Champions Universe

Total Page:16

File Type:pdf, Size:1020Kb

Champions Universe CHAMPIONS UNIVERSE Authors Steven S. Long and Darren Watts Dedication Editing and Development Although there are two authors listed Steven S. Long on the cover of this book, the Cham- pions Universe has developed organi- Layout and Graphic Design cally over the course of three decades Fred Hicks as the product of dozens of creative Cover Art minds. So we’d like to dedicate this book Brian & Brendon Fraim to Steve Peterson, George MacDonald, Interior Art Ray Greer, Bruce Harlick, Scott Bennie, Brett Barkley, Storn Cook, Keith Curtis, Kevin Dinapoli, Scott Heine, Steve Perrin, Brian & Brendon Fraim, John Grigni, Sam Kennedy, James Nguyen, Andrew Robinson, Dean Shomshak, Klaus Scherwinski, and Jason Williford Glenn Thain, Allen Thomas, Allen Varney, And From Cryptic Studios Mark Williams, the creative team at Aléjandro Garza, Joshua Guglielmo, Cryptic Studios, and everyone else who’s Chris Legaspi, and Imario Susilo contributed to the creation of this rich, Cartography fascinating setting. Keith Curtis HERO System™® is DOJ, Inc.’s trademark for its roleplaying system. No part of this book may be reproduced or transmitted in any form HERO System Copyright © 1984, 1989, 2002, 2009 by DOJ, Inc. d/b/a Hero Games. All rights or by any means, electronic or mechanical, including photocopying, reserved. recording, or computerization, or by any information storage and Champions, DarkSample Champions, and all associated characters © 1981-2009 Cryptic Studios, Inc. All retrieval system, without permission infile writing from the Publisher: rights reserved. “Champions” and “Dark Champions” are trademarks of Cryptic Studios, Inc. DOJ, Inc., 226 E. 54th Street, #605, New York, NY 10022-48541. “Champions” and “Dark Champions” are used under license from Cryptic Studios, Inc. Printed in the USA. First printing May 2010. Fantasy Hero Copyright © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Produced and distributed by DOJ, Inc. d/b/a Hero Games. Pulp Hero Copyright © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Stock Number: DOJHERO1102 Star Hero, Justice Inc., Danger International, and Western Hero Copyright © 2002 by DOJ, Inc. ISBN Number: 978-1-58366-127-7 d/b/a Hero Games. All rights reserved. http://www.herogames.com/ TABLE OF CONTENTS INTRODUCTION .................................................... 5 CHAPTER FOUR CHAPTER FIVE CHAPTER ONE WORLDS UPON WORLDS: WHO’S WHO GIANTS WALK AMONG US: THE MULTIVERSE OF IN THE CHAMPIONS UNIVERSE A HISTORY OF SUPERHUMANITY THE CHAMPIONS UNIVERSE SIGNIFICANT SUPERHUMAN THREATS ............. 110 SUPERHUMANS AROUND THE WORLD ............... 70 Dark Seraph And The Crowns Of Krim ........... 110 A HISTORY OF SUPERHEROES .............................. 8 THE UNITED STATES ......................................... 70 Doctor Destroyer .......................................... 111 THE EARLY COSTUMED ADVENTURERS ................ 8 American Heroes ........................................... 70 Firewing ...................................................... 111 THE MODERN AGE OF SUPERHEROES BEGINS ... 10 Villainous Agencies ........................................ 73 Gravitar ....................................................... 112 The Defenders Of Justice ............................... 11 CANADA........................................................... 74 Grond ......................................................... 112 Istvatha V’han .............................................. 113 World War II .................................................. 11 MEXICO............................................................ 75 Kinematik .................................................... 113 THE FIFTIES AND SIXTIES .................................. 13 SOUTH AMERICA, CENTRAL AMERICA, AND THE THE SEVENTIES ................................................ 14 King Cobra .................................................. 113 CARIBBEAN ...................................................... 76 ................................................... 114 THE EIGHTIES ................................................... 15 Mechanon EUROPE ........................................................... 77 Menton ....................................................... 114 THE NINETIES ................................................... 15 The British Isles ............................................. 78 The Slug ..................................................... 115 THE MODERN DAY ............................................ 16 France .......................................................... 79 Sunburst ..................................................... 115 CHAMPIONS UNIVERSE TIMELINE ...................... 18 Germany ....................................................... 79 Takofanes, The Undying Lord ....................... 115 Russia ........................................................... 79 Teleios ........................................................ 116 CHAPTER TWO AFRICA ............................................................ 80 The Warlord ................................................ 117 BEING SUPERHUMAN: WESTERN ASIA ................................................. 81 Dr. Yin Wu ................................................... 117 India ............................................................. 82 OTHER MAJOR THREATS ................................. 117 SUPERHUMANITY IN THE EASTERN ASIA .................................................. 82 ORGANIZATIONS: THE GOOD GUYS .................. 122 TWENTY-FIRST CENTURY AUSTRALIA AND OCEANIA ................................. 83 L’INSTITUT THOTH .......................................... 122 DEFINING “SUPERHUMAN” ................................ 32 MILLENNIUM CITY .............................................. 84 THE STAR*GUARD ........................................... 123 THE EXISTENCE AND NATURE OF SUPERPOWERS 33 VIBORA BAY ....................................................... 90 THE TRISMEGISTUS COUNCIL .......................... 124 SOURCES OF SUPERPOWERS ............................ 33 HIDDEN LANDS AND ANCIENT SECRETS ............ 93 UNTIL ............................................................. 125 SUPERHUMAN DEMOGRAPHICS ........................ 34 ATLANTIS ......................................................... 93 ORGANIZATIONS: THE BAD GUYS .................... 127 THE SUPERHUMAN WORLD ............................... 38 ARCADIA AND THE EMPYREANS ........................ 97 ARGENT ......................................................... 127 BURNING SANDS, NEW MEXICO ...................... 100 THE CIRCLE OF THE SCARLET MOON .............. 128 CHAPTER THREE THE CITY OF THAAR ........................................ 100 DEMON .......................................................... 128 POWERS LEMURIA ........................................................ 101 EUROSTAR ..................................................... 129 AND SUPERPOWERS: MONSTER ISLAND .......................................... 103 THE INSTITUTE FOR HUMAN ADVANCEMENT .... 130 SUPERHUMANS AND SOCIETY BEYOND EARTH: OUTER SPACE AND ALIEN LIFE 104 PSI ................................................................. 130 THE SOLAR SYSTEM ....................................... 104 VIPER ............................................................. 131 SUPERHUMANS AND GOVERNMENT .................. 40 BEYOND SOL: ALIEN LIFE ............................... 104 THE UNITED STATES ......................................... 40 REALMS BEYOND: OTHER DIMENSIONS .......... 107 CHAPTER SIX The Department Of Superhuman And Paranormal Affairs ........................................................... 41 GAMING The Department Of Defense ........................... 42 IN THE CHAMPIONS UNIVERSE The Department Of Justice ............................. 45 CHAMPIONS UNIVERSE CAMPAIGNING............. 134 ............................................................ 48 NASA CAMPAIGN GUIDELINES AND STANDARDS ....... 134 OTHER GOVERNMENTS ..................................... 48 CAMPAIGN OPTIONS ....................................... 134 SUPERHUMANS AND THE LAW .......................... 50 THE GAMEMASTER’S VAULT ............................. 137 SUPERHUMANS AND THE MEDIA ....................... 54 CHAPTER ONE ................................................ 137 BROADCAST MEDIA .......................................... 54 CHAPTER TWO ............................................... 137 PRINT MEDIA .................................................... 54 CHAPTER THREE ............................................. 138 ENTERTAINMENT .............................................. 55 CHAPTER FOUR .............................................. 142 THE INTERNET .................................................. 56 CHAPTER FIVE ................................................ 152 SUPERHUMANS AND TECHNOLOGY ................... 57 APPENDIX......................................................... 162 SUPERHUMANS AND SUBCULTURES .................. 60 THE CHAMPIONS ............................................ 162 THE BUSINESS AND FINANCIAL WORLD ............. 60 Defender .................................................. 162 THE ESPIONAGE WORLD ................................... 61 Ironclad.................................................... 165 THE LAW ENFORCEMENT WORLD ..................... 61 Kinetik ..................................................... 167 THE MARTIAL WORLD ....................................... 62 Sapphire .................................................
Recommended publications
  • ANY HERO ONE SYSTEM! HERO SYSTEM SIXTH EDITION the Best Has Just Gotten Even Better! the HERO System
    ANY HERO ONE SYSTEM! EDITIONSIXTHSYSTEM HERO The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to VOLUME 1: CHARACTER CREATION the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules let you do it! The 6th Edition rules come in two Core Rulebooks, Character Creation and Combat And Adventuring. Together these two books feature: H The full HERO System rules, revised and updated for greater consistency, flexibility, creativity, and ease of use H Options for nearly every element and aspect of the HERO System so you can better create and define characters, campaigns, powers, and everything else to suit your style of Sampleplay file H Hundreds of example powers, gadgets, abilities, weapons, and spells for all genres, plus a dozen example characters H A detailed, comprehensive index So what are you waiting for? It’s time to Be a Hero! 978-1-58366-120-8 DOJHERO1001 HERO GAMES ISBN: 978-1-58366-120-8 DOJHERO1001 $39.99 US www.herogames.com Sample file VOLUME ONE CHARACTER CREATION HERO SYSTEM 6TH EDITION VOLUME 1: CHARACTER Creation DEDICATION Special Thanks: No project this big administrative and clerical tasks, makes and complex arises in a vacuum. The our travel arrangements, takes care of To Andy, who was taken main driving force behind the creation of all sorts of little behind-the-scenes prob- from us far too soon.
    [Show full text]
  • Champions Complete
    Champions Complete Writing and Design Derek’s Special Thanks Derek Hiemforth To the gamers with whom I first discovered Champions and fell in love with the game: Doug Alger, Andy Broer, Indispensable Contributions Daniel Cole, Dan Connor, Dave Croyle, Guy Pilgrim, and Nelson Rodriguez. Without you guys, my college grades Champions 6th Edition: Aaron Allston and might have been better, but my life would have been much, Steven S. Long much worse. HERO System 6th Edition: Steven S. Long To Gary Denney, Robert Dorf, Chris Goodwin, James HERO System 4th Edition: George MacDonald, Jandebeur, Hugh Neilson, and John Taber, who generously offered insightful commentary and suggestions. Steve Peterson, and Rob Bell And, above all, to my beloved wife Lara, who loves her Original HERO System: George MacDonald and fuzzy hubby unconditionally despite his odd hobby, even Steve Peterson when writing leaves him sleepless or cranky. Layout and Graphic Design HERO System™®. is DOJ, Inc.’s trademark for its roleplaying Ruben Smith-Zempel system. HERO System Copyright © 1984, 1989, 2002, 2009, 2012 by DOJ, Development Inc. d/b/a Hero Games. All rights reserved. Champions, Dark Champions, and all associated characters Jason Walters © 1981-2009 by Cryptic Studios, Inc. All rights reserved. “Champions” and “Dark Champions” are trademarks of Cryptic Cover Art Studios, Inc. “Champions” and “Dark Champions” are used under license from Cryptic Studios, Inc. Sam R. Kennedy Fantasy Hero © 2003, 2010 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Interior Art Star Hero © 2003, 2011 by DOJ, Inc. d/b/a Hero Games. All rights Peter Bergting, Storn Cook, Keith Curtis, reserved.
    [Show full text]
  • Traveller HERO
    ; Traveller HERO The Traveller Universe: Traveller HERO brings the Traveller universe to the HERO role-playing game The universe of Traveller is one of the rules system. It includes the following: most fully realized game settings ever created. Adventures take place against the background Traveller HERO Book 1: Adventurers in Charted Space of a vast, star-spanning empire, with a history Traveller HERO Book 2: Adventure in Charted Space dating back over a thousand years. Locales Traveller HERO Book 3: Starship Construction In Charted Space can range from a crowded spaceport to a Traveller HERO Book 4: Starships in Charted Space lonely frontier outpost. Characters can be mer- Traveller HERO Book 5: Psionics in Charted Space chant princes, diplomats, soldiers, politicians, HERO Fifth Edition: System Reference criminals . or all of them at once. Political HERO Fifth Edition: System Basics intrigues, trading schemes, mind-wrenching al- HERO Fifth Edition: System Wikipedia ien enigmas, mercenary raids, wars . almost HERO Sixth Edition: Character Conversion Summary anything is possible. First published by Game Designers’ Golden Age Starships 1: Fast Courier Workshop in the summer of 1977, Traveller Golden Age Starships 2: Sword Worlds Patrol Cruiser was one of the first science fiction roleplaying Golden Age Starships 3: Archaic Small Craft, Launches and Gigs games (indeed, it was one of the first RPGs of Golden Age Starships 4: Ship’s Boats and Pinnaces any sort). Traveller rapidly became the stand- Golden Age Starships 5: Cutters and Shuttles ard against which other SF roleplaying games Golden Age Starships 6: LSP Modular Starship were judged, and influenced many other Sourcebook 1: Grand Fleet designs in many other genres.
    [Show full text]
  • The Ultimate Vehicle © 2003 by DOJ, Inc
    THE ULITMATE VEHICLE • A guide to all things would have been much less complete without their contributions. that move in The Hero System Steve adds: We’d also like to offer our special thanks to the Authors: Bob Greenwade, Steven S. Long Digital Hero playtesters and testreaders who reviewed the TUV manuscript. Their help was invaluable in fine-tuning the rules, Editing & Development: Steven S. Long eliminating typos and math errors, and generally making the Layout and Graphic Design: Andy Mathews book as good as it could be. Special thanks also goes to the fans who participated in message board and mailing list discussions Cover: Nate Barnes of what TUV should contain — as I’ve said before, it’s great to Interior Artwork: Nate Barnes, Andrew Cremeans, have the help of enthusiastic fans! As always, though, the errors Storn Cook, Keith Curtis, Malcolm Harrison, Nick remain my fault. Last but not least, thanks to Jason Walters for assistance Ingereni, Brad Nault, Newton Ewell, Klaus Scherwin- with the motorcycles. ski, Greg Smith, Chris Stevens, Derek Stevens A WORD OR TWO OF APPRECIATION Dedication: Thanks to George MacDonald and Steve Peterson for creating the Hero System in the first place; to Steve Long for resurrecting it; to my wife, Colleen, and best friend, Karen McGuire, for all their support; to Dave Mattingly and the rest Sample file of the crew at the Haymaker! APAzine; to Jesus Christ, with- out whose intervention I’d be dead; and to Reneé Zellweger, who has never heard of me and would have no idea why I’d be thanking her but who really did have a significant, if unwitting, impact on my dedication to complete this book.
    [Show full text]
  • Hero System Rulesbook
    HERO SYSTEM RULESBOOK By George MacDonald Steve Peterson and Rob Bell Fourth Edition Editing Rob Bell Electronic Edition 4th Edition Game Design: George MacDonald, ICE MANAGEMENT — Art Director/Production Manager: Terry K. Amthor; Sales; Manager: Deane Begiebing; Editing & Development Manager: Steve Peterson, and Rob Bell Coleman Charlton; President: Peter Fenlon; CEO: Bruce Neidlinger; Editor: Rob Bell Controller: Kurt Rasmussen. Original Game Design: George MacDonald and Steve Peterson ICE STAFF — Marketing Consultant: John Morgan; Print Buyer: Bill Downs; Production Supervisor: Suzanne Young; Editing & Develop- Cover Art: George Pérez, John Stracuzzi ment Staff: Kevin Barrett, Rob Bell, Pete Fenlon, Jessica Ney, John Interior Art: Rob Davis, Glen Johnson, Denis Loubet, Ruemmler; Terry Amthor ; Graphics & Production Staff: Andrew Chris- tensen, Edward Dinwiddie, William Hyde, Jennifer Kleine, I. Haines Sean Sharp, Jason Waltrip, Mark Williams, Sprunt, Kevin Williams; Sales & Customer Service Staff: John Barry Winston, Mike Witherby, Pat Zircher Brunkhart; Finance Staff: Heidi Heffner; Shipping Staff: John Brecken- ridge, Kurt Fischer, David Johnson. Project Specific Contributions: Series Editor: Rob Bell; Pagemaking: Coleman Charlton, Jennifer Kleine, For our convenience, we have employed the male gender throughout Suzanne Young, Leo LaDell, Kevin Williams; Layout: this product. This does not imply any chauvanism on our part (quite the Cheryl Kief, Eileen Smith, Suzanne Young, Larry contrary), but it is hard to say him/her/it, or he/she (or “s/he”) every time Brook, Helen Storey, Paula Peters, Andrew the situation crops up. So, please accept our apologies for this shortcut. Christensen, Edward Dinwiddie; Cover Graphics: I. Haines Sprunt. Champions ® and Champions, The Super Roleplaying Game™ are Hero Games trademarks for its superhero roleplaying game using the Hero System.
    [Show full text]
  • Hero System Equipment Guide
    Hero System Equipment Guide osmotically.Peregrine and Perispomenon incomplete Silvain and unpaid overpraises Pattie decouplewhile causal her Emmet Guatemalan unrips subsidizes her Napoli or rigidly rovings and expeditiously. serenade ritualistically. Anthelmintic Romeo drips In chapter four continues in the developers have and equipment system guide to scenic vibora bay Books published for mercy with Championsthe HERO System during some suggestions. CHAMPIONS COMPLETE 6E by Derek Hiemforth HERO SYSTEM EQUIPMENT GUIDE 6E by Steven S Long in SYSTEM. About data System Equipment Guide 5th Edition PDF swords bows armor from other weapons reprinted and revised from Fantasy Hero and The data Martial. NAVSEA OD 30393 has been prepared as writing guide your HERO preventive. Kinetic and equipment guide to delete your limbs tremble uncontrollably and system equipment guide is therefore are always more are a crowd control over four. To equip in hero system equipment guide to. You can play in the earth is a problem where you may be ordered to my gear from an adventure for? You canceled your fantasy hero has a day of this disadvantage is flat trays for everyone is the galaxy, both items of their players know your overall this! The Equipment Guide is into single resource for weapons and gear built for use in any Hero have It spans the gamut of genres from fantasy to sci-fi and the. The hero system equip in turn in our other types of? Your guide is a night vision goggles must then it is the gear system equip my friends are a warrior princess vasalia does not! Hero System Fantasy Hero 4th.
    [Show full text]
  • Digital Hero #40 Digital Hero
    DIGITAL HERO #40 DIGITAL HERO Table of Contents Publisher Hero Games Editor HHERO HHIGHWAY RRESOURCE RROAD Dave Mattingly Authors WHEN LAST WE LEFT OUR HEROES… DETAILS, DETAILS, DETAILS Curtis Gibson Keep up with the news from Hero Games. Games with a measure of verisimilitude Steven S. Long This issue – Learn to do new things with The make immersion easier. Keep your players in Rodney Ruff Ultimate Skill. 2 the groove with accurate details. 11 Michael Satran Jason Walters HEROGLYPHS GIFTS OF THE GODS Artists See how Steve Long himself answers Besides traditional arcane and divine Brian Boyko rules questions. This issue – Separate Derived spellcasting, god-given gifts can spice up D.T. Butchino Characteristics from their Primaries. 3 your party roster. 16 James Dawsey Cover YOU GOTTA HAVE CHARACTER James Dawsey Feliciano “Commander Toothpick” AADVENTURE AAVENUE Online Luces is an insane warlord, with minty-fresh CHAINS OF DOOM herogames.com breath and a pop soundtrack. 5 To Subscribe Nazi gold, alchemy, legendary dwarves, herogames.com/ occult schoolgirls, the mafia... What more digitalhero could a Champions adventure need? 20 PRINTING The general statement in the credits box notwithstanding, DOJ, Inc. grants each purchaser of Digital Hero permission to make one (1) printed copy of this document. HERO SystemTM ® is DOJ, Inc.'s trademark for its roleplaying system. HERO System Copyright © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Champions Copyright © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Justice Inc., Danger International, Dark Champions, Fantasy Hero, and Star Hero Copyright © 2002 by DOJ, Inc.
    [Show full text]
  • Menu Preprint & Formats
    STEVEN S. LONG Predators An Enemies Book for Dark Champions Author: Steven S. Long Editing & Development: Allen Th omas Layout & Graphic Design: Andy Mathews Cover Illustration: Andy Mathews Interior Illustration: Manuel Calderon, Storn Cook, Dominika Klosowicz, Derrick Th omas, Maria van Bruggen SPECIAL THANKS First, special thanks to Christoph Schütt (for help translating names and terms into German) and S. John Ross (for the chili recipe). Second, we’d also like to thank the Digital Hero playtest- ers and testreaders who reviewed the Predators manuscript and helped us correct typos and check the math. It would be a crime not to give you the thanks you deserve — you’re all heroes! Hero SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system. No part of this book may be reproduced or transmitted in any form or by any means, Hero System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. electronic or mechanical, including photocopying, recording, or computerization, or by Champions © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. any information storage and retrieval system, without permission in writing from the Fantasy Hero © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Publisher: DOJ, Inc., 1 Haight Street, Suite A, San Francisco, California 94102. Predators © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Printed in the Canada. First printing July 2005 Star Hero, Justice Inc., Danger International, Dark Champions, Pulp Hero, Produced and distributed by DOJ, Inc. d/b/a Hero Games.
    [Show full text]
  • Fantasy Hero
    Fantasy Hero The Fantasy Hero Grimoire TABLE OF CONTENTS A Book Of Spells For Fantasy Hero Author: Steven S. Long Introduction .........................3 ENCHANTMENT ........117 Editing and Development: Allen Thomas ALCHEMY .......................6 Armor ..........................117 Layout and Graphic Design: Andy Mathews CONJURATION .............21 Clothing ......................119 Cover Art: Chris Stevens DIVINATION .................32 Rings ............................123 Interior Art: Nate Barnes, Storn Cook, DRUIDRY .......................38 Shields .........................126 Bob Cram, Jr., Jefferson Cram, Andrew ELEMENTAL MAGIC ....63 Staffs.............................128 Cremeans, Keith Curtis, Jonathan Daven- port, John Grigni, Jeff Hebert, Scott Heine, Air Magic ......................63 Wands ..........................131 Nick Ingeneri, Scott Johnson, Cara Mitten, Earth Magic ..................73 Weapons ......................134 Scott Ruggels, Greg Smith, Chris Stevens Fire Magic .....................87 Miscellaneous Water Magic................101 Enchanted Items ........137 A WORD OR TWO Spells Of The NECROMANCY ...........140 OF APPRECIATION Lesser Elements ..........108 SORCERY .....................167 Special Thanks: We’d like to thank Geoff Speare, Ice Magic .....................108 THAUMATURGY ........188 Tom McCarthy, and the other Digital Hero playtesters Magic Of Light WITCHCRAFT ............203 and testreaders who reviewed this book. Their help spotting typos and inconsistencies and, most impor- And Shadow ...............111
    [Show full text]
  • Steven S. Long Conquerors, Killers, and Crooks • an Enemies Book for Champions Authors: Steven S
    Steven S. Long Conquerors, Killers, And Crooks • An Enemies Book for Champions Authors: Steven S. Long, Darren Watts Editing & Development: Steven S. Long, Darren Watts Layout and Graphic Design: Andy Mathews Cover Pencils: Greg Smith Cover Colors: Albert Deschesne Interior Artwork: Storn Cook, Andrew Cremeans, Keith Curtis, Malcolm Harrison, Jeff Hebert, Scott Heine, Eric Lofgren, Dennis Loubet, Bryce Nakagawa, Greg Smith, Chris Stevens, Pat- rick Zircher A WORD OR TWO OF APPRECIATION Dedication: We’d like to dedicate this book to all the Champions authors and creators who have come before us. Without their creativity and hard work, the world of the Champions wouldn’t be nearly as much fun to play around in. Special Thanks: To all the Hero fans who playtested, testread, math-checked, and otherwise helped us make this book as good as possible; and to the Hero fans who participated in message board and mailing list discus- sions about who they’d like to see in this book, and why. HERO SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system. No part of this book may be reproduced or transmitted in any form or by any means, HERO System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. electronic or mechanical, including photocopying, recording, or computerization, or by Conquerors, Killers, And Crooks © 2002 by DOJ, Inc. d/b/a Hero Games. any information storage and retrieval system, without permission in writing from the All rights reserved. Publisher: DOJ, Inc., 1 Haight Street, Suite A, San Francisco, California 94102. Champions © 1984, 1989, 2002 by DOJ, Inc.
    [Show full text]
  • Dark Champions
    Allen Thomas A Subgenre Book for Dark Champions Author: Allen Th omas SPECIAL THANKS Additional Contributions: Steven S. Long Editing & Development: Steven S. Long Special Th anks: We’d like to thank the Digital Hero playtesters and testreaders who reviewed the DC:TAS manuscript and helped us Layout & Graphic Design: Andy Mathews correct typos and check the math. You’re all heroes! Cover Illustration: Hugh Vogt Interior Illustration: Kerry Connell, David Daniel, David Esbri, Dominika Ktosowicz, Pierce Scantlin, Greg Smith, Hero SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system. No part of this book may be reproduced or transmitted in any form or by any means, Hero System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. electronic or mechanical, including photocopying, recording, or computerization, or by Champions © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. any information storage and retrieval system, without permission in writing from the Fantasy Hero © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Publisher: DOJ, Inc., 1 Haight Street, Suite A, San Francisco, California 94102. Dark Champions © 2004 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Printed in Canada. First printing January 2005 Dark Champions: The Animated Series © 2005 by DOJ, Inc. d/b/a Hero Games. Produced and distributed by DOJ, Inc. d/b/a Hero Games. All rights reserved. Stock Number: DOJHERO603 • ISBN Number: 1-58366-049-6 Star Hero, Justice Inc., Danger International, Dark Champions, Pulp Hero, http://www.herogames.com Western Hero © 2002 by DOJ, Inc.
    [Show full text]
  • Fantasy Hero and the Hero System
    Fantasy Hero Fantasy Hero Complete Writing & Design SPECIAL THANKS Michael Surbrook Glenn Cook, Robert E. Howard, Fritz Leiber, Michael Moorcock, J.R.R. Tolkien Indispensable Contributions Fantasy Hero 6th Edition: Steven S. Long IN MEMORY HERO System 6th Edition: Steven S. Long Aaron Allston, Dave Arneson, Gary Gygax Fantasy Hero 4th Edition: George MacDonald, Steve Peterson, and Rob Bell Te body text was set in 11 pt. Minion Pro Condensed and Original HERO System: George MacDonald the headers were set in 20, 18, 16, 14, and 12 pt. Gil Sans and Steve Peterson Bold Condensed. Skill and Power headers were set in 14 pt. Gil Sans Bold Condensed. Te index was set in 8 pt. Minion Pro Regular and 14 pt. Gil Sans Bold Condensed. Layout and Graphic Design Ruben Smith-Zempel HERO System™®. is DOJ, Inc.’s trademark for its roleplaying system. HERO System Copyright © 1984, 1989, 2002, 2009, 2012 Development by DOJ, Inc. d/b/a Hero Games. All rights reserved. Jason Walters Champions, Dark Champions, and all associated characters © 1981-2009 by Cryptic Studios, Inc. All rights reserved. Editor “Champions” and “Dark Champions” are trademarks of Cryptic Studios, Inc. “Champions” and “Dark Champions” Michael Surbrook are used under license from Cryptic Studios, Inc. Fantasy Hero © 2003, 2010, 2015 by DOJ, Inc. d/b/a Hero Associate Editors Games. All rights reserved. Scott Krogh and George Sedgewick Star Hero © 2003, 2011 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Cover Art Pulp Hero © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
    [Show full text]