Persona 5'S Video Game Narrative and Its Connection to Social Justice

Total Page:16

File Type:pdf, Size:1020Kb

Persona 5'S Video Game Narrative and Its Connection to Social Justice Becoming a Hero: Persona 5’s Video Game Narrative and Its Connection to Social Justice and the Defeat of Corruption ! ! by Cassandra Martinez! Linfield College! Communication Arts Program! RESEARCH QUESTIONS & PURPOSE Questions: ➤"How do video games create a place of awareness and connection to relatable societal problems and invoke a sense of seeking justice? ➤"What elements in the video game’s characters, setting designs, music, dialogue presentation, and mechanics help create a strong narrative? Purpose: ➤" The purpose of this study was to analyze the game’s narrative structure to determine how the story impacts the player as it connects to realistic problems of society and the player’s need to seek justice. SIGNIFICANCE ➤" More than 155 million people in the U.S. play video games. (Campbell) ➤" Video games increasingly depict social justice issues and other important social topics. ➤" Games can be used to educate players about social justice issues and actions beyond the virtual world, that is, in “real life.” METHOD: FISHER’S NARRATIVE CRITICISM ➤"Narrative Paradigm, according to Walter Fisher = “A theoretical framework that views narrative as the basis of all human communication” (qtd. in Griffin, Ledbetter, & Sparks 307) ➤"Narrative or narration = “symbolic actions—words and/or deeds—that have sequence and meaning for those who live, create, or interpret them” (Fisher qtd. in Griffin, Ledbetter, & Sparks 305). ➤"Narrative criticism allows one to see the “essence of human nature” (Griffin, Ledbetter, & Sparks 303) ELEMENTS IN A NARRATIVE ➤" Narratives ➤" include a world of the mind (setting) ➤" populate that world with intelligent agents (characters) ➤" who participate in actions and happenings (events, plot) ➤" which cause global changes in the narrative world ➤" Narrative is thus "a mental representation of causally connected states and events that captures a segment in the history of a world and of its members.” (Foss 320). VIDEO GAME STATS As of 2017: (Lofgren) ➤" 59% of Gamers are Male ➤" 41-42% of Gamers are Female ➤" PC: 56% ➤" Game console: 53% ➤" The average age of gamers: 35 ➤" The average number of years gamers have been playing: 13 ➤" 60% of video game purchasers are men ➤" 40% of video game purchasers are women ➤" In 2015, 155 million Americans played video games. This number has remained steady. (Campbell) ARTIFACT Persona 5 ➤" RPG (Role-Playing Game) Video game or JRPG ➤" World Wide Release: April 4, 2017 ➤" Won Best Role Playing Game at the 2017 The Game Awards (Dec. 7, 2017) ➤" “Persona 5 is a game about the internal and external conflicts of a group of troubled high school students - the protagonist and a collection of compatriots he meets in the game's story - who live dual lives as Phantom Thieves. They have the typically ordinary day-to-day of a Tokyo high schooler: attending class, after-school activities, and part-time jobs. But they also undertake fantastical adventures by using otherworldly powers to enter the hearts of people. Their power comes from the Persona, the Jungian concept of the ‘self’; the game's heroes realize that society forces people to wear masks to protect their inner vulnerabilities, and by literally ripping off their protective mask and confronting their inner selves do the heroes awaken their inner power, and using it to help those in need. Ultimately, the group of Phantom Thieves seeks to change their day-to-day world to match their perception and see through (Atlus, Purchase) the masks modern society wears.” (Playstation) Palace: Where the heroes can change the cognitive state of the antagonist (McCarthy) Shibuya: One of many places the main protagonist can go to build up skills and meet confidants ANALYSIS -SETTING (Summers) (Goldfarb) Confidants: Friends of the Main Protagonist Help Level Up Stats of the Protagonist (Sandikun) Main Protagonist Player’s Avatar Third Person Perspective Analysis- Characters (Saif) Main Antagonist The reason why main protagonist seeks justice Events/Plot ➤" The protagonist is accused of a crime he didn’t commit and is sent away to Tokyo to serve his probation. ➤" He meets various people who also were unjustly accused. (Sato) ➤" He soon discovers an alternate realm that grants his friends and him powers called Personas to battle against the monsters and antagonist in palaces. ➤" He creates the group called “The Phantom Thieves.” ➤" They are tasked to steal the hearts of corrupted individuals and make them admit (Underwood) their crimes in order to balance society. ➤" The main protagonist will continue to do this until he finds the one who falsely accused him and ruined his life. ➤" Whatever choice the player makes will alter the story to create either a good or bad ending. (Ramsey) CONCLUSION ➤" Narratives in video games benefit the player(s) who play them by engaging them in a complex story about social justice. ➤" The narrative is the driving force of what makes the game not only entertaining, but also memorable to the players. ➤" Relating to social justice, the narrative becomes more realistic and engaging to the player and adds more in-depth thoughts about the meaning of the video game’s concept. ➤" Video games are more than entertainment. ➤" Video games provide an alternate way of telling stories. ➤" Video games provide the player an interactive way to engage with the story. REFERENCES Atlus. Persona 5. Atlus USA, 2017. Atlus. “Purchase.” Atlus U.S.A., 15 May 2018, https://atlus.com/persona5/purchase.html. Campbell, Colin. “Here's How Many People Are Playing Games in America.” Polygon, 15 May 2018, https://www.polygon.com/2015/4/14/8415611/gaming-stats-2015. Foss, Sonja K. Rhetorical Criticism: Exploration and Practice. 5th ed. Waveland Press, 2018. Griffin, Emory A., et al. A First Look at Communication Theory. 9th ed., McGraw-Hill Education, 2015. Goldfarb, Andrew. “Persona 5 Review.” IGN, 15 May 2018, http://www.ign.com/articles/2017/03/29/persona-5-review. Lofgren, Krista. “2017 Video Game Trends and Statistics – Who’s Playing What and Why?” Trends and Statistics. Bigfishgames. 5 April 2017, Web. 30 Nov. 2017. Madigan, Jamie. Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them. Rowman &Amp: Littlefield, 2016. McCarthy. Al. “Persona 5 Guide: How to Leave a Dungeon.” AOTF Attack of The Fanboy. 15 May 2018, https://attackofthefanboy.com/guides/persona-5-guide-leave-dungeon/. Playstation. “Game Overview.” Playstation, 15 May 2018, https://www.playstation.com/en-us/games/persona-5-ps4/. Ramsey, Robert. “Guide: Persona 5 Tips and Tricks For Phantom Thieves of All Skill Levels.” Pushsquare, 15 May 2018, http://www.pushsquare.com/news/2017/04/ guide_persona_5_tips_and_tricks_for_phantom_thieves_of_all_skill_levels. Saif. “Persona 5 Shadow Shido Boss Fight Guide: How to Take Down Shadow Shido.” Mobipicker, 15 May 2018, https://www.mobipicker.com/persona-5-shadow-shido-boss-fight-guide- take-shadow-shido/. Sandikun. “Persona 5 Team.” Redbubble, 15 May 2018. https://www.redbubble.com/people/sandikun/works/26661892-persona-5-team. Sato. “Persona 5’s Prologue Starts with The Protagonist Beating Up A Harasser and Getting Arrested.” Siliconera, 15 May 2018. http://www.siliconera.com/2016/05/11/persona-5s- prologue-starts-protagonist-beating-harasser-getting-arrested/. Summers, Nick. “’Persona 5’ Took Me Back to Tokyo.” Engadget, 15 May 2018, https://www.engadget.com/2017/04/10/persona-5-tokyo-japan/. Underwood, Ian. “Game Analysis: Persona 5.” Game Design with Ian Underwood, 15 May 2018, http://ianunderwood.net/persona5/. .
Recommended publications
  • Title ODATE GAME
    Title ODATE GAME : character design and modelling for Japanese modesty culture based independent video game Sub Title Author 鄒、琰(Zou, Yan) 太田, 直久(Ota, Naohisa) Publisher 慶應義塾大学大学院メディアデザイン研究科 Publication year 2014 Jtitle Abstract Notes 修士学位論文. 2014年度メディアデザイン学 第395号 Genre Thesis or Dissertation URL https://koara.lib.keio.ac.jp/xoonips/modules/xoonips/detail.php?koara_id=KO40001001-0000201 4-0395 慶應義塾大学学術情報リポジトリ(KOARA)に掲載されているコンテンツの著作権は、それぞれの著作者、学会または出版社/発行者に帰属し、その権利は著作権法によって 保護されています。引用にあたっては、著作権法を遵守してご利用ください。 The copyrights of content available on the KeiO Associated Repository of Academic resources (KOARA) belong to the respective authors, academic societies, or publishers/issuers, and these rights are protected by the Japanese Copyright Act. When quoting the content, please follow the Japanese copyright act. Powered by TCPDF (www.tcpdf.org) Master's Thesis Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Graduate School of Media Design, Keio University Yan Zou A Master's Thesis submitted to Graduate School of Media Design, Keio University in partial fulfillment of the requirements for the degree of MASTER of Media Design Yan Zou Thesis Committee: Professor Naohisa Ohta (Supervisor) Associate Professor Kazunori Sugiura (Co-Supervisor) Associate Professor Nanako Ishido (Co-Supervisor) Abstract of Master's Thesis of Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Category: Design Summary Game character design is an important part of game design. Game characters cannot be designed only according to the designer's experience or the players' preferences. They should be strongly associated to the game system and also the story. A good game character design is not only the reason for players to purchase the game but it also can improve players' entire game experience.
    [Show full text]
  • MEDIA CONTACT: Aram Jabbari Atlus U.S.A., Inc
    MEDIA CONTACT: Aram Jabbari Atlus U.S.A., Inc. FOR IMMEDIATE 949-788-0455 (x102) RELEASE [email protected] ATLUS U.S.A., INC. ANNOUNCES SHIN MEGAMI TENSEI®: PERSONA 3™ WEBSITE LAUNCH! Locked away in the human psyche is power beyond imagination... IRVINE, CALIFORNIA — JULY 10th, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced the launch of the official website for Shin Megami Tensei: Persona 3! Enormously successful in Japan, P3 is the newest RPG from the publisher of the acclaimed Shin Megami Tensei series. After eight long years of anticipation, fans have very little left to wait. Shin Megami Tensei: Persona 3 is set to ship on July 24, 2007, exclusively for the PlayStation®2 computer entertainment system. Every copy is a deluxe edition with a 52-page color art book and soundtrack CD! Shin Megami Tensei: Persona 3 has been rated “M” for Mature by the ESRB for Blood, Language, Partial Nudity, and Violence. About Shin Megami Tensei: Persona 3: In Persona 3, you’ll assume the role of a high school student, orphaned as a young boy, who’s recently transferred to Gekkoukan High School on Port Island. Shortly after his arrival, he is attacked by creatures of the night known as Shadows. The assault awakens his Persona, Orpheus, from the depths of his subconscious, enabling him to defeat the terrifying foes. He soon discovers that he shares this special ability with other students at his new school. From them, he learns of the Dark Hour, a hidden time that exists between one day and the next, swarming with Shadows.
    [Show full text]
  • Devil Summoner Sega Saturn English
    Devil Summoner Sega Saturn English WilfredEricoid Egbertremains pips, alphabetical: his irritator she shut-downs suborns her scroop doughtiness collusively. financier Is Stewart too gratingly? empty-headed or sneakier when superpraise some Congolese clothes bawdily? Push notifications for featured articles at Siliconera. Devil Summoner Soul Hackers Sega Saturn The Cutting. Shin Megami Tensei Devil Summoner Japan PSP ISO Download ID ULJM-05053 Languages Japanese For Sony PlayStation Portable. The saturn did. Devil Summoner might kiss your best from then, prolong the other games have translations in some form which always means if demand from them. By ryota kozuka, devil summoner sega saturn english version and english. None of amani city. Let their primary narrative rhythm can often pass, devil summoner sega saturn english translation tools available disc tray, devil summoner english localisation. ATLUS Stream Two Gameplay Preview's for Devil Summoner. Japanese to make sure everything is intact. Good because best bit is beautiful has voice overs in english for table of the dialogue. Although the console had a review: you bring a summoner sega? Japanese version of the tent did? Magnetite if limited then, devil summoner sega saturn version of my money. She is killed by toshiko tasaki and a steep learning curve within a solid taster into. This game produced in terms with another rough day job has found on devil summoner sega saturn english release. Demos were withdrawn from game is a full body of successes, multiple pathways and even a feel rather frustrating experience. Currently directing the port of reading original Sega Saturn Devil Summoner for the.
    [Show full text]
  • Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
    arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions.
    [Show full text]
  • Fandom, Fan Fiction and the Creative Mind ~Masterthesis Human Aspects of Information Technology~ Tilburg University
    Fandom, fan fiction and the creative mind ~Masterthesis Human Aspects of Information Technology~ Tilburg University Peter Güldenpfennig ANR: 438352 Supervisors: dr. A.M. Backus Prof. dr. O.M. Heynders Fandom, fan fiction and the creative mind Peter Güldenpfennig ANR: 438352 HAIT Master Thesis series nr. 11-010 THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN COMMUNICATION AND INFORMATION SCIENCES, MASTER TRACK HUMAN ASPECTS OF INFORMATION TECHNOLOGY, AT THE FACULTY OF HUMANITIES OF TILBURG UNIVERSITY Thesis committee: [Dr. A.M. Backus] [Prof. dr. O.M. Heynders] Tilburg University Faculty of Humanities Department of Communication and Information Sciences Tilburg center for Cognition and Communication (TiCC) Tilburg, The Netherlands September 2011 Table of contents Introduction..........................................................................................................................................2 1. From fanzine to online-fiction, a short history of modern fandom..................................................5 1.1 Early fandom, the 1930's...........................................................................................................5 1.2 The start of media fandom, the 1960's and 1970's.....................................................................6 1.3 Spreading of media fandom and crossover, the 1980's..............................................................7 1.4 Fandom and the rise of the internet, online in the 1990's towards the new millennium............9
    [Show full text]
  • Aniplex of America Acquires PERSONA5 the Animation and Launches Official U.S
    FOR IMMEDIATE RELEASE February 15, 2018 Aniplex of America Acquires PERSONA5 the Animation and Launches Official U.S. Site © ATLUS © SEGA/PERSONA5 the Animation Project Based on the smash hit JRPG series, PERSONA5 the Animation premieres April 2018! SANTA MONICA, CA (February 15, 2018) – Aniplex of America launched the official U.S. website and announced the acquisition of PERSONA5 the Animation, the highly-anticipated anime adaptation of the best-selling JRPG series by game developer, ATLUS. The Aniplex of America YouTube page also released an English subtitled trailer giving fans a sneak peek into what to expect this spring season. Following the release of the anime OVA PERSONA5: the Animation –THE DAYBREAKERS-, which coincided with the Persona 5 game’s release, fans will now get to enjoy a full length TV series detailing the adventures of the Phantom Thieves of Hearts. Key creators of the original game reunite for the highly anticipated series, including sound composer Shoji Meguro providing the stylized and jazz-themed soundtrack, Katsura Hashino credited for the Original Concept, and ATLUS’s own Shigenori Soejima providing the series’ Original Character Design. Critically acclaimed animation studio A-1 Pictures (Sword Art Online, Blue Exorcist) will produce the series with Director Masashi Ishihama (ERASED, Your lie in April) bringing the game to the TV screen. The series is scheduled to premiere April 2018 with more information to follow on the official website address and official Facebook page at: www.Facebook.com/P5A.USA. Set in modern Tokyo, PERSONA5 the Animation chronicles the adventures of an eclectic team of teenagers calling themselves the “Phantom Thieves of Hearts.” The group dive into a world deep in the corrupt hearts of adults, where demons have taken hold of their victims and cause havoc in the real world.
    [Show full text]
  • An Analysis and Expansion of Queerbaiting in Video Games
    Wilfrid Laurier University Scholars Commons @ Laurier Cultural Analysis and Social Theory Major Research Papers Cultural Analysis and Social Theory 8-2018 Queering Player Agency and Paratexts: An Analysis and Expansion of Queerbaiting in Video Games Jessica Kathryn Needham Wilfrid Laurier University Follow this and additional works at: https://scholars.wlu.ca/cast_mrp Part of the Communication Technology and New Media Commons, Gender and Sexuality Commons, and the Gender, Race, Sexuality, and Ethnicity in Communication Commons Recommended Citation Needham, Jessica Kathryn, "Queering Player Agency and Paratexts: An Analysis and Expansion of Queerbaiting in Video Games" (2018). Cultural Analysis and Social Theory Major Research Papers. 6. https://scholars.wlu.ca/cast_mrp/6 This Article is brought to you for free and open access by the Cultural Analysis and Social Theory at Scholars Commons @ Laurier. It has been accepted for inclusion in Cultural Analysis and Social Theory Major Research Papers by an authorized administrator of Scholars Commons @ Laurier. For more information, please contact [email protected]. Queering player agency and paratexts: An analysis and expansion of queerbaiting in video games by Jessica Kathryn Needham Honours Rhetoric and Professional Writing, Arts and Business, University of Waterloo, 2016 Major Research Paper Submitted to the M.A. in Cultural Analysis and Social Theory in partial fulfillment of the requirements for Master of Arts Wilfrid Laurier University 2018 © Jessica Kathryn Needham 2018 1 Abstract Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it taken away, collapse into tragic cliché, or fail to offer affirmative representation. Recent queerbaiting research has focused almost exclusively on television, leaving gaps in the ways queer representation is negotiated in other media forms.
    [Show full text]
  • Download This PDF File
    Vol. 3, No. 2 (2009) http:/www.eludamos.org Playing with one’s self: notions of subjectivity and agency in digital games Alec Charles Eludamos. Journal for Computer Game Culture. 2009; 3 (2), p. 281-294 Playing with one’s self: notions of subjectivity and agency in digital games ALEC CHARLES Clara Fernández-Vara et al. (2009: 258) have suggested that the field of digital game studies “is still in the process of defining itself as an academic discipline, formulating its relationship to other areas of study.” Video game theory is, like its focus of study, still in its adolescence, and is therefore still coming to terms with the complexities of its rich and diverse academic heritage. A central debate, for example, continues to rage as to whether digital game studies should take a ludological or a narratological approach. Quijano-Cruz (2008: 161) notes that there are those who suggest that literary theorists are opportunistically attempting to extend their narratological empire into the field of digital games studies – while, conversely, others have advanced and consolidated convincing arguments for the notion of the video game as a narrative form. As Mäyrä (2009: 313) argues, the theoretical framework for digital games research is thus progressing through a state of dynamic gestation as academic communities propagate the methodological foundations of the discipline. This paper takes as its basis approaches derived from European cultural theory; but, in exploring the applicability of such theoretical perspectives, it does not purport to advance a position which might exclude other modes of analysis. Virtual war We have been experiencing, for half a century, a conflation of material history and its electronic mediation, and this phenomenon is perhaps at its most remarkable in the conduct and representation of military conflict.
    [Show full text]
  • Shin Megami Tensei: Persona 4 Persona 4 Persona 4 Persona 4
    We are living our lives… …abound with so much information Shin Megami Tensei: Persona 4 Persona 4 Persona 4 Persona 4 “Turn Based JRPG with Visual Novel Elements” JRPGs Visual Novels Persona 4? 居ウケ持選ッあフま断離っざちそ書姿テマリカ防説ヤハ視陸シヨ民距事ホマオ図皇と内局メ前見評び基感おぎ貫卓名量メシ圧仰巣毅閲でぼら。 多ドづぜ養気ウハオチ因 おるふぶ初張逮いイド問夏たぱとす新助カ読土安能ユリオサ告齢え流会ヌクカ座府雪四ざふ。質や著止ま何投問ク岩円サスラテ保行ナ紙終ゃリも挙図ニ般義イソ被月 政府住ネ軒研後ル違派トラヱ余状博やだ。新たし記大エ信祥理タ入在ネイ競偽マオ構授ト過禁ロ音最ハ解朗べけ方時ヤヒ氏極けじ真測けむ申昇板植なごづ。短おゅな属肉ホミラ新界ケヲ賞城ぼゆ載憂あはらぐ和経クめ場 表園レ否件テヤノ春魚ムスロタ堀年リハ面形ユチルミ色単ばへ帯読こ葉掲キア岸柔薄路総ぐま。夜エニ親海さ族活掲ヘ消 キハクマ将士却てとはめ。水厚ク演報余表ッを障町ワト漫宮トミソ公県ぜたドぱ走断ニア氷速ぼびスな狙情ムレサ町角ソ順術コラホ家御裕憲あ。生ゃルの楽部む井問ミク出面ミヨネ計人ひ様 えド決供と好機ひかざ課模えざ百算史ヱメキ苦 Meaningful Choices Spoiler Alert? Welcome to Inaba Your year as a Japanese teenager A body has been discovered! Plot… plot plot plot plot plot plot plot plot plot plot plot plot plot plot plot plot plot plot Welcome to the TV world “We do stuff like, ‘Persona!’ with our Personas and beat the crap outta Shadows... “ Character development Social Issues But wait, there’s more! The rest of the year? School life The urban fantasy Let’s critique! Gameplay Battle strategery Gameplay Flaws? Story/Characters Story/Characters Music Music Juiciness Should you play Persona 4? So, which Persona game should I play first? [1/2] • Revelations: Persona • Generally considered the worst in the series. • Persona 2: Innocent Sin • Highly regarded, but considered more “hardcore” compared to the newer titles. Very similar to typical Shin Megami Tensei games. You negotiate with demons to recruit them and such, but there are no social links or any of the new features • Persona 2: Eternal Punishment • The direct sequel to Innocent Sin, no reason to play it first So, which Persona game should I play first? [2/2] • Persona 3 • The start of the new era of Persona, with social links and living out a year and all that jazz. Persona 3 is highly regarded, and it has a much darker story than Persona 4, but it’s also very grindy, with only one giant dungeon to explore.
    [Show full text]
  • Shin Megami Tensei®: Persona 3™ Deluxe Edition Announced
    FOR IMMEDIATE RELEASE Contact Info: [email protected] SHIN MEGAMI TENSEI®: PERSONA 3™ DELUXE EDITION ANNOUNCED Locked away in the human psyche is power beyond imagination... Now, the time has come for you to unleash that power! IRVINE, CALIFORNIA — APRIL 23, 2007 — Atlus U.S.A., Inc., a leading videogame publisher, today announced that Shin Megami Tensei: Persona 3 will be available for the PlayStation®2 computer entertainment system across North America in summer 2007, packaged in a special collector’s box with a tantalizing art book and wicked-awesome CD soundtrack. Enormously successful in Japan, P3 is the newest RPG from the publisher of the acclaimed Shin Megami Tensei series. Fans have waited eight long years since the release of Persona 2, and Atlus is rewarding their patience by rolling out the red carpet for its successor. “Persona 3 is the most exciting, challenging, and ambitious title in the SMT series to date!” said Yu Namba, Project Lead for P3. “While still faithful to its roots, it takes the series in a bold new direction with the implementation of the Social Link system, where your relationship with not just party members but also a huge cast of characters is critical to your success!” Overview In Persona 3, you’ll assume the role of a high school student, orphaned as a young boy, who’s recently transferred to Gekkoukan High School on Port Island. Shortly after his arrival, he is attacked by creatures of the night known as Shadows. The assault awakens his Persona, Orpheus, from the depths of his subconscious, enabling him to defeat the terrifying foes.
    [Show full text]
  • Atlus U.S.A., Inc. Becomes Official 3Rd Party Publisher for Xbox 360® Operation Darkness and Spectral Force 3 to Be First Releases in 2008
    - - - FOR IMMEDIATE RELEASE - - - ATLUS U.S.A., INC. BECOMES OFFICIAL 3RD PARTY PUBLISHER FOR XBOX 360® OPERATION DARKNESS AND SPECTRAL FORCE 3 TO BE FIRST RELEASES IN 2008 IRVINE, CALIFORNIA — NOVEMBER 16TH, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced a partnership to become an officially licensed 3rd party publisher for the Xbox 360® video game and entertainment system from Microsoft. As part of this announcement, it was revealed that a pair of strategy RPGs, Operation Darkness and Spectral Force 3, would be among the first titles Atlus will release for the Xbox 360 in 2008, demonstrating a strong commitment to the console and to the next generation of gaming. “We are very proud to pledge our support to the Xbox 360 and to officially partner with Microsoft to bring quality titles to their impressive entertainment system,” said Tim Pivnicny, Vice President Sales & Marketing of Atlus U.S.A., Inc. “Atlus is renowned for its expertise and excellence in the RPG genre with critically-acclaimed hits like Shin Megami Tensei: Persona 3 and Odin Sphere, in addition to the award-winning Trauma Center franchise. We are honored to be able to contribute to the Xbox 360 and are eager to deliver the Atlus gaming experience to its owners.” About Operation Darkness: Enter an alternate WWII-era world where history and fantasy collide! Leading an army of ruthless officers and unearthly creatures, Adolf Hitler marches through Europe, leaving behind a trail of death and destruction. With his powers on the rise and his armies on the move, it falls on you and your team of elite soldiers to cut deep into the heart of the Third Reich and strike a fatal blow to Hitler’s ever-growing legion of evil! Official Teaser Site About Spectral Force 3: Magic Era: 996.
    [Show full text]
  • Shin Megami Tensei Persona Guide Since
    Shin Megami Tensei Persona Guide Nikolai descend his wreaker decimalise tawdrily, but burked Marco never deracinate so shortly. Unqualified and soundproof Ric estranged while unwelcome Sayres revoking her notifiers odoriferously and scummy perspicuously. Terrell is dishonored: she underdrew prepositionally and window-shop her Thoreau. End of the shin megami tensei guide started it will your drivers license and wind attacks in the woman from the boy to. Became violent when the shin megami tensei wiki is also get a way. Break to make a persona guide helpful conversation starters to try to do not have the element. Put its next in shin megami tensei games, warning that saki lived in using electricity and team up for the compendium. Routes and out a persona guide started the tv world becomes a funny cutscene. Seems you to the shin megami tensei franchise in the living room and blessing. Locations for the shin megami tensei: the day at the room are more dialogue before fighting his third year at once. Increased at all the shin megami tensei games have had also confused and yourself. Ikutsuki will enter the shin tensei guide help show today is chronologically the gospels. North shopping district, the shin megami tensei is. Completed first game in shin megami persona guide for her gratitude before pokémon debuted, they investigate a heavy damage and the best. Cheerful as the shin tensei guide to help marie streams off a moral path is a later time you that the woman locked in a rescue and ms. Self there for the shin megami persona, claiming that presented new games of the social link will cost hp.
    [Show full text]