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Words Should Be Fun: Scrabble As a Tool for Language Preservation in Tuvan and Other Local Languages1
Vol. 4 (2010), pp. 213-230 http://nflrc.hawaii.edu/ldc/ http://hdl.handle.net/10125/4480 Words should be fun: Scrabble as a tool for language preservation in Tuvan and other local languages1 Vitaly Voinov The University of Texas at Arlington One small but practical way of empowering speakers of an endangered language to maintain their language’s vitality amidst a climate of rapid globalization is to introduce a mother-tongue version of the popular word game Scrabble into their society. This paper examines how versions of Scrabble have been developed and used for this purpose in various endangered or non-prestige languages, with a focus on the Tuvan language of south Siberia, for which the author designed a Tuvan version of the game. Playing Scrab- ble in their mother tongue offers several benefits to speakers of an endangered language: it presents a communal approach to group literacy, promotes the use of a standardized orthography, creates new opportunities for intergenerational transmission of the language, expands its domains of usage, and may heighten the language’s external and internal prestige. Besides demonstrating the benefits of Scrabble, the paper also offers practical suggestions concerning both linguistic factors (e.g., choice of letters to be included, cal- culation of letter frequencies, dictionary availability) and non-linguistic factors (board de- sign, manufacturing, legal issues, etc.) relevant to producing Scrabble in other languages for the purpose of revitalization. 1. INTRODUCTION.2 The past several decades have seen globalization penetrating even the most remote corners of the world, bringing with them popular American exports such as Coca-Cola and Hollywood movies. -
THE ART of Puzzle Game Design
THE ART OF Puzzle Design Scott Kim & Alexey Pajitnov with Bob Bates, Gary Rosenzweig, Michael Wyman March 8, 2000 Game Developers Conference These are presentation slides from an all-day tutorial given at the 2000 Game Developers Conference in San Jose, California (www.gdconf.com). After the conference, the slides will be available at www.scottkim.com. Puzzles Part of many games. Adventure, education, action, web But how do you create them? Puzzles are an important part of many computer games. Cartridge-based action puzzle gamse, CD-ROM puzzle anthologies, adventure game, and educational game all need good puzzles. Good News / Bad News Mental challenge Marketable? Nonviolent Dramatic? Easy to program Hard to invent? Growing market Small market? The good news is that puzzles appeal widely to both males and females of all ages. Although the market is small, it is rapidly expanding, as computers become a mass market commodity and the internet shifts computer games toward familiar, quick, easy-to-learn games. Outline MORNING AFTERNOON What is a puzzle? Guest Speakers Examples Exercise Case studies Question & Design process Answer We’ll start by discussing genres of puzzle games. We’ll study some classic puzzle games, and current projects. We’ll cover the eight steps of the puzzle design process. We’ll hear from guest speakers. Finally we’ll do hands-on projects, with time for question and answer. What is a Puzzle? Five ways of defining puzzle games First, let’s map out the basic genres of puzzle games. Scott Kim 1. Definition of “Puzzle” A puzzle is fun and has a right answer. -
Can You Change MAN to APE? Computers Can
Can a Computer Solve a Word Puzzle? - or - Can You Change MAN to APE? Computers can add; they can store numbers; they can solve equations. But word puzzles ask for abilities we don't usually associate with computers. Can we apply computational thinking to these unusual problems? To do so, we have to understand how we solve these puzzles, and identify those parts of our thought processes that can be \explained" to a computer. Computational Thinking In this discussion, we will look at a simple word puzzle. If we think about how we solve such puzzles, we can identify some mental pro- cesses (human thinking) that a computer would have to mimic: • memory: we need to know a lot of words; • imagination: we need to imagine possible changes to a word; • evaluation: given several possible changes, we need to choose the one most likely to take us to our goal; • backtracking: when a choice doesn't work out, we need to backtrack and search for an alternate choice; If we want a computer to solve these puzzles, we have to understand how we do them first, and then try to translate our thinking into computational thinking. DOUBLETS: Invented by Lewis Carroll DOUBLETS: Invented by Lewis Carroll Lewis Carroll, who wrote the children's book \Alice in Wonderland", was very fond of word games and puzzles. He asked a riddle that no one has solved: Why is a raven like a writing desk?. He wrote poems like Jabberwocky full of nonsense words, a few of which were absorbed into English: burbled and gallumphing. -
CALIFORNIA STATE UNIVERSITY, NORTHRIDGE Havannah, A
CALIFORNIA STATE UNIVERSITY, NORTHRIDGE Havannah, a Monte Carlo Approach A thesis submitted in partial fulfillment of the requirements For the degree of Master of Science in Computer Science By Roberto Nahue December 2014 The Thesis of Roberto Nahue is approved: ____________________________________ ________________ Professor Jeff Wiegley Date ____________________________________ ________________ Professor John Noga Date ___________________________________ ________________ Professor Richard Lorentz, Chair Date California State University, Northridge ii ACKNOWLEDGEMENTS Thanks to Professor Richard Lorentz for your constant support and your vast knowledge of computer game algorithms. You made it possible to bring Wanderer to life and you have helped me bring this thesis to completion. Thanks to my family for their support and especially my daughter who gave me that last push to complete my work. iii Table of Contents Signature Page .................................................................................................................... ii Acknowledgements ............................................................................................................ iii List of Figures .................................................................................................................... vi List of Tables ..................................................................................................................... vii Abstract ........................................................................................................................... -
On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms Fabien Teytaud, Olivier Teytaud
On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms Fabien Teytaud, Olivier Teytaud To cite this version: Fabien Teytaud, Olivier Teytaud. On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms. IEEE Conference on Computational Intelligence and Games, Aug 2010, Copenhagen, Denmark. inria-00495078 HAL Id: inria-00495078 https://hal.inria.fr/inria-00495078 Submitted on 25 Jun 2010 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms Fabien Teytaud, Olivier Teytaud TAO (Inria), LRI, UMR 8623(CNRS - Univ. Paris-Sud), bat 490 Univ. Paris-Sud 91405 Orsay, France Abstract— Monte-Carlo Tree Search (MCTS) algorithms, Algorithm 1 The UCT algorithm in short. nextState(s,m) including upper confidence Bounds (UCT), have very good is the implementation of the rules of the game, and the results in the most difficult board games, in particular the ChooseMove() function is defined in Alg. 2. The constant game of Go. More recently these methods have been successfully k is to be tuned empirically. introduce in the games of Hex and Havannah. -
{Dоwnlоаd/Rеаd PDF Bооk} Snatch It Word Game
SNATCH IT WORD GAME PDF, EPUB, EBOOK U S Games Systems | none | 28 Apr 2011 | U.S. Games | 9781572815179 | English | CT, United States Snatch It Word Game PDF Book Our editors independently research, test, and recommend the best products; you can learn more about our review process here. The gameplay is fairly straightforward: Form different words using randomly assorted letters. Story Time Twist is a group word game that gets kids thinking on their feet and using their creativity. This top pick is geared towards providing a great overall game experience while helping any player — but especially younger children — develop certain spelling and word-recognition skills they may otherwise not want to practice in a more academic environment. Step Two: Using the remote control, move from channel to channel, searching for words that begin with each letter. Free Games Free Games has "Lexulous," an online "Scrabble" game, along with "WordTris," a "Tetris"-style word game where letters fall from the screen and you must stack them in order to create words while on a clock. Step One: Pick out a page from a story you've just read, or choose a poem you know. Pass out one bingo card and five books to each player. Learn how to play this group word game for kids on the next page. Step Two: If they do, they must search through their books for the page number page 12 and find a word that begins with that letter B. He is a contributor to sites like Renderosity and Animotions. Can you tell right from wrong? Learn about this group word game for kids on the next page. -
Arxiv:1605.04715V1 [Cs.CC] 16 May 2016 of Hex Has Acquired a Special Spot in the Heart of Abstract Game Aficionados
On the Complexity of Connection Games Edouard´ Bonnet [email protected] Sztaki, Hungarian Academy of Sciences Florian Jamain [email protected] Lamsade, Universit´eParis-Dauphine Abdallah Saffidine [email protected] Cse, The University of New South Wales Abstract In this paper, we study three connection games among the most widely played: havannah, twixt, and slither. We show that determining the outcome of an arbitrary input position is PSPACE-complete in all three cases. Our reductions are based on the popular graph problem generalized geography and on hex itself. We also consider the complexity of generalizations of hex parameterized by the length of the solution and establish that while short generalized hex is W[1]-hard, short hex is FPT. Finally, we prove that the ultra-weak solution to the empty starting position in hex cannot be fully adapted to any of these three games. Keywords: Complexity, Havannah, Twixt, Hex, Slither, PSPACE 1. Introduction Since its independent inventions in 1942 and 1948 by the poet and mathe- matician Piet Hein and the economist and mathematician John Nash, the game arXiv:1605.04715v1 [cs.CC] 16 May 2016 of hex has acquired a special spot in the heart of abstract game aficionados. Its purity and depth has lead Jack van Rijswijck to conclude his PhD thesis with the following hyperbole [1]. Hex has a Platonic existence, independent of human thought. If ever we find an extraterrestrial civilization at all, they will know hex, without any doubt. Hex not only exerts a fascination on players, but it is the root of the field of connection games which is being actively explored by game designers and researchers alike [2]. -
Letters in Squares- Word Puzzles in English
UNIVERZA V MARIBORU FILOZOFSKA FAKULTETA ODDELEK ZA ANGLISTIKO IN AMERIKANISTIKO Diplomsko delo LETTERS IN SQUARES- WORD PUZZLES IN ENGLISH Mentorica: Kandidatka: Doc.dr. Katja Plemenitaš Mateja Vinovrški Maribor, 2010 ZAHVALA Hvala vsem, ki ste kakorkoli pomagali, da je ta naloga tukaj! U N I V E R Z A V M A R I B O R U F I L O Z O F S K A F A K U L T E T A Koroška cesta 160 2000 Mariboor IZJAVA O AVTORSTVU Podpisana Mateja Vinovrški, rojena 23. aprila 1980 v Mariboru, študentka Filozofske fakultete Univerze v Mariboru, smer angleški jezik s književnostjo in biologija, izjavljam, da je diplomsko delo z naslovom Črke v kvadratih – besedne uganke v angleščini oz. Letters in squares – Word puzzles in English pri mentorici doc. dr. Katji Plemenitaš, avtorsko delo. V diplomskem delu so uporabljeni viri in literatura korektno navedeni; teksti niso prepisani brez navedbe avtorjev. ABSTRACT Word puzzles and games are an important tool for learning and consolidating language. They appear in various forms and in various media (books, online, board games and newspapers). This diploma thesis presents the history of word puzzles and offers a classification of different types of word puzzles and games. In order to gauge how English language-learning materials in Slovenia utilize word puzzles, an analysis of the number of occurrences and variety of word puzzles in English language study books that are offered in Slovenia is also presented. A survey among Slovenian primary school learners has been made regarding the use of crosswords in the classroom and its results are also presented. -
THE ' ' ' Ttt ~~ It·Ttttttt T
THE The Independent Newspaper Serving Notre Dame and Saint Mary's VOLUME 43: ISSUE 26 TUESDAY. SEPTEMBER 30.2008 NDSMCOBSERVER.COM Panel: Journalism's future unclear ELECTION 2008 Advisory Committee for Gallivan Program says Internet radically changes profession Activists effect of the Internet on print By MADELINE BUCKLEY journalism. call for News Writer The upcoming years will be a period of adjustment for print The Advisory Committee for journalists because of the fast energy the Gallivan Program of information available on the Journalism discussed the web, but newspapers and the changing landscape of Internet are different enough Journalism with students to be maintained on a different leadership Monday, focusing on the stu basis, Dwyre said. For exam dents' future career options in ple, papers might no longer the industry. print lists of final scores of var By JOHN TIERNEY The panelists looked at how ious games, but the papers will News Writer technology has changed the tell the reader why a team traditional form of print jour won, he said. nalism and what those changes Dwyre said the next genera Strong political leadership is will mean in the future. tion of journalists would be necessary to resolve the prob "Newspapers will never quite part of the adjustment process. lems presented by the energy be the same," Bill Dwyre, for "You will be part of the sort crisis, professor of Chemical Engineering Mark McCready mer sports editor and current ing through process," he said. JESS LEE/The Observer columnist for the Los Angeles Journalists Tom Bettag, left, and Dan LeDuc talk about how said Monday at Pizza, Pop, and Times, said regarding the see PANEL/page 4 recent advances in technology have affected the profession. -
Word Jumble Challenges - 41 Pdf, Epub, Ebook
WORD JUMBLE CHALLENGES - 41 PDF, EPUB, EBOOK Vaibhav Devanathan | 104 pages | 16 Aug 2020 | Independently Published | 9798675872015 | English | none Word Jumble Challenges - 41 PDF Book Dealing with Missing Letters The one thing this puzzle solver can't navigate is missing letters like a crossword puzzle. She loaded up other word jumble help sites on her cell phone. Daily Jumble December 31 Answers. The young son has typically loaded up on rolls and a little meat. Construct a Bridge. Contact Me. Well done!!! Scrabble Word Finder The tool also doubles as a scrabble word finder. In this game, you have to unscramble an unlimited number of words that will never let you get bored easily. That meant there was always a risk of someone meddling with the page spammy ads or malware as it moved across the public Internet. I liked it! Word Games! Designed to defeat any word jumble maker. Especially for Americans, who can barely speak just English! Scrabble Cheatah : Still trying to find a word maker? Mahjong Dynasty. Word Unscrambler is a simple online tool for unscrambling or solving scrambled words, typically useful in generating valid words from puzzle games such as Scrabble, Words with Friends, Wordfeud, Wordscraper, TextTwist, Word Cookies, Anagrams etc. Jigsaw Puzzle Christmas. The answer letter layout was an interesting ten letter jumble. Fine eleven letter jumble for the answer letter layout. Play the best free online Jumble Games on Word Games! Good morning. Daily Jumble January 16 Answers. We built tools to unscramble letters , unscramble words. Wood Blocks. Mila's Magic Shop. It is up to you to craft them into meaningful sentences. -
A Simple Yet Deep 2-Player Board Game
Dominect: A Simple yet Deep 2-Player Board Game Oswin Aichholzer1, Maarten Löffler2, Jayson Lynch3, Zuzana Masárová4, Joachim Orthaber1, Irene Parada5, Rosna Paul1, Daniel Perz1, Birgit Vogtenhuber1, and Alexandra Weinberger1 1Graz University of Technology, Austria; {oaich, ropaul, daperz, bvogt, aweinber}@ist.tugraz.at, [email protected] 2Utrecht University, the Netherlands; m.loffl[email protected] 3University of Waterloo, Canada; [email protected] 4IST Austria; [email protected] 5TU Eindhoven, the Netherlands; [email protected] Abstract In this work we introduce the perfect information 2-player game Dominect, which has recently been invented by two of the authors. Despite being a game with quite simple rules, Dominect reveals a surprisingly high depth of complexity. Next to the rules, this work comes with a webpage containing a print-cut-glue-and-play version of the game and further information. Moreover, we report on first results concerning the development of winning strategies, as well as a PSPACE-hardness result for deciding whether a given game position is a winning position. Introduction and Game Description Dominect is a finite, deterministic perfect information 2-player game developed by Oswin Aichholzer and Maarten Löffler during the 33rd Bellairs Winter Workshop on Computational Geometry in 2018. It belongs to the class of connection games, where a typical goal is to form a path connecting two opposite sides of the game board; see for example [1, 8]. Prominent members of this class are Hex (aka Con-tac-tix), TwixT, and Tak. But many others like Havannah, Connect, Gale (aka Bridg-It), or the Shannon switching game are also rather popular, as games or mathematical puzzles or both. -
Playing and Solving Havannah
University of Alberta Playing and Solving Havannah by Timo Ewalds A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Science Department of Computing Science c Timo Ewalds Spring 2012 Edmonton, Alberta Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of this thesis and to lend or sell such copies for private, scholarly or scientific research purposes only. Where the thesis is converted to, or otherwise made available in digital form, the University of Alberta will advise potential users of the thesis of these terms. The author reserves all other publication and other rights in association with the copyright in the thesis and, except as herein before provided, neither the thesis nor any substantial portion thereof may be printed or otherwise reproduced in any material form whatsoever without the author's prior written permission. Library and Archives Bibliothèque et Canada Archives Canada Published Heritage Direction du Branch Patrimoine de l'édition 395 Wellington Street 395, rue Wellington Ottawa ON K1A 0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre référence ISBN: 978-0-494-90390-2 Our file Notre référence ISBN: 978-0-494-90390-2 NOTICE: AVIS: The author has granted a non- L'auteur a accordé une licence non exclusive exclusive license allowing Library and permettant à la Bibliothèque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par télécommunication ou par l'Internet, prêter, telecommunication or on the Internet, distribuer et vendre des thèses partout dans le loan, distrbute and sell theses monde, à des fins commerciales ou autres, sur worldwide, for commercial or non- support microforme, papier, électronique et/ou commercial purposes, in microform, autres formats.