A Study of Hyper-Threading in High-Performance Computing
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Beyond BIOS Developing with the Unified Extensible Firmware Interface
Digital Edition Digital Editions of selected Intel Press books are in addition to and complement the printed books. Click the icon to access information on other essential books for Developers and IT Professionals Visit our website at www.intel.com/intelpress Beyond BIOS Developing with the Unified Extensible Firmware Interface Second Edition Vincent Zimmer Michael Rothman Suresh Marisetty Copyright © 2010 Intel Corporation. All rights reserved. ISBN 13 978-1-934053-29-4 This publication is designed to provide accurate and authoritative information in regard to the subject matter covered. It is sold with the understanding that the publisher is not engaged in professional services. If professional advice or other expert assistance is required, the services of a competent professional person should be sought. Intel Corporation may have patents or pending patent applications, trademarks, copyrights, or other intellectual property rights that relate to the presented subject matter. The furnishing of documents and other materials and information does not provide any license, express or implied, by estoppel or otherwise, to any such patents, trademarks, copyrights, or other intellectual property rights. Intel may make changes to specifications, product descriptions, and plans at any time, without notice. Fictitious names of companies, products, people, characters, and/or data mentioned herein are not intended to represent any real individual, company, product, or event. Intel products are not intended for use in medical, life saving, life sustaining, critical control or safety systems, or in nuclear facility applications. Intel, the Intel logo, Celeron, Intel Centrino, Intel NetBurst, Intel Xeon, Itanium, Pentium, MMX, and VTune are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. -
2.5 Classification of Parallel Computers
52 // Architectures 2.5 Classification of Parallel Computers 2.5 Classification of Parallel Computers 2.5.1 Granularity In parallel computing, granularity means the amount of computation in relation to communication or synchronisation Periods of computation are typically separated from periods of communication by synchronization events. • fine level (same operations with different data) ◦ vector processors ◦ instruction level parallelism ◦ fine-grain parallelism: – Relatively small amounts of computational work are done between communication events – Low computation to communication ratio – Facilitates load balancing 53 // Architectures 2.5 Classification of Parallel Computers – Implies high communication overhead and less opportunity for per- formance enhancement – If granularity is too fine it is possible that the overhead required for communications and synchronization between tasks takes longer than the computation. • operation level (different operations simultaneously) • problem level (independent subtasks) ◦ coarse-grain parallelism: – Relatively large amounts of computational work are done between communication/synchronization events – High computation to communication ratio – Implies more opportunity for performance increase – Harder to load balance efficiently 54 // Architectures 2.5 Classification of Parallel Computers 2.5.2 Hardware: Pipelining (was used in supercomputers, e.g. Cray-1) In N elements in pipeline and for 8 element L clock cycles =) for calculation it would take L + N cycles; without pipeline L ∗ N cycles Example of good code for pipelineing: §doi =1 ,k ¤ z ( i ) =x ( i ) +y ( i ) end do ¦ 55 // Architectures 2.5 Classification of Parallel Computers Vector processors, fast vector operations (operations on arrays). Previous example good also for vector processor (vector addition) , but, e.g. recursion – hard to optimise for vector processors Example: IntelMMX – simple vector processor. -
Scalable and Distributed Deep Learning (DL): Co-Design MPI Runtimes and DL Frameworks
Scalable and Distributed Deep Learning (DL): Co-Design MPI Runtimes and DL Frameworks OSU Booth Talk (SC ’19) Ammar Ahmad Awan [email protected] Network Based Computing Laboratory Dept. of Computer Science and Engineering The Ohio State University Agenda • Introduction – Deep Learning Trends – CPUs and GPUs for Deep Learning – Message Passing Interface (MPI) • Research Challenges: Exploiting HPC for Deep Learning • Proposed Solutions • Conclusion Network Based Computing Laboratory OSU Booth - SC ‘18 High-Performance Deep Learning 2 Understanding the Deep Learning Resurgence • Deep Learning (DL) is a sub-set of Machine Learning (ML) – Perhaps, the most revolutionary subset! Deep Machine – Feature extraction vs. hand-crafted Learning Learning features AI Examples: • Deep Learning Examples: Logistic Regression – A renewed interest and a lot of hype! MLPs, DNNs, – Key success: Deep Neural Networks (DNNs) – Everything was there since the late 80s except the “computability of DNNs” Adopted from: http://www.deeplearningbook.org/contents/intro.html Network Based Computing Laboratory OSU Booth - SC ‘18 High-Performance Deep Learning 3 AlexNet Deep Learning in the Many-core Era 10000 8000 • Modern and efficient hardware enabled 6000 – Computability of DNNs – impossible in the 4000 ~500X in 5 years 2000 past! Minutesto Train – GPUs – at the core of DNN training 0 2 GTX 580 DGX-2 – CPUs – catching up fast • Availability of Datasets – MNIST, CIFAR10, ImageNet, and more… • Excellent Accuracy for many application areas – Vision, Machine Translation, and -
SIMD Extensions
SIMD Extensions PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 12 May 2012 17:14:46 UTC Contents Articles SIMD 1 MMX (instruction set) 6 3DNow! 8 Streaming SIMD Extensions 12 SSE2 16 SSE3 18 SSSE3 20 SSE4 22 SSE5 26 Advanced Vector Extensions 28 CVT16 instruction set 31 XOP instruction set 31 References Article Sources and Contributors 33 Image Sources, Licenses and Contributors 34 Article Licenses License 35 SIMD 1 SIMD Single instruction Multiple instruction Single data SISD MISD Multiple data SIMD MIMD Single instruction, multiple data (SIMD), is a class of parallel computers in Flynn's taxonomy. It describes computers with multiple processing elements that perform the same operation on multiple data simultaneously. Thus, such machines exploit data level parallelism. History The first use of SIMD instructions was in vector supercomputers of the early 1970s such as the CDC Star-100 and the Texas Instruments ASC, which could operate on a vector of data with a single instruction. Vector processing was especially popularized by Cray in the 1970s and 1980s. Vector-processing architectures are now considered separate from SIMD machines, based on the fact that vector machines processed the vectors one word at a time through pipelined processors (though still based on a single instruction), whereas modern SIMD machines process all elements of the vector simultaneously.[1] The first era of modern SIMD machines was characterized by massively parallel processing-style supercomputers such as the Thinking Machines CM-1 and CM-2. These machines had many limited-functionality processors that would work in parallel. -
Parallel Programming
Parallel Programming Parallel Programming Parallel Computing Hardware Shared memory: multiple cpus are attached to the BUS all processors share the same primary memory the same memory address on different CPU’s refer to the same memory location CPU-to-memory connection becomes a bottleneck: shared memory computers cannot scale very well Parallel Programming Parallel Computing Hardware Distributed memory: each processor has its own private memory computational tasks can only operate on local data infinite available memory through adding nodes requires more difficult programming Parallel Programming OpenMP versus MPI OpenMP (Open Multi-Processing): easy to use; loop-level parallelism non-loop-level parallelism is more difficult limited to shared memory computers cannot handle very large problems MPI(Message Passing Interface): require low-level programming; more difficult programming scalable cost/size can handle very large problems Parallel Programming MPI Distributed memory: Each processor can access only the instructions/data stored in its own memory. The machine has an interconnection network that supports passing messages between processors. A user specifies a number of concurrent processes when program begins. Every process executes the same program, though theflow of execution may depend on the processors unique ID number (e.g. “if (my id == 0) then ”). ··· Each process performs computations on its local variables, then communicates with other processes (repeat), to eventually achieve the computed result. In this model, processors pass messages both to send/receive information, and to synchronize with one another. Parallel Programming Introduction to MPI Communicators and Groups: MPI uses objects called communicators and groups to define which collection of processes may communicate with each other. -
UNIT 8B a Full Adder
UNIT 8B Computer Organization: Levels of Abstraction 15110 Principles of Computing, 1 Carnegie Mellon University - CORTINA A Full Adder C ABCin Cout S in 0 0 0 A 0 0 1 0 1 0 B 0 1 1 1 0 0 1 0 1 C S out 1 1 0 1 1 1 15110 Principles of Computing, 2 Carnegie Mellon University - CORTINA 1 A Full Adder C ABCin Cout S in 0 0 0 0 0 A 0 0 1 0 1 0 1 0 0 1 B 0 1 1 1 0 1 0 0 0 1 1 0 1 1 0 C S out 1 1 0 1 0 1 1 1 1 1 ⊕ ⊕ S = A B Cin ⊕ ∧ ∨ ∧ Cout = ((A B) C) (A B) 15110 Principles of Computing, 3 Carnegie Mellon University - CORTINA Full Adder (FA) AB 1-bit Cout Full Cin Adder S 15110 Principles of Computing, 4 Carnegie Mellon University - CORTINA 2 Another Full Adder (FA) http://students.cs.tamu.edu/wanglei/csce350/handout/lab6.html AB 1-bit Cout Full Cin Adder S 15110 Principles of Computing, 5 Carnegie Mellon University - CORTINA 8-bit Full Adder A7 B7 A2 B2 A1 B1 A0 B0 1-bit 1-bit 1-bit 1-bit ... Cout Full Full Full Full Cin Adder Adder Adder Adder S7 S2 S1 S0 AB 8 ⁄ ⁄ 8 C 8-bit C out FA in ⁄ 8 S 15110 Principles of Computing, 6 Carnegie Mellon University - CORTINA 3 Multiplexer (MUX) • A multiplexer chooses between a set of inputs. D1 D 2 MUX F D3 D ABF 4 0 0 D1 AB 0 1 D2 1 0 D3 1 1 D4 http://www.cise.ufl.edu/~mssz/CompOrg/CDAintro.html 15110 Principles of Computing, 7 Carnegie Mellon University - CORTINA Arithmetic Logic Unit (ALU) OP 1OP 0 Carry In & OP OP 0 OP 1 F 0 0 A ∧ B 0 1 A ∨ B 1 0 A 1 1 A + B http://cs-alb-pc3.massey.ac.nz/notes/59304/l4.html 15110 Principles of Computing, 8 Carnegie Mellon University - CORTINA 4 Flip Flop • A flip flop is a sequential circuit that is able to maintain (save) a state. -
Massively Parallel Computing with CUDA
Massively Parallel Computing with CUDA Antonino Tumeo Politecnico di Milano 1 GPUs have evolved to the point where many real world applications are easily implemented on them and run significantly faster than on multi-core systems. Future computing architectures will be hybrid systems with parallel-core GPUs working in tandem with multi-core CPUs. Jack Dongarra Professor, University of Tennessee; Author of “Linpack” Why Use the GPU? • The GPU has evolved into a very flexible and powerful processor: • It’s programmable using high-level languages • It supports 32-bit and 64-bit floating point IEEE-754 precision • It offers lots of GFLOPS: • GPU in every PC and workstation What is behind such an Evolution? • The GPU is specialized for compute-intensive, highly parallel computation (exactly what graphics rendering is about) • So, more transistors can be devoted to data processing rather than data caching and flow control ALU ALU Control ALU ALU Cache DRAM DRAM CPU GPU • The fast-growing video game industry exerts strong economic pressure that forces constant innovation GPUs • Each NVIDIA GPU has 240 parallel cores NVIDIA GPU • Within each core 1.4 Billion Transistors • Floating point unit • Logic unit (add, sub, mul, madd) • Move, compare unit • Branch unit • Cores managed by thread manager • Thread manager can spawn and manage 12,000+ threads per core 1 Teraflop of processing power • Zero overhead thread switching Heterogeneous Computing Domains Graphics Massive Data GPU Parallelism (Parallel Computing) Instruction CPU Level (Sequential -
Class-Action Lawsuit
Case 3:20-cv-00863-SI Document 1 Filed 05/29/20 Page 1 of 279 Steve D. Larson, OSB No. 863540 Email: [email protected] Jennifer S. Wagner, OSB No. 024470 Email: [email protected] STOLL STOLL BERNE LOKTING & SHLACHTER P.C. 209 SW Oak Street, Suite 500 Portland, Oregon 97204 Telephone: (503) 227-1600 Attorneys for Plaintiffs [Additional Counsel Listed on Signature Page.] UNITED STATES DISTRICT COURT DISTRICT OF OREGON PORTLAND DIVISION BLUE PEAK HOSTING, LLC, PAMELA Case No. GREEN, TITI RICAFORT, MARGARITE SIMPSON, and MICHAEL NELSON, on behalf of CLASS ACTION ALLEGATION themselves and all others similarly situated, COMPLAINT Plaintiffs, DEMAND FOR JURY TRIAL v. INTEL CORPORATION, a Delaware corporation, Defendant. CLASS ACTION ALLEGATION COMPLAINT Case 3:20-cv-00863-SI Document 1 Filed 05/29/20 Page 2 of 279 Plaintiffs Blue Peak Hosting, LLC, Pamela Green, Titi Ricafort, Margarite Sampson, and Michael Nelson, individually and on behalf of the members of the Class defined below, allege the following against Defendant Intel Corporation (“Intel” or “the Company”), based upon personal knowledge with respect to themselves and on information and belief derived from, among other things, the investigation of counsel and review of public documents as to all other matters. INTRODUCTION 1. Despite Intel’s intentional concealment of specific design choices that it long knew rendered its central processing units (“CPUs” or “processors”) unsecure, it was only in January 2018 that it was first revealed to the public that Intel’s CPUs have significant security vulnerabilities that gave unauthorized program instructions access to protected data. 2. A CPU is the “brain” in every computer and mobile device and processes all of the essential applications, including the handling of confidential information such as passwords and encryption keys. -
Introduction to High Performance Computing
Introduction to High Performance Computing Gregory G. Howes Department of Physics and Astronomy University of Iowa Iowa High Performance Computing Summer School University of Iowa Iowa City, Iowa 20-22 May 2013 Thank you Ben Rogers Information Technology Services Glenn Johnson Information Technology Services Mary Grabe Information Technology Services Amir Bozorgzadeh Information Technology Services Mike Jenn Information Technology Services Preston Smith Purdue University and National Science Foundation Rosen Center for Advanced Computing, Purdue University Great Lakes Consortium for Petascale Computing This presentation borrows heavily from information freely available on the web by Ian Foster and Blaise Barney (see references) Outline • Introduction • Thinking in Parallel • Parallel Computer Architectures • Parallel Programming Models • References Introduction Disclaimer: High Performance Computing (HPC) is valuable to a variety of applications over a very wide range of fields. Many of my examples will come from the world of physics, but I will try to present them in a general sense Why Use Parallel Computing? • Single processor speeds are reaching their ultimate limits • Multi-core processors and multiple processors are the most promising paths to performance improvements Definition of a parallel computer: A set of independent processors that can work cooperatively to solve a problem. Introduction The March towards Petascale Computing • Computing performance is defined in terms of FLoating-point OPerations per Second (FLOPS) GigaFLOP 1 GF = 109 FLOPS TeraFLOP 1 TF = 1012 FLOPS PetaFLOP 1 PF = 1015 FLOPS • Petascale computing also refers to extremely large data sets PetaByte 1 PB = 1015 Bytes Introduction Performance improves by factor of ~10 every 4 years! Outline • Introduction • Thinking in Parallel • Parallel Computer Architectures • Parallel Programming Models • References Thinking in Parallel DEFINITION Concurrency: The property of a parallel algorithm that a number of operations can be performed by separate processors at the same time. -
Parallel Computer Architecture
Parallel Computer Architecture Introduction to Parallel Computing CIS 410/510 Department of Computer and Information Science Lecture 2 – Parallel Architecture Outline q Parallel architecture types q Instruction-level parallelism q Vector processing q SIMD q Shared memory ❍ Memory organization: UMA, NUMA ❍ Coherency: CC-UMA, CC-NUMA q Interconnection networks q Distributed memory q Clusters q Clusters of SMPs q Heterogeneous clusters of SMPs Introduction to Parallel Computing, University of Oregon, IPCC Lecture 2 – Parallel Architecture 2 Parallel Architecture Types • Uniprocessor • Shared Memory – Scalar processor Multiprocessor (SMP) processor – Shared memory address space – Bus-based memory system memory processor … processor – Vector processor bus processor vector memory memory – Interconnection network – Single Instruction Multiple processor … processor Data (SIMD) network processor … … memory memory Introduction to Parallel Computing, University of Oregon, IPCC Lecture 2 – Parallel Architecture 3 Parallel Architecture Types (2) • Distributed Memory • Cluster of SMPs Multiprocessor – Shared memory addressing – Message passing within SMP node between nodes – Message passing between SMP memory memory nodes … M M processor processor … … P … P P P interconnec2on network network interface interconnec2on network processor processor … P … P P … P memory memory … M M – Massively Parallel Processor (MPP) – Can also be regarded as MPP if • Many, many processors processor number is large Introduction to Parallel Computing, University of Oregon, -
Map, Reduce and Mapreduce, the Skeleton Way$
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Elsevier - Publisher Connector Procedia Computer Science ProcediaProcedia Computer Computer Science Science 00 1 (2010)(2012) 1–9 2095–2103 www.elsevier.com/locate/procedia International Conference on Computational Science, ICCS 2010 Map, Reduce and MapReduce, the skeleton way$ D. Buonoa, M. Daneluttoa, S. Lamettia aDept. of Computer Science, Univ. of Pisa, Italy Abstract Composition of Map and Reduce algorithmic skeletons have been widely studied at the end of the last century and it has demonstrated effective on a wide class of problems. We recall the theoretical results motivating the intro- duction of these skeletons, then we discuss an experiment implementing three algorithmic skeletons, a map,areduce and an optimized composition of a map followed by a reduce skeleton (map+reduce). The map+reduce skeleton implemented computes the same kind of problems computed by Google MapReduce, but the data flow through the skeleton is streamed rather than relying on already distributed (and possibly quite large) data items. We discuss the implementation of the three skeletons on top of ProActive/GCM in the MareMare prototype and we present some experimental obtained on a COTS cluster. ⃝c 2012 Published by Elsevier Ltd. Open access under CC BY-NC-ND license. Keywords: Algorithmic skeletons, map, reduce, list theory, homomorphisms 1. Introduction Algorithmic skeletons have been around since Murray Cole’s PhD thesis [1]. An algorithmic skeleton is a paramet- ric, reusable, efficient and composable programming construct that exploits a well know, efficient parallelism exploita- tion pattern. A skeleton programmer may build parallel applications simply picking up a (composition of) skeleton from the skeleton library available, providing the required parameters and running some kind of compiler+run time library tool specific of the target architecture at hand [2]. -
An Introduction to Gpus, CUDA and Opencl
An Introduction to GPUs, CUDA and OpenCL Bryan Catanzaro, NVIDIA Research Overview ¡ Heterogeneous parallel computing ¡ The CUDA and OpenCL programming models ¡ Writing efficient CUDA code ¡ Thrust: making CUDA C++ productive 2/54 Heterogeneous Parallel Computing Latency-Optimized Throughput- CPU Optimized GPU Fast Serial Scalable Parallel Processing Processing 3/54 Why do we need heterogeneity? ¡ Why not just use latency optimized processors? § Once you decide to go parallel, why not go all the way § And reap more benefits ¡ For many applications, throughput optimized processors are more efficient: faster and use less power § Advantages can be fairly significant 4/54 Why Heterogeneity? ¡ Different goals produce different designs § Throughput optimized: assume work load is highly parallel § Latency optimized: assume work load is mostly sequential ¡ To minimize latency eXperienced by 1 thread: § lots of big on-chip caches § sophisticated control ¡ To maXimize throughput of all threads: § multithreading can hide latency … so skip the big caches § simpler control, cost amortized over ALUs via SIMD 5/54 Latency vs. Throughput Specificaons Westmere-EP Fermi (Tesla C2050) 6 cores, 2 issue, 14 SMs, 2 issue, 16 Processing Elements 4 way SIMD way SIMD @3.46 GHz @1.15 GHz 6 cores, 2 threads, 4 14 SMs, 48 SIMD Resident Strands/ way SIMD: vectors, 32 way Westmere-EP (32nm) Threads (max) SIMD: 48 strands 21504 threads SP GFLOP/s 166 1030 Memory Bandwidth 32 GB/s 144 GB/s Register File ~6 kB 1.75 MB Local Store/L1 Cache 192 kB 896 kB L2 Cache 1.5 MB 0.75 MB