Making Classes Immutable
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												Sound Invariant Checking Using Type Modifiers and Object Capabilities
Sound Invariant Checking Using Type Modifiers and Object Capabilities. Isaac Oscar Gariano Victoria University of Wellington [email protected] Marco Servetto Victoria University of Wellington [email protected] Alex Potanin Victoria University of Wellington [email protected] Abstract In this paper we use pre existing language support for type modifiers and object capabilities to enable a system for sound runtime verification of invariants. Our system guarantees that class invariants hold for all objects involved in execution. Invariants are specified simply as methods whose execution is statically guaranteed to be deterministic and not access any externally mutable state. We automatically call such invariant methods only when objects are created or the state they refer to may have been mutated. Our design restricts the range of expressible invariants but improves upon the usability and performance of our system compared to prior work. In addition, we soundly support mutation, dynamic dispatch, exceptions, and non determinism, while requiring only a modest amount of annotation. We present a case study showing that our system requires a lower annotation burden compared to Spec#, and performs orders of magnitude less runtime invariant checks compared to the widely used ‘visible state semantics’ protocols of D, Eiffel. We also formalise our approach and prove that such pre existing type modifier and object capability support is sufficient to ensure its soundness. 2012 ACM Subject Classification Theory of computation → Invariants, Theory of computation → Program verification, Software and its engineering → Object oriented languages Keywords and phrases type modifiers, object capabilities, runtime verification, class invariants Digital Object Identifier 10.4230/LIPIcs.CVIT.2016.23 1 Introduction Object oriented programming languages provide great flexibility through subtyping and arXiv:1902.10231v1 [cs.PL] 26 Feb 2019 dynamic dispatch: they allow code to be adapted and specialised to behave differently in different contexts. - 
												
												Scala Tutorial
Scala Tutorial SCALA TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i ABOUT THE TUTORIAL Scala Tutorial Scala is a modern multi-paradigm programming language designed to express common programming patterns in a concise, elegant, and type-safe way. Scala has been created by Martin Odersky and he released the first version in 2003. Scala smoothly integrates features of object-oriented and functional languages. This tutorial gives a great understanding on Scala. Audience This tutorial has been prepared for the beginners to help them understand programming Language Scala in simple and easy steps. After completing this tutorial, you will find yourself at a moderate level of expertise in using Scala from where you can take yourself to next levels. Prerequisites Scala Programming is based on Java, so if you are aware of Java syntax, then it's pretty easy to learn Scala. Further if you do not have expertise in Java but you know any other programming language like C, C++ or Python, then it will also help in grasping Scala concepts very quickly. Copyright & Disclaimer Notice All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] TUTORIALS POINT Simply Easy Learning Table of Content Scala Tutorial .......................................................................... - 
												
												1 Aliasing and Immutability
Vocabulary: Accessors & Mutators Computer Science and Engineering The Ohio State University Accessor: A method that reads, but never changes, the Aliasing and Immutability (abstract) state of an object Computer Science and Engineering College of Engineering The Ohio State University Concrete representation may change, so long as change is not visible to client eg Lazy initialization Examples: getter methods, toString Lecture 8 Formally: restores “this” Mutator method: A method that may change the (abstract) state of an object Examples: setter methods Formally: updates “this” Constructors not considered mutators A Fixed Epoch Interface A Broken Time Period Class Computer Science and Engineering The Ohio State University Computer Science and Engineering The Ohio State University // Interface cover story goes here public class Period implements FixedEpoch { // Mathematical modeling … private Date start; // constructor private Date end; // requires start date < end date // initializes start and end dates // operations have specifications based on the model public Period(Date start, Date end) { // exercises … this.start = start; this.e nd = e nd; public interface FixedEpoch { } public Date getStart(); public Date getEnd(); } public Date getStart() { return start; } public Date getEnd() { return end; } } Problem: Aliasing A Better Period Class Computer Science and Engineering The Ohio State University Computer Science and Engineering The Ohio State University Assignment in constructor creates an alias public class Period - 
												
												Method Proxy-Based AOP in Scala
Vol. 0, No. 0, Z Method Proxy-Based AOP in Scala Daniel Spiewak and Tian Zhao University of Wisconsin – Milwaukee, fdspiewak,[email protected] This paper describes a fully-functional Aspect-Oriented Programming framework in Scala – a statically typed programming language with object-oriented and func- tional features. This framework is implemented as internal domain-specific lan- guages with syntax that is both intuitive and expressive. The implementation also enforces some static type safety in aspect definitions. 1 INTRODUCTION Aspect-Oriented Programming (AOP) implementations such as AspectJ provide language extensions of pointcuts and advices to insert code of crosscutting concerns into the base program through bytecode transformation. In this paper, we describe a framework to implement an AOP extension to the Scala language [13] using higher-order functions as AOP proxies 1. This framework allows programmers to specify pointcuts and aspects using a Domain Specific Language (DSL) [5] embedded within Scala. Our technique uses Scala’s higher-order functions to intercept method calls with minimal syntactic overhead imposed on the base program. This framework allows developers to define pointcuts by specifying class types and method signatures. The framework also allows access to context variables, while aspects can insert advice code before or after the advised body. The rest of the paper is organized as follows: In Section2, we present the main idea using an example. Section3 explains the syntax of pointcuts and advices. Section4 ex- plains the implementation details. We discuss the benefits and tradeoffs of our framework in Section5. and related works are in Section6. 2 EXAMPLE AOP enables developers to write code that is modularized to a point beyond the capabil- ities of vanilla object-oriented design. - 
												
												Functional Programming Inside OOP?
Functional Programming inside OOP? It’s possible with Python >>>whoami() Carlos Villavicencio ● Ecuadorian θ ● Currently: Python & TypeScript ● Community leader ● Martial arts: 剣道、居合道 ● Nature photography enthusiast po5i Cayambe Volcano, 2021. >>>why_functional_programming ● Easier and efficient ● Divide and conquer ● Ease debugging ● Makes code simpler and readable ● Also easier to test >>>history() ● Functions were first-class objects from design. ● Users wanted more functional solutions. ● 1994: map, filter, reduce and lambdas were included. ● In Python 2.2, lambdas have access to the outer scope. “Not having the choice streamlines the thought process.” - Guido van Rossum. The fate of reduce() in Python 3000 https://python-history.blogspot.com/2009/04/origins-of-pythons-functional-features.html >>>has_django_fp() https://github.com/django/django/blob/46786b4193e04d398532bbfc3dcf63c03c1793cb/django/forms/formsets.py#L201-L213 https://github.com/django/django/blob/ca9872905559026af82000e46cde6f7dedc897b6/django/forms/formsets.py#L316-L328 Immutability An immutable object is an object whose state cannot be modified after it is created. Booleans, strings, and integers are immutable objects. List and dictionaries are mutable objects. Thread safety >>>immutability def update_list(value: list) -> None: def update_number(value: int) -> None: value += [10] value += 10 >>> foo = [1, 2, 3] >>> foo = 10 >>> id(foo) >>> update_number(foo) 4479599424 >>> foo >>> update_list(foo) 10 >>> foo 樂 [1, 2, 3, 10] >>> id(foo) 4479599424 >>>immutability def update_number(value: int) -> None: print(value, id(value)) value += 10 print(value, id(value)) >>> foo = 10 >>> update_number(foo) 10 4478220880 ڃ 4478221200 20 >>> foo 10 https://medium.com/@meghamohan/mutable-and-immutable-side-of-python-c2145cf72747 Decorators They are functions which modify the functionality of other functions. Higher order functions. - 
												
												AP Computer Science Basic OOP — Implementing Classes
AP Computer Science Basic OOP — Implementing Classes ORIENTATION Object-oriented programming (OOP) refers to the organization of data into classes, categories that represent a given type of “object.” An object can be a model of a real-life thing like a car, a six-sided die, or a person, or it can be a representation of something more abstract like a point in space, a menu item, or a digital clipboard. An object that belongs to a given class is called an instance of that class, and any instance of a class keeps track of its state using instance variables, or attributes. The object is created when its constructor is called, and can be interacted with by calling its methods, which may access data (accessor methods, or “getters”) or alter the object’s data (mutator methods, or “setters”). There are two important theoretical concepts in OOP: abstraction and encapsulation. Objects and the classes they belong to act as abstractions of the things they represent: a Java class called Person isn’t actually a person, of course, but a simplified representation of a person in terms of a limited number of qualities (name and age, perhaps). Other details such as hair color, nationality, and gender identity aren’t included in our abstraction of a person. Encapsulation refers to the way that a class and its methods hide away the details of a process. Someone using a QuadraticFormula class can call the hasSolutions() method to find out whether their equation has solutions without knowing what a discriminant is. The programmer and the class she has written have hidden that information away in a metaphorical “black box.” Basic OOP consists primarily of implementing classes: writing the JavaDocs, class header, constructors, attributes, and methods for an object as specified. - 
												
												Enforcing Abstract Immutability
Enforcing Abstract Immutability by Jonathan Eyolfson A thesis presented to the University of Waterloo in fulfillment of the thesis requirement for the degree of Doctor of Philosophy in Electrical and Computer Engineering Waterloo, Ontario, Canada, 2018 © Jonathan Eyolfson 2018 Examining Committee Membership The following served on the Examining Committee for this thesis. The decision of the Examining Committee is by majority vote. External Examiner Ana Milanova Associate Professor Rensselaer Polytechnic Institute Supervisor Patrick Lam Associate Professor University of Waterloo Internal Member Lin Tan Associate Professor University of Waterloo Internal Member Werner Dietl Assistant Professor University of Waterloo Internal-external Member Gregor Richards Assistant Professor University of Waterloo ii I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. iii Abstract Researchers have recently proposed a number of systems for expressing, verifying, and inferring immutability declarations. These systems are often rigid, and do not support “abstract immutability”. An abstractly immutable object is an object o which is immutable from the point of view of any external methods. The C++ programming language is not rigid—it allows developers to express intent by adding immutability declarations to methods. Abstract immutability allows for performance improvements such as caching, even in the presence of writes to object fields. This dissertation presents a system to enforce abstract immutability. First, we explore abstract immutability in real-world systems. We found that developers often incorrectly use abstract immutability, perhaps because no programming language helps developers correctly implement abstract immutability. - 
												
												Exploring Language Support for Immutability
Exploring Language Support for Immutability Michael Coblenz∗, Joshua Sunshine∗, Jonathan Aldrich∗, Brad Myers∗, Sam Webery, Forrest Shully May 8, 2016 CMU-ISR-16-106 This is an extended version of a paper that was published at ICSE [11]. Institute for Software Research School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 ∗School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, USA ySoftware Engineering Institute, Carnegie Mellon University, Pittsburgh, PA, USA This material is supported in part by NSA lablet contract #H98230-14-C-0140, by NSF grant CNS-1423054, and by Contract No. FA8721-05-C-0003 with CMU for the operation of the SEI, a federally funded research and development center sponsored by the US DoD. Any opinions, findings and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect those of any of the sponsors. Keywords: Programming language design, Programming language usability, Immutability, Mutability, Program- mer productivity, Empirical studies of programmers Abstract Programming languages can restrict state change by preventing it entirely (immutability) or by restricting which clients may modify state (read-only restrictions). The benefits of immutability and read-only restrictions in software structures have been long-argued by practicing software engineers, researchers, and programming language designers. However, there are many proposals for language mechanisms for restricting state change, with a remarkable diversity of tech- niques and goals, and there is little empirical data regarding what practicing software engineers want in their tools and what would benefit them. We systematized the large collection of techniques used by programming languages to help programmers prevent undesired changes in state. - 
												
												Debreach: Selective Dictionary Compression to Prevent BREACH and CRIME
debreach: Selective Dictionary Compression to Prevent BREACH and CRIME A THESIS SUBMITTED TO THE FACULTY OF THE GRADUATE SCHOOL OF THE UNIVERSITY OF MINNESOTA BY Brandon Paulsen IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE Professor Peter A.H. Peterson July 2017 © Brandon Paulsen 2017 Acknowledgements First, I’d like to thank my advisor Peter Peterson and my lab mate Jonathan Beaulieu for their insights and discussion throughout this research project. Their contributions have undoubtedly improved this work. I’d like to thank Peter specifically for renew- ing my motivation when my project appeared to be at a dead–end. I’d like to thank Jonathan specifically for being my programming therapist. Next, I’d like to thank my family and friends for constantly supporting my aca- demic goals. In particular, I’d like to thank my mom and dad for their emotional support and encouragement. I’d like to thank my brother Derek and my friend Paul “The Wall” Vaynshenk for being great rock climbing partners, which provided me the escape from work that I needed at times. I’d like to again thank Jonathan Beaulieu and Xinru Yan for being great friends and for many games of Settlers of Catan. I’d like to thank Laura Krebs for helping me to discover my passion for academics and learning. Finally, I’d like to thank my fellow graduate students and the computer science faculty of UMD for an enjoyable graduate program. I’d also like to thank Professor Bethany Kubik and Professor Haiyang Wang for serving on my thesis committee. - 
												
												1 Immutable Classes
A Broken Time Period Class Computer Science and Engineering The Ohio State University public class Period { private Date start; Immutable Classes private Date end; Computer Science and Engineering College of Engineering The Ohio State University public Period(Date start, Date end) { assert (start.compareTo(end) > 0); //start < end this.start = start; this.end = end; Lecture 8 } public Date getStart() { return start; } public Date getEnd() { return end; } } Questions Problem: Aliasing Computer Science and Engineering The Ohio State University Computer Science and Engineering The Ohio State University What is an invariant in general? Assignment in constructor creates an alias Ans: Client and component both have references to the same Date object Class invariant can be undermined via alias What is an invariant for class Period? Date start = new Date(300); Ans: Date end = new Date (500); Period p = new Period (start, end); end.setTime(100); //modifies internals of p Why is this an invariant for this class? Solution: “defensive copying” Ans: Constructor creates a copy of the arguments Copy is used to initialize the private fields Metaphor: ownership A Better Period Class Good Practice: Copy First Computer Science and Engineering The Ohio State University Computer Science and Engineering The Ohio State University public class Period { private Date start; When making a defensive copy of private Date end; constructor arguments: public Period(Date start, Date end) { First copy the arguments assert (start.compareTo(end) > - 
												
												Adding Crucial Features to a Typestate-Oriented Language
João Daniel da Luz Mota Bachelor in Computer Science and Engineering Coping with the reality: adding crucial features to a typestate-oriented language Dissertation submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer Science and Engineering Adviser: António Maria Lobo César Alarcão Ravara, Associate Professor, NOVA School of Science and Technology Co-adviser: Marco Giunti, Researcher, NOVA School of Science and Technology Examination Committee Chair: Hervé Miguel Cordeiro Paulino, Associate Professor, NOVA School of Science and Technology Rapporteur: Ornela Dardha, Lecturer, School of Computing Science, University of Glasgow Members: António Maria Lobo César Alarcão Ravara Marco Giunti February, 2021 Coping with the reality: adding crucial features to a typestate-oriented lan- guage Copyright © João Daniel da Luz Mota, NOVA School of Science and Technology, NOVA University Lisbon. The NOVA School of Science and Technology and the NOVA University Lisbon have the right, perpetual and without geographical boundaries, to file and publish this dissertation through printed copies reproduced on paper or on digital form, or by any other means known or that may be invented, and to disseminate through scientific repositories and admit its copying and distribution for non-commercial, educational or research purposes, as long as credit is given to the author and editor. Acknowledgements Throughout the writing of this thesis I have received a great deal of support and assis- tance. I would first like to thank my adviser, Professor António Ravara, and co-adviser, Re- searcher Marco Giunti, for the guidance and direction provided. Your feedback was crucial and allowed me to organize my work and write this thesis. - 
												
												Learn Objective–C on The
CYAN YELLOW SPOT MATTE MAGENTA BLACK PANTONE 123 C BOOKS FOR PROFESSIONALS BY PROFESSIONALS® Companion eBook Available Learn Objective-CLearn • Learn the native programming language for Mac OS X, Everything You Need to Know as well as the iPhone! to Become an Objective-C Guru • Get up and running quickly with Objective-C. We don’t waste time teaching you basic programming; instead, we focus on what makes Objective-C di!erent and cool. • Learn about sophisticated programming concepts, including object-oriented programming, the Open-Closed Principle, refactoring, key-value coding, and predicates. n this book, you’ll !nd a full exploration of the Objective-C programming Ilanguage, the primary language for creating Mac OS X and iPhone applica- tions. There are goodies here for everyone, whether you’re just starting out as a Mac developer or a grizzled programmer coming from another language. You’ll discover all of the object-oriented purity and Smalltalk heritage coolness of Objective-C—such as instantiation, protocols for multiple inheritance, dynamic typing, and message forwarding. Along the way, you’ll meet Xcode, the Mac development environment, and you’ll learn about Apple’s Cocoa toolkit. on the Nearly everyone wants to be able to develop for Mac OS X or the iPhone these days, and it’s no wonder. The Mac is a fun and powerful platform, and Objective-C is a wonderful language for writing code. You can have a great time programming the Mac in Objective-C. We do, and want you to join us! Mark Dalrymple is a longtime Mac and Unix programmer who has Mac code running all over the world.