – Event loop processing – XML processing – OpenGL integration – and beyond WWhhyy QQt?t? .. IInntteerrnnaattiioonnaalliizzaattiioonn – Built in support for Unicode and Translation • Language and font aware layouts • Bidirectional font support • Mixed-international interface .. SSeeee QQtt LLiinngguuiisstt ffoorr mmoorree WWhhyy QQt?t? .. NNoott jjuusstt mmuuttllii--ppllaattiiffoorrmm,, mmuullttii--aarrcchhiitteeccttuurree .. QQttooppiiaa CCoorree 44 SSeerriieess – Support for embedded devices • Cell phones, PDAs, etc… – Supports Qt4 widgets with little to no code change QQWWiiddggeett TThhee mmeeeekk mmaayy iinnhheerriitt tthhee eeaarrtthh…… ……bbuutt tthhee eeaarrtthh sshhaallll iinnhheerriitt QQWWiiddggeett QWidget QQtt 44 WWiiddggeetsts .. IInnhheerriitt tthhee aallll--ppoowweerrffuull QQWWiiddggeett .. IInncclluuddee:: -
Qt Framework
About Qt Qt is a framework to develop cross-platform applications. Currently, the supported platforms are Windows, Linux, macOS, Android, iOS, Embedded Linux and some others. Genarally, it means that the programmer may develop the code on one platform but compile, link and run it on another platform. But it also means that Qt needs help: to develop software it must cooperate with development tools on specific platforms, for example in case of Windows with Visual Studio. Qt is well-known for its tools for developing graphical user interfaces (GUI) , but it also provides powerful tools for threads, networking and communication (Bluetooth, serial port, web), 3D graphics, multimedia, SQL databases, etc. Qt has its own Integrated Development Environment (IDE): QtCreator. History: 1991: version 1.0 as cross-platform GUI programming toolkit was developed and implemented by TrollTech (Norway). 2005: version 4.0 was a big step ahead but the compatibility with older versions was lost. 2008: TrollTech was sold to Nokia. 2012: Nokia Qt division was sold to Digia (Finland). 2014: Digia transferred the Qt business to Qt Company. The latest Long Term Support (LTS) version is 5.12. Official website: https://www.qt.io/ Installation The link is https://www.qt.io/download. Select the non-commercial and open source version. It may be possible that you must register yourself creating a new passworded account. Select the latest stable release and the C/C++ development system(s) you are going to use. Tip: the Qt installer proposes to store the stuff in folder C:\Qt. To avoid later complications, agree. -
Glocal Forum Presentation
GLOCAL FORUM PRESENTATION UN HABITAT EXPERT GROUP MEETING ON STRATEGIES FOR CREATING URBAN YOUTH EMPLOYMENT : Solution for Urban Youth in Africa I - Glocal Forum experience on youth and governance 1. Glocal Forum The Glocal Forum is a Non-Governmental Organization created in 2001 working for a new balance between global and local forces by emphasizing the central role of cities in the world. Our vision, glocalization, is an innovative strategy focusing on global issues by empowering local communities. It is a reform of globalization that encourages global powers to have a broader respect for local powers and cultural diversity. Led by its president, Ambassador Uri Savir, the Glocal Forum promotes peacebuilding and development activities through city-to-city relationships, youth empowerment and information communication technology. The Glocal Forum believes that cities have a central role in international relations and that mayors are poised to become the new diplomats of our world. City leaders have the advantage of mobilizing the good will, energy and expertise of their civil societies to contribute to peaceful dialogue and cultural exchange. The organization supports city-to-city networks by connecting them to the resources of the private and public sector. The Glocal Forum utilizes this global coalition of international organizations and private sector companies to harness resources and address local needs. A primary goal of city-to-city cooperation is to build an environment in which divisions caused by conflict and hatred can be bridged with harmony and coexistence. The Glocal Forum uses the city- to-city model as a fresh approach to brokering peace in the Middle East. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
3.3 Release Notes
Red Hat Software Collections 3 3.3 Release Notes Release Notes for Red Hat Software Collections 3.3 Last Updated: 2020-03-17 Red Hat Software Collections 3 3.3 Release Notes Release Notes for Red Hat Software Collections 3.3 Lenka Špačková Red Hat Customer Content Services [email protected] Jaromír Hradílek Red Hat Customer Content Services [email protected] Eliška Slobodová Red Hat Customer Content Services Legal Notice Copyright © 2019-2020 Red Hat, Inc. This document is licensed by Red Hat under the Creative Commons Attribution-ShareAlike 3.0 Unported License. If you distribute this document, or a modified version of it, you must provide attribution to Red Hat, Inc. and provide a link to the original. If the document is modified, all Red Hat trademarks must be removed. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, the Red Hat logo, JBoss, OpenShift, Fedora, the Infinity logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. Linux ® is the registered trademark of Linus Torvalds in the United States and other countries. Java ® is a registered trademark of Oracle and/or its affiliates. XFS ® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL ® is a registered trademark of MySQL AB in the United States, the European Union and other countries. -
The WAF Build System
The WAF build system The WAF build system Sebastian Jeltsch Electronic Vision(s) Kirchhoff Institute for Physics Ruprecht-Karls-Universität Heidelberg 31. August 2010 Sebastian Jeltsch The WAF build system 31. August 2010 1 / 19 The WAF build system Introduction WorkBuildflow Sebastian Jeltsch The WAF build system 31. August 2010 2 / 19 make = major pain What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability The WAF build system Introduction WorkBuildflow For us: low-level code many many layers Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability The WAF build system Introduction WorkBuildflow For us: low-level code many many layers make = major pain Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 The WAF build system Introduction WorkBuildflow For us: low-level code many many layers make = major pain What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 The WAF build system Introduction Autotools (GNU Build System) GNU Build System + few dependencies on user side (shell scripts) developer autoscan ed + generates standard make files + widely used configure.ac Makefile.am – platform dependent (bash aclocal autoheader automake scripts) aclocal.m4 config.h.in Makefile.in – autoconf-configure is slow autoconf Often: tconfigure >> tmake. – another scripting language configure Makefile make user Sebastian Jeltsch The WAF build system 31. -
Empirical Comparison of Scons and GNU Make
Großer Beleg Empirical Comparison of SCons and GNU Make Ludwig Hähne August 21, 2008 Technical University Dresden Department of Computer Science Institute for System Architecture Chair for Operating Systems Professor: Prof. Dr. rer. nat. Hermann Härtig Tutor: Dipl.-Inf. Norman Feske Dipl.-Inf. Christian Helmuth Erklärung Hiermit erkläre ich, dass ich diese Arbeit selbstständig erstellt und keine anderen als die angegebenen Hilfsmittel benutzt habe. Dresden, den 26. Juni 2008 Ludwig Hähne Abstract Build systems are an integral part of every software developer’s tool kit. Next to the well-known Make build system, numerous alternative solutions emerged during the last decade. Even though the new systems introduced superior concepts like content signa- tures and promise to provide better build accuracy, Make is still the de facto standard. This paper examines GNU Make and SCons as representatives of two conceptually distinct approaches to conduct software builds. General build-system concepts and their respective realizations are discussed. The performance and scalability are empirically evaluated by confronting the two competitors with comparable real and synthetic build tasks. V Contents 1 Introduction 1 2 Background 3 2.1 Design Goals . .3 2.1.1 Convenience . .3 2.1.2 Correctness . .3 2.1.3 Performance . .3 2.1.4 Scalability . .4 2.2 Software Rebuilding . .4 2.2.1 Dependency analysis . .4 2.2.1.1 File signatures . .4 2.2.1.2 Fine grained dependencies . .5 2.2.1.3 Dependency declaration . .5 2.2.1.4 Dependency types . .5 2.2.2 Build infrastructure . .6 2.2.3 Command scheduling . .6 2.3 Build System Features . -
Release 0.11 Todd Gamblin
Spack Documentation Release 0.11 Todd Gamblin Feb 07, 2018 Basics 1 Feature Overview 3 1.1 Simple package installation.......................................3 1.2 Custom versions & configurations....................................3 1.3 Customize dependencies.........................................4 1.4 Non-destructive installs.........................................4 1.5 Packages can peacefully coexist.....................................4 1.6 Creating packages is easy........................................4 2 Getting Started 7 2.1 Prerequisites...............................................7 2.2 Installation................................................7 2.3 Compiler configuration..........................................9 2.4 Vendor-Specific Compiler Configuration................................ 13 2.5 System Packages............................................. 16 2.6 Utilities Configuration.......................................... 18 2.7 GPG Signing............................................... 20 2.8 Spack on Cray.............................................. 21 3 Basic Usage 25 3.1 Listing available packages........................................ 25 3.2 Installing and uninstalling........................................ 42 3.3 Seeing installed packages........................................ 44 3.4 Specs & dependencies.......................................... 46 3.5 Virtual dependencies........................................... 50 3.6 Extensions & Python support...................................... 53 3.7 Filesystem requirements........................................ -
Brackets Third Party Page (
Brackets Third Party Page (http://www.adobe.com/go/thirdparty) "Cowboy" Ben Alman Copyright © 2010-2012 "Cowboy" Ben Alman Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. The Android Open Source Project Copyright (C) 2008 The Android Open Source Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -
Pyqt for Autodesk Maya 2015 64Bit
PyQt for Autodesk Maya 2015 64bit Written by Cyrille Fauvel – Autodesk Developer Network (April 2013) Updated by Vijaya Prakash – Autodesk Developer Network (April 2014) Additional Qt instructions available here - http://around-the-corner.typepad.com/adn/2014/04/building-sip-and-pyqt-for-maya-2015.html Building SIP, and PyQt for Maya 2015 PyQt [http://www.riverbankcomputing.co.uk] is a python binding to the Qt library. Because Maya uses Qt internally, you can use the PyQt modules in Maya python scripts to create custom UI. PyQt does not have the same licensing as Maya, Qt, or Python. Please consult the PyQt website for information about licensing for PyQt. Download PyQt: http://www.riverbankcomputing.com/static/Downloads/PyQt4/ Download SIP: http://www.riverbankcomputing.com/software/sip/download The following are instructions for building a copy of the PyQt modules that have been known to work with Maya. Maya 2015 uses Qt4.8.5 which is binary compatible with the latest version of PyQt - 4.10.4 / SIP - 4.15.5 (at time of writing, April 2014). However, you do not have to use these versions if you prefer using an older version, all you need is to use a version compatible with Qt4.8.5. Note that it’s important to use the Maya modified version of the Qt source code. A copy of the customized Qt 4.8.5 source is available from Autodesk's Open Source web-site (http://www.autodesk.com/lgplsource) and includes text files describing how to configure, build and install Qt for each platform supported by Maya. -
1 Australian Synchrotron
EPICS Qt Update Paul Martin 1 Australian Synchrotron • 3GeV, 216m circumference synchrotron • 8 Beamlines • 12 Software Engineers • IMBL – Worlds Widest Beam - MRT Clinical Program – Safety Critical • Melbourne, Australia • Nearest other facilities: Taiwan, Thailand, Japan • 16th Most Urbanized Country • World’s most livable cities • Hosting ICALEPCS in 2015 2 Qt • Qt is a cross-platform application and UI framework for developers using C++ – Windows,OS X, Linux, Embedded Linux, Android, iOS, vxWorks, Win CE, Amiga OS • Open Source (LPGL v2.1) Qt Designer • Trolltech -> Nokia -> Digia, • Development tools: Qt Creator, Qt Designer, Qmake, Qt Linguist, Qt Assistant, Integration into Visual Studio • Rich set of Widgets and other classes (1000+), Qwt (125+) • Very Good Documentation, help, examples • All Qt Objects contain powerful object communication Qt Creator mechanism (Signal+Slots) • GUI Layout widgets • Qt Project: www.qt-project.org 3 EPICS Qt – Team • Started 2009 – Anthony Owen, Andrew Rhyder, Glenn Jackson • Joined 2011 – Andy Starritt • Joined 2012 – Ricardo Fernandez • Joined 2013 – Zai Wang (1 year contract) 4 EPICS Qt – Rapid GUI Development • Adds Channel Access to standard Qt Widgets and Data Classes • Rapid GUI Dev – Drag and Drop EPICS aware components in Qt Designer • Macro Substitutions for PV names and other GUI functions Qt Designer Channel Access running at design time .ui file – presented using QEGui on any platform (windows / linux) 5 EPICS Qt – Other App Types QCaString Qt Creator QCaInteger QCaFloating QCaByteArray -
Kdesrc-Build Script Manual
kdesrc-build Script Manual Michael Pyne Carlos Woelz kdesrc-build Script Manual 2 Contents 1 Introduction 8 1.1 A brief introduction to kdesrc-build . .8 1.1.1 What is kdesrc-build? . .8 1.1.2 kdesrc-build operation ‘in a nutshell’ . .8 1.2 Documentation Overview . .9 2 Getting Started 10 2.1 Preparing the System to Build KDE . 10 2.1.1 Setup a new user account . 10 2.1.2 Ensure your system is ready to build KDE software . 10 2.1.3 Setup kdesrc-build . 12 2.1.3.1 Install kdesrc-build . 12 2.1.3.2 Prepare the configuration file . 12 2.1.3.2.1 Manual setup of configuration file . 12 2.2 Setting the Configuration Data . 13 2.3 Using the kdesrc-build script . 14 2.3.1 Loading project metadata . 14 2.3.2 Previewing what will happen when kdesrc-build runs . 14 2.3.3 Resolving build failures . 15 2.4 Building specific modules . 16 2.5 Setting the Environment to Run Your KDEPlasma Desktop . 17 2.5.1 Automatically installing a login driver . 18 2.5.1.1 Adding xsession support for distributions . 18 2.5.1.2 Manually adding support for xsession . 18 2.5.2 Setting up the environment manually . 19 2.6 Module Organization and selection . 19 2.6.1 KDE Software Organization . 19 2.6.2 Selecting modules to build . 19 2.6.3 Module Sets . 20 2.6.3.1 The basic module set concept . 20 2.6.3.2 Special Support for KDE module sets .