AAA Vs. Indie VO Production
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Logging Songs of the Pacific Northwest: a Study of Three Contemporary Artists Leslie A
Florida State University Libraries Electronic Theses, Treatises and Dissertations The Graduate School 2007 Logging Songs of the Pacific Northwest: A Study of Three Contemporary Artists Leslie A. Johnson Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] THE FLORIDA STATE UNIVERSITY COLLEGE OF MUSIC LOGGING SONGS OF THE PACIFIC NORTHWEST: A STUDY OF THREE CONTEMPORARY ARTISTS By LESLIE A. JOHNSON A Thesis submitted to the College of Music in partial fulfillment of the requirements for the degree of Master of Music Degree Awarded: Spring Semester, 2007 The members of the Committee approve the Thesis of Leslie A. Johnson defended on March 28, 2007. _____________________________ Charles E. Brewer Professor Directing Thesis _____________________________ Denise Von Glahn Committee Member ` _____________________________ Karyl Louwenaar-Lueck Committee Member The Office of Graduate Studies has verified and approved the above named committee members. ii ACKNOWLEDGEMENTS I would like to thank those who have helped me with this manuscript and my academic career: my parents, grandparents, other family members and friends for their support; a handful of really good teachers from every educational and professional venture thus far, including my committee members at The Florida State University; a variety of resources for the project, including Dr. Jens Lund from Olympia, Washington; and the subjects themselves and their associates. iii TABLE OF CONTENTS ABSTRACT ................................................................................................................. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Grt Milk? PETERTHREE: Yes, Death by Grt Milk
NARRATOR: The period of civil war has ended. The rebels have defeated the evil galactic monarchy and established the harmonious Federated Alliance. Now, Ambassador Pleck Decksetter and his intrepid crew travel the farthest reaches of the galaxy to explore astounding new worlds, discover their heroic destinies, and meet weird bug creatures and stuff. This is Mission to Zyxx. [Intro music] PLECK: Hey Dar? Can I ask a question about your past? DAR: Okay? PLECK: I just know you had a crazy life before the Federated Alliance, so like, what was your specialty? How would you kill people? DAR: Oh, man. Um. I really thought this was heading in a different direction when you said specialty, I was game to explain to you what my specialty is- PLECK: Okay, right, yeah DAR: But how I would kill people? PLECK: You were into smuggling, right? So like, you'd get into trouble and like, a ship would be like, we're gonna kill you! And you'd be like, not if I can do anything about it! C-53: Do you think that's what Dar sounds like? DAR: Honestly, I'm just gonna say it was like he was there. PLECK: That's... I dunno. BARGIE: It's my birthday! DAR: Woah. PLECK: What? BARGIE: It's my birthday everybody so uh.. happy birthday to me! PLECK: Congratulations! How old are you, Bargie? BARGIE: Oh you never ask a ship their age! DAR: You never ask a ship their age. C-53: That's considered very rude. BARGIE: Very rude! Everybody gets to go around and say one thing they love about me. -
Virtual Worlds, Real Leaders: Online Games Put the Future of Business Leadership on Display
cyan mag yelo black MAC Virtual Worlds, Real Leaders: Online games put the future of business leadership on display A Global INTERNATIONAL BUSINESS MACHINES CORPORATION NEW ORCHARD ROAD, ARMONK, NY 10504 Innovation ® © International Business Machines Corporation 2007 Outlook All Rights Reserved 2.0 Report SERIOSITY, INC. 2370 WATSON CT., SUITE 110, PALO ALTO, CA 94303 ™ 881832IMPO.Cover1832IMPO.Cover NNC4C4 66/20/07/20/07 112:15:522:15:52 AAMM cyan mag yelo black MAC 881832IMPO.Cover1832IMPO.Cover NNC2C2 66/20/07/20/07 112:16:082:16:08 AAMM mag yelo CG11 MAC GIO 2.0 Report “ If you want to see what business leadership may look like in three to fi ve years, look at what’s happening in online games.” — Byron Reeves, Ph.D.,≠ the Paul C. Edwards Professor of Communication at Stanford University and Co-founder of Seriosity, Inc. 1 881832IMPO.Text1832IMPO.Text NN0101 66/20/07/20/07 112:51:412:51:41 AAMM cyan mag yelo black MAC Game On As the business world becomes more distributed and virtual, do online games offer lessons on the future of leadership? 2 881832IMPO.Text1832IMPO.Text NN0202 66/20/07/20/07 112:51:422:51:42 AAMM cyan yelo black CG11 MAC GIO 2.0 Report What’s next? It’s the simple question that businesses spend millions trying to answer every year, all with the goal of learning what the business world of the future will look like. But there are some elements of this future that are already falling into place. For example, we know that business is becoming increasingly global. -
Reviews: • a Golden Wake • Valiant Hearts: the Great War • ASA: a Space Adventure Remastered Edition • Technobabylon • Sunless Sea C
Issue #55 July 2015 Reviews: • A Golden WAke • VAliAnt HeArts: tHe GreAt WAr • AsA: A spAce AdVenture remAstered edition • tecHnobAbylon • sunless seA cwww.adventurelantern.comOnTEnts ISSUE: #2 (55) VOLUME: 8 July 2015 Cover Image: Sunless Sea ture from Simon Says: Watch! Play!. It’s been at least five years since the last time I heard from Erdalion. Here’s hoping he’s still enjoying games somewhere. In the meantime, Sarah and Jonathon are here to bring that same spirit front and center on Ad- venture Lantern’s pages. Many thanks for their hard work and giving me a delightful read this summer. Until next time, – Ugur Sener A Golden Wake I first became aware of Dave Gilbert as a developer when we posted a review of his game The Shivah in October 2006. Erdalion, who was one of our most dedi- cated contributors at the time, had dis- covered the game and recognized it for the gem it was. The Shivah had come to life initially as a contest entry, a project to be completed in one month. The com- editorial mercial version Erdalion reviewed repre- sented a polished overhaul of the origi- nal design. At the time, Erdalion praised the game’s excellent story, inspired puzzles, and courage to explore themes not com- monly encountered in an adventure game. The Shivah did not boast fancy graphics, Valiant Hearts but had tremendous indie charm that had a whole different kind of visual appeal to a seasoned adventurer. This was exactly the interview kind of game we wanted to be highlighted 04 Dave Gilbert on Wadjet Eye in Adventure Lantern. -
(2016) When Breath Becomes Air Paul Kalanithi
When Breath Becomes Air Paul Kalanithi When Breath Becomes Air Paul Kalanithi Random House Publishing Group (2016) http://ikindlebooks.com When Breath Becomes Air Paul Kalanithi http://ikindlebooks.com When Breath Becomes Air Paul Kalanithi Copyright © 2016 by Corcovado, Inc. Foreword copyright © 2016 by Abraham Verghese All rights reserved. Published in the United States by Random House, an imprint and division of Penguin Random House LLC, New York. RANDOM HOUSE and the HOUSE colophon are registered trademarks of Penguin Random House LLC. Library of Congress Cataloging-in-Publication Data Names: Kalanithi, Paul, author. Title: When breath becomes air / Paul Kalanithi ; foreword by Abraham Verghese. Description: New York : Random House, 2016. Identifiers: LCCN 2015023815 | ISBN 9780812988406 (hardback) | ISBN 9780812988413 (ebook) Subjects: LCSH: Kalanithi, Paul—Health. | Lungs—Cancer—Patients—United States—Biography. | Neurosurgeons—Biography. | Husband and wife. | BISAC: BIOGRAPHY & AUTOBIOGRAPHY / Personal Memoirs. | MEDICAL / General. | SOCIAL SCIENCE / Death & Dying. Classification: LCC RC280.L8 K35 2016 | DDC 616.99/424—dc23 LC record available at http://lccn.loc.gov/2015023815 eBook ISBN 9780812988413 randomhousebooks.com Book design by Liz Cosgrove, adapted for eBook Cover design: Rachel Ake v4.1 ep http://ikindlebooks.com When Breath Becomes Air Paul Kalanithi Contents Cover Title Page Copyright Editor's Note Epigraph Foreword by Abraham Verghese Prologue Part I: In Perfect Health I Begin Part II: Cease Not till Death Epilogue by Lucy Kalanithi Dedication Acknowledgments About the Author http://ikindlebooks.com When Breath Becomes Air Paul Kalanithi EVENTS DESCRIBED ARE BASED on Dr. Kalanithi’s memory of real-world situations. However, the names of all patients discussed in this book—if given at all—have been changed. -
No Guidance Lyrics
No Guidance Lyrics Before I die I'm tryna f_ck you, baby Hopefully we don't have no babies I don't even wanna go back home Hopefully, I don't leave you on your own Ayy Trips that you plan for the next whole week Bands too long for a nigga so cheap And your flex OD, and your s_x OD You got it, girl, you got it (Ayy) You got it, girl, you got (yeah) Pretty lil' thing, you got a bag and now you wilding You just took it off the lot, no mileage Way they hittin' you, the DM lookin' violent Talkin' wild, you come around and now they silent Flew the coop at seventeen, no guidance You be staying low but you know what the vibes is Ain't never got you nowhere being modest Poppin' shit but only 'cause you know you're popping You got it, girl, you got it (Ayy) You got it, girl, you got it Lil' baby in her bag, in her Birkin No nine to five put the work in Flaws and all, I love 'em all, to me, you're perfect Baby girl, you got it, girl, you got it, girl You got it, girl, you got it, girl (Ooh) I don't wanna play no games, play no games F_ck around, give you my last name Know you tired of the same damn thing That's okay 'cause, baby, you You got it, girl, you got it (Ayy) You got it, girl, you got it You the only one I'm tryna make love to, Picking and choosing They ain't really love you, runnin' games, usin' All your stupid exes, they gon' call again Tell 'em that a real nigga steppin' in Don't let them niggas try you, test your patience Tell 'em that it's over, ain't no debating All you need is me playin' on your playlist You ain't gotta be frustrated -
Cole, Tom. 2021. ”Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience
Cole, Tom. 2021. ”Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience. Doctoral thesis, Goldsmiths, University of London [Thesis] https://research.gold.ac.uk/id/eprint/29689/ The version presented here may differ from the published, performed or presented work. Please go to the persistent GRO record above for more information. If you believe that any material held in the repository infringes copyright law, please contact the Repository Team at Goldsmiths, University of London via the following email address: [email protected]. The item will be removed from the repository while any claim is being investigated. For more information, please contact the GRO team: [email protected] “Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience Thomas Cole Department of Computing Goldsmiths, University of London April 2020 (corrections December 2020) Thesis submitted in requirements for the degree of Doctor of Philosophy Abstract This thesis investigates the mixed-affect emotional experience of playing videogames. Its contribution is by way of a set of grounded theories that help us understand the game players’ mixed-affect emotional experience, and that support ana- lysts and designers in seeking to broaden and deepen emotional engagement in videogames. This was the product of three studies: First — An analysis of magazine reviews for a selection of videogames sug- gested there were two kinds of challenge being presented. Functional challenge — the commonly accepted notion of challenge, where dexterity and skill with the controls or strategy is used to overcome challenges, and emotional chal- lenge — where resolution of tension within the narrative, emotional exploration of ambiguities within the diegesis, or identification with characters is overcome with cognitive and affective effort. -
Spot the Difference AAA Vs
Spot the Difference AAA Vs. Indie VO Production Michael Csurics Dialogue Lead, 2K Marin Dave Gilbert Owner, Wadjet Eye Games Evaluations PSA ●They’ve changed the facebook frontend GDC Evaluations! ●Sometimes change is good ●Eval forms are being e-mailed to you near end of session ●Take notes on your tablet/phone/datapad/hand ●I totally read the evaluations and make more awesomer presentations based on the feedback Session Overview ●Gratuitous Introductions ●Pre Production ● Writing ● Casting ● Session Prep ●Recording ● Studio Tech ● Session Approaches ●Post Production ● Editorial ● Implementation ●Summary ●Q&A Michael Csurics ●Dialogue Lead, 2K Marin ●Brand X Audio ●Super Rad Family ●GTD/Organization Nerd ●Music ●Cooking ●Trucks and Motorcycles Dave Gilbert ●Native New Yorker ●Former 9-5er ●Started Wadjet Eye Games in 2006 ●Joined by my wife Janet in 2009 ●Make point-and-click adventure games ●I am NOT A PROFESSIONAL AUDIO ENGINEER ●My methods may shock you! Pre Production “The journey of a thousand leagues begins with the first step” Lao Tzu writing AAA Indie ●Huge and Complex ●Start with a design! ●Writing Pool ●Pens ●Large Volume of Systemics ●Maybe 2 Pens ●Thousands of Pages ●Brainstorm (doodle) ●Thorough Pipeline ●Design Doc ●Write Script writing AAA Indie ●Huge and Complex ●Start with a design! ●Writing Pool ●Pens ●Large Volume of Systemics ●Maybe 2 Pens ●Thousands of Pages ●Brainstorm (doodle) ●Thorough Pipeline ●Design Doc ●Write Script writing casting AAA Indie ●Long/Multi Stage ●Major City Talent Pool ●Casting Sides ●Enthusiasm for the project ●Agencies ●Being a geek helps ●Auditions ●Nice voice, but can you act? ●Processing/Formatting ●Local versus Remote ●Multiple Approval Signoffs session prep AAA Indie ●Block Studio Time ●Housework! ●Database Ingestion ●Beware of summer ●Script Formatting ●My biggest problem is… ●Scheduling Assessment ●Keep the room quiet ●Paperwork Preparation ●But you can get away with a lot! session prep Recording “You can’t make up anything anymore. -
The University of Chicago Playfulness 1947-2017
THE UNIVERSITY OF CHICAGO PLAYFULNESS 1947-2017: HERMENEUTICS, AESTHETICS, GAMES A DISSERTATION SUBMITTED TO THE FACULTY OF THE DIVISION OF THE HUMANITIES IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY DEPARTMENT OF ENGLISH LANGUAGE AND LITERATURE BY PETER DOUGLAS MCDONALD CHICAGO, ILLINOIS JUNE 2018 Copyright © 2018 by Peter McDonald All Rights Reserved For those who pretended a world into being, and those who made belief. TABLE OF CONTENTS LIST OF FIGURES v ACKNOWLEDGEMENTS vi ABSTRACT ix Introduction Interpreting Play 1 Chapter One Replayability: Play without Truth 32 Chapter Two Secrecy: Play without Reason 87 Chapter Three Trickiness: Play without Rules 142 Chapter Four Fairness: Play without End 200 BIBLIOGRAPHY 262 iv LIST OF FIGURES Figure 1.1. A still from Video Chess depicting Duchamp in sepia. .............................................. 40 Figure 1.2. A still from Video Chess depicting overlaid photos. .................................................. 42 Figure 1.3. A still from Video Chess depicting outlined bodies. .................................................. 42 Figure 1.4. A still from Video Chess depicting abstract outlines.................................................. 43 Figure 1.5. A still from Video Chess depicting blurred areas of color. ........................................ 44 Figure 1.6. Two stills depicting Duchamp and Kubota playing against nude opponents. ............ 47 Figure 1.7. Specrtum Holobyte’s 1987 release of Tetris for the Amiga computer. ...................... 79 Figure 1.8. SexTetris (1993), a variant on the theme of Tetris. .................................................... 80 Figure 2.1. Takako Saito, Spice Chess (1977). ............................................................................. 92 Figure 2.2. A line of empty green blocks leads to a secret exit in Super Mario World. ............. 132 Figure 2.3. Secret exit in “Cheese Bridge,” from Super Mario World. -
The Shivah : Kosher Edition
The Shivah : Kosher Edition . A Review Stephen Jacobs Abstract Review of the video game The Shivah: Kosher Edition . Keywords: The Shivah, indie gaming, review, adventure, narrative, mystery, Jewish, gamevironments To cite this article: Jacobs , S . , 2017 . The Shivah: Kosher Edition . A Review . gamevironments 7 , 66 - 76 . Available at http://www.gamevironments.uni - bremen.de . The Shivah: Kosher Edition (2013) i is a short point and click adventure game from Wadjet Eye Games, the indie game company founded in 2006 by Dave Gilbert. Playable in just a few hours, it follows Rabbi Russell Stone’s turn from a religious leader who has lost his congregation and his fait h into a noir - style detective. Rav 66 _______ Stone will search for the meaning of a $10,000 bequest from a congregant, and perhaps larger meanings as well. The original game, The Shivah, was originally released in 2006, and was Wadjet Eye Games’ first title. “The Ko sher Edition,” was released with updated graphics and a new soundtrack. As told in Andrew MacCormack’s review (2006a) Gilbert had released several video games as freeware, and was well known in the circles that played indie adventure games, when he entere d the “5 th Anniversary Monthly Adventure Game Studio Competition.” The challenge was to create a game in a month. When Gilbert won the contest with The Shiva, and the contest - entry version of the game got 10,000 downloads, he decided to upgrade it and rele ase it as his first commercial game. It was well received, MacCormack’s review in Adventure Gamer cites positive mentions from PC Gamer, Manifesto Games and an interview in the New York City paper The Jewish Week. -
Reviews: • Chaos on Deponia • Dead Reefs • Life in the Dorms • Primordia • the Walking Dead Episode 5: No Time Left November 2012
issue # 3 6 november 2012 REVIEWS: • Chaos on Deponia • Dead Reefs • Life In The Dorms • Primordia • The Walking Dead Episode 5: No Time Left NOVEMBER 2012 Another month has come and gone and we have another issue of Adventure Lantern for your reading pleasure. This month we are bringing you reviews of four brand new adventure game offer- ings, but we also plumbed the depths of the adventure genre to being you a re- view of the third-person, open-world, 2007, adventure Dead Reefs. The other reviews being: Primordia, Life in the Dorms, The Walking Dead season finale, and Chaos on Deponia. We also have a new team member, Igor Tokin, who has taken over com- piling the news section and will work beside Constantin in putting together Cover Image: the magazine each month from the ar- Primordia ticles our other team members write. What I most want to talk about this month is our upcoming partner- ADvENTuRE LANTERN ship with Zodiac. Zodiac is a new ad- #11 (36) november 2012 venture game exclusive online store, or Steam-like to be more precise. They already offer a wide range of new and old games, including free and full priced OWNER/ExECuTIvE Editor games and everything inbetween. Adven- Ugur Sener ture Lantern will remain a volunteer based, free, and not-for-profit magazine, and retain OThER Editor(S) all of our Independence. What we will be doing is including a link on Jonathon Wisnoski our website to Zodiac and including a page in our magazine which they will send us each month.