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CUDA by Example
CUDA by Example AN INTRODUCTION TO GENERAL-PURPOSE GPU PROGRAMMING JASON SaNDERS EDWARD KANDROT Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Sanders_book.indb 3 6/12/10 3:15:14 PM Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. NVIDIA makes no warranty or representation that the techniques described herein are free from any Intellectual Property claims. The reader assumes all risk of any such claims based on his or her use of these techniques. The publisher offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales, which may include electronic versions and/or custom covers and content particular to your business, training goals, marketing focus, and branding interests. For more information, please contact: U.S. Corporate and Government Sales (800) 382-3419 [email protected] For sales outside the United States, please contact: International Sales [email protected] Visit us on the Web: informit.com/aw Library of Congress Cataloging-in-Publication Data Sanders, Jason. -
The Intro to GPGPU CPU Vs
12/12/11! The Intro to GPGPU . Dr. Chokchai (Box) Leangsuksun, PhD! Louisiana Tech University. Ruston, LA! ! CPU vs. GPU • CPU – Fast caches – Branching adaptability – High performance • GPU – Multiple ALUs – Fast onboard memory – High throughput on parallel tasks • Executes program on each fragment/vertex • CPUs are great for task parallelism • GPUs are great for data parallelism Supercomputing 20082 Education Program 1! 12/12/11! CPU vs. GPU - Hardware • More transistors devoted to data processing CUDA programming guide 3.1 3 CPU vs. GPU – Computation Power CUDA programming guide 3.1! 2! 12/12/11! CPU vs. GPU – Memory Bandwidth CUDA programming guide 3.1! What is GPGPU ? • General Purpose computation using GPU in applications other than 3D graphics – GPU accelerates critical path of application • Data parallel algorithms leverage GPU attributes – Large data arrays, streaming throughput – Fine-grain SIMD parallelism – Low-latency floating point (FP) computation © David Kirk/NVIDIA and Wen-mei W. Hwu, 2007! ECE 498AL, University of Illinois, Urbana-Champaign! 3! 12/12/11! Why is GPGPU? • Large number of cores – – 100-1000 cores in a single card • Low cost – less than $100-$1500 • Green computing – Low power consumption – 135 watts/card – 135 w vs 30000 w (300 watts * 100) • 1 card can perform > 100 desktops 12/14/09!– $750 vs 50000 ($500 * 100) 7 Two major players 4! 12/12/11! Parallel Computing on a GPU • NVIDIA GPU Computing Architecture – Via a HW device interface – In laptops, desktops, workstations, servers • Tesla T10 1070 from 1-4 TFLOPS • AMD/ATI 5970 x2 3200 cores • NVIDIA Tegra is an all-in-one (system-on-a-chip) ATI 4850! processor architecture derived from the ARM family • GPU parallelism is better than Moore’s law, more doubling every year • GPGPU is a GPU that allows user to process both graphics and non-graphics applications. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
NVIDIA Quadro Technical Specifications
NVIDIA Quadro Technical Specifications NVIDIA Quadro Workstation GPU High-resolution Antialiasing ° Dassault CATIA • Full 128-bit floating point precision • Up to 16x full-scene antialiasing (FSAA), ° ESRI ArcGIS pipeline at resolutions up to 1920 x 1200 ° ICEM Surf • 12-bit subpixel precision • 12-bit subpixel sampling precision ° MSC.Nastran, MSC.Patran • Hardware-accelerated antialiased enhances AA quality ° PTC Pro/ENGINEER Wildfire, points and lines • Rotated-grid FSAA significantly 3Dpaint, CDRS The NVIDIA Quadro® family of In addition to a full line up of 2D and • Hardware OpenGL overlay planes increases color accuracy and visual ° SolidWorks • Hardware-accelerated two-sided quality for edges, while maintaining ° UDS NX Series, I-deas, SolidEdge, professional solutions for workstations 3D workstation graphics solutions, the lighting performance3 Unigraphics, SDRC delivers the fastest application NVIDIA Quadro professional products • Hardware-accelerated clipping planes and many more… Memory performance and the highest quality include a set of specialty solutions that • Third-generation occlusion culling • Digital Content Creation (DCC) graphics. have been architected to meet the • 16 textures per pixel • High-speed memory (up to 512MB Alias Maya, MOTIONBUILDER needs of a wide range of industry • OpenGL quad-buffered stereo (3-pin GDDR3) ° NewTek Lightwave 3D Raw performance and quality are only sync connector) • Advanced lossless compression ° professionals. These specialty Autodesk Media and Entertainment the beginning. The NVIDIA -
Video-7 VEGA Manual (Pdf)
Full-service, independent repair center -~ ARTISAN® with experienced engineers and technicians on staff. TECHNOLOGY GROUP ~I We buy your excess, underutilized, and idle equipment along with credit for buybacks and trade-ins. Custom engineering Your definitive source so your equipment works exactly as you specify. for quality pre-owned • Critical and expedited services • Leasing / Rentals/ Demos equipment. • In stock/ Ready-to-ship • !TAR-certified secure asset solutions Expert team I Trust guarantee I 100% satisfaction Artisan Technology Group (217) 352-9330 | [email protected] | artisantg.com All trademarks, brand names, and brands appearing herein are the property o f their respective owners. Find the Video-7 VEGA at our website: Click HERE S E R I E S Users Manual =====I Video-7 Enhanced Graphics Adapterfor the IBM PC family fuRy campatihle with 256K EGA, CGA, MDA, and Hercules. Artisan Technology Group - Quality Instrumentation ... Guaranteed | (888) 88-SOURCE | www.artisantg.com VIDE0-7 INCORPORATED reserves the right to make improvements in the product described in this manual at any time and without notice. This manual is copyrighted. All rights are reserved. This document may not, in whole or part, be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine readable form without prior consent, in writing, from VIDE0-7 INCORPORATED. (C) 1985 by VIDE0-7 IN CORPORATED 550 Sycamore Drive Milpitas, CA 95035 FCC ID:D2A62L VEGA Certified to comply with Oass B limits, Part 15 of FCC Rules. See Instructions if interface to radio reception is suspected. Artisan Technology Group - Quality Instrumentation ... Guaranteed | (888) 88-SOURCE | www.artisantg.com Radio and Television Interference The equipment described in this manual generates radio- frequency energy. -
Computer Peripherals Video Card Voice Card Modem And
COMPUTERCOMPUTER PERIPHERALSPERIPHERALS VIDEOVIDEO CARDCARD VOICEVOICE CARDCARD MODEMMODEM ANDAND FAXFAX PREPARED BY : MOHD FADHIL BIN RAMLE a circuit board installed in computer to increase the capabilities of that computer. The card must be match to the bus type of the motherboard (example : install a PCI network card only into a PCI expansion slot). WHATWHAT ISIS ADAPTERADAPTER CARD?CARD? Commonly called video card. To allow the computer to display information on some kind of monitor or LCD display. Responsible to converting the data sent to it by the CPU into the pixels, addresses and other items required for display. Sometimes, video cards can include dedicated chips to perform certain of these functions, thus accelerating the speed of display. With today’s motherboard, most video cards are AGP and, with increasing popularity, PCIe expansion cards that fit in the associated slot on a motherboard. VIDEOVIDEO CARDCARD History of video-display technology: ◦ MDA (Monochrome Display Adapter). ◦ HGC (Hercules Graphics Card) ◦ CGA (Color Graphics Adapter) ◦ EGA (Enhanced Graphics Adapter) ◦ VGA (Video Graphics Array) ◦ SVGA (Super VGA) ◦ XGA (Extended Graphics Array) MDA, HGC, CGA, EGA or MCGA was obsolete. All current display adapter that connect to the 15-pin VGA analog connector or the DVI analog/digital connector are based on the VGA standard. VIDEOVIDEO CARDCARD VIDEO DISPLAY ADAPTOR Unlike earlier video standards, which are digital, VGA is an analog system. Most personal computer displays introduced before the PS/2 are digital. This type of display generates different colors by firing the RGB electron beams in on-or-off mode, which allows for the display of up to eight colors (23). -
Installation Guide
Installation Guide . l!ID DIGITAL RESEARCH@ Installation Guide [j]] DIGITAL RESEARCH® COPYRIGHT Copyright© 1987 Digital Research Inc. All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language or computer language, in any form or by any means, electronic, mechanical, magnetic, optical, chemical, manual, or otherwise, without the prior written permission of Digital Research Inc., 70 Garden Court, P.O. Box DRI, Monterey, California 93942. DISCLAIMER DIGITAL RESEARCH INC. MAKES NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE CONTENTS HEREOF AND SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. Further, Digital Research Inc. reserves the right to revise this publication and to make chan ges from time to time in the content hereof without obligation of Digital Research Inc. to notify any person of such revision or changes. NOTICE TO USER This manual should not be construed as any representation or warranty with respect to the software named herein. Occasionally changes or variations exist in the software that are not reflected in the manual. Generally, if such changes or variations are known to exist and to affect the product significantly, a release note or READ. ME file accompanies the manual and distribution disk(s). In that event, be sure to read the release note or READ.ME file before using the product. TRADEMARKS Digital Research, its logo, and GEM are registered trademarks, and GEM/3, GEM Desktop, GEM 1st Word Plus, and GEM Desktop Publisher are trademarks of Digital Research Inc. Postscript is a registered trademark of Adobe Systems, Inc. -
3Dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli
3dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli Interviewed by: Shayne Hodge Recorded: July 29, 2013 Mountain View, California CHM Reference number: X6887.2013 © 2013 Computer History Museum 3dfx Oral History Panel Shayne Hodge: OK. My name is Shayne Hodge. This is July 29, 2013 at the afternoon in the Computer History Museum. We have with us today the founders of 3dfx, a graphics company from the 1990s of considerable influence. From left to right on the camera-- I'll let you guys introduce yourselves. Gary Tarolli: I'm Gary Tarolli. Scott Sellers: I'm Scott Sellers. Ross Smith: Ross Smith. Gordon Campbell: And Gordon Campbell. Hodge: And so why don't each of you take about a minute or two and describe your lives roughly up to the point where you need to say 3dfx to continue describing them. Tarolli: All right. Where do you want us to start? Hodge: Birth. Tarolli: Birth. Oh, born in New York, grew up in rural New York. Had a pretty uneventful childhood, but excelled at math and science. So I went to school for math at RPI [Rensselaer Polytechnic Institute] in Troy, New York. And there is where I met my first computer, a good old IBM mainframe that we were just talking about before [this taping], with punch cards. So I wrote my first computer program there and sort of fell in love with computer. So I became a computer scientist really. So I took all their computer science courses, went on to Caltech for VLSI engineering, which is where I met some people that influenced my career life afterwards. -
GV-3D1-7950-RH Geforce™ 7950 GX2 Graphics Accelerator
GV-3D1-7950-RH GeForce™ 7950 GX2 Graphics Accelerator User's Manual Rev. 101 12MD-3D17950R-101R * The WEEE marking on the product indicates this product must not be disposed of with user's other household waste and must be handed over to a designated collection point for the recycling of waste electrical and electronic equipment!! * The WEEE marking applies only in European Union's member states. Copyright © 2006 GIGABYTE TECHNOLOGY CO., LTD Copyright by GIGA-BYTE TECHNOLOGY CO., LTD. ("GBT"). No part of this manual may be reproduced or transmitted in any form without the expressed, written permission of GBT. Trademarks Third-party brands and names are the property of their respective owners. Notice Please do not remove any labels on VGA card, this may void the warranty of this VGA card. Due to rapid change in technology, some of the specifications might be out of date before publication of this booklet. The author assumes no responsibility for any errors or omissions that may appear in this document nor does the author make a commitment to update the information contained herein. Macrovision corporation product notice: This product incorporates copyright protection technology that is protected by U.S. patents and other intellectual property rights. Use of this copyright protection technology must be authorized by Macrovision, and is intended for home and other limited viewing uses only unless otherwise authorized by Macrovision. Reverse engineering or disassembly is prohibited. Table of Contents English 1. Introduction ......................................................................................... 3 1.1. Features ..................................................................................................... 3 1.2. Minimum system requirements ..................................................................... 3 2. Hardware Installation ........................................................................... 4 2.1. -
Owner's Manual Hercules Graphics Card (GB101)
• f I • I '! ( w ....,(]) (]) Contents b/J;>, ....,o.l ....,o.l :...o.l ""(]) W. ~~~Q)~ il<~:s~,~o (]) .::: zz::::.:io 1 Getting Started What is the Hercules Graphics Card? 1 Inventory Checklist 1 How to install the Graphics Card 2 The Graphics Card's "Software Switch" 3 HBASIC 5 2 For Advanced Users Configuring the Graphics Card 8 ~ bJj Programming 9 ~ 0 U 1"""""4 Interfacing the Graphics Card 9 ><- 0 Display Interface 9 ~ ...:l s::: ~ ...c: Printer Interface 13 ~ ~ ~ Generating Text 15 ~ 1"""""4 ~ ~ Generating Graphics 16 ........ ~ ro C\l <l.) 0 (]) C\l (]) ...j..J 00 w A Appendix ~ w (]) ~ ~ o :... Z ~ ']}oubleshooting 17 I"""""4 "" 1 ~ t: ""~ S <l.) ::S ;>, 2 Register Descriptions Table 18 ~ 0 ~ fj 0 3 Application Notes 19 il< '@ ""il< W. W. 4 Modifying the Diagnostics Program 22 (]) <l.) ...., ,....0 W. w. ~ (]) w. 1"""""4 (]) t- <l.) :... ~ ~ ...., Ol Index 23 ...:l w. "'"o.l . .......s::: U ti ~ ;>, (]) ..s::...., (]) '2 W. E-< b/J ~ Q) :... W. o.l <l.) Ol ...., 0 ..>:: ~ ~ w I.Q :... ~ ...... 0 I.Q (]) "'@ ~ r:... il< ~ C\l ~ U 1 Getting Started What is the Hercules Graphics Card? The Hercules Graphics Card is a high resolution graphics card for the IBM PC monochrome display. It replaces the IBM monochrome display/printer adapter and is compatible with its software. The Graphics Card uses the same style high resolution monochrome character set and comes with a parallel printer interface. The Hercules Graphics Card offers two graphics pages each with aresolution of 720h x 348v. Software supplied with the Graphics Card allows the use of the BASIC graphics commands. -
Club 3D Geforce 6800 GS Pcie Brute Rendering Force
Club 3D GeForce 6800 GS PCIe Brute rendering force... Introduction: The Club-3D GeForce 6800 GS is Pure Graphics Power for exceptional sharp pricing. This the right hardware to play your games with optimal qual- ity settings and high frame rates. With the Club 3D CyberLink PowerPack 6800 GS you have the correct 3D technology to play your games with all features enabled. Experience all the advanced and impressive shader effects that will present you light effects you have never seen before. The implemented SM3.0 technology creates exceptional natural environments, movements and colors. Order Information: • Club 3D 6800 GS 256MB : CGNX-GS686 Collin McRae 2005 DVD Product Positioning: • High Performance market • Game Enthousiast • LAN Enthousiast Extended Video Cable Specifications: Features: System requirements Item code: CGNX-GS686 • NVIDIA® CineFX™ 3.0 Technology • Intel® Pentium® or AMD™ Athlon™ • Full support for DirectX® 9.0 • 128MB of system memory Format: PCIe • NVIDIA® UltraShadow™ II Technology • Mainboard with free PCIe (x16) slot Engine Clock: 425MHz • 64-Bit Texture Filtering and Blending • CD-ROM drive for software installation Memory Clock: 1000MHz • VertexShaders 3.0 • 350Watt or greater Power Supply Memory: 256MB GDDR3 • PixelShaders 3.0 • 400Watt or greater when configured Memory Bus: 256 bit • Up to 16x Anisotropic Filtering in SLi nVidia Driver/E-manual Pixel Pipelines: 12 • Up to 6x Multi Sampling Anti Aliasing • Support for unlimited shader lengths Operating System Support RAMDAC: 2x 400MHz • DVI digital resolution up -
Nvidia Maximus System Builder's Guide for Microsoft Windows 7 Or
NVIDIA MAXIMUS SYSTEM BUILDER’S GUIDE FOR MICROSOFT WINDOWS 7 OR WINDOWS 8-64 DI-06471-001_v03 | January 2013 Installation Guide DOCUMENT CHANGE HISTORY DI-06471-001_v03 Version Date Authors Description of Change 01 August 4, 2012 OO, TS Initial Release 02 September 6, 2012 EK, TS Minor Edits 03 January 22, 2013 EKK, SM Updated to incorporate 2nd Generation Maximus NVIDIA Maximus System Builder’s Guide for Microsoft Windows 7 or Windows 8-64 DI-06471-001_v03 | ii TABLE OF CONTENTS NVIDIA 2nd Generation Maximus System Builder’s Guide .................................. 1 Audience ......................................................................................... 1 PreRequisite Skills .............................................................................. 2 Contents .......................................................................................... 2 Benefits of 2nd Generation Maximus Technology ........................................... 3 Installation ......................................................................................... 4 Required Components to Enable Maximus Technology .................................... 4 Quadro Professional Graphics .............................................................. 5 Tesla K20 ...................................................................................... 5 NVIDIA Quadro Professional Graphics Driver ............................................. 6 Implementing the Maximus Platform ...................................................... 6 Requirements for the