G Media Library and Archives

Total Page:16

File Type:pdf, Size:1020Kb

G Media Library and Archives “ WGBH has created an unparalleled Selected Collections From the MLA Media Library public media archive with over 350,000 With some 350,000 media resources in various forms, the MLA represents one and Archives master-level materials on various formats of the nation’s most important archives of public media history. The following including videotape, film and audiotape. are just a small sampling of programs and series in the extensive collections. The Campaign for WGBH These materials, many vulnerable EDUCATION AND CHILDREN’S MEDIA JOURNALISM to complete deterioration, must be Arthur The Advocates Curious George Basic Black* preserved and digitized so that they can If You Live in a City, Where Do You Live?* FRONTLINE* The Kindergarten Child* FRONTLINE Special Report: Comrades* be available for future generations. We Long Ago and Far Away* Louis Lyons and the News Rebop* The March on Washington are literally in a race against time.” Teaching Math: A Video Library The Nader Report KAREN CARIANI, DAVID O. IVES EXECUTIVE DIRECTOR, The New Voice* Say Brother* WGBH MEDIA LIBRARY AND ARCHIVES Where in the World Is Carmen Sandiego? War and Peace in the Nuclear Age Zoom WGBH Ten O’Clock News* HISTORY, ART & CULTURE SCIENCE American Experience* Discovering Women* American Playhouse* Evolution Antiques Roadshow Fast Cars and Science Ascent of Man The Machine That Changed the World Boston Symphony Orchestra NOVA* Julia Child and Company* NOVA/FRONTLINE Special Report Korea: The Unknown War* NOVA ScienceNow Masterpiece Of Science and Scientists Rock and Roll Race to Save the Planet* Vietnam: A Television History Science by the Sea *Indicates items supported by NEH challenge grant. 7% AMOUNT OF CONTENT DIGITIZED 1963 Civil Rights March on Washington, D.C. PRESERVING & SHARING 83,000 10–15 60+ NUMBER OF MEDIA YEARS OF TIME BEFORE YEARS OF MEDIA HISTORY IN RESOURCES UNPRESERVED MLA FILM, WGBH ARCHIVES, ONE OF THE DEMANDING IMMEDIATE VIDEO & AUDIO RECORDINGS MOST SIGNIFICANT PRESERVATION ARE LOST FOREVER COLLECTIONS IN THE WORLD A RACE The 1972 cast of ZOOM, a WGBH Master Control operations Alistair Cooke, who, for 22 years between groundbreaking WGBH-produced in 1978 or 1979 1971 until 1992, hosted Masterpiece Theatre, AGAINST TIME educational TV program, which now Masterpiece, WGBH’s award-winning aired on PBS for six years beginning showcase of quality British television in 1972 “There are not enough funding resources for preservation The Promise of Preservation In 2018, WGBH received a $750,000 challenge Media by the People, for the People Archiving Modern America Preserve History. Protect the MLA. grant from the National Endowment for the The WGBH Media Library and Archives The MLA’s rich media documentation of the Support for WGBH’s MLA helps ensure that projects like ours,” laments Karen Cariani, the David O. Ives Humanities (NEH) to hasten preservation (MLA) preserves and shares a great national The MLA brings iconic WGBH media to producers, scholars, researchers, civil rights movement, Vietnam, presidential American history remains available to all, so and digital archiving activities of the WGBH treasure—one of the world’s richest archives of elections, rock and roll concerts, James that future generations of scholars and citizens Executive Director of the Media Library and Archives. collection, specifically focusing on 83,000 educators, students, lifelong learners and the public through a number of film, video and audio recordings dating to 1946 Baldwin’s incisive cultural commentary have unfettered, free access to one of America’s items most vulnerable to deterioration. The venues and projects as well as footage licensing. Onsite research at WGBH “There is a rich history that has been chronicled over the and covering many of the most culturally and and the resignation of Richard Nixon—and most significant collections of public media. grant calls for a 4:1 match, or $3 million in historically important events of our time. is open to the public by appointment. thousands of hours more—offers a compelling years by public media. Yet, as the years go by, this record of matching dollars. Gifts directed at specific collections or efforts visual and audio record of our times. From the beginning, the drive and focus for within the MLA, funds earmarked for digitiza- our nation’s history—news, culture, science—becomes OPEN VAULT resulted in the preservation of more than WGBH has been on creating compelling “…it can be argued that WGBH is tion and preservation, naming opportunities for 50,000 hours of programming from some 100 increasingly vulnerable.” programs and leading public media. Today, currently designing and…implementing MLA’s digital archive, openvault.wgbh.org, “...the WGBH Archives will usher many facilities, endowed positions—all of these repre- public media organizations across the country. recognizing the extraordinary resource the most ambitious and cutting-edge provides free online access to unique and scholars into the video age, and for the first sent important ways that philanthropic support More than 30,000 items are available online. represented by the MLA, our attention turns digital humanities project in the U.S., historically important content produced by time give researchers real access to valuable, can help WGBH make history by preserving it. Efforts to preserve and digitize the archives have been toward preservation of the archive we have at least related to the history of media WGBH and digitized for viewing by the public. irreplaceable data with which to inform BOSTON TV NEWS DIGITAL LIBRARY built and ensuring that future media assets are and technology.” Providing direct access to vast quantities their scholarship.” LEARN MORE gaining steam, but time is of the essence. Volunteer A collaboration between WGBH, the Boston DR. JAMES BLIGHT, Professor of International properly preserved as they are created. DR. JOSH SHEPPERD, Assistant Professor of of historically significant content, the site Public Library, Cambridge Community Relations, Watson Institute for International transcription events and a crowd-sourced approach to Due to the ephemeral nature of film stock and Media Studies and Director of the Library of also serves as a search tool of the archive, Find out how you can help shape the Television and Northeast Historic Film, the Studies, Brown University magnetic media, much of the material in this Congress Radio Preservation Task Force, Catholic generally where users can request that future of WGBH. For more detailed digitization on demand are helpful, but efforts must accel- Boston TV News Digital Library makes available astonishing collection is rapidly deteriorating. University of America specific resources be digitized on demand. information about funding opportunities local news stories produced in and around Hailed alongside the Library of Congress as erate. That’s why philanthropic support is so important. In order to avoid any loss, it must be preserved and ways to give, please contact: AMERICAN ARCHIVE OF Boston between 1960 and 2000. Nearly “the gold standard” in media archives by noted within the next decade, and saving the most In the context of this important challenge grant Winifred Lenihan PUBLIC BROADCASTING 2,000 news programs are available online. journalist Steven V. Roberts, the MLA includes vulnerable materials over the next four years is a and the Campaign for WGBH, there’s never Vice President, Development the 1963 premier episode of The French Chef central goal of the Campaign for WGBH. There been a better time to support MLA’s efforts. In 2013, the Corporation for Public 617.300.3804 STOCK SALES AND LICENSING starring Julia Child on 16 mm film; interviews has never been a better or more critical moment Gifts made during the Campaign and directed Broadcasting awarded WGBH and the Library [email protected] and release signatures from Martin Luther King, to support this historic effort to preserve this toward MLA will be counted toward both the of Congress joint stewardship of an historic At wgbhstocksales.org, the WGBH Stock Jr., Malcolm X and other civil rights leaders; and Lisa Bevilaqua unique record of American culture and history. NEH challenge grant and Campaign goals. collection of American public radio and Sales and Licensing website, producers, early recordings from the Lowell Broadcasting Associate Vice President | Campaign Director Philanthropic support can and will make a sig- television content dating back to the early filmmakers and others can search rights- ready clips and discover additional material Institute dating back to 1946. And that is just the 617.300.3684 “the world should be more like nificant impact in preserving WGBH’s archives. 1950s with the goal of permanently preserving available for licensing by WGBH. tip of the iceberg. A climate-controlled vault at [email protected] @wgbharchives—this Open Vault is cool...” the collection and making it available to the public through the American Archive of Public WGBH headquarters houses some 350,000 SOCIAL MEDIA COMMENT Broadcasting (AAPB). This collaboration has archival items at a cool 62˚F and a dry 35% humidity. More material is housed offsite..
Recommended publications
  • Edutainment Case Study
    What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned Carly Shuler The Joan Ganz Cooney Center at Sesame Workshop Fall 2012 1 © The Joan Ganz Cooney Center 2012. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to harness digital media teChnologies to advanCe Children’s learning. The Center supports aCtion researCh, enCourages partnerships to ConneCt Child development experts and educators with interactive media and teChnology leaders, and mobilizes publiC and private investment in promising and proven new media teChnologies for Children. For more information, visit www.joanganzCooneyCenter.org. The Joan Ganz Cooney Center has a deep Commitment toward dissemination of useful and timely researCh. Working Closely with our Cooney Fellows, national advisors, media sCholars, and praCtitioners, the Center publishes industry, poliCy, and researCh briefs examining key issues in the field of digital media and learning. No part of this publiCation may be reproduCed or transmitted in any form or by any means, eleCtroniC or meChaniCal, inCluding photoCopy, or any information storage and retrieval system, without permission from the Joan Ganz Cooney Center at Sesame Workshop. For permission to reproduCe exCerpts from this report, please ContaCt: Attn: PubliCations Department, The Joan Ganz Cooney Center at Sesame Workshop One Lincoln Plaza New York, NY 10023 p: 212 595 3456 f: 212 875 7308 [email protected] Suggested Citation: Shuler, C. (2012). Where in the World is Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned. New York: The Joan Ganz Cooney Center at Sesame Workshop.
    [Show full text]
  • Well, She Sneaks Around the World from Kiev to Carolina She's a Sticky
    1, 2, 3, yeah! Well, she sneaks around the world from Kiev to Carolina She's a sticky-fingered filcher from Berlin down to Belize She'll take you for a ride on a slow boat to China Tell me, where in the world is Carmen Sandiego? Steal their Seoul in South Korea, make Antarctica cry "Uncle!" From the Red Sea to Greenland, they'll be singing the blues Well, they never Arkansas her steal the Mekong from the jungle Tell me, where in the world is Carmen Sandiego? She'll go from Nashville to Norway, Bonaire to Zimbabwe Chicago, to Czechoslovakia* and back! Well, she'll ransack Pakistan, and run a scam in Scandinavia Then she'll stick 'em up down under and go pick-pocket Perth She put the "miss" in misdemeanor when she stole the beans from Lima Tell me, where in the world is Carmen Sandiego? Whoa, tell me where in the world? Hey! Come on, tell me where can she be? Botswana to Thailand, Milan via Amsterdam Mali, to Bali, Ohio, Oa-wa-hu! Aaahhhh!** The warrant, the warrant** The warrant, ba-ba-ba-ba-the warrant** Ooh, the chase** Ooh-woo-woo-woo, the chase** Monday through Friday at 5! Well, she glides around the globe, and she'll flim-flam every nation She's a double-dealing diva with a taste for thievery Her itinerary's loaded up with moving violations Tell me, where in the world is Carmen Sandiego? Whoa, tell me, where in the world is Carmen Sandiego? Tell me, where in the world is Carmen Sandiego? Tell me, where in the world is Carmen Sandiego? Tell me, where in the world is Carmen Sandiego? Tell me, where in the world is Where can she be, yeah? Whoa, where in the world is Carmen Sandiego? Tell me, where in the world is Carmen Sandiego? Watch your back! >> Look at a book about rocket ships.
    [Show full text]
  • The History of Educational Computer Games
    Beyond Edutainment Exploring the Educational Potential of Computer Games By Simon Egenfeldt-nielsen Submitted to the IT-University of Copenhagen as partial fulfilment of the requirements for the PhD degree February, 2005 Candidate: Simon Egenfeldt-Nielsen Købmagergade 11A, 4. floor 1150 Copenhagen +45 40107969 [email protected] Supervisors: Anker Helms Jørgensen and Carsten Jessen Abstract Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. This dissertation aims to be a modest contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. A framework that goes beyond the limitations of edutainment, not relying on a narrow perception of computer games in education. The first part of the dissertation outlines the background for building an inclusive and solid framework for educational use of computer games. Such a foundation includes a variety of quite different perspectives for example educational media and non-electronic games. It is concluded that educational use of computer games remains strongly influenced by educational media leading to the domination of edutainment. The second part takes up the challenges posed in part 1 looking to especially educational theory and computer games research to present alternatives. By drawing on previous research three generations of educational computer games are identified. The first generation is edutainment that perceives the use of computer games as a direct way to change behaviours through repeated action. The second generation puts the spotlight on the relation between computer game and player.
    [Show full text]
  • Gina Rodriguez “Adult Elena”
    Gina Rodriguez “Adult Elena” Gina Rodriguez plays adult Elena, the current President of the United States in the Disney+ original series “Diary of a Future President.” Born and raised in Chicago, Rodriguez currently lives in Los Angeles and is a graduate of New York University’s Tisch School of the Arts. She is best known for the title role on the series “Jane the Virgin,” for which she won a Golden Globe for Best Actress in a Television Series Musical or Comedy in 2015. Her voice can be heard as “Carmen Sandiego” in the Netflix animated series playing the title character and reviving the popular character which audiences fell in love with in the 1980s and 1990s. Gina Rodriguez’s profile has been rising steadily since her breakout performance as the titular character in “Filly Brown” at the Sundance Film Festival in 2012. Named the “Next Big Thing” and one of the “Top 35 Latinos Under 35” by The Hollywood Reporter, Rodriguez continues to be noticed by many due to her incredible acting ability, philanthropy, producing and directing. The Los Angeles Times has referred to her as “forthright and formidable, a festival ingénue who deserves to be discussed in the same breath as Elizabeth Olsen and Jennifer Lawrence.” She was recently named by Time Magazine as one of the 100 most influential people in the world and awarded Variety’s Humanitarian Award. Rodriguez recently wrapped production on the independent film “Unititled Heist Thriller” starring opposite Evan Rachel Wood and Richard Jenkins. Other film credits include “Annihilation,” “Ferdinand,” “The Star,” “Deepwater Horizon,” “Smallfoot,” “Miss Bala,” and the Netflix film “Someone Great,” which she starred in and served as a producer.
    [Show full text]
  • Free Online Educational Resources
    FREE ONLINE EDUCATIONAL RESOURCES PRE-K LEVEL: VOOKS: https://www.vooks.com - Offering free temporary memberships - online storybooks for younger children SAN DIEGO ZOO: The San Diego Zoo has a website just for kids with amazing videos, activities, and games. Enjoy the tour! https://kids.sandiegozoo.org/ PHONICS SKILLS: https://www.starfall.com/h/ DR. SEUSS THEMED READING AND GAMES: https://www.seussville.com/ MATH PRACTICE (COUNTING TO ALGEBRA): http://www.mathscore.com/ FAVORITE CHILDREN’S BOOKS READ BY FAMOUS PEOPLE: https://www.storylineonline.net/ CRAFTS, ACTIVITIES, MAZES, ETC: https://www.allkidsnetwork.com/ MATH AND READING GAMES: https://www.abcya.com/ VOICE-BASED LEARNING VIA ALEXA: https://bamboolearning.com/resources FUN GAMES, RECIPES, CRAFTS & ACTIVITIES: https://www.highlightskids.com/ DAILY SCIENCE AND COOKING EXPERIMENTS: http://www.clubscikidzmd.com/blog/ PREK – 2ND GRADE FREE PRINTABLES: https://www.teacherspayteachers.com/…/Lite…/Price-Range/Free CHILDREN 0 TO 6 – FREE PRINTABLES LIBRARY W ACTIVITIES: https://www.littlesparkcompany.com/printables-library FREE AT-HOME KIDS YOGA LESSON PLANS: https://littletwistersyoga.com/online-store/ INTERACTIVE STORYTIME ENHANCEMENT WITH SOUND EFFECTS, MUSIC AND CHARCTER VOICES: https://noveleffect.com/ (Novel Effect makes storytime a little more fun for kids (and grown-ups too!) As you read out loud from print books (or ebooks!) music, sound effects, and character voices play at just the right moment, adjusting and responding to your voice) PRE-K TO 8TH GRADE LESSON PLANS FOR NEXT
    [Show full text]
  • Technology, Togetherness, and Adolescents 109 Revolution by Calling Iphones “Isolators” and Calling the Proliferation of Handheld Computers M.A.D
    TECHNOLOGY , TOGE T HERNESS , A ND ADOLESCEN T S : CRE at ING A ME A NING F UL ADOLESCEN T LE A RNING CO mm UNI T Y IN T HE DIGI ta L AGE by Ben Moudry Ben Moudry has written a comprehensive overview of the current challenges facing parents, schools, administrators, and students regarding what he calls “handheld computers,” commonly known as smart phones. His annotated statistics and description of American society in 2015 are frightening in their clarity, while the percentages and numbers of technology overuse and distraction are increasing. From his position at The Grove School, Moudry describes a path to creating a community-informed technology policy that is aligned with the school’s mission, vision, and values and serves to improve communications and cooperation models for managing a farm. I was born in the 1970s and grew up in the television, cable, and VCR era. I watched a lot of television and played many hours of home video games on the early game systems and computers. I also attended a computer camp, which I promptly left in the middle of the first morning crying because the technical side of computers did not intuitively make sense to me. I am not a luddite, but I don’t really use social media and my online life is purposefully limited or ignored. I also like to poke fun at the personal technology and online Ben Moudry is the head of school at The Grove School in Redlands, CA. He holds an AMI Primary Diploma, the certificate from the AMI Montessori Orientation to Adolescent Studies, a BA in sociology, and an M.Ed.
    [Show full text]
  • Guide to the Janese Swanson Innovative Lives Presentation and Interview
    Guide to the Janese Swanson Innovative Lives Presentation and Interview NMAH.AC.0642 Kimberly Tarr. 2009 Archives Center, National Museum of American History P.O. Box 37012 Suite 1100, MRC 601 Washington, D.C. 20013-7012 [email protected] http://americanhistory.si.edu/archives Table of Contents Collection Overview ........................................................................................................ 1 Administrative Information .............................................................................................. 1 Biographical / Historical.................................................................................................... 2 Arrangement..................................................................................................................... 2 Scope and Contents........................................................................................................ 2 Names and Subjects ...................................................................................................... 3 Container Listing ............................................................................................................. 4 Series 1: Original Video, 1998................................................................................. 4 Series 2: Master Videos, 1998................................................................................. 5 Series 3: Reference Videos (viewing copies), 1998................................................ 6 Series 4: Photographs and Slides, 1998................................................................
    [Show full text]
  • Carmen Sandiego?
    WHERE IN THE U.S.A. IS CARMEN SANDIEGO? USER'S MANUAL A Mystery Exploration Game for Macintosh, Apple 1165, Amiga Acknowledgements: The Macintosh version was programmed by Chris Jochumson. The Apple IIGS and Amiga versions were programmed Jby Sculptured Software. Designed by: Gene Portwood and Lauren Elliott Product Managers: Katherine Bird, Janese Swanson, Kim Walls Clue and Text Development: Susan Meyers, Katherine Bird Graphics: Don Albrecht, Mark Schlichting, Leila Bronstein, Julie Glavin~ Michelle Bushneff Theme Song: Louis Ewens Music and Sound: Tom Rettig Where in the U.S.A. is Cannen Sandiego? is a registered trademark of Br0derbund Software, Inc. Macintosh and Apple IIGS are registered trademarks of Apple Computer, Inc. Amiga is a registered trademark, and Kickstart and Workbench are trademarks of Commodore-Amiga, Inc. © Copyright 1986, 1990 Br0derbund Software, Inc. All rights reserved. R081 1 And you were dreaming of palm trees and sunshine••• 8 a.m., a miserable, stormy morning. After an hour-long commute in the pouring rain, you slosh into the Acme Detective Agency, grunt hello to your secretary, pour yourself a cup of scalding coffee and slump at your desk. It's been a tough year. The only thing good about it is that you've earned a vacation and you're scheduled to leave at 5 p.m. today. You take a swig of coffee and grab a travel brochure from your desk. Visions of sandy beaches, swaying palms, and cool blue waters fill your head. Suddenly, you're snapped back to reality by a newspaper slammed down on your desk. "Read it and weep," a voice growls.
    [Show full text]
  • Who Is Hank Howie?
    From Console to Facebook: Blue Fang Games and the Big Pivot Hank Howie President Blue Fang Games • Period 1998 to 2009: – Founded in 1998 – Shipped the Original Zoo Tycoon for Holiday, 2001 – 8 Million Units sold – Over $200 Million in revenue Who is Hank Howie? • Grew up playing Avalon Hill and Strategy & TacIcs (SPI) board games • Began playing D&D when it was first published in 1974 • Over 17 years in the game industry, 13 as Blue Fang’s President • Closed more than $35M in development deals • Secured $3M investment in 2006 & 2007 Situaon: Late Summer 2009 • Finishing first (and last) console Itle • TradiIonal game industry in free fall – Financial markets almost closed – Ongoing layoffs and reorgs – Few deals • Rush to online gaming • Farmville launches on Facebook • Began shi[ing team mix – Small mobile/online swat team – Paring down the console team Situa7on: Fall 2009 Abandon Ship? “If nothing pops soon on the console side, we’re going to Facebook” Learnings… What we did right: •Had the bandwidth and perspecIve to see the online/social space taking off •Recognized that the bulk of our customers were already on Facebook or headed there •Acknowledged our current business was not sustainable Learnings, conInued… What we did wrong: •Didn’t transiIon the team and cut costs aggressively enough – Talented, long-standing employees – Strung along by potenIal game deals that didn’t materialize – Investor concern about the abandonment of the tradiIonal business – There was clearly a real business in Facebook/social games, but could we take advantage? Situaon Today… • Have shipped 3 games on FB – Zoo Kingdom – The Oregon Trail – Carmen Sandiego • ZK popular and self sustaining, but poor moneIzaon • The Oregon Trail new users incredibly profitable, but retenIon poor • Carmen – disaster! Key Learnings… • A partner who can effecIvely drive customer acquisiIon is a requirement • MoneIzaon needs to be core focus for enIre team.
    [Show full text]
  • EDUCATION THURSDAY, APRIL 6, 2017 • B5 Putting a Voice to Music Rockapella Put on a Rockin’ Time at a Masterclass Held at Cedarburg High School
    NEWS GRAPHIC EDUCATION THURSDAY, APRIL 6, 2017 • B5 Putting a voice to music Rockapella put on a rockin’ time at a masterclass held at Cedarburg High School The popular a cappella group Rockapella performed March 31 as part the Cedarburg Per- forming Arts Center’s Visiting Artist Series. Since the early ’90s, when they first achieved national TV fame on PBS’s “Where In The World Is Carmen Sandiego?,” Rockapella has become one of the world’s most enduring and imitated a cappella groups. With catchy original pop songs and contemporary remakes of Motown, pop and soul classics, they have shown audiences the raw power of pure vocal talent and originality. Prior to their performance, two members of the group conducted a masterclass in the Cedarburg High School’s Bella Voce performs for members of Rockapella. From left are Katie CPAC for the high school students. Shimp, Chloe Herbrand, Mackenzie Neumann, Angela LaMacchia, Shelby Zang, Shannon Bro- The performers discussed their background, careers, music and techniques. A small phy and Emily Friedl. ensemble of students performed and the Rockapella members provided feedback. Hearing more about various artists’ personal and musical background and “life on the road” is always interesting and informative for the students. This masterclass has been made possible by the generosity of Fine Arts Boosters and CPAC Inc. Both organizations are passionate about the fine arts and understand that stu- dent outreach opportunities are incredibly valuable and important. Scott Leonard and Jeff Thacher, members of Rockapella, critique the performance of Cedar- Cedarburg High School students listen intently as members of Rockapella conduct a master- burg High School’s Bella Voce during the masterclass.
    [Show full text]
  • Games, Learning and Engagement: What Teachers Might Learn from Games Designers
    1 COMMUNITY DIRECTIONS Games, Learning and Engagement: What Teachers might learn from Games Designers Simon Grey* University of Hull *Corresponding Author: [email protected] Keywords: Engagement, Motivation, Game Design Abstract education itself could easily fall into the This paper explores the role of games in classification of a game. learning. Beginning with some carefully selected definitions of games, comparisons are Games have also featured as part of learning drawn between the fields of games design and both through game based learning and of learning and teaching, highlighting a parallel gamification of education. Game Based between games as designed experiences, and Learning is about learning from playing games teaching as designed learning experiences. (Squire, 2011). “Where in the World is Carmen Games are seen as being highly engaging, Sandiego?” is an early example of a game which has led to a rise in the fields of Game made specifically for educational purpose Based Learning and Gamification. Ultimately (anon. 1983). Carmen Sandiego became a when designing games, game based learning, franchise producing a series of games, TV gamified experiences or learning experiences shows and films around the central character. engagement is a key factor. This leads to the Some commercial games have also been study of human psychology and motivation identified as being particularly effective at including concepts of extrinsic versus intrinsic supporting learning include Sid Meier’s motivation (Pink, 2011), self-determination “Pirates” (Squire, 2011) and more recently the theory (Rigby & Ryan, 2010) and flow historical “Assassin’s Creed” series (Osborg, (Csikszentmihalyi, 1990). 2014). Games & Learning Game based learning is not without its criticisms.
    [Show full text]
  • Where in the World Is Carmen Sandiego?® Treasures Of
    ® ® Treasures of Knowledge™ User’s Guide Where in the World Is Carmen Sandiego? ® Treasures of Knowledge™ • 1 ABOUT THE LEARNING COMPANY Since 1980, The Learning Company has consistently produced the highest quality educational software available. Our award-winning products help develop your child’s underlying thinking skills and creativity, while reinforcing important areas of the basic curriculum, such as reading, writing, and mathematics. Every product under the Carmen Sandiego brand undergoes extensive research and testing, with input from parents, children, and professionals in education. Each product features a precise balance of educational content and entertainment value, so your child has fun while learning! How do we do it? Enchanting characters. Challenging situations. Rich game environments. State-of-the-art graphics and sound. Progressive skill levels and game segments that can be customized to meet your child’s individual needs. As parents and educators, we recognize that education is a continuous process. So we developed a complete system of age-appropriate programs. Carefully sequenced by age groups, this system makes it easy for you to choose with confidence the right products for your children at each stage of their educational development. As an integral part of The Learning Company’s system, each of our products addresses a specific age group and subject area with appropriate themes to heighten your child’s interest in learning. © 2001 TLC Education Properties LLC, and its licensors and © 2001 ImageBuilder Software. Maps © 1999 Digital Wisdom, Inc. Portions of content © 1995 National Geographic Society. All rights reserved. Adobe® Acrobat® © 2001 Adobe Systems Incorporated. The Learning Company and Where in the World Is Carmen Sandiego? are registered trademarks and Treasures of Knowledge and Explore Mode are trademarks of TLC Education Properties LLC.
    [Show full text]