THE FOURTH PROTOCOL - CBM 64 THE PLOT • I a remote dacha at Usovo outside Moscow, the General Secretary of the Central Committee of th• Soviet Union, and British traitor Kim Phltby plot the most audacious offensive of the • Plan AurorL THE AIM • To destablllze a vital nattonal of the Western Alllanea, forcing the disintegration of NATO and allowing a aovlet takeover of western europe. THE METHOD • The fourth protocol la to be breached by smuggling a nuclear device lnlo Iha united kingdom and exploding It just before the 1987 General ElecUon. A KGB program will ensure that IM nuclear disaster Is blamed on an American mHllary lnttalla1lon In the UK. THE RESULT • The alecUon of a hard Ian government committed 10 wlthdrawl from NATO and the aatabllahmant of a totalitarian state In the UK. YOUR ROLE - You are John Preston, countartnlelllgance tnvesUgator. You must uncover and stop Plan Aurora. Bui remember, time ls short and the day of daslructlon looms. THE FOURTH PROTOCOL: THE GAME - There are 3 lndependenl episodes in this game • The NATO Documents, The Bomb, and The SAS Assault. Allhough each eptsode Is separate, you receive secret codes when you successfully solve each of the first two. The code words allow entry to the next part of the game, so the episodes must be sotved ln order. HARDWARE REQUIREMENTS - The Fourth Protocol requires a CBM 64 with a dlek drive and a TV or monitor. You can also use Epyx's FAST LOAD cartridge with the program, The disk Is copy protected and cannot be duplicated. Should anything happen to your disk, refer to the replacement information on the enclosed warranty caret GETTING STARTEO - During the course of the game, you may encounter certain jargon or termlnology for the first lime. You should famlllar\ze yourself with these terms by reading through the MIS Investigator's Handbook. This booklet conlalns a glossary of espionage phraseology as well ae Iha ·one time· decoding pads. The one lime pads are essenllal 10 deciphering Iha secret code words that MIS - the British Security Service - periodically lasues. It is not necessary to read the novel The Fourth Protocol before playing the game. To load the program. Insert the disk into Drive A and turn on the drive. Then tum on the minitor and the computer. Be certain the SHIFT LOCK key Is not depressed. Type: LOAD -·.a and the press {RETURN). When the READY message appears on screen, type RUN and the game will load. The copyright and title screens will appear. The tllle screen displays a menu from which you may access each of the three episodes. Each episode takes approximately 90 seconds to load. An entire episode, once loaded, requires no further disk access. MAKING ACTIVITY SELECTIONS : All activities ln Episodes One and Two are accessed by moving the pointing hand lo the desired icon {graphic symbol) using the SPACE BAR for clockwise movement and the CRSR key for counterclockwlse movement and the pressing (RETURN]. The available options and/or Information wlU then be presented on a submenu. EPISODE ONE: The NATO Documents - You, John Preston, have just taken up your pot;! as the new head of Section Cl(A). the government department responsible for the security of civlt service personnel and bulldlngs. At the same time, a burglary Is taking place al an apartment somewhere In England. The burglar steals the famous Glen Diamonds, but he also flnds aome secret NATO documents. He alerts the Ministry of Defense (MoD) senior officers by sending !hem lhe documents anonymously, The Paragon Commlllee, wh ich Includes Iha heads of all British lntelllgence and and counterlntelllgence services, decides !hat your most important !ask Is lo find out wilhln a Hmlled !Ima period who Is leak.Ing secrets, to whom they are being leaked, and why. However, you will no! be able to devote your time excluslvely to this task, since many other unfolding Intelligence events wm demand your allenlion. The NATO Documents uses a unlque Icon-driven conlrol system (see llluslrallons). The heart of Episode One is the Cencom display, which aJows access lo memos, reports. slluaUon reports (•silreps•), files, telephone calls, surveillance, assessmenl. and disk ullllUas. The screen also dlsplays the current game date. SITREPS/REPORTSIMEMOS • These are •1nformatlon·in· channels, shown as a small computer screens. When accessing these options, you will see submanus !hat allow you lo read the latest memo or report, delele II from the screen, or file It to make a permlll'lent copy In the Cencom filing system. The memo or report will remain on the screen untll the d..,lele Icon is used 10 dispose of it. New ltems wlll be stacked below it. The Cencom icon takes the player back 10 the main Cencom menu. If one ol the small computer screens is blank, It contains no Information at lhal tlme. THE TELEPHONE - The phone rings when someone is trying to contact you . Access the telephone icon In order to receive !he message. If you do not answer promplly by accessing the telephone-In Icon, your caller may hang up. The telephone menu also has a hold call Icon, which freezes the presenl call, allowing you 10 peruse some other part of Cencom without losing the message. Telephone-out allows you to make calls-but you have to know which number you want! You will find certain key lelephone numbers In the Cencom files llsled under ·Telephone·. ACCESSING FILES • This opllon allows you lo read a file In Cencom's memory. A file held at Blenhelm • !he buildtng that houses MIS - can be released to Cencom by ringing Blenhelm (see the Cencom Ille under •Telephone•) but only afler providing Iha correct code oll the one time pads, In THE NATO DOCUMENTS, THE BOMB' addition to ni.1 elready l'Nktlngi at Blenhelm, you can catalogue up to 14 of your own personal fllaa or Submenu. Submenu. delete any of lhem. SURVEILLANCE • This feature allows you 10 allocate agents called watchers to a specific suspect auspect and a!lo to withdraw watchers from a case. Since you do not actually leave your office during the course of Episode One, assigning watchera Is your main method ol acquiring Information out In the field. Watchers are alwaye ta.rgattitd on a peraon, and a aumama (last name) la always used. For example, If you wanted to get flakt information on youreatf. you would target watchers on "PRESTOW. !> ...... When you atart the game, you have 100 watcha,.. at your disposal. The more watchers you assign to a ~ -- suspect, the bett.r your chancee of obtaining Information. The maximum number of watchers avaiblable ~ =---· on any 1lngle cue I• 25. AA your preaUge al MIS grows, more watchers will be made available to you. •--- a __ _ However, lf your prestige diminishes, watches wlll b9 taken away. Start out by assigning the maximum a:::= "1::::-...=· number of watchers to each suspect Later, you may re-evaluate these as.slgnments as certain cues "--- le:::::.= i =:...-:::."' attain greater prlorftythan others. --­ (NOTE: If you accidentally acceaa an opllon such u ·mes .. or •surveillance·, or an outgoing phone . message, you may not back out of that mode unlit an entry Is made. If this happens on ·mas•, simply - type a letter, or number, and prns (RETURN). In !he •surveillance• mode, assign a watcher then re-accau that mode and dalel• that watcher). ~ **' .-.....w... EPISODE TWO: The Bomb • You are hot on the lrall of the nuclear device that ha& been smuggled Into '); • ~'It ...... Bntaln. LocaUnu this weapon le now your main priority. But be careful, Plan Aurora lnvotves a host of 3~~011 ...... __ _ tricky aide iNUH. Aa In the NATO Documanta, this episode Is also Jeon-driven. Unlike the first episode, however, you will now be leaving your office and moving about London and beyond. In !his •== @ .... _ episode, the Icons frequently rapre1ent physicaJ acUvhlea, such u "pick up" and "use·. Remember to 00 break up each movement Into Ila componenl functions. For Hample, lera say that in a certain room ..~ ...... B11 •... -- there la a coat lhat you wish to examine. After reaching the room, yolu must flrat •1ook• for the coal 6'l ::.·..= Next. you must "pick up• the coat, and make it part of your ·inventory". Then, using the appropriate c~J © .. _ teen, you wlll ~ ab'e to Inspect it. 1) Aaseaeement · Displays your spy efficiency rating. 2) ·-·- Utllitles-allows you to restart. save, and load games. 3) Manlpulate • Allows you to pick up, discard, c 1=.-: Ii-­ and UH objects. 4) Look • Permit& you lo observe and Inspect objects either nearby or In your ···'·- !> .... _ poaseulon. 5) Communlcat• • Allows you to obtain lnformalion from a character either In person or via telephone. 8) Mova· allows you to leave the ofJ\ce, catch a taxi, etc. 7) Walt • Enables you lo move the game along when you wish to remain paaslve (eg when you're walling for a train). Note": I c::::: :::::. Movement of the pointing "hand• le aa before. There a.re, in addition, two text windows that provide details of your locaUon. The main icon menu remains consistent regardle68 ol your options. One Episode Two submenus, options not available are highlighted (In red on a color monitor). FINDING YOUR WAY AROUND LONDON· The map of London showing tube (subway) stations and points of Interest will help you find your way around town. Some of the Important addresses ln the London area ©.. _, and the tube station nearest to them are as followa: LOCATION STATION i ...... _ The Ba.rblcan Barblcan Tower of London Tower Hiii !> ... - Parll11.mant Weatmlnater ...... l c-.:::.:::. Treasury Bulldlng Weatminaler i ..... _ Sentlnenl House Westminster Gordon's Elm ton f>...... """' Train to Bristol Pll.ddinglon Now:S.:.....ol ~Mtl«tlonl wlll)'lelcltddlllo nAI Mll -ttplAnl~ Train to Dover Victoria Unlverslty College Oxford Circus or Great Portland LONDON'S UNDERGROUND EPISODE THREE: The SAS Assault • You have now located the bomb and have broken Into lhe building - where It la hidden. The bomb must be defused, using information gathered in the firs! two episodes, whlle your Special Air Service (SAS) troops and KGB agents battle around you. The SAS Assault differs from lhe first two episodes In tha1 It ls not k:on driven Instead, you must enter command& to lake action. To tell the computer whal you wan! lo do, type In meuagea on the keyboard using one of the followlng formats: 1) VERB (eg •open") 2) VERB-NOUN (eg "open cabinet") 3) VERB ADJECTIVE NOUN (EG •open Metal Cabinet"). Use Iha verb-adjectlve·noun formal only when more description Is needed. For Instance, as In the example above, only If there la more than one cabinet ln the room. Whlle you work on the bomb, you will also be required to glv1t ..orders to your SAS troopers. Again, word commands must be laaued using the same formal discussed above (eg "attach guan:t•). DISK UTILITIES • Thls section deals wl1h the saving aod loading of games and formatting of disks. SAVING A GAME · You can save Episodes One and Two al any llme during game play, To save a game, select the Diak Utllltles Icon on the main menu. Then select the disk Icon on lhe submenu. Select the Sava a Gama option from the next submenu. When the computer aska you to Insert your data disk. be sure to Insert a formalled disk {see Instructions under formatting a dlak). When the computer asks for a name, Input any combination of letters or numbers, up to three characters, and then press RETURN. Walt for the message Informing you that your game has been saved. LOADING A SAVED GAME • A previously saved game can be loaded by accessing the dlak ulilillH Icon on the main menu, and following Iha prompts on the submanu. Enter the three character name you have selected for this particular game and It wm be loaded Into memory. FORMATI"ING A DISK - To store program& on a new blank disk you must first prepare it to receive data this Is call9d ·rormatting• the disk. Make sure that you turn on the disk drive before Inserting your disk. To format a blank disk, type this command and then press RETURN : OPEN 15,8,15:PRINT 15,"N:AS,BS:" In place of A $ sign, type the name of your choice to Identify the disk : you can use up to 16 characters. In place of B S sign, (such as W2). The cursor will disappear for a second also. When the cursor blinks again, seal the disk with the following command and then press RETURN: CLOSE 15.

The entire formanlng process takes about 80 seconds.

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