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Dragon Age II Guide Dragon Age II Guide Contents » Dragon Age II Guide by Stephanie Lee Just when the inferno from the super smash-hit that was Mass Effect 2 began to dwindle a bit, BioWare yet again cranks up the heat on the gaming thermostat, giving us hardly any chance to cool off. Not that we're complaining, of course. At this point, the company's name has become synonymous with quality, highly immersive western RPGs. And with the induction of Dragon Age II into its long line of successful titles, it's only natural for IGN to come equipped with a scalpel ready to dissect this enormous game inside and out. We've broken down just about every juicy bit of BioWare's newest concoction for you to imbibe. The guide is so large that if you stay here at the introduction any longer, we fear there just isn't enough time for you to read through the whole thing. Dragon Age II Guide Contents » Basics an exhaustive dissection of Dragon Age II's mechanics. Detailed walkthrough that includes a user-friendly web of all the quests in each Act and discussion of alternate pathways. Quests galore! Dragon Age II is chock full of them, but we've got them all here! An appendix that includes things you may want for adventuring in this age of dragons. © 2011, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN's express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved. © 2011 IGN Entertainment, Inc. Page 1 of 188 Dragon Age II Guide Contents Introduction » Basics » Getting Started Combat 101 General Tips Facebook: Dragon Age Legends Tips Walkthrough » Act I Walkthrough Web Act II Walkthrough Web Act III Walkthrough Web Quests » Act I Quest Web Act II Quest Web Act III Quest Web Appendix » Advanced Tactics Companions Crafting Trophies & Achievements » Common Questions & Answers » © 2011 IGN Entertainment, Inc. Page 2 of 188 = Prologue Act I Act II Act III Welcome to the meat of the guide, the walkthrough for the main plot. We had to separate the potatoes side dish that is the Quests section from this walkthrough index -- there's a separate one detailing the extra quests in each Act. When the sections are put together, though, you get a complete meal that effortlessly complements the two flavors for the whole enchilada (ok, we'll stop with the food metaphors). We've also designed a sort of web to help you visualize how each quest relates, what is unlocked, quests that are prerequisites, and so on. Not all quests originate from a single propagator, so be sure to navigate the walkthrough index for the full list of possible quests. Prologue » Act I Walkthrough Web » Part 1: Destruction of Lothering Part 2: Destruction of Lothering A Friend in the Guard A New Home? A Business Discussion Tranquility Blackpowder Promise Long Way Home Part 1: Enemies Among Us Part 2: Enemies Among Us Part 1: Wayward Son Part 2: Wayward Son Shepherding Wolves Act of Mercy Friends in Low Places Part 1: Deep Roads Expedition Part 2: Deep Roads Expedition Act II Walkthrough Web » Finding Home © 2011 IGN Entertainment, Inc. Page 3 of 188 Profit and Loss Blackpowder Courtesy All That Remains Offered and Lost Prime Suspect Following the Qun To Catch A Thief Demands of the Qun Act III Walkthrough Web » On the Loose Best Served Cold Part 1: The Last Straw Part 2: The Last Straw © 2011 IGN Entertainment, Inc. Page 4 of 188 There were some that we could not undertake due to certain restrictions that prevent the quest from being available to us at all. We detail the prerequisites in its appropriate section. Act I Quests » Companions: Birthright Companions: Family History Companions: Fenris Recruited Companions: Finder's Keepers Companions: Isabela's Contact Companions: Nice Crime You Have Around Here Companions: Questions and Answers Companions: Talk to Anders Companions: The Way It Should Be Companions: Welcome Home DLC: The Black Emporium DLC: The Exiled Prince DLC: Duty Secondary: An Errant Letter Secondary: Bait and Switch Secondary: Fools Rush In Secondary: Herbalist's Tasks Secondary: Loose Ends Secondary: Magistrate's Orders Secondary: The Bone Pit Secondary: The First Sacrifice Secondary: The Unbidden Rescue Side Quests Act II Quests » © 2011 IGN Entertainment, Inc. Page 5 of 188 First Companions Quests Companions: An Update Companions: Family Matter Companions: Bitter Pill Companions: Dissent Companions: Mirror Image Companions: Honoring the Fallen Companions: Back From Sundermount Companions: The Captain's Condolences Companions: The Long Road DLC: Repentance Secondary: Cave Crawling Secondary: Cavern of Dead Secondary: Pick Up Pickaxes Secondary: Fool's Gold Secondary: Herbalist's Tasks Secondary: Inside Job Secondary: Night Terrors Part 1 Secondary: Night Terrors Part 2 Secondary: Raiders on the Cliffs Side Quests Act III Quests » First Companions Quests Companions: Alone Companions: A New Path Companions: A Small Problem Companions: Haunted © 2011 IGN Entertainment, Inc. Page 6 of 188 Companions: Closure Companions: Favor and Fault Companions: Justice Companions: No Rest for the Wicked Companions: A Murder of Crows Companions: Finding Nathaniel DLC: Faith Secondary: Herbalist's Tasks Secondary: Mine Massacre Secondary: Visit Gamlen Secondary: Gamlen's Greatest Treasure Side Quests © 2011 IGN Entertainment, Inc. Page 7 of 188 Advanced Tactics » Abilities Cross-class Combos Status Effects Companions » Crafting » © 2011 IGN Entertainment, Inc. Page 8 of 188 Dragon Age II Achievements / Trophies A Friend in Need. 5G / BRONZE ↓ Upgraded the armor of one of your party members. A Worthy Rival 25G / SILVER ↓ Earned the Arishok's respect. JAYDEN SAYS... Act 1 Bringing Fenris to your first meeting unlocks extra (and humorous) dialogue at the end of the main quest Black Powder Promise. Selecting "Future profits" at that same meeting. Informing him of the deaths of his Qunari after the main quest Shepherding Wolves. Act 2 During the main quest Offered and Lost, before talking to the corrupt guard at the Hanged Man, inform the Arishok about his envoy being missing. At the end of that quest, select "Do not hide." After the mission, inform the Arishok about their deaths of his envoys. If you did the mission To Catch a Thief, inform him about Isabela's involvement when meeting him alongside Aveline during the main quest Following the Qun. Doing the steps above unlocks extra dialogue when later confronting him at the keep. Arcane Defender (Secret) 25G / BRONZE ↓ Sided with the mages five times. Archeologist 50G / SILVER ↓ During each year in Kirkwall, discovered 3 secret messages from the Band of Three. JAYDEN SAYS... ACT I 1. Lowtown (Night) - You can find the Elven Alienage in the northeastern most point of the map. In it is in the back corner, behind the big tree, located directly behind the sewer grate. 2. The Gallows - When you return to the Gallows for The Wayward Son quest, look to the very North, in a pile of bricks before a gate. 3. The Bone Pit - In order to gain access to the Bone Pit during Act I, you must complete your 'Birthright'. After the main story quest 'A New Home' speak to your mother in Gamlen's Home, then speack to your sister to get this quest. After completing it, you will find 'Bone Pit' as a letter on your desk. Once in the Bone Pit, travel to the Southeast dead end and you will see it before the broken train tracks. ACT 2 1. Chantry - Head up the right most stairs to the top level and the book will be to the right on top of the table in front of the fireplace. The same location where History of the Chantry was in Act I. 2. Darktown - Head up the first set of stairs and then take the next set of stairs on your right. Continue © 2011 IGN Entertainment, Inc. Page 9 of 188 towards the "Leave Area" icon on your mini-map and you will see it straight ahead (Leave Area is on your right). 3. Docks - Upon entering the docks, head up the stairs to the left by the change party station to enter the Qunari Compound. After passing through the gates head up the left side of the stairs to find it. 4. Gallows Dungeon - This dungeon can only be accessed during Anders' Dissent companion quest. Like all Act II companion quests, you must complete Blackpowder Courtesy first. Then visit Anders' clinic with him in your party to start Dissent. Once in the Gallow's Dungeon, progress until you encounter a cutscene with a group of Templars harassing a mage. After it is over, continue up the stairs. The exit door back to Darktown will be in front of you. Instead of leaving, go to the right and down the northern dead end (the one that looks like a rabbit head on your mini-map) to get this. ACT 3 (all found during quests) 1. Justice 2. Justice 3. Gamlen's Greatest Treasure 4. Last Straw on the Docks In addition, Brian says: There is a message from the Band of Three located to the right of the door of a storage room down the hall from Meredith's office in the Gallows. The room is on the same side of the hall as her office and when you go into it, just turn around and check to the right of the door. There is a lamp on the wall that I think is the location of the message. Which makes it possible to get the required 3 messages without going on Anders' mission. Birthright 15G / BRONZE ↓ Kicked the slavers out of your ancestral mansion.
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