2K Comes to E3 2010 with Its Biggest and Most Powerful Lineup Ever
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2K Sports Announces NBA 2K10: Draft Combine, a Totally New Downloadable Game Experience
2K Sports Announces NBA 2K10: Draft Combine, a Totally New Downloadable Game Experience July 28, 2009 11:01 AM ET Get a taste of NBA 2K10's all-new gameplay and My Player career mode while living the life of an NBA hopeful going through the real NBA Draft Combine NEW YORK--(BUSINESS WIRE)--Jul. 28, 2009-- 2K Sports today announced NBA® 2K10: Draft Combine, a download-only title that will provide pre-season fun for basketball fans leading up to the fall launch of NBA 2K10. Planned for release this September on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®Network for PLAYSTATION®3 computer entertainment system,, NBA 2K10: Draft Combine will allow fans to create their own custom player with the utmost detail and, for the first time in the NBA 2K series, begin their career by experiencing the on-court life of an NBA hopeful going through the NBA Draft Combine at the world-renowned, ATTACK Athletics gym in Chicago. “We’re giving our dedicated NBA 2K fans an incredible opportunity with NBA 2K10: Draft Combine,” said Greg Thomas, senior vice president of sports development for 2K. “Gamers will have exclusive access to online content and get to test drive NBA 2K10’s new gameplay features, advanced player progression system and the all-new My Player career mode before the game launches this fall.” Features of NBA 2K10: Draft Combine include: Building custom players by working with a mentor, the 2K Insider, and increasing their NBA stock through a variety of challenging basketball drills and 5-on-5 games. -
620-100531B E3 Emerge UL Installation Instructions.Indd
PRINTER’S INSTRUCTIONS: e3 eMerge Access Control System Document Number: 620-100531, Rev. B Installation Instructions SIZE: FLAT 17.000” X 11.000”, FOLDED 8.500” X 11.000” - FOLDING: ALBUM FOLD - BINDING: SADDLE STITCH - SCALE: 1-1 SADDLE STITCH - SCALE: FOLD - BINDING: ALBUM - FOLDING: X 11.000” X 11.000”, FOLDED 8.500” 17.000” FLAT SIZE: MANUAL,INSTALLATION,E3 EMERGE,UL - P/N: 620-100531 B - INK: BLACK - MATERIAL: GUTS 80G WOOD FREE, COVER 157G COATED GLOSS ART 157G COATED FREE, COVER WOOD GUTS 80G - MATERIAL: BLACK 620-100531 B - INK: EMERGE,UL - P/N: MANUAL,INSTALLATION,E3 Notices All rights strictly reserved. No part of this document may be reproduced, copied, adapted, or transmitted in any form or by any means without written permission from Nortek Security & Control LLC. Standards Approvals This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense. e3 eMerge systems are Level I UL 294 listed devices and must be installed in controlled locations. Corporate Office Nortek Security & Control LLC 1950 Camino Vida Roble, Suite 150 Carlsbad, CA 92008-6517 Tel: (800) 421-1587 / 760-438-7000 Fax: (800) 468-1340 / 760-931-1340 Technical Support Tel: (800) 421-1587 Hours: 5:00 AM to 4:30 PM Pacific Time, Monday - Friday Notice It is important that this instruction manual be read and understood completely before installation or operation is attempted. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
REGAIN CONTROL, in the SUPERNATURAL ACTION-ADVENTURE GAME from REMEDY ENTERTAINMENT and 505 GAMES, COMING in 2019 World Premiere
REGAIN CONTROL, IN THE SUPERNATURAL ACTION-ADVENTURE GAME FROM REMEDY ENTERTAINMENT AND 505 GAMES, COMING IN 2019 World Premiere Trailer for Remedy’s “Most Ambitious Game Yet” Revealed at Sony E3 Conference Showcases Complex Sandbox-Style World CALABASAS, Calif. – June 11, 2018 – Internationally renowned developer Remedy Entertainment, Plc., along with its publishing partner 505 Games, have unveiled their highly anticipated game, previously known only by its codename, “P7.” From the creators of Max Payne and Alan Wake comes Control, a third-person action-adventure game combining Remedy’s trademark gunplay with supernatural abilities. Revealed for the first time at the official Sony PlayStation E3 media briefing in the worldwide exclusive debut of the first trailer, Control is set in a unique and ever-changing world that juxtaposes our familiar reality with the strange and unexplainable. Welcome to the Federal Bureau of Control: https://youtu.be/8ZrV2n9oHb4 After a secretive agency in New York is invaded by an otherworldly threat, players will take on the role of Jesse Faden, the new Director struggling to regain Control. This sandbox-style, gameplay- driven experience built on the proprietary Northlight engine challenges players to master a combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through the deep and mysterious worlds Remedy is known and loved for. “Control represents a new exciting chapter for us, it redefines what a Remedy game is. It shows off our unique ability to build compelling worlds while providing a new player-driven way to experience them,” said Mikael Kasurinen, game director of Control. “A key focus for Remedy has been to provide more agency through gameplay and allow our audience to experience the story of the world at their own pace” “From our first meetings with Remedy we’ve been inspired by the vision and scope of Control, and we are proud to help them bring this game to life and get it into the hands of players,” said Neil Ralley, president of 505 Games. -
Take-Two Interactive Software, Inc. Annual Report 2009 DEAR SHAREHOLDERS
Take-Two Interactive Software, Inc. Annual Report 2009 DEAR SHAREHOLDERS, Fiscal year 2009 proved to be a difficult time for • Expanded our presence in Asia, including the our industry and a challenging one for our company. planned release of NBA 2K Online; The economic environment influenced every facet of our sector. Unfavorable market conditions, as well • Completed a $138 million convertible note offering; as several changes in our product release schedule, • Resolved several significant historical legal matters; resulted in a net loss for fiscal year 2009 on net revenue of $968.5 million. • Signed a definitive asset purchase agreement to We remain confident in and committed to sell the Company’s non-core Jack of All Games our strategy of delivering a select portfolio of distribution business; and triple-A, top-rated titles across all key genres and expanding the reach and economic impact of our • Initiated a targeted restructuring of our corporate franchises through new distribution channels and departments to reduce costs and align our territories. Our industry-leading creative talent and resources with our goals. owned intellectual property, coupled with our sound financial position, provides us with the strength and OUR STRATEGY flexibility to build long-term value. Our strategy is to deliver efficiently a limited number of the most creative and innovative titles OUR ACCOMPLISHMENTS in our industry that capture mindshare and market We accomplished a great deal in the past year of share alike. Take-Two’s portfolio encompasses all of which we are very proud, including: today’s key genres, and we’re continually exploring new areas where we can leverage our development • Diversified our industry-leading product portfolio, expertise to expand our audiences across new which will be reflected in our products planned for territories, channels and distribution models. -
2K Sports Announces NBA(R) 2K11 Now Available #NBA2K11
2K Sports Announces NBA(R) 2K11 Now Available #NBA2K11 October 5, 2010 8:05 AM ET Relive Michael Jordan's greatest moments with the all-new Jordan Challenge and more in NBA 2K11 NEW YORK, Oct 05, 2010 (BUSINESS WIRE) -- 2K Sports announced today that NBA(R) 2K11, the top-selling and top- rated NBA video game simulation franchise*, is available now on Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system, system, PlayStation(R)2 computer entertainment system, PSP(R) (PlayStation(R)Portable) system and Windows PC. The game will be available for the Wii(TM) system from Nintendo in mid- October. This season, play as Michael Jordan for the first time and relive his greatest moments with the Jordan Challenge in NBA 2K11. With realistic physics, lifelike player models, broadcast-quality presentations and feature-rich simulation, NBA 2K11 is the most dynamic and complete experience ever available in the NBA 2K franchise. "Michael Jordan is much more than a cover athlete for NBA 2K11," said Greg Thomas, president of product development for 2K Sports. "Building a game mode specifically for the greatest player of all time takes the NBA 2K series to the next level. This is something that has never been done in a video game and we're happy to be the ones to bring this to the fans." In the Jordan Challenge, gamers can step onto the court in 10 legendary games from Michael Jordan's career and replicate his amazing plays in NBA 2K11. Successfully complete the Jordan Challenge and unlock the MJ: Creating a Legend mode, which lets players take control of a rookie Michael Jordan and place him on any current NBA team to start his career. -
(12) United States Patent (10) Patent No.: US 8,702.485 B2 Fury Et Al
USOO8702485B2 (12) United States Patent (10) Patent No.: US 8,702.485 B2 Fury et al. (45) Date of Patent: Apr. 22, 2014 (54) DANCE GAME AND TUTORIAL D245,038 S 7, 1977 Ebata et al. D247,795 S 4, 1978 Darrell 4,128,037 A 12/1978 Montemurro (75) Inventors: St.Earls MASS 4,295.406D259,785 AS 10,7/1981 1981 SmithKushida et al. (US); Matthew C. Boch, Somerville, D262,017 S 11/1981 Frakes, Jr. MA (US); Eran B. Egozy, Brookline, D265,821 S 8, 1982 Okada et al. MA (US); Dean N. Tate, Cambridge, D266,664 S 10, 1982 Hoshino et al. MA (US); Seth Goldstein, Exeter, NH (Continued) (US); Isaac Adams, Revere, MA (US); Adam Carriuolo, Rehoboth, MA (US) FOREIGN PATENT DOCUMENTS (73) Assignee: Harmonix Music Systems, Inc., AT 468071 T 6, 2010 Cambridge, MA (US) AU T41239 B2 4, 1999 (Continued) (*) Notice: Subject to any disclaimer, the term of this patent is extended or adjusted under 35 OTHER PUBLICATIONS U.S.C. 154(b) by 2 days. VIDEO “E3 2010 Live Demo”, where Ubi talked about MJ:TE for (21) Appl. No.: 12/940,794 Kinect (<http://www.gametrailers.com/video/e3-2010-michael jackson/101449). (22) Filed: Nov. 5, 2010 (Continued) (65) Prior Publication Data US 2011/0306396 A1 Dec. 15, 2011 Primary Examiner — Pierre E Elisca Related U.S. Application Data (74) Attorney, Agent, or Firm — Wilmer Cutler Pickering Hale and Dorr LLP (60) Provisional application No. 61/354,073, filed on Jun. 11, 2010. (57) ABSTRACT (51) Int. Cl. G06F 9/24 (2006.01) Presented herein are methods, apparatuses, programs, and (52) U.S. -
Download a Transcript of the Episode
Leora Kornfeld (00:09): Welcome to Now and Next. It's a podcast about innovation in the media and entertainment industries. I'm Leora Kornfeld. I think a lot of us have been asking ourselves what part of the pandemic are we now in? Yes, from a public health perspective, of course, but also from the learning to adapt to a new reality perspective. And this new reality means the world doesn't stop. It just moves in different ways. So on this episode, we're going to look at what some of those new ways are, specifically for the game industry, because it's an industry that historically has relied on big, I mean, really big industry events for meeting people, for exchanging new ideas and for seeing what the latest and greatest is. Leora Kornfeld (00:55): At events like GDC, the Game Developer's Conference, or E3. Every year, tens of thousands of game developers, publishers, and distributors, head to California and meet and greet each other, make deals, go for dinners, make more deals, then go to some parties, then meet more people. And then wake up and do it all over again the next day. Oh, and somewhere in there, they go to some conference events too, but not this year. Angela Mejia (01:23): It was a massive cancellation of physical events. Events are a big deal for the industry because that's really when developers get in contact with the players. And these events are like huge parties and people that go there is so much fun. -
Animal Crossing
Alice in Wonderland Harry Potter & the Deathly Hallows Adventures of Tintin Part 2 Destroy All Humans: Big Willy Alien Syndrome Harry Potter & the Order of the Unleashed Alvin & the Chipmunks Phoenix Dirt 2 Amazing Spider-Man Harvest Moon: Tree of Tranquility Disney Epic Mickey AMF Bowling Pinbusters Hasbro Family Game Night Disney’s Planes And Then There Were None Hasbro Family Game Night 2 Dodgeball: Pirates vs. Ninjas Angry Birds Star Wars Hasbro Family Game Night 3 Dog Island Animal Crossing: City Folk Heatseeker Donkey Kong Country Returns Ant Bully High School Musical Donkey Kong: Jungle beat Avatar :The Last Airbender Incredible Hulk Dragon Ball Z Budokai Tenkaichi 2 Avatar :The Last Airbender: The Indiana Jones and the Staff of Kings Dragon Quest Swords burning earth Iron Man Dreamworks Super Star Kartz Backyard Baseball 2009 Jenga Driver : San Francisco Backyard Football Jeopardy Elebits Bakugan Battle Brawlers: Defenders of Just Dance Emergency Mayhem the Core Just Dance Summer Party Endless Ocean Barnyard Just Dance 2 Endless Ocean Blue World Battalion Wars 2 Just Dance 3 Epic Mickey 2:Power of Two Battleship Just Dance 4 Excitebots: Trick Racing Beatles Rockband Just Dance 2014 Family Feud 2010 Edition Ben 10 Omniverse Just Dance 2015 Family Game Night 4 Big Brain Academy Just Dance 2017 Fantastic Four: Rise of the Silver Surfer Bigs King of Fighters collection: Orochi FIFA Soccer 09 All-Play Bionicle Heroes Saga FIFA Soccer 12 Black Eyed Peas Experience Kirby’s Epic Yarn FIFA Soccer 13 Blazing Angels Kirby’s Return to Dream -
H1 FY12 Earnings Presentation
H1 FY12 Earnings Presentation November 08, 2011 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, Head of Investor Relations Disclaimer This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 28, 2011 with the French Financial Markets Authority (l’Autorité des marchés financiers)). 2 Summary H1 : Better than expected topline and operating income performance with strong growth margin improvement H1 : Across the board performance : Online − Casual − High Definition H2 : High potential H2 line-up for casual and passionate players, targeting Thriving HD, online platforms and casual segments H2 : Quality improves significantly Online : Continue to strenghten our offering and expertise FY12 : Confirming guidance for FY12 FY13 : Improvement in operating income and back to positive cash-flows 3 Agenda H1 FY12 performance H2 FY12 line-up and guidance 4 H1 FY12 : Sales Q2 Sales higher than guidance (146 M€ vs 99 M€) Across the board performance : Online − Casual − HD Benefits -
New Wave Esports Corp. Enters Into Non-Binding Letter of Intent with Activate Entertainment Llc for Proposed Acquisition
[email protected] 217 Queen St W, Suite 401 Toronto, ON M5V 0R2, Canada NEW WAVE ESPORTS CORP. ENTERS INTO NON-BINDING LETTER OF INTENT WITH ACTIVATE ENTERTAINMENT LLC FOR PROPOSED ACQUISITION TORONTO, JANUARY 28, 2020 / New Wave Esports Corp. (“New Wave Esports” or the “Company”) (CSE:NWES) is pleased to announce that it has entered into a non-binding letter of intent (the “LOI”) with Activate Entertainment LLC (“Activate”) and the principal owners of Activate to acquire a 100% interest in Activate (the “Transaction”). The Transaction is currently contemplated to proceed by way of the Company purchasing all of the issued and outstanding membership units in the capital of Activate for an aggregate purchase price of US$1,000,000. The final structure of the Transaction will be determined by New Wave Esports and Activate to accommodate tax considerations, accounting treatment, and applicable legal and regulatory requirements. The closing of the Transaction is subject to New Wave Esports and the owners of Activate negotiating and executing definitive documentation, the satisfactory completion of due diligence and the receipt of all other necessary consents and approvals, among other conditions that are typical for a transaction of this nature. If a definitive agreement is signed, the Transaction is expected to close no later than March 31, 2020. ABOUT ACTIVATE ENTERTAINMENT LLC Activate is a creative management and production services company that specializes in esports events and activations. With operations in Los Angeles, CA and Las Vegas, NV, Activate offers full 360 turnkey solutions for professional, high-quality livestreams. Their team of technical directors, producers, content managers and stage crew members have decades of experience in live television and online production. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Six-Month Period Ended September 2010 (Briefing Date: 2010/10/29) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-Sept.'06 Apr.-Sept.'07 Apr.-Sept.'08 Apr.-Sept.'09 Apr.-Sept.'10 Net sales 298,817 694,803 836,879 548,058 363,160 Cost of sales 162,974 413,048 469,831 341,759 214,369 Gross profit 135,842 281,754 367,048 206,298 148,791 (Gross profit ratio) (45.5%) (40.6%) (43.9%) (37.6%) (41.0%) Selling, general, and administrative expenses 68,730 92,969 114,864 101,937 94,558 Operating income 67,111 188,784 252,183 104,360 54,232 (Operating income ratio) (22.5%) (27.2%) (30.1%) (19.0%) (14.9%) Non-operating income 27,958 27,259 20,528 7,990 4,849 (of which foreign exchange gains) (10,057) (2,149) ( - ) ( - ) ( - ) Non-operating expenses 393 666 35,404 1,737 63,234 (of which foreign exchange losses) ( - ) ( - ) (33,584) (664) (62,175) Ordinary income 94,676 215,376 237,306 110,613 -4,152 (Ordinary income ratio) (31.7%) (31.0%) (28.4%) (20.2%) (-1.1%) Extraordinary income 253 3,885 1,959 4,311 190 Extraordinary loss 1 1,623 92 2,306 18 Income before income taxes and minority interests 94,929 217,639 239,172 112,618 -3,981 Income taxes 40,602 85,294 94,329 43,107 -1,960 Income before minority interests - - - - -2,020 Minority interests in income -18 -76 15 18 -9 Net income 54,345 132,421 144,828 69,492 -2,011 (Net income ratio) (18.2%) (19.1%) (17.3%) (12.7%) (-0.6%) - 1 - Nintendo Co., Ltd.