Touchdown for Tots Program Guide
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11-Player Youth Tackle Rules Guide Table of Contents
FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask). -
In the Huddle
In The The Wakulla War Eagles pound Huddle A look at college football bowls Mosley in the Sunshine State See Page 4B ews See Page 1B Our 117th Year, 34th Issue nPublished Weekly, Read Daily Two Sections Thursday, September 6, 2012 Serving Wakullak ll County For More Thanh A Century 75 Cents Judge Fulford No to cave diving hears net State rejects technical recreational diving at Wakulla Springs By JENNIFER JENSEN [email protected] fi shing case By WILLIAM SNOWDEN After nearly eight months [email protected] of deliberating, the Florida Park Service has decided to TALLAHASSEE – Fishermen in the audience maintain its 26 year-long de- had the look of vindication throughout the day- cision to not allow technical long trial here at the Leon County Courthouse. recreational cave diving at Comments and questions by Circuit Judge Wakulla Springs. Jackie Fulford in a bench trial on Thursday, “We believe this is the Aug. 30, showed best decision,” said Florida that she at least Park Service Director Donald understood the Forgione. claim they’ve The park service met with made for years. experts on both sides of the Namely, that issue and also received com- the goal of the ments from the public. “We 1994 constitu- feel very confi dent that we tional amend- talked and listened to ev- ment to limit eryone,” Forgione said. The net fishing – months of research, along the so-called with opinions from the ex- net ban – was perts and citizens, “really to limit over- confi rmed that our decision fishing and Circuit Judge Jackie Fulford in the past is a sound and waste of marine good decision,” he said. -
Super Bowl Bingo
SUPER BOWL BINGO RUSHING SPECIAL TEAMS OFFSIDE DIVING CATCH FAIR CATCH TOUCHDOWN TOUCHDOWN ROUGHING THE 35+ YARD PASS FACE MASK EXTRA POINT TRICK PLAY PASSER PASSING 35+ YARD KICKOFF WIDE RECEIVER JUMP OVER PLAYER NFC FIELD GOAL TOUCHDOWN RETURN TOUCHDOWN EXCESSIVE 30+ COMBINED AFC FIELD GOAL ONSIDE KICK TIE GAME AFTER 0-0 CELEBRATION POINTS 35+ YARD PUNT QUARTERBACK SACK INTERCEPTION HOLDING FIELD GOAL RETURN Created at https://gridirongames.com The Ultimate Solution for Managing Football Pools SUPER BOWL BINGO RUSHING 10+ AFC TEAM KICKOFF RETURN TOUCHDOWN DANCE NFC FIELD GOAL TOUCHDOWN POINTS TOUCHDOWN TWO-POINT ROUGHING THE TIE GAME AFTER 0-0 ONE-HANDED CATCH PASS INTERFERENCE CONVERSION PASSER EXTRA POINT FIRST DOWN DELAY OF GAME FIELD GOAL NFC TOUCHDOWN TIGHT END 20+ COMBINED BLOCKED KICK FAIR CATCH QUARTERBACK SACK TOUCHDOWN POINTS 35+ YARD KICKOFF QUARTERBACK 30+ COMBINED 35+ YARD PASS INTERCEPTION RETURN TOUCHDOWN POINTS Created at https://gridirongames.com The Ultimate Solution for Managing Football Pools SUPER BOWL BINGO DELAY OF GAME TIE GAME AFTER 0-0 FIRST DOWN ONE-HANDED CATCH AFC FIELD GOAL 35+ YARD PUNT 20+ COMBINED SPECIAL TEAMS ONSIDE KICK NFC TOUCHDOWN RETURN POINTS TOUCHDOWN PASSING DEFENSIVE PUNT PASS INTERFERENCE OFFSIDE TOUCHDOWN TOUCHDOWN RUNNING BACK EXCESSIVE ROUGHING THE 35+ YARD PASS SAFETY TOUCHDOWN CELEBRATION PASSER 10+ NFC TEAM JUMP OVER PLAYER HOLDING FACE MASK FAIR CATCH POINTS Created at https://gridirongames.com The Ultimate Solution for Managing Football Pools SUPER BOWL BINGO FUMBLE PUNT HOLDING DIVING -
FOOTBALL TEST REVIEW SHEET 1. in Order for a Touchdown to Be
FOOTBALL TEST REVIEW SHEET 1. In order for a touchdown to be counted, the ball must cross the goal line, not just the player. 2. The team can score 2 extra points if they return a blocked extra point. 3. The distance of a football field is 100 yds. 4. 4th down is considered a punting down. The punting down is when you fail to get a first down. 5. To get a first down, a player must move the ball 10 yds. 6. The team receives 3 pts for a field goal. 7. Each team is given 6 timeouts per game; Three each half. 8. The quarterback is an offensive player. 9. The kick after the touchdown is called the extra point; it is worth 1 pt. 10. When a receiver is hit by grabbing the jersey or being pushed while running, while trying to catch a pass, it is called pass interference. 11. When the player returning the punt waves their hand in the air, it is called a fair catch. 12. When a game ends in a tie, it goes into overtime. 13. Each quarter lasts 12 mins. 14. A reception is when the ball is caught on offense. 15. An interception is when the defense catches the ball. 16. When a punt is blocked, it can be advanced for a touchdown. 17. Three major penalties are holding, clipping, and a personal foul. 18. There are 11 players on the field at one time for each team. 19. If the defense recovers a fumble in the offenses end zone, it is a touchdown. -
K-8 Physical Education Curriculum
BANGOR SCHOOL DEPARTMENT K-8 PHYSICAL EDUCATION CURRICULUM Laurie Sproul-Poisson Abraham Lincoln School Scott Wood Fairmount School Joel Bragdon Downeast School Tom Coyne Mary Snow School Dick Fournier Fourteenth Street School Lisa Richards William S. Cohen School Alan Mosca Fruit Street School Justin Norwood William S. Cohen School Jason Pangburn Vine Street School Nona Jenkins James F. Doughty School Susan Sorg Adapted Physical Ed. Jonathan Folsom James F. Doughty School Betsy M. Webb Assistant Superintendent This K-8 physical education curriculum was developed by and is the property of Bangor School Department. No part of this material may be used or reproduced without express written permission of the Superintendent of Schools. Rev. May 9, 2006 Gr. 4 & 5 Added Dec 2006 Gr. 6-8 Added Jan 2007 Table of Contents Outcomes . 3 Kindergarten Outcomes . 5 Grade One Outcomes . 12 Grade Two Outcomes . 19 Grade Three Outcomes . 26 Grade Four Outcomes . 32 Grade Five Outcomes . 37 Grades Six Through Eight Standards and Outcomes . 40 Appendices Appendix A – National Standards for Physical Education . 55 Appendix B – State of Maine Learning Results for Health and Physical Education . 56 This K-8 physical education curriculum was developed by and is the property of Bangor School Department. No part of this material may be used or reproduced without express written permission of the Superintendent of Schools. 2 Rev. May 9, 2006 Gr. 4 & 5 Added Dec 2006 Gr. 6-8 Added Jan. 2007 GRADES K - 5 OUTCOMES OUTCOME 1: The learner will develop locomotor, manipulative and non-locomotor skills. (Learning Results – Physical Education: A.1, A.2, A.3, A.4, A.5, B.1, B.3, B.4, B.7, C.1, C.4; National Standards: 1, 3, 6) OUTCOME 2: The learner will understand the benefits of regular physical activity and will enhance personal fitness. -
Florida Youth Soccer Association a Youth Soccer Activity Guide For
Florida Youth Soccer Association A Youth Soccer Activity Guide For Young Players Florida Youth Soccer Association A Youth Soccer Activity Guide For Young Players 1 1 FYSA Young Player Soccer Development Activities CONTENTS BLOB MEN ....................................................................................... 1 We hope that you enjoy using this Young Player Activity Guide. The activities BODY PARTS .................................................................................... 2 shown in this guide were part of the former U.S Soccer National Youth License BOX GAMES ..................................................................................... 3 curriculum with additional activities created by the coaching staff of Soccer Academy Inc. BUMPER BALL .................................................................................. 4 CHICKEN RUN .................................................................................. 5 CLAPPING GAMES ............................................................................ 6 Some of the activities may not look like the game of soccer but involve one of CONE TO CONE................................................................................ 7 the 4 components of the game – Technical, Tactical, Physical and Psychosocial. CROSS OVER-PART ONE ................................................................... 8 They engage the player in both their cognitive and motor skills development. CROSS OVER-PART TWO ................................................................. -
LV GRIDIRON ADULT FLAG FOOTBALL 5V5 LEAGUE RULES
LV GRIDIRON ADULT FLAG FOOTBALL 5v5 LEAGUE RULES Rules and Regulations RULE 1: THE GAME, FIELD, PLAYERS & EQUIPMENT Section 1 – The Game • No contact allowed. • NO BLOCKING/SCREENING anytime or anywhere on the field. Offensive players not involved with a play down field must attempt to get out of the way or stand still. • A coin toss determines first possession. • Play starts from the 5 yard line. The offensive teams has (3) plays to cross mid-field. Once team crosses mid-field, they will have three (3) plays to score a touchdown. • If the offensive team fails to cross mid-field or score, possession of the ball changes and the opposite team starts their drive from their 5-yard line. • Each time the ball is spotted a team has 25 seconds to snap the ball. • Games consist of 2-15 minute halves. Teams will flip sides at beginning of 2nd half. Half time will be 1 minutes. • Overtime; 1st overtime from 5 line, 2nd overtime if still tied from 10 yard line, 3rd overtime if still tied 15 yard line. After 3rd time if still tied game is scored as a tie. • Spot of ball is location of the ball when play is ruled dead Section 2 – Attire • Teams may use their own flags. • Shirts with numbers are mandatory for stats RULE 2: PLAYERS/GAME SCHEDULES, SCORING & TIME OUTS Section 1 – Players/Game Schedules • If a team or teams are more than 10 minutes late for their scheduled games they will be forfeited. After 10 minutes the game will be forfeited and the score recorded as 10-0. -
American Football
COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 American Football American Football popularly known as the Rugby Football or Gridiron originated in United States resembling a union of Rugby and soccer; played in between two teams with each team of eleven players. American football gained fame as the people wanted to detach themselves from the English influence. The father of this sport Walter Camp altered the shape and size of the ball to an oval-shaped ball called ovoid ball and drawn up some unique set of rules. Objective American Football is played on a four sided ground with goalposts at each end. The two opposing teams are named as the Offense and the Defense, The offensive team with control of the ovoid ball, tries to go ahead down the field by running and passing the ball, while the defensive team without control of the ball, targets to stop the offensive team’s advance and tries to take control of the ball for themselves. The main objective of the sport is scoring maximum number of goals by moving forward with the ball into the opposite team's end line for a touchdown or kicking the ball through the challenger's goalposts which is counted as a goal and the team gets points for the goal. The team with the most points at the end of a game wins. THANKS FOR READING – VISIT OUR WEBSITE www.educatererindia.com COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 Team Size American football is played in between two teams and each team consists of eleven players on the field and four players as substitutes with total of fifteen players in each team. -
1 Activity Standards/Glos ME: INSIDE SKILL: STRIKING BALLOONS
Activity Standards/GLOs K-2 ME: INSIDE SKILL: STRIKING BALLOONS Balloon Exploration and Challenges S1.E16, S1.E22, S4.E3, S4.E6, S5.E1 Balloon Striking Challenges S1.E16, S1.E22, S4.E3, S4.E6, S5.E1, S.5. E2 SKILL: BALANCE, TOSS AND CATCH WITH SCARVES Scarf Introduction and Exploration S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Silly Scarves I S1.E1, S1.E2, S1.E5, S1.E13, S1.E16, S2.E1, S2.E2, S3.E2, S4.E3, S4.E6, S5.E3 Toss and Catch S1.E1, S1.E2, S1.E13, S1.E16, S2.E1, S2.E2, S3.E2, S4.E3, S4.E6, S5.E3 SKILL: TOSS AND CATCH BEANBAGS Beanbag Exploration I S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Hokey Pokey Beanbag Routine S1.E1, S1.E2, S1.E5, S1.E13, S1.E16, S2.E1, S2.E2, S3.E2, S4.E3, S4.E6, S5.E3 Self-Toss and Catch Challenges S1.E1, S1.E2, S1.E13, S1.E16, S2.E1, S2.E2, S3.E2, S4.E3, S4.E6, S5.E2, S5.E3 SKILL: ROLL, BOUNCE AND CATCH BALLS Ball Exploration I S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Head, Shoulders, Knees and Toes S1.E13, S1.E16, S2.E, S3.E2, S4.E3, S4.E6, S5.E3 Ball Handling S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Ball Rolling S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Ball Bounce and Catch S1.E13, S1.E16, S1.E17, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 SKILL: TOSS AND CATCH BALLS Ball Exploration II S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Ball Challenges S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E2, S5.E3 Ball Toss and Catch S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Ball Routine S1.E13, S1.E16, S2.E, S3.E2, S4.E3, S4.E6, S5.E3 ME: OUTSIDE 1 SKILL: TOSS AND -
Ppaf's in the Game
PPAF'S IN THE GAME E-TRADE COMMERCIAL 20+ COMBINED HOLDING PLAY REVIEWED TIE GAME AFTER 0-0 POINTS TURBOTAX Have you MISSED FIELD GOAL DIVING CATCH HASHTAG USED COMMERCIAL registered for the ORBUS PLANT TOUR Have you registered for the MILLER COMMERCIAL COACH SCREAMING FUMBLE ALPHABRODER PLANT TEAM OWNER TOUR Do you have the PUNT RETURN RECEIVING REFEREE HUDDLE PPAF EXPO dates on CROWD BOOING your calendar TOUCHDOWN TOUCHDOWN MCDONALDS CHEVROLET DEFENSIVE TIMEOUT DRUNK FAN FIELD GOAL COMMERCIAL COMMERCIAL PPAF'S IN THE GAME PIZZA HUT RECEIVING SKITTLES TIE GAME AFTER 0-0 REFEREE HUDDLE COMMERCIAL TOUCHDOWN COMMERCIAL SNICKERS 35+ YARD KICKOFF AFC TOUCHDOWN CELEBRITY IN CROWD BLOCKED KICK COMMERCIAL RETURN Do you have the Have you registered DRUNK FAN dates of PPAF EXPO 25+ YARD RUN COACH SCREAMING for the on your calendar? ORBUS PLANT TOUR Have you registered for the TROOPS WATCHING 20+ COMBINED HASHTAG USED DELAY OF GAME OVERSEAS POINTS ALPHABRODER PLANT TOUR TWO-POINT CHEVROLET TRICK PLAY CHEERLEADERS TOUCHDOWN DANCE CONVERSION COMMERCIAL PPAF'S IN THE GAME TURBOTAX Have you FAN WITH NO SHIRT COIN TOSS HEADS COMMERCIAL registered for the PLAY CHALLENGED ORBUS PLANT TOUR Have you registered for the QUARTERBACK TWO-POINT TEAM MASCOT FIELD GOAL TOUCHDOWN CONVERSION ALPHABRODER PLANT TOUR BUD LIGHT CROWD BOOING WEATHER UPDATE OFFSIDE PLAY REVIEWED COMMERCIAL PUNT RETURN PASSING MISSED FIELD GOAL INTERCEPTION FORD COMMERCIAL TOUCHDOWN TOUCHDOWN Do you have the PPAF EXPO DORITOS TOUCHDOWN DANCE ONE-HANDED CATCH DRUNK FAN dates on your COMMERCIAL -
Creating a Highly Reliable Organization Resilience
2017–2018 JOHNS HOPKINS BAYVIEW NURSING ANNUAL REPORT Creating a Highly Reliable Organization Resilience. Integrity. Trust. Respect. Collaboration. Dear Colleagues, In this year’s Nursing Annual Report, I am happy to share with you 20 stories of our growth toward Creating a Highly Reliable Organization. These stories of resourcefulness, creativity and problem-solving demonstrate the vital role that our nurses play in the accomplishments of the Medical Center. These reports fall into a few broad themes: our identity as nurses; Lean management in action; technology in health care; and improving patient safety and satisfaction. You will find, however, that many of the articles address elements of all of these important ideas. Implementing significant process improvement projects such as these is a long and complex effort. In fact, some of these nurse-led initiatives spanned over several years, and have made a great difference in the clinical outcomes of our patients. Our nurses from every level of leadership were tasked with contributing to this report. Each narrative that you will read started with an “A3” problem, identified by staff on our units. In Lean management principles, A3 is a structured problem-solving and continuous improvement approach that breaks down large problems into smaller steps. I marvel at the way our staff took small steps to address large problems this past year—patient safety, infection rates, staff morale, communication failures, confusing workflows—and then measured their success using data. Working at the executive level, I spend most days thinking about strategic ideas, initiatives and issues that impact Johns Hopkins Bayview at a macro level. -
NONCOMPETE GAMES 2018.Cdr
WHY NONCOMPETITIVE RECREATION? THE ANSWER: COOPERATIVE GAMES The concept behind noncompetitive recreation can be either hard to understand or hard to accept or both! So who needs games nobody loses? Too often games have become rigid, judgmental, too highly organized and excessively goal-oriented. Have you seen children left out, eliminated to sit out, always chosen last, rejected and wondered why? Many children quit organized sports early because of pressure or they don’t feel they are good enough. We need to find ways for plain old fashioned fun Cooperative games offer a positive alternative. These interactive games provide opportunities for challenge, stimulation and success while eliminating the fear of failure. They foster greater communication, trust, social interaction, acceptance and sharing. Children play with one another instead of against one another. As partners instead of opponents we compete against the limits of our own abilities instead of against each other. Everybody must cooperate in order to accomplish the goals or meet the challenge. The beauty of the games lies in their versatility and adaptability. In most cases there is inexpensive or no equipment necessary. Rules need not to be strictly adhered to. Instead of being eliminated, players change roles or sides or teams and keep playing. Players can work out their own details. These games can reaffirm a child’s confidence in their selves and help them in their willingness to try new experiences. You can bring out creativity and even a boldness they never knew they had. The games can help build a “WHY NOT?” Attitude. NEVER lose sight of the fact that the primary reason children play games is to have fun.