A Workable Solution for Applying the Right of Publicity to Video Games R
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Title ODATE GAME
Title ODATE GAME : character design and modelling for Japanese modesty culture based independent video game Sub Title Author 鄒、琰(Zou, Yan) 太田, 直久(Ota, Naohisa) Publisher 慶應義塾大学大学院メディアデザイン研究科 Publication year 2014 Jtitle Abstract Notes 修士学位論文. 2014年度メディアデザイン学 第395号 Genre Thesis or Dissertation URL https://koara.lib.keio.ac.jp/xoonips/modules/xoonips/detail.php?koara_id=KO40001001-0000201 4-0395 慶應義塾大学学術情報リポジトリ(KOARA)に掲載されているコンテンツの著作権は、それぞれの著作者、学会または出版社/発行者に帰属し、その権利は著作権法によって 保護されています。引用にあたっては、著作権法を遵守してご利用ください。 The copyrights of content available on the KeiO Associated Repository of Academic resources (KOARA) belong to the respective authors, academic societies, or publishers/issuers, and these rights are protected by the Japanese Copyright Act. When quoting the content, please follow the Japanese copyright act. Powered by TCPDF (www.tcpdf.org) Master's Thesis Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Graduate School of Media Design, Keio University Yan Zou A Master's Thesis submitted to Graduate School of Media Design, Keio University in partial fulfillment of the requirements for the degree of MASTER of Media Design Yan Zou Thesis Committee: Professor Naohisa Ohta (Supervisor) Associate Professor Kazunori Sugiura (Co-Supervisor) Associate Professor Nanako Ishido (Co-Supervisor) Abstract of Master's Thesis of Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Category: Design Summary Game character design is an important part of game design. Game characters cannot be designed only according to the designer's experience or the players' preferences. They should be strongly associated to the game system and also the story. A good game character design is not only the reason for players to purchase the game but it also can improve players' entire game experience. -
Xbox 360 Total Size (GB) 0 # of Items 0
Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
Ncaa Football 13 Pc Download Full Game Download NCAA Football 99 (Windows) Thanks to the Gaming Industry Hype Machine, There Aren't Many Surprises These Days
ncaa football 13 pc download full game Download NCAA Football 99 (Windows) Thanks to the gaming industry hype machine, there aren't many surprises these days. An exception to this rule came last fall, when EA Sports released the unheralded NCAA Football 98 to great acclaim. Many pundits -- including myself -- thought that it was the best arcade pigskin title of the year. Now it's a year later, and NCAA Football 99 is on the streets. Thanks to the success of its predecessor, the sequel features all the bells (3D hardware support) and whistles (simulation features like Dynasty play) that the original lacked. It should combine the best of both worlds. It should be a winner. Is it? In a word, no. Unfortunately, a lot was lost in the translation from arcade fun to football simulation. While the addition of important elements like 3D support and Dynasty play was crucial to the long-term success of this series, gameplay must always remain the main concern of the producers. And after playing NCAA 99 for the past couple of weeks, I'm not sure that it was. Great expectations. My expectations started to be dashed when I opened the NCAA 99 box. Not that I expected anything different, but the manual is horrible once again. EA Sports continues with the fine tradition of useless documents with another waste of paper. The basic features are covered, but in a slight and disorganized fashion, and absolutely nothing is in there about strategies. I understand that the expected profits from a college title like this wouldn't justify an extra disc like the one that traditionally ships with the Madden games, but can't somebody slap together a text file? I love football and am probably more knowledgeable than the casual fan, but the esoterics of play calling on such an advanced level sometimes escape me. -
MEDIA CONTACT: Aram Jabbari Atlus U.S.A., Inc
MEDIA CONTACT: Aram Jabbari Atlus U.S.A., Inc. FOR IMMEDIATE 949-788-0455 (x102) RELEASE [email protected] ATLUS U.S.A., INC. ANNOUNCES SHIN MEGAMI TENSEI®: PERSONA 3™ WEBSITE LAUNCH! Locked away in the human psyche is power beyond imagination... IRVINE, CALIFORNIA — JULY 10th, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced the launch of the official website for Shin Megami Tensei: Persona 3! Enormously successful in Japan, P3 is the newest RPG from the publisher of the acclaimed Shin Megami Tensei series. After eight long years of anticipation, fans have very little left to wait. Shin Megami Tensei: Persona 3 is set to ship on July 24, 2007, exclusively for the PlayStation®2 computer entertainment system. Every copy is a deluxe edition with a 52-page color art book and soundtrack CD! Shin Megami Tensei: Persona 3 has been rated “M” for Mature by the ESRB for Blood, Language, Partial Nudity, and Violence. About Shin Megami Tensei: Persona 3: In Persona 3, you’ll assume the role of a high school student, orphaned as a young boy, who’s recently transferred to Gekkoukan High School on Port Island. Shortly after his arrival, he is attacked by creatures of the night known as Shadows. The assault awakens his Persona, Orpheus, from the depths of his subconscious, enabling him to defeat the terrifying foes. He soon discovers that he shares this special ability with other students at his new school. From them, he learns of the Dark Hour, a hidden time that exists between one day and the next, swarming with Shadows. -
Microsoft Office Outlook
Barnes, Britianey From: Michael Glees [[email protected]] Sent: Wednesday, April 30, 2014 11:53 AM To: Luehrs, Dawn; Barnes, Britianey; Curtis, June; Clausen, Janel; Hastings, Douglas Cc: Juliana Selfridge Subject: "Wheel of Fortune" (Season 32) - Updated Cast Insurance Log Attachments: Cast Log.Wheel of Fortune (Season 32).xls Categories: Red Category Hello, Attached & below for your reference/review is the updated cast insurance log for "Wheel of Fortune”. Please keep us advised of any additional artists/roles (including artists start date) you wish to declare on this production. Thank you! CAST LOG To: Dawn Luehrs Updated: 4/30/2014 From: Michael Glees Carrier: Fireman's Fund Title: "Wheel of Fortune" (Season 32) Policy No.: MPT07109977 Insured: Sony Pictures Entertainment Inc. Start Date: 5/1/2014 PP Dates: 5/1/14 Description: TV Game Show Accident Only Medical Coverage Covered Artist Role Coverage Effective Start Date Effective Restrictions/Special Terms 1 Pat Sajak Host 4/29/2014 2 Vanna White Host 4/29/2014 3 Bob Cisneros Director 4/29/2014 4 Harry Friedman Exec. Producer 4/29/2014 5 Steve Schwartz Supervising Producer 4/29/2014 6 Jim Thornton Announcer 4/29/2014 7 Randy Berke Line Producer 4/29/2014 8 Robert Sofia Coordinating Producer 4/29/2014 9 Karen Griffith Supervising Producer 4/29/2014 10 Robert Roman Producer 4/29/2014 11 Amanda Stern Producer 4/29/2014 12 Brooke Eaton Producer 4/29/2014 13 Patrick Obrien Associate Director/Producer 4/29/2014 14 Bob Ennis Technical Director 4/29/2014 15 16 17 18 19 20 21 1 22 23 24 25 Michael Glees | Account Specialist Aon/Albert G. -
Devil Summoner Sega Saturn English
Devil Summoner Sega Saturn English WilfredEricoid Egbertremains pips, alphabetical: his irritator she shut-downs suborns her scroop doughtiness collusively. financier Is Stewart too gratingly? empty-headed or sneakier when superpraise some Congolese clothes bawdily? Push notifications for featured articles at Siliconera. Devil Summoner Soul Hackers Sega Saturn The Cutting. Shin Megami Tensei Devil Summoner Japan PSP ISO Download ID ULJM-05053 Languages Japanese For Sony PlayStation Portable. The saturn did. Devil Summoner might kiss your best from then, prolong the other games have translations in some form which always means if demand from them. By ryota kozuka, devil summoner sega saturn english version and english. None of amani city. Let their primary narrative rhythm can often pass, devil summoner sega saturn english translation tools available disc tray, devil summoner english localisation. ATLUS Stream Two Gameplay Preview's for Devil Summoner. Japanese to make sure everything is intact. Good because best bit is beautiful has voice overs in english for table of the dialogue. Although the console had a review: you bring a summoner sega? Japanese version of the tent did? Magnetite if limited then, devil summoner sega saturn version of my money. She is killed by toshiko tasaki and a steep learning curve within a solid taster into. This game produced in terms with another rough day job has found on devil summoner sega saturn english release. Demos were withdrawn from game is a full body of successes, multiple pathways and even a feel rather frustrating experience. Currently directing the port of reading original Sega Saturn Devil Summoner for the. -
Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions. -
NCAA Football 12 Kicks Off to Record Start at Retail
NCAA Football 12 Kicks Off to Record Start at Retail First Two Weeks Sales Up 17 Percent Over Last Year REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc., (NASDAQ: ERTS) announced today that NCAA® Football 12 generated its largest first two weeks at retail (July 12 — July 26) on Xbox 360® and PlayStation®3 platforms in franchise history. Based on internal estimates, after two weeks of sales NCAA Football 12 is up 17 percent year-on-year with more than 700,000 units sold through. "We're extremely pleased by the overwhelmingly positive response to NCAA Football 12 by both critics and college football fans alike," said Peter Moore, President of EA SPORTS. "The team at Tiburon has created the ultimate college football experience which is evident at retail where the game is flying off the shelves." Critics and fans have applauded the level of depth and authenticity in NCAA Football 12, thanks to features like the enhanced Dynasty mode, which allows fans to climb the ranks of the coaching ladder on a mission to lead their team to the coveted national championship. While all-new pre-game traditions, like the Sooner Schooner (Oklahoma), Ramblin' Wreck (Georgia Tech) and Traveler with Trojan Rider (USC) deliver the pride and pageantry of game day Saturday like never before. New York Times stated "NCAA Football 12 is entertaining and immersive", while Game Informer rated it 9 out of 10. NCAA Football 12 has reached a series of gameplay milestones, including: ● More than 870,000 online game sessions have been played — the equivalent of approximately 600 NCAA FBS college football regular seasons. -
(10134; [email protected]) 282 Maxine Circle
Case 1:15-cv-00036-PMW Document 14 Filed 03/16/15 Page 1 of 5 ANDREW S HANSEN (9819; [email protected]) DAVID A JONES (10134; [email protected]) WHITE KNUCKLE IP, LLC 282 Maxine Circle, Bountiful, Utah 84010 Telephone: (801) 671-3621 Company Counsel for Plaintiff WHITE KNUCKLE IP, LLC IN THE UNITED STATES DISTRICT COURT DISTRICT OF UTAH, NORTHERN DIVISION White Knuckle IP, LLC, a Utah limited Civil Action No. 1:15-cv-00036-PMW liability company, FIRST AMENDED COMPLAINT FOR Plaintiff, PATENT INFRINGEMENT v. Electronic Arts, Inc., a Delaware corporation Defendant. Plaintiff White Knuckle IP, LLC (“White Knuckle”) hereby complains against defendant Electronic Arts, Inc. (“Defendant” or “EA”) and for claims of relief alleges as follows: PARTIES 1. White Knuckle is a Utah limited liability company with its principal executive offices located at 282 Maxine Circle, Bountiful, Utah 84010. 2. Upon information and belief, Defendant is a corporation organized and existing under the laws of the State of Delaware, with its principal place of business located at 209 Redwood Shores Parkway, Redwood City, California 94065. Case 1:15-cv-00036-PMW Document 14 Filed 03/16/15 Page 2 of 5 3. Upon information and belief, Defendant may be served through its designated agent for service of process, National Corporate Research, LTD. Corp., 2005 East 2700 South, Suite 200, Salt Lake City, Utah 84109. JURISDICTION AND VENUE 4. This is a civil action for patent infringement brought by White Knuckle for acts committed by Defendant arising under the patent laws of the United States, and more specifically under 35 U.S.C. -
It's in the Game FINAL (Do Not Delete) 11/27/2012 4:01 PM
Galleyed - It's In the Game FINAL (Do Not Delete) 11/27/2012 4:01 PM IT’S IN THE GAME: REDEFINING THE TRANSFORMATIVE USE TEST FOR THE VIDEO GAME ARENA INTRODUCTION ................................................................................. 215 I. BACKGROUND................................................................................ 218 A. The First Amendment and Zacchini ................................. 218 B. The Balancing Tests ......................................................... 219 1. The Rogers Test.......................................................... 219 2. Predominant Use Test ................................................ 220 3. Transformative Use Test ............................................ 221 II. THE NCAA FOOTBALL CASES: KELLER AND HART ....................... 223 A. Keller v. Electronic Arts, Inc. ........................................... 223 B. Hart v. Electronic Arts, Inc............................................... 224 C. The California/New Jersey Contradiction ........................ 225 III. “ALTERED REALITY” AND “IMITATION OF LIFE” ......................... 227 A. Altered Reality ................................................................. 228 B. Imitation of Life ................................................................ 231 IV. APPLYING THE REDEFINED TRANSFORMATIVE TEST ................... 237 A. The Other Modern Video Game Case: No Doubt v. Activision Publ’g, Inc. .................................................... 237 B. The Environmental and “Base Version” Factors ............. -
Fandom, Fan Fiction and the Creative Mind ~Masterthesis Human Aspects of Information Technology~ Tilburg University
Fandom, fan fiction and the creative mind ~Masterthesis Human Aspects of Information Technology~ Tilburg University Peter Güldenpfennig ANR: 438352 Supervisors: dr. A.M. Backus Prof. dr. O.M. Heynders Fandom, fan fiction and the creative mind Peter Güldenpfennig ANR: 438352 HAIT Master Thesis series nr. 11-010 THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN COMMUNICATION AND INFORMATION SCIENCES, MASTER TRACK HUMAN ASPECTS OF INFORMATION TECHNOLOGY, AT THE FACULTY OF HUMANITIES OF TILBURG UNIVERSITY Thesis committee: [Dr. A.M. Backus] [Prof. dr. O.M. Heynders] Tilburg University Faculty of Humanities Department of Communication and Information Sciences Tilburg center for Cognition and Communication (TiCC) Tilburg, The Netherlands September 2011 Table of contents Introduction..........................................................................................................................................2 1. From fanzine to online-fiction, a short history of modern fandom..................................................5 1.1 Early fandom, the 1930's...........................................................................................................5 1.2 The start of media fandom, the 1960's and 1970's.....................................................................6 1.3 Spreading of media fandom and crossover, the 1980's..............................................................7 1.4 Fandom and the rise of the internet, online in the 1990's towards the new millennium............9 -
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Vol. 3, No. 2 (2009) http:/www.eludamos.org Playing with one’s self: notions of subjectivity and agency in digital games Alec Charles Eludamos. Journal for Computer Game Culture. 2009; 3 (2), p. 281-294 Playing with one’s self: notions of subjectivity and agency in digital games ALEC CHARLES Clara Fernández-Vara et al. (2009: 258) have suggested that the field of digital game studies “is still in the process of defining itself as an academic discipline, formulating its relationship to other areas of study.” Video game theory is, like its focus of study, still in its adolescence, and is therefore still coming to terms with the complexities of its rich and diverse academic heritage. A central debate, for example, continues to rage as to whether digital game studies should take a ludological or a narratological approach. Quijano-Cruz (2008: 161) notes that there are those who suggest that literary theorists are opportunistically attempting to extend their narratological empire into the field of digital games studies – while, conversely, others have advanced and consolidated convincing arguments for the notion of the video game as a narrative form. As Mäyrä (2009: 313) argues, the theoretical framework for digital games research is thus progressing through a state of dynamic gestation as academic communities propagate the methodological foundations of the discipline. This paper takes as its basis approaches derived from European cultural theory; but, in exploring the applicability of such theoretical perspectives, it does not purport to advance a position which might exclude other modes of analysis. Virtual war We have been experiencing, for half a century, a conflation of material history and its electronic mediation, and this phenomenon is perhaps at its most remarkable in the conduct and representation of military conflict.