BANDAI NAMCO Group

Total Page:16

File Type:pdf, Size:1020Kb

BANDAI NAMCO Group BANDAI NAMCO Group INTEGRATED REPORT 2020 The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, network content, home video games, amusement machines, amusement facilities, and visual and music content. OUR MISSION STATEMENT Dreams, Fun and Inspiration “Dreams, Fun and Inspiration” are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. OUR VISION The Leading Innovator in Global Entertainment As an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as “the Leading Innovator in Global Entertainment.” CONTENTS 02 OUR GROWTH TRACK 04 THE BANDAI NAMCO GROUP—1 YEAR OF RESULTS 06 MAJOR IP IN GROUP PRODUCTS AND SERVICES 08 THE GROUP’S GREATEST STRENGTH— THE IP AXIS STRATEGY 10 THE BANDAI NAMCO GROUP— OUR VALUE CREATION PROCESS 12 BOARD OF DIRECTORS AND AUDIT & SUPERVISORY BOARD MEMBERS 14 PRESIDENT’S MESSAGE 18 ADDRESSING THE SPREAD OF THE COVID-19 INFECTION 20 MESSAGE FROM THE CFO 22 MESSAGES FROM THE PRESIDENTS OF UNIT CORE COMPANIES 32 MID-TERM PLAN PROGRESS AND RESULTS 39 SPECIAL FEATURE: MAXIMIZING THE VALUE OF LONG-TERM, ESTABLISHED IPs 50 ESG SECION MESSAGE FROM THE DIRECTOR IN CHARGE OF ESG / ROUNDTABLE DISCUSSION AMONG OUTSIDE DIRECTORS / CORPORATE GOVERNANCE / OFFICER SYSTEM / PERSONNEL STRATEGY / CSR INITIATIVES 78 FINANCIAL SECTION 120 OVERVIEW OF MAIN GROUP COMPANIES 122 CORPORATE DATA GROUP ORGANIZATION Toys and Hobby Unit Network Entertainment Unit Real Entertainment Unit Visual and Music Production Unit IP Creation Unit Affiliated Business Companies About Integrated Report 2020 In editing this report, we made reference to the International Integrated Reporting Framework of the International Integrated Reporting Council (IIRC). IR CSR Forward-Looking Statements The forward-looking statements in this report are based on the information available to management as of August 2020 and include various risks and uncertainties. Accordingly, actual results may differ materially from these projections for a variety of reasons. Major factors that could influence actual results include changes in the BANDAI NAMCO Group’s operating environment, market trends, and exchange rate fluctuations. Our website provides a variety of information about the BANDAI NAMCO Group, Notes: such as IR information and CSR initiatives. 1. Figures in this report have been rounded down. Please utilize the website in conjunction with this report. 2. FY2020.3 represents the one-year period ended March 31, 2020. 3. Unless otherwise noted, figures in this report are as of August 2020. www.bandainamco.co.jp/en/index.html 1 OUR GROWTH TRACK The BANDAI NAMCO Group was created in September 2005 through the management integration of BANDAI CO., LTD., and NAMCO LIMITED. After the integration, the Group moved quickly to leverage synergy effects by implementing a range of internal measures. However, we were not able to respond adequately to changes in our markets and customers. Our operational speed declined, and we did not effectively utilize the strengths of each Group company. As a result, our performance was sluggish. In response, in April 2010 we launched the Restart Plan with the objective of trans- forming ourselves into a speedy Group under the IP axis strategy. The Group worked together to maximize the shared value of IP. Our performance recovered, and we set new record highs for net sales and operating profit in FY2019.3. In FY2020.3, despite the influence of the spread of COVID-19 in the fourth quarter, we achieved the annual plans for both net sales and operating profit. Restart!Restart! LaunchedLaunched thethe RestartRestart PlanPlan andand announcedannounced thethe IPIP axisaxis strategystrategy inin orderorder toto transformtransform ourselvesourselves intointo aa speedyspeedy Group,Group, improveimprove ourour profitability,profitability, andand strengthenstrengthen ourour financialfinancial standing.standing. ManagementManagement IntegrationIntegration 487.2 450.8450.8 459.1459.1 460.4460.4 NetNet SalesSales 426.3426.3 454.2454.2 ((¥¥ billionbillion)) 378.5378.5 394.1394.1 48.6 42.242.2 34.634.6 OperatingOperating 35.635.6 33.433.4 ProfitProfit ((¥¥ billionbillion)) 22.322.3 ForFor thethe FiscalFiscal YearsYears 16.316.3 EndedEnded MarchMarch 3131 1.81.8 20062006 20072007 20082008 20092009 20102010 20112011 20122012 2013 ReductionReduction inin speedspeed Transformation UnresponsiveUnresponsive toto operatingoperating IntroductionIntroduction of of Restart Restart Plan Plan into a speedy environmentenvironment andand trendstrends Group 2007.3–2009.32007.3–2009.3 Mid-termMid-term PlanPlan 2010.3–2012.32010.3–2012.3 Mid-termMid-term PlanPlan 2013.3–2015.3 Mid-term Plan 2 OUR GROWTH TRACK OUR GROWTH AchievedAchieved record-highrecord-high operatingoperating profitprofit forfor threethree consecutiveconsecutive years.years. TowardToward thethe NEXTNEXT STAGESTAGE RegisteredRegistered record-highrecord-high netnet salessales forfor sevenseven consecutiveconsecutive years.years. 723.9723.9 732.3732.3 678.3678.3 84.084.0 78.778.7 620.0620.0 575.5575.5 75.075.0 565.4565.4 507.6507.6 63.263.2 56.356.3 TransitionedTransitioned fromfrom aa systemsystem ofof threethree businessbusiness segmentssegments toto aa systemsystem ofof fivefive Units,Units, 49.649.6 includingincluding thethe newlynewly establishedestablished RealReal EntertainmentEntertainment UnitUnit andand IPIP CreationCreation Unit.Unit. 44.644.6 ReorganizedReorganized ourour businessbusiness segments.segments. EstablishedEstablished thethe NetworkNetwork EntertainmentEntertainment andand VisualVisual andand MusicMusic ProductionProduction Units.Units. 20142014 20152015 20162016 20172017 20182018 20192019 20202020 Organizational changes AdoptionAdoption ofof IPIP IPIP axisaxis strategy:strategy: Delegation of authority axisaxis strategystrategy Personnel exchanges byby thethe GroupGroup FromFrom adoptionadoption toto accelerationacceleration 2019.3–2019.3– 2013.3–2015.3 Mid-term Plan 2016.3–2018.32016.3–2018.3 Mid-termMid-term PlanPlan 2021.32021.3 Mid-termMid-term PlanPlan 3 FY2020.3 THE BANDAI NAMCO GROUP—1 YEAR OF RESULTS BANDAI NAMCO Holdings Inc. and Consolidated Subsidiaries For the Fiscal Years Ended March 31 Net Sales Operating Profit Targeting growth over the Overview medium to long term, the of Results BANDAI NAMCO Group ¥723.9 billion ¥78.7 billion implemented initiatives to further advance the IP axis YoY YoY –1.1% –6.3% strategy, which aims to maximize IP value. In addition, we took steps to strengthen 732.3 723.9 84.0 regional operations and businesses with high 678.3 78.7 75.0 620.0 Operating growth potential, and worked to leverage our comprehensive strengths in areas around the 575.5 Profit 63.2 world through the ALL BANDAI NAMCO (¥ billion) Net Sales concept, under which all Group businesses 49.6 (¥ billion) 11.5 work together. 10.2 11.1 In FY2020.3, the Group was affected* by 8.6 10.9 the spread of the novel coronavirus infection (COVID-19) in the fourth quarter. However, 22.4 20.6 20.5 Operating 20.0 Profit in the Toys and Hobby business, products for Overseas 18.7 Margin the mature fan base were popular and results Sales were favorable. In addition, mainstay IP (%) Proportion products and services recorded stable results 2016 2017 2018 2019 2020 2016 2017 2018 2019 2020 (%) in each business. * Amount of influence calculated by adding up the obvious factors, such as the closure of amusement facilities and the cancellation of events: Net sales, approximately ¥14.0 billion; operating profit, approximately ¥4.0 billion Segment Sales Ratio Breakdown of Operating Profit (Loss) by Segment IP Creation Other Operating Operating Profit 2.5% 4.6% Profit (Loss) Margin Visual and Music Toys and Hobby 26.7 billion 10.5% Production Toys and Hobby 6.1% Network Entertainment 43.8 billion 13.4% 32.7% Real Entertainment (1.5) billion — Real Network Entertainment Entertainment Visual and Music Production 8.0 billion 17.1% % % 11.8 42.3 IP Creation 5.7 billion 29.2% Note: Percentage figures are calculated based on sales before elimination Others 1.8 billion 5.2% of inter-segment transactions. Contributions to Net Sales by Geographic Region Return on Equity (ROE) Return on Assets (ROA) Europe Asia, excluding Japan 6.1% 6.5% 13.1% 12.9% 454.6 619.8 Japan 429.6 612.9 387.3 540.4 80.0% 348.7 488.0 448.3 317.3 15.5 14.7 14.7 15.1 Total Net 13.3 Total 13.5 11.2 13.1 11.4 Assets Assets 12.9 (¥ billion) (¥ billion) ROE ROA Americas (%) (%) 7.4% Note: Percentage figures are calculated based on 2016 2017 2018 2019 2020 2016 2017 2018 2019 2020 external sales. Figures are estimates based on management accounting. 4 1 YEAR OF RESULTS Shareholders’ Equity Ratio Cash Dividends per Share Basic Earnings per Share 72.5% ¥132 ¥262.39 YoY ¥ YoY ¥ 453.0 –13 –26.01 145 429.3 (Yen) 288.40 394.1 132 123*2 262.39 357.6 246.29 325.0 71.3 71.5 72.5 70.0 201.03 Total Cash Dividends 1 70.6 82* 50.3 Shareholders’ 49.9 157.43 per Share 40.8 50.3 Equity (Yen) (¥ billion) 52 33.0 Shareholders’ Equity Ratio Total Payout (%) Ratio 2016 2017 2018 2019 2020 (%) 2016 2017 2018 2019 2020 2016 2017 2018 2019 2020 *1 FY2017.3 includes a special dividend of ¥20. *2 FY2018.3 includes a special dividend of ¥25. Debt/Equity Ratio* times Number of Female Managers* Number of Consolidated 0.01 Employees 147 people people 6.1 Ratio of Female Managers to 9,052 Total Managers* Industrial Waste ESG Interest- 18.1% 1,442 t 1 Bearing Debt* Number of Independent CO2 Emissions (¥ billion) 1.9 Directors or Independent Audit & 1.4 Debt/ Supervisory Board Members 0.8 0.9 t-co2 Equity Ratio*2 0.01 58,169 (times) 0.01 0.00 0.00 0.00 2016 2017 2018 2019 2020 7 people * Figures are for the five Unit core companies in FY2020.3.
Recommended publications
  • Neo-Geo Hardware Specification
    Confidential 0future is Neo-Geo Hardware Specification SNK Neo-Geo Hardware Specification Table of Contents Neo-Geo Specification ............................. Hardware .1 Special Features of the "3D-LINE SPRITE" ................ Hardware .3 Specification of Each Function ........................ Hardware .4 FIX .................................... Hardware .4 Background ................................ Hardware .4 3D-Line Sprite .............................. Hardware .4 Interrupts ...................................... Hardware .5 Interrupt-1 ................................ Hardware .5 Interrupt-2 ................................ Hardware .5 Access to Line Sprite Controller (LSPC) .................. Hardware .6 Address Map of the 68000 ........................... Hardware .8 Address Map of the 280 ............................ Hardware .10 I/O Map of the 280 ............................... Hardware .10 # Sound Function ................................. Hardware .10 Notes ....................................... Hardware .10 3D Line Sprite .................................. Hardware .12 Vertical and Horizontal Positions .................. Hardware .13 Example of the Number of Active Characters (ACT). Vertical Reduction (BIGV). and Horizontal Reduction (BIGH) Hardware .14 Address Mapping of the FIX Area (VRAM) (In the NTSC Mode)Hardware .15 Address Mapping of the FIX Area (VRAM) (In the PAL Mode) Hardware .16 Address Example of the 3D-Line Sprite .............. Hardware .17 Address Mapping of the 3D-Line Sprite .............. Hardware
    [Show full text]
  • Uila Supported Apps
    Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage.
    [Show full text]
  • Vaitoskirjascientific MASCULINITY and NATIONAL IMAGES IN
    Faculty of Arts University of Helsinki, Finland SCIENTIFIC MASCULINITY AND NATIONAL IMAGES IN JAPANESE SPECULATIVE CINEMA Leena Eerolainen DOCTORAL DISSERTATION To be presented for public discussion with the permission of the Faculty of Arts of the University of Helsinki, in Room 230, Aurora Building, on the 20th of August, 2020 at 14 o’clock. Helsinki 2020 Supervisors Henry Bacon, University of Helsinki, Finland Bart Gaens, University of Helsinki, Finland Pre-examiners Dolores Martinez, SOAS, University of London, UK Rikke Schubart, University of Southern Denmark, Denmark Opponent Dolores Martinez, SOAS, University of London, UK Custos Henry Bacon, University of Helsinki, Finland Copyright © 2020 Leena Eerolainen ISBN 978-951-51-6273-1 (paperback) ISBN 978-951-51-6274-8 (PDF) Helsinki: Unigrafia, 2020 The Faculty of Arts uses the Urkund system (plagiarism recognition) to examine all doctoral dissertations. ABSTRACT Science and technology have been paramount features of any modernized nation. In Japan they played an important role in the modernization and militarization of the nation, as well as its democratization and subsequent economic growth. Science and technology highlight the promises of a better tomorrow and future utopia, but their application can also present ethical issues. In fiction, they have historically played a significant role. Fictions of science continue to exert power via important multimedia platforms for considerations of the role of science and technology in our world. And, because of their importance for the development, ideologies and policies of any nation, these considerations can be correlated with the deliberation of the role of a nation in the world, including its internal and external images and imaginings.
    [Show full text]
  • 2020-08-05 Last Update: 2021-08-06 Shared Research Inc
    Coverage initiated on: 2020-08-05 ResearCh Coverage Report By Shared ResearCh InC. Last update: 2021-08-06 3656 KLaB Shared ResearCh InC. has produCed this report By request from the Company disCussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared ResearCh InC. make every effort to provide an aCCurate, oBjeCtive, and neutral analysis. In order to highlight any Biases, we Clearly attriBute our data and findings. We will always present opinions from Company management as suCh. Our views are ours where stated. We do not try to ConvinCe or influenCe, only inform. We appreCiate your suggestions and feedBaCk. Write to us at [email protected] or find us on BloomBerg. INDEX ExeCutive summary . .3. Key finanCial data . .5. ReCent updates . .6. Trends and outlook . 8. Business . .1.8. Business overview . .1.8. Earnings model . .2.9. Strengths and weaknesses . 3. .4. Group Companies . .3.5. Market and value Chain . .3.5. HistoriCal performanCe . .4.3. InCome statement . .5.4. BalanCe sheet . .5.5. Cash flow statement . .5.7. Other information . 5. .8. News and topiCs . 6. .2. Company profile . .6.4. KLaB/ 3656 ResearCh Coverage Report By Shared ResearCh InC. | pdf.summary.Company_weBsite 2 ExeCutive summary Business overview Business desCription: KLaB InC. plans, develops, and operates moBile games*1. The majority of the Company’s revenue and profits Comes from the Game Business, whiCh aCCounted for 98.9% of total revenue and 97.7% of gross profit in FY12/20. With FY12/20 revenue of JPY34.0Bn, KLaB is a medium-sized speCialist Company Compared with industry leader Mixi, whiCh logged a segment revenue of JPY100.6Bn in its Digital Entertainment Business in FY03/21.
    [Show full text]
  • Models of Time Travel
    MODELS OF TIME TRAVEL A COMPARATIVE STUDY USING FILMS Guy Roland Micklethwait A thesis submitted for the degree of Doctor of Philosophy of The Australian National University July 2012 National Centre for the Public Awareness of Science ANU College of Physical and Mathematical Sciences APPENDIX I: FILMS REVIEWED Each of the following film reviews has been reduced to two pages. The first page of each of each review is objective; it includes factual information about the film and a synopsis not of the plot, but of how temporal phenomena were treated in the plot. The second page of the review is subjective; it includes the genre where I placed the film, my general comments and then a brief discussion about which model of time I felt was being used and why. It finishes with a diagrammatic representation of the timeline used in the film. Note that if a film has only one diagram, it is because the different journeys are using the same model of time in the same way. Sometimes several journeys are made. The present moment on any timeline is always taken at the start point of the first time travel journey, which is placed at the origin of the graph. The blue lines with arrows show where the time traveller’s trip began and ended. They can also be used to show how information is transmitted from one point on the timeline to another. When choosing a model of time for a particular film, I am not looking at what happened in the plot, but rather the type of timeline used in the film to describe the possible outcomes, as opposed to what happened.
    [Show full text]
  • Retirement Strategy Fund 2060 Description Plan 3S DCP & JRA
    Retirement Strategy Fund 2060 June 30, 2020 Note: Numbers may not always add up due to rounding. % Invested For Each Plan Description Plan 3s DCP & JRA ACTIVIA PROPERTIES INC REIT 0.0137% 0.0137% AEON REIT INVESTMENT CORP REIT 0.0195% 0.0195% ALEXANDER + BALDWIN INC REIT 0.0118% 0.0118% ALEXANDRIA REAL ESTATE EQUIT REIT USD.01 0.0585% 0.0585% ALLIANCEBERNSTEIN GOVT STIF SSC FUND 64BA AGIS 587 0.0329% 0.0329% ALLIED PROPERTIES REAL ESTAT REIT 0.0219% 0.0219% AMERICAN CAMPUS COMMUNITIES REIT USD.01 0.0277% 0.0277% AMERICAN HOMES 4 RENT A REIT USD.01 0.0396% 0.0396% AMERICOLD REALTY TRUST REIT USD.01 0.0427% 0.0427% ARMADA HOFFLER PROPERTIES IN REIT USD.01 0.0124% 0.0124% AROUNDTOWN SA COMMON STOCK EUR.01 0.0248% 0.0248% ASSURA PLC REIT GBP.1 0.0319% 0.0319% AUSTRALIAN DOLLAR 0.0061% 0.0061% AZRIELI GROUP LTD COMMON STOCK ILS.1 0.0101% 0.0101% BLUEROCK RESIDENTIAL GROWTH REIT USD.01 0.0102% 0.0102% BOSTON PROPERTIES INC REIT USD.01 0.0580% 0.0580% BRAZILIAN REAL 0.0000% 0.0000% BRIXMOR PROPERTY GROUP INC REIT USD.01 0.0418% 0.0418% CA IMMOBILIEN ANLAGEN AG COMMON STOCK 0.0191% 0.0191% CAMDEN PROPERTY TRUST REIT USD.01 0.0394% 0.0394% CANADIAN DOLLAR 0.0005% 0.0005% CAPITALAND COMMERCIAL TRUST REIT 0.0228% 0.0228% CIFI HOLDINGS GROUP CO LTD COMMON STOCK HKD.1 0.0105% 0.0105% CITY DEVELOPMENTS LTD COMMON STOCK 0.0129% 0.0129% CK ASSET HOLDINGS LTD COMMON STOCK HKD1.0 0.0378% 0.0378% COMFORIA RESIDENTIAL REIT IN REIT 0.0328% 0.0328% COUSINS PROPERTIES INC REIT USD1.0 0.0403% 0.0403% CUBESMART REIT USD.01 0.0359% 0.0359% DAIWA OFFICE INVESTMENT
    [Show full text]
  • Bandai Namco Blue Protocol Release Date
    Bandai Namco Blue Protocol Release Date Snappish and boring Christoph hyphenate so stellately that Yale paraffines his thespian. Which Felice betides so surpassingly that Baxter aid her thrummer? Haley usually restructured peerlessly or dabbled helpfully when emunctory Tally normalize farther and amateurishly. Release MU Launcher Autoupdate webzen template Page 3. Date Added Thursday 05 November 2020 why because i only use this tally in beta app. Bandai Namco Opens Alpha Signups For at New Fantasy Sci. Categories Game Articles News Tags ActionBandai Namco Onlineblue protocolMMOMMORPGnewsPC Author Yuria Date October 7 2020. Analysis software and communications protocol development and pulling IP's on PS4 Xbox. You there will find out facebook gaming. The blue protocol world of bandai namco continuing little nightmares without them by logging is a divine tribe and the release date plans are pretty good for bandai namco blue protocol release date: warzone and oprah winfrey. Embed adda So Yeah ArcheAge is releasing a fresh server. Bandai Namco announces latest RPG Blue Protocol Tech. Eloa a central to ending homelessness, bandai namco blue protocol release date has released on your friends play this category to understand how much more ideas and super robot wars battlefront ii! In a stain release Bandai Namco has announced a new online action RPG Blue Protocol The pie is being developed by their animal Project. Blowfish Studios Pty Ltd Blue Isle Studios Blue Wizard Digital LP BonusXP Inc. Everything or know about Bandai Namco's anime MMORPG. It later clarified this mat a prank on Twitter and didn't involve Bandai Namco. Bandai Namco had released a trailer for my upcoming MMORPG Blue Protocol Along in the trailer Bandai also released some other.
    [Show full text]
  • Archiving Movements: Short Essays on Materials of Anime and Visual Media V.1
    Contents Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui ………… 2 Utilizing the Intermediate Materials of Anime: Royal Space Force: The Wings of Honnêamise Ishida Minori ………… 17 The Film through the Archive and the Archive through the Film: History, Technology and Progress in Royal Space Force: The Wings of Honnêamise Dario Lolli ………… 25 Interview with Yamaga Hiroyuki, Director of Royal Space Force: The Wings of Honnêamise What Do Archived Materials Tell Us about Anime? Kim Joon Yang ………… 31 Exhibiting Manga: Impulses to Gain from the Archiving/Unearthing Anime Project Jaqueline Berndt ………… 36 Analyzing “Regional Communities” with “Visual Media” and “Materials” Harada Ken’ichi ………… 41 About the Archive Center for Anime Studies in Niigata University ………… 45 Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui presumably, the majority are in various storage Background of the Project places after their production cycles. It is not The exhibition “A World is Born: The uncommon that they are forgotten, displaced or Emerg­­ing Arts and Designs in 1980s Japanese eventually discarded due to the expenses incurred Animation” (19-31 March 2018) hosted at DECK, for storage. In many ways, these materials an independent art space in Singapore, is encompass an often forgotten yet significant part of an ongoing research collaboration research resource essential for understanding between the researchers from Puttnam School key aspects of Japanese animation production of Film and Animation in Singapore and the cultures and practices. Archive Center for Anime Studies in Niigata “A World is Born” was an exhibition focusing University (ACASiN).
    [Show full text]
  • the Rof .E of Co Mp'uters in 1,I Bares Exantned In. Tin As N Tae
    lieS11 0 0 A LITET Qtt r (Ming P ki Jo;'Andpt TrTE,E rt itro lust Oh to tilir-Aiou Tin te=s in i berai Gbra tee. Iti Si IT UT 1014 ibraryof C <ingress,Ha shincitoin. 5POE05. AG ZliC ErtiaderadLi br 4ry copitni-tt t -C.- Ptn DA 70 CCINTPA 'CT, ki6 234 NATO 1 55p.4. t4 of'a Na labJe ish e rd4 copy a to sifiaLlar.4at slzQ of orl.q Anald came -nt AV Ar LA 11:7 01101M Swerj-nt en.de mt of PoulD man -ts. over npnena P -tiro Wanh 1,ngto P,c 2040 '(LC1,2:11 66r4) EP R P u1 cE hil), Pim sPo tage. PC ti c:)t b from 'EEt; DFSCRI -PTC11 Computer I) To 'grams ;*Concpw-ters; Co -ter Stc.raoje 1)Qvi."ces AGo Nernaieri tLi brrj-e5; brary A *im.inj-st_ra ticonz. tgLi_brar y Auitomlaion;Library Men. Mach trio 2yotenis ;Sy st p reach; D.evelopro nit ID EKTI *Ilinicon put° z AB SrlikAT Lis rho° kIO z libra Etclm a toms and Fedeza.-1 bray y ntaff ers the appaicat kin of m ;Bp utc3rs in Fede 11_1' br ar le n- and. o f-ers a r evie w of mi ni.co imptrto chnol gym tpxief OirerViallW of a-litc) atazon. e xpaal.no .coo pu tex techRoL ogy, ardwa_re, and so ft wa - The rof .e of co mp'uters in1,i_ bares exantned in. tin as th ehi 4t cry if co loputrs aid curirent evQl vvirugto chnology, 13..n anin ataora cf microcc mp ut rs asaso 'In ti qntc 1 ib=ary prot3le los fo cu se on hard wa ze and pezi ?he r&194 incl ding mash straqeci.49i4cia5 an dma micoachi_ne interface deivices.spy st cimn Hof= trf ar as disauusecl, with emphasis o n TrogValndeveiopnant aids4 f<i1 emanagementpr Qgzams op erat nq oyotr and a ppai aiosns .Cr it er5_afor system selec.t.i are id en -ti fied,acidlj-br ark applica ti_ oh n the areas of ac guts l,taorns, 'catalogi-nq ,aerials,ci.
    [Show full text]
  • Bandai June New Product
    Bandai June New Product ZZ II "Gundam Build Fighters", Bandai HGBF 1/144 Launching alongside the release of a new Gundam Build Fighters Try episode, the popular Z II is now available! Capable of transforming into its Wave Rider form, the model kit also comes with powerful large-scale weaponry. Set includes a large beam rifle, transformation replacement parts, and interchangeable hand. Runner x12. Foil Sticker x1. Instruction manual x1. Approximately 5.5" Tall Package Size: Approximately 12.2"x7.8"x3.1" MSRP: $27.99 Gyancelot "Gundam Build Fighters", Bandai HGBF 1/144 From the Gyan family, comes a new model kit featuring Gyancelot! With expert detailing on the shield and weapons, the color scheme and textures accurately reproduces the look from the anime! The large lance appears in the shape of the crest of the Principality of Zeon, and its blades can be opened or closed through the use of replacement parts. Set includes large lance, beam saber, shield, and interchangeable hands. Runner x11. Foil sticker x1. Instruction manual x1. Approx. 5" Tall Package Size: Approx. 11.7"x7.4"x3.0" MSRP: $19.99 Gya Eastern Weapons "Gundam Build Fighters", Bandai HGBC 1/144 This is a kit focusing on parts for hand-held weapons from the Build Custom series! The parts can be used to customize existing models from various 1/144 series. The large rifle from the HG 1/144 ZZ II can be combined with a newly molded clay bazooka and optional parts for the lance from the Gyancelot can be customized as well.
    [Show full text]
  • Order and Disorder in Meiji Shrine : Festive Events and Practices in 1920
    Order and Disorder in Meiji Shrine : Festive Events and Practices in 1920 著者 IMAIZUMI Yoshiko 会議概要(会議名, 「日本研究」再考 : 北欧の実践から 開催地, 会期, 主催 Rethinking "Japanese Studies" from Practices 者等) in the Nordic Region, コペンハーゲン大学, 2012 年8月22日-24日 page range 51-62 year 2014-03-31 シリーズ 北欧シンポジウム 2012 Overseas Symposium in Copenhagen 2012 図書名(英) Rethinking "Japanese Studies" from Practices in the Nordic Region URL http://doi.org/10.15055/00001114 Order and Disorder in Meiji Shrine: Festive Events and Practices in 1920 Imaizumi Yoshiko Meiji Shrine was dedicated to the spirits of Emperor Meiji and his wife, Empress Shōken, after their deaths in 1912 and 1 1914 (Figure 1). The shrine celebrated its establishment in 1920 with various inaugural events held on and around November 3. The date designated as Meiji Shrine’s annual feast day was November 3, Emperor Meiji’s birthday. One and a half million people are said to have visited the shrine to participate in these events. Figure 1. The inner precinct today (Meiji Shrine Archives). This paper explores two questions: Firstly, how and by whom were the celebrations determined? Secondly, how were these newly formulated ways of celebration in the newly constructed space of Meiji Shrine understood by the people of the day? My purpose is to clarify the process(es) through which celebratory performances became institutionalized, and to explore the dynamic aspects of the operation and acceptance of those Figure 2. The spatial structure of Meiji Shrine, 1926 (Meiji performances. Shrine Archives). One important fact that often goes unexamined is that the space of Meiji Shrine consists of various components parts.
    [Show full text]
  • Continuing to Innovate with a Focus on Global Business Initiatives Aligned with Changes in Our Markets
    NEWSLETTER September 2018 BANDAI NAMCO Holdings Inc. BANDAI NAMCO Mirai-Kenkyusho 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Mitsuaki Taguchi Interview with the President President & Representative Director, BANDAI NAMCO Holdings Inc. Continuing to innovate with a focus on global business initiatives aligned with changes in our markets Under the Mid-term Plan, the Group announced a mid-term vision of CHANGE for the NEXT — Empower, Gain Momentum, and Accelerate Evolution, and launched a five-Unit system. In the first quarter, the Group achieved record-high sales. In these ways, the Mid-term Plan has gotten off to a favorable start. In this issue of the newsletter, BANDAI NAMCO Holdings’ President Mitsuaki Taguchi discusses the future results forecast and the situation with each of the Group’s Units. How were the results in the first What is the outlook for the future? for the mature fan base, BANDAI SPIRITS quarter? Taguchi: In our industry, the environment is CO., LTD., a new company that consolidates Taguchi: In the first quarter of FY2019.3, in undergoing drastic changes, and it is difficult the mature fan base business of the Toys and comparison with the same period of the previous to forecast all of the future trends based on Hobby Unit, started full­scale operation. With year, each business recorded favorable overall three months of results. Considering bolstered a separate organizational structure and a clarified progress with core IP* and products/services, marketing and promotion for businesses mission, the sense of speed in this business despite differences in the home video game recording favorable results; recent business has increased.
    [Show full text]