ABSTRACT Title of Dissertation: INSTITUTIONAL LOGICS, INDIE
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Broken Breakout Promises
Broken Breakout Promises Broken Breakout Promises Before co-founding Apple in April 1976, Steve Jobs was one of the To make ends meet in the summer of first 50 employees at Atari, the legendary Silicon Valley game company 1972, Woz, Jobs, and Jobs’ girlfriend took $3-per-hour jobs at the Westgate founded by Nolan Kay Bushnell in 1972. Atari’s Pong, a simple Mall in San Jose, California, dressing up electronic version of ping-pong, had caught on like wildfire in arcades as Alice In Wonderland characters. Jobs and homes across the country, and Bushnell was anxious to come up and Woz alternated as the White Rabbit with a successor. He envisioned a variation on Pong called Breakout, and the Mad Hatter. in which the player bounced a ball off a paddle at the bottom of the screen in an attempt to smash the bricks in a wall at the top. Bushnell turned to Jobs, a technician, to design the circuitry. Initially Jobs tried to do the work himself, but soon realized he was in way over his head and asked his friend Steve Wozniak to bail him out. “Steve wasn’t capable of designing anything that complex. He came .atarihq.com) “He was the only person I met who knew more about electronics than me.” Courtesy of Atari Gaming Headquarters (www Courtesy of Steve Jobs, explaining his initial fascination with Woz “Steve didn’t know very much about electronics.” Conceived by Bushnell, Breakout was originally designed by Wozniak and Jobs. Steve Wozniak For more info, or to order a copy, please visit http://www.netcom.com/~owenink/confidential.html 17 Broken Breakout Promises to me and said Atari would like a game and described how it would work,” recalls Wozniak. -
Rootkit- Rootkits.For.Dummies 2007.Pdf
01_917106 ffirs.qxp 12/21/06 12:04 AM Page i Rootkits FOR DUMmIES‰ 01_917106 ffirs.qxp 12/21/06 12:04 AM Page ii 01_917106 ffirs.qxp 12/21/06 12:04 AM Page iii Rootkits FOR DUMmIES‰ by Larry Stevenson and Nancy Altholz 01_917106 ffirs.qxp 12/21/06 12:04 AM Page iv Rootkits For Dummies® Published by Wiley Publishing, Inc. 111 River Street Hoboken, NJ 07030-5774 www.wiley.com Copyright © 2007 by Wiley Publishing, Inc., Indianapolis, Indiana Published by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permit- ted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www.wiley.com/go/permissions. Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates in the United States and other countries, and may not be used without written permission. -
Licencování Softwaru Software Licensing
Licencování softwaru Software licensing Bakalá řská práce Michal Kudrna Vedoucí bakalá řské práce: Ing. Václav Novák, CSc. Jiho česká univerzita v Českých Bud ějovicích Pedagogická fakulta Katedra informatiky Rok 2009 Prohlášení Prohlášení Prohlašuji, že svoji bakalá řskou práci jsem vypracoval samostatn ě pouze s použitím pramen ů a literatury uvedených v seznamu citované literatury. Prohlašuji, že v souladu s § 47b zákona č. 111/1998 Sb. v platném zn ění souhlasím se zve řejn ěním své bakalá řské práce, a to v nezkrácené podob ě elektronickou cestou ve ve řejn ě p řístupné části databáze STAG provozované Jiho českou univerzitou v Českých Bud ějovicích na jejích internetových stránkách. V Českých Bud ějovicích dne - 2 - Anotace Anotace Tato bakalá řská práce pojednává o možnostech licencování program ů, uvádí příklady licencování vybraných spole čností typu Microsoft Corporation, Sun Microsystems a za řazuje metody kontroly dodržování diskutovaných licencí. Abstract This work deals with ways and means of program licensing, shows examples of licensing in companies like Microsoft Corporation, Sun Microsystems and includes verification methods to observance these license rules. - 3 - Pod ěkování Pod ěkování Rád bych pod ěkoval všem, kte ří mi pomáhali po celou dobu mého bakalá řského studia, zvlášt ě však pedagogickým pracovník ům Katedry informatiky Pedagogické fakulty Jiho české univerzity v Českých Bud ějovicích, zejména pak vedoucímu této práce, panu Ing. Václavu Novákovi, CSc. - 4 - Obsah Obsah 1 ÚVOD.......................................................................................6 -
A Brief History of GNOME
A Brief History of GNOME Jonathan Blandford <[email protected]> July 29, 2017 MANCHESTER, UK 2 A Brief History of GNOME 2 Setting the Stage 1984 - 1997 A Brief History of GNOME 3 Setting the stage ● 1984 — X Windows created at MIT ● ● 1985 — GNU Manifesto Early graphics system for ● 1991 — GNU General Public License v2.0 Unix systems ● 1991 — Initial Linux release ● Created by MIT ● 1991 — Era of big projects ● Focused on mechanism, ● 1993 — Distributions appear not policy ● 1995 — Windows 95 released ● Holy Moly! X11 is almost ● 1995 — The GIMP released 35 years old ● 1996 — KDE Announced A Brief History of GNOME 4 twm circa 1995 ● Network Transparency ● Window Managers ● Netscape Navigator ● Toolkits (aw, motif) ● Simple apps ● Virtual Desktops / Workspaces A Brief History of GNOME 5 Setting the stage ● 1984 — X Windows created at MIT ● 1985 — GNU Manifesto ● Founded by Richard Stallman ● ● 1991 — GNU General Public License v2.0 Our fundamental Freedoms: ○ Freedom to run ● 1991 — Initial Linux release ○ Freedom to study ● 1991 — Era of big projects ○ Freedom to redistribute ○ Freedom to modify and ● 1993 — Distributions appear improve ● 1995 — Windows 95 released ● Also, a set of compilers, ● 1995 — The GIMP released userspace tools, editors, etc. ● 1996 — KDE Announced This was an overtly political movement and act A Brief History of GNOME 6 Setting the stage ● 1984 — X Windows created at MIT “The licenses for most software are ● 1985 — GNU Manifesto designed to take away your freedom to ● 1991 — GNU General Public License share and change it. By contrast, the v2.0 GNU General Public License is intended to guarantee your freedom to share and ● 1991 — Initial Linux release change free software--to make sure the ● 1991 — Era of big projects software is free for all its users. -
Versatility (C) Reliability (D) All of the Above
1. Which of the following is/are characteristics of Computer? (A) Diligence (B) Versatility (C) Reliability (D) All of the Above Answer (D) All of the Above 2. Faulty inputs lead to faulty results. It is known as _______ (A) Diligence (B) Versatility (C) GIGO (D) None of the Above Answer (C) GIGO 3. GIGO stands for______ (A) Garbage In Garbage Out (B) Gateway In Gateway Out (C) Gopher In Gopher Out (D) Geographic In Geographic Out Answer (A) Garbage In Garbage Out 4. The capacity to perform multiple tasks simultaneously is termed as ______ (A) Diligence (B) Versatility (C) Reliability (D) All of the Above Answer (B) Versatility 5. A computer does not suffer from tiredness and lack of concentration. It is known as _______ (A) Diligence (B) Versatility (C) GIGO (D) None of the Above Answer (A) Diligence 6. First Generation computers used ______ for Circuitry and ________ for memory (A) Transistor and Magnetic Core (B) IC and Magnetic Memory (C) Vacuum tubes and Magnetic drum (D) IC and Magnetic Core Answer (C) Vacuum tubes and Magnetic drum 7. Second Generation computers were based on _______ (A) IC (B) Vacuum tube (C) transistor (D) None of the Above Answer (C) transistor 8. FLOPS stands for______ (A) Floating Point Operation Per Second (B) File Processing Operation Per Second (C) Floating Processing Operation Per Second (D) File Loading Operation Per Second Answer (A) Floating Point Operation Per Second 9. Which language was used to program Second Generation computers? (A) Binary Coded language (B) Assembly language (C) Machine language (D) None of the Above Answer (B) Assembly language 10. -
Business Models for Free and Open Source Software
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 09 | Sep 2020 www.irjet.net p-ISSN: 2395-0072 BUSINESS MODELS FOR FREE AND OPEN SOURCE SOFTWARE. Anikesh S M ------------------------------------------------------------------------***----------------------------------------------------------------------- Abstract - Android Open Source Software has a great impact on how highly software dependent industry of today is developing products and delivering to the customers. The most common misconception about open source software is that, it is just enthusiastic developers who spend their time creating software as a hobby and free of cost. In the past “open source software” was synonymous with “free software.” Profit was not the primary aim of developing software with open code through group effort, but financial stability is a must for organizations to thrive in this competent world filled with proprietary software giants. [3] Things have changed today and there are numerous ways in which open source software makes profit. Lately, developers have started thinking about how to monetize their product. We're going to highlight a few common ways and business models through which the open source software is making and can make profit. Keywords--- Software, business, Open Source, Red Hat, SaaS. I. INTRODUCTION Open Sourcing Software has become an important area of research due to its fast-growing number of open source communities/forums and the availability of these software products in a big variety of domains. Business models are abstract and conceptual models that are used to represent the business and money earning logic of a company in a structured way. The traditional business models for software are being challenged by the redistribution of open source software, and the fact that the user/customer does have several additional rights not usually allowed in the tightly coupled traditional models, the idea of free redistribution is a bit hard to understand for the traditional business models. -
Andy Hertzfeld
After a bad first quarter in 1993, operating. It was first booted up Apple’s board forced Sculley out, in Autumn 1978 at Essex April 6th and he was replaced by German- University on a DEC PDP-10 born Michael Spindler. [Nov 00]. It was originally coded in MACRO-10 assembly by Roy John Sculley III Trubshaw. Born: April 6, 1939; Andy Hertzfeld The MUD name is a tribute to the Dungeon variant of Zork NYC Born: April 6, 1953; [May 27] which Trubshaw loved Sculley was president of Pepsi- Philadelphia, Pennsylvania playing at the time. Of course, Cola for six years until Steve Zork was itself inspired by Hertzfeld was a member of the Jobs [Feb 24] lured him away to Colossal Cave Adventure [March Apple Mac [Jan 24] development become Apple CEO on April 8, 11]. team who wrote large portions 1983 with the legendary pitch: of the system software, On this day, Trubshaw finished “Do you want to sell sugared including much of the ROM code, re-coding MUD version 3 in water for the rest of your life? Or the multitasking Switcher BCPL [July 21] (the predecessor do you want to come with me program, the User Interface of C), primarily to make the and change the world?” Toolbox, and several GUI tools program easier to maintain. One The move was also backed by such as the Control Panel and of his innovations was to write a Apple’s then president, Mike Scrapbook. BCPL interpreter for a game Markkula [Feb 11], who believed language he invented, called that Jobs lacked the discipline to MUDDL (Multi User Dungeon run Apple himself. -
Hintz 1 DRAFT V1 – Please Do Not Cite Without Author's Permission. Susan
Hintz 1 Susan Kare: Design Icon by Eric S. Hintz, PhD Historian, Lemelson Center for the Study of Invention and Innovation National Museum of American History, Smithsonian Institution [email protected] SHOT SIGCIS – Works in Progress Session Albuquerque, NM October 11, 2015 DEAR COLLEAGUES: Thanks for reading this work-in-progress! I’m a SIGCIS rookie and relatively new to the history of computing. Thus, in terms of feedback, I’d appreciate a) some sense of whether this proposed article would have any traction within the scholarly/SIGCIS community and b) some help situating the story within the relevant secondary literature and historiography. Finally, given the largely non-archival sources I had to work with, I wrote this up more like a magazine feature (vs. scholarly article) so I’d also appreciate c) any suggestions for appropriate journals and publication venues. P.S. This article is ripe for lots of colorful images. Thanks! ESH Graphic designer Susan Kare has been called the “the Betsy Ross of the personal computer,” the “Queen of Look and Feel,” the “Matisse of computer icons,” and the “mother of the Mac trash can.”1 Indeed, Kare is best known for designing most of the distinctive icons, typefaces, and other graphic elements that gave the Apple Macintosh its characteristic—and widely emulated—look and feel. Since her work on the Mac during the early 1980s, Kare has spent the last three decades designing user interface elements for many of the leading software and Internet firms, from Microsoft and Oracle to Facebook and Paypal. Kare’s work is omnipresent in the digital realm; if you have clicked on an icon to save a file, switched the fonts in a document from Geneva to Monaco, or tapped your smart phone screen to launch a mobile app, then you have benefited from her designs. -
Programming Mac OS X: a GUIDE for UNIX DEVELOPERS
Programming Mac OS X: A GUIDE FOR UNIX DEVELOPERS KEVIN O’MALLEY MANNING Programming Mac OS X Programming Mac OS X A GUIDE FOR UNIX DEVELOPERS KEVIN O’MALLEY MANNING Greenwich (74° w. long.) For electronic information and ordering of this and other Manning books, go to www.manning.com. The publisher offers discounts on this book when ordered in quantity. For more information, please contact: Special Sales Department Manning Publications Co. 209 Bruce Park Avenue Fax: (203) 661-9018 Greenwich, CT 06830 email: [email protected] ©2003 by Manning Publications Co. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps. Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books they publish printed on acid-free paper, and we exert our best efforts to that end. Manning Publications Co. Copyeditor: Tiffany Taylor 209 Bruce Park Avenue Typesetter: Denis Dalinnik Greenwich, CT 06830 Cover designer: Leslie Haimes ISBN 1-930110-85-5 Printed in the United States of America 12345678910–VHG–05 040302 brief contents PART 1OVERVIEW ............................................................................. 1 1 ■ Welcome to Mac OS X 3 2 ■ Navigating and using Mac OS X 27 PART 2TOOLS .................................................................................. -
Explore Magic Cap, a Smartphone OS from a Decade Before the Iphone Created by Matthew Goodrich
Explore Magic Cap, a smartphone OS from a decade before the iPhone Created by Matthew Goodrich Last updated on 2019-08-30 05:49:53 PM UTC Overview Next in our series of "people who left Apple and founded a revolutionary company that was ahead of its time and created amazing products but ultimately failed," let's check out General Magic and their operating system called Magic Cap. General Magic was formed by Marc Porat, Andy Hertzfeld, and Bill Atkinson in 1990. They had been working on an internal Apple project called Paradigm, but convinced Apple CEO John Sculley to spin it off as a separate company. Their idea was called a personal digital assistant in the 90s, but looking at it now it looks a lot like a modern smartphone. Porat described it as "a tiny computer, a phone, a very personal object... It must be beautiful. It must offer the kind of personal satisfaction that a fine piece of jewelry brings. It will have a perceived value even when it's not being used... Once you use it you won't be able to live without it." Check out Josh Carter's page, Before General Magic There Was Paradigm (https://adafru.it/FHG). That looks a lot like an iPhone (except for the stylus, Jobs would get rid of that), and this was in 1990! Take a look at a video of Andy Hertzfeld demoing a General Magic phone prototype in 1995: And check out this trailer for a documentary about General Magic: Let's install a Magic Cap emulator and see what it was like! Unfortunately, the emulator is from the 90s and it runs on 90s Mac OS, so we need to install another emulator first. -
Macworld’S Mresell Service
iTUNES TIPS: GET TO KNOW iTUNES 12 THE WORLD’S BEST-SELLING APPLE MAGAZINE MARCH 2015 MAC TRICKS 10 AMAZING THINGS YOU DIDN’T KNOW YOUR MAC COULD DO Best iPhone games MacBook Air 14 TOP FREE GAMES FOR iOS vs Mac mini Which low-cost Mac is best for you? + 2.8GHz Mac mini NEW REVIEW Sell your iPad, iPhone, MacBook or iMac with Macworld’s mResell service Did you get a new Apple device for Christmas? Macworld would like to introduce you to mResell, an Apple-trusted site that helps you sell your old Apple products. Our service will help you get a great price in a safe and secure way. But don’t just take our word for it – get an instant, no obligation quote now. Enter your Apple serial number now: mresell.macworld.co.uk mResell.indd 126 15/12/2014 16:29 Contents MARCH 2015 7 Spotlight: David Price Apple vs Samsung 20 8 News Apple’s best ever quarter 12 Best-value Mac If you’re looking for a low-cost Mac we’ll help you choose 20 10 amazing Mac tricks Bet you didn’t know your Mac did this 24 Set up a new Mac We show you how to get started 26 10 apps for a new Mac Enhance your user experience 30 15 iTunes tips & tricks Get more out of iTunes 12 33 Mac security options 12 Four essential security tools 34 Ask the iTunes Guy We demystify artwork and wishlists 36 Apple Watch revolution Taptics, haptics and the body fantastic 38 10 fascinating Apple facts Test your Apple knowledge 39 Lessons for Apple Seven lessons Apple could learn from Microsoft 40 Group test: Smart heating 41 Tado Smart Thermostat 44 Hive Active Heating 46 Nest Learning Thermostat 54 48 Heat Genius 54 Group test: Cameras 55 Canon EOS 7D Mark II 55 Fujifilm X-T1 56 Kodak PixPro S-1 56 Nikon D810 57 Olympus OM-D E-M10 57 Panasonic Lumix DMC-GH4 40 58 Samsung NX1 58 Sony A7 Mark II MARCH 2015 MACWORLD 3 003_004 Contents MAR15.indd 3 03/02/2015 16:15 Contents 60 contact.. -
Timestamp Manual
Timestamp by Syntap Vers.3.21, 2006 This printout contains the content of the helpfile included with TimeStamp 3.21, 2006•0906 Layout with TextMaker 2002 (rev 406) TimeStamp • Help•Manual Vers. 3.21, 2006 Welcome to Time Stamp, a product of Syntap Software! Time Stamp is an open•source donationware program that you can use to easily track time spent on a project. It enables you to time how long you spend on a task, including features that let you take "slack time" for a phone call or break. Times for various tasks can be linked to an hourly charge rate for accurate billing. About Time Stamp Since its first public release in April 1997, Time Stamp grown into a very popular task timing tool. I hope you enjoy it! • Page 2 • TimeStamp • Help•Manual Vers. 3.21, 2006 Time Stamp Help Contents Content Welcome License Info The GNU General Public License Registration Donations Maintenance of Time Stamp Version History Acknowledgements Using Time Stamp Timer Functions Hourly Charge Rates Editing Task Data Adding Notes to Tasks Deleting Tasks Sorting Tasks Opening and Saving Files Project Bar Exporting Task Data Printing Time Stamp Reports Miscellaneous Tools Preferences • Page 3 • TimeStamp • Help•Manual Vers. 3.21, 2006 License Info Redistribution The GNU General Public License Feel free to give copies of Time Stamp to anyone who may like to use it. Time Stamp is released under the GNU General Public License (GPL). In a nutshell, this means that the source code to Time Stamp is freely available, modifiable, and redistributable as long as the terms of the GPL are followed.