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Batman: Arkham Asylum Story Mode (Starting a New Game Gives the Option of Easy, Normal Or Hard Gameplay.)

Batman: Arkham Asylum Story Mode (Starting a New Game Gives the Option of Easy, Normal Or Hard Gameplay.)

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ImportantImportant Healthth WWarningarning About Playing Video Gamesmes Photosensitive seizuresseizures INTRODUCTION ...... 2 A veryvery small percentagepercentage ofof peoplepeoople may experience a seizureseizure when exposedosed to cercertaintain visual images, including flashingg lights or patternspatterns that may appear in videoideo games. GETTING STARTED ...... 3 Even people who have no historyhistorory ofof seizuresseizures or epilepsy may have an undiagnosedndiagnosed DEFAULT CONTROLS ...... 3 condition that can cause these “photosensitive epileptic seizures”es” while watching MENU SELECTION ...... 3 video games. SAVING AND LOADING THE GAME ...... 4 These seizuresseizures may have a varietyety ofof symptoms, including lightheadedness,ness, alteredaltered XBOX 360 CONTROLS ...... 5 vision, eye or face twitching, jerkingrking or shaking ofof armsarms or legs, disorientation,tation, MOVEMENT ...... 5 confusion, or momentarymomentary loss ofof awareness.awareness. SeizuresSeizures may also cause losss ooff COMBAT ...... 5 consciousness or convulsions thathat can lead to injurinjuryy fromfrom falling down or striking nearby objects. ITEM CONTROLS ...... 6 EXPERIENCE AND UPGRADES ...... 6 Immediately stop playing and consult a doctor if you experience any ooff these XBOX LIVE ...... 6 symptoms. ParentsParents should watchch for or ask their childrenchildren about the aboveaboove symptoms— childrenchildren and teenagersteenagers araree moremorre likely than adults to experience these seizures.seizures. The risk COMBAT ...... 7 ofof photosensitive epileptic seizuresseizurures may be reducedreduced by taking the followingwing precautions:precautions: STRIKE ...... 7 Sit fartherfarther fromfrom the screen;screen; use a smaller screen;screen; play in a well-lit room;room; do not play COUNTER ...... 7 when you areare drowsydrowsy or fatigued.ed. CAPE STUN ...... 7 If you or any ofof your relativesrelatives have a historhistoryy ofof seizuresseizures or epilepsyepilepsy,, consultsult a doctor REDIRECT/EVADE ...... 7 beforebbeforf e playing.l GADGETS ...... 7 GADGETS ...... 8 ...... 8 GRAPNEL GUN ...... 8 ESRB Game Ratings OTHER GADGETS ...... 8 The EntertainmentEntertainment SoftwareSoftware Rating BoarBoardd (ESRB) ratings areare designedd to prprovideovide consumers,consumers, especially parparents,ents,s, with concise, imparimpartialtial guidance aboutt the age- DETECTIVE MODE ...... 9 appropriatenessappropriateness and contentt ooff computer and video games. This informationinforormation can help consumersconsumers make informedinformmed purchasepurchase decisions about which gamesmes they deem ENVIRONMENTAL ANALYSIS ...... 10 suitable for their childrenchildren andd families. IN-GAME MENUS ...... 11 ESRB ratings have two equal parparts:ts: WAYNETECH ...... 11 • Rating Symbols suggestt age apprappropriatenessopriateness for the game. Thesese symbols MAP AND OBJECTIVES ...... 11 appear on the frfrontont ooff vivirtuallyrtually evereveryy game boboxx available for rretailetailil sale or THE ’S CHALLENGE ...... 12 rrentalental in the United Stateses and Canada.Canada CHARACTER BIOS ...... 12 • Content DescriptorDescriptorss indicatedicate elements in a game that may havee triggertriggereded a parparticularticular rating and/or may be ooff interestinterest or concerconcern.n. The descriptorsdescriptorptors appear CREDITS ...... 13 on the back ooff the boboxx nnextext to the rating symbol. EIDOS LIMITED WARRANTY ...... 17 ON FRONT ON BABACKCK WARRANTY CLAIMS & PRODUCT SUPPORT . . . 17 VIDEO GAME

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For mormoree inforinformation,mation, visit www.ESRB.orgwwww.ESRB.org 1 INTRODUCTION GETTING STARTED

It’s going to be a long night... Default Controls

After a seemingly random attack by The at the Mayor’s office, < > ™ is returning his greatest nemesis to Asylum ™, BACK START button button City’s institute for the criminally insane. w left trigger x right trigger left bumper right bumper But has a plan and escape is only y z the beginning. By the time the sun rises Y button over Gotham, he will have turned Arkham B button button Island into his twisted playground, A X button and broken the Dark Knight ™ himself. å Can even Batman survive a night locked up Xbox Guide with ALL of Gotham’s freaks and madmen? L left stick C right stick ldirectional pad Menu Selection

Use l or L to cycle through the game options. Press A to select and B to return. Title Menu

Press Start Start a new game. Profile Select Select one of four player profiles to record your saves and settings. Main Menu Select from Story Mode, Challenge Mode, Character Bios , Character Trophies and Options. Story Mode Play the main Batman: Arkham Asylum Story Mode (Starting a new game gives the option of Easy, Normal or Hard gameplay.)

2 3 Challenge Mode Unlock a variety of challenges and test your skills against the best in the world. XBOX 360 CONTROLS Downloadable Content Access new, exciting game content. Character Bios Access a variety of unlockable Character Bios about Batman’s allies and enemies, all with unique artwork from DC Comics’ WildStorm Productions. Movement Character Trophies View a gallery of character trophies. Collect additional trophies by playing through the main story. Options Select options to change the following in-game settings: BATMAN MOVEMENT CONTROLS Game Options Control Action Invert Look: Toggle invert on/off. L Movement—Sneak/Walk/Run Invert Rotation: Toggle rotation on/off. C Rotate camera Invert Flight: Toggle on/off. Crouch Vibration: Enable or disable controller vibration. x Drop down (when hanging from ledge) Camera Assist: Enable or disable camera assist. B Brightness: Adjust the brightness of the game. A Run/Climb/Glide/Use A x2 Evade Audio Options C Click Zoom Subtitles: Turn the subtitles on/off. z Grapple SFX Volume: Adjust the SFX volume. Click Center camera Music Volume: Adjust the music volume. L x + A Corner cover Dialogue Volume: Adjust the dialogue volume. (When standing by a corner)

Saving and Loading the game Combat

Every level in the game has a number of checkpoints to pass. This icon appears BATMAN COMBAT CONTROLS on the screen, informing you when Batman has passed a checkpoint and the game is Control Action saving your progress. Please do not turn off your console for the duration of the icon Strike being on screen, or your progress may be lost. X Counter/Silent Takedown When you reselect your profile at the start of a game, it will load the last Y checkpoint passed. B Cape Stun A + X Throw (Requires upgrade) B + Y Takedown (Requires upgrade) A x2 (When pressing toward an enemy) Redirect x + Y (Next to a prone enemy) Ground Takedown ™ ] (Tap) Quick Batarang ™ x x2 Quick Batclaw (Requires upgrade)

4 5 Item Controls COMBAT BATMAN ITEM CONTROLS Control Action As Batman encounters enemies he can fight them with a variety of moves. ] (Hold) Ready Gadget Use Gadget x Strike: This is Batman’s standard attack, unleashing a volley of blows Detonate Explosive Gel (Requires upgrade) z to his enemy with . (Tap) Toggle Detective Mode X y Counter: When enemies display the icon, Batman can perform (Hold) Environmental Analysis y a counter move with Y, breaking their attack. l Select Gadget Cape Stun: This move temporarily stuns any attacker. For armed melee < Map/Level Up enemies, Batman should stun them with B to break their block, leaving them open to the strike attack. EXPERIENCE AND UPGRADES Redirect/Evade: Gain distance or jump over an enemy to attack from behind by double-tapping A. Defeating enemies, rescuing innocent civilians, gathering evidence, solving puzzles, Gadgets: Batman’s gadgets, such as the Batarang, and bringing villains to will all earn Batman experience points (XP). When can also be used to vary attacks you’ve earned enough XP, you can choose from a range of upgrades to help you with a mix of stun and impact moves. overcome the challenges of Arkham Island. With each successful attack, Batman’s multiplier increases; this earns a combo bonus at the end of each fight Xbox LIVE with additional XP for combat variety. Earning XP also replenishes Batman’s health. Play anyone and everyone, anytime, anywhere on Xbox LIVE®. Build your profile (your Unlocking abilities also gives access to unique moves that gamer card). Chat with your friends. Download content (TV shows, trailers, HD can provide new forms of attack or unleash devastating movies, game demos, exclusive game content, and Arcade games) at Xbox LIVE damage on opponents. Marketplace. Send and receive voice and video messages. Use LIVE with both Xbox360® and Windows®. Play, chat, and download on both your PC and your Xbox 360. LIVE gives you ultimate access to the things you want and the people you know, on both your PC and your TV. Get connected and join the revolution!

Connecting Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries .

Family Settings These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service. And set time limits on how long they can play. For more information, go to www.xbox.com/familysettings .

6 7 GADGETS DETECTIVE MODE

At the start of the game, Batman has the following gadgets: Batman’s cowl is a high-tech miracle of engineering. Batarang Aside from preserving his identity and providing protection, its prototype Use the Batarang to stun inmates, cut rope and disable computer systems, years ahead of anything in civilian use, continuously analyze equipment. Tap ] to quickly throw the Batarang, or hold visual data and log items to aid Batman in forensic investigations. Detective ] to aim it and then pull x to throw it. Mode allows Batman to filter this information in order to isolate evidence and Grapnel Gun forensic trails and provide tactical analysis on a situation. The Grapnel Gun allows Batman to move to higher areas of the environment, and swing out of harm’s way To activate Detective Mode, press y. when under fire. During Detective mode, enemies are also analyzed to gauge their threat level Grapple points are highlighted on-screen by the Grapple icon. depending on what weapons they have. Use z to select them.

Other gadgets

As Batman levels up, you will be able to unlock unique gadgets and upgrades to progress deeper into the Asylum, and fully explore previous areas when you revisit them.

8 9 ENVIRONMENTAL ANALYSIS IN-GAME MENUS

Arkham Asylum is an old building full of history and intrigue. All of Batman’s Press < to access the in-game menus, and cycle with y/z to view most dangerous foes have spent time here and left their mark. Batman can use the following sections: Environmental Analysis to locate and store this information, and in turn earn XP. Environmental Analysis is vital to locating and solving all of the challenges left WayneTech ™ by Edward Nigma ™, AKA the Riddler ™. To activate Environmental A variety of abilities are also available as you gain XP by defeating enemies and finding secrets within the asylum. Analysis, hold down . y Use these abilities to level up and unlock new combat abilities, item features, and player upgrades.

Map and Objectives

The Map Screen provides a layout of Arkham Island, your current objectives, and Batman’s location in the game world. Use w/x to zoom in/out. To jump to Batman’s location, press X.

10 11 The Riddler’s Challenge CREDITS “My goal is simple! You complete a series of amusingly taxing challenges and, well, you'll see.” , LTD. As if the situation at Arkham wasn't bad enough, Edward Nigma, AKA The Riddler has littered Arkham Island with puzzles and challenges for Batman to solve. The Riddler believes he is Batman’s superior; it is up to you to prove him wrong. Batman Created By: Lead Cinematic Artist: PAUL BOULDEN Game Director: SEFTON HILL Cinematic Artists: DAVID FIALA, ART LENAVAT, Studio Director: JAMIE WALKER MARK PERCEVAL-MAXWELL Senior Producers: DANIEL BAILIE, NATHAN BURLOW Cinematics FX Artist: PAUL CLONEY Art Director: DAVID HEGO Written By: PAUL DINI Audio Director: NICK ARUNDEL Lead Narrative Designer: PAUL CROCKER Technical Director: BEN WYATT Lead Level Designer : IAN BALL Associate Producers: SCOTT BURFITT, GERALD SMITH Designers: BILL GREEN, MAGALI STRETTON, JAMIE WHITWORTH Art Producer: WAYNE BILLINGHAM Lead AI Programmer: TIM HANAGAN Lead Environment Artist: WILLIAM SMITH Programmers: PAUL DENNING, ADAM DOHERTY, ADAM GOH, Artists: LEE ADAMSON, MICHAEL BEL GIL, JAMIE FIELD, BEN NICHOLSON, TIM RENNIE, ANDREW ROWSE, LUKAS JEVCAK, DUSAN KEREKES, REMI LEFORT, ALEX SNAPE, MARK WELCH Character Bios JOHN SOUTHGATE, KARL STJERNBERG, ALEX UNDERHILL, YANNIS ZIAKAS Engine Programmers: JOHN GAY, SIMON HARGRAVE, MILES MACKLIN As Batman meets characters or gathers evidence about them, their details Concept Artists: JOHN GRAVATO, KAN MUFTIC, LEE OLIVER Lead Quality Assurance: ASHRAF MOHAMMAD are unlocked in the Character Bios section. FX Artists: INGMAR CLARYSS, MERTER HUSSEIN Quality Assurance: RAY MULLEN, ANTHONY WICKER, From here, Batman can also play audio records and cycle Lead Animator: ZAFER COBAN JAMES WICKER through Character Attributes. Lead Mo-Cap Animator: JAMES NORMAN Support Staff: ADRIAN HILL, BENJAMIN NIAS, To select an Evidence recording, highlight the Tape Icon Animators: MAX FANNING, SALINEE MUKHOOD, MAGDALENE ORDYK, BEN PARKINSON and press A. NIAMH TIERNEY, ADAM VINCENT Special Thanks: DARREN BARNETT, JEFF BENOIT, Audio Programmer: ANTHONY LLOYD ARAN DHARMERATNAM, MARK STEPHENSON, Sound Designers: LEE BANYARD, ANDREW RILEY DREW WILSON, VICON Lead Character Artist: ANDREW COOMBES Outsource Partners: ENGINE ROOM GAMES, MINE LOADER SOFTWARE, MOBILITY ART, REDJADE Character Artists: ALBERT FELIU, PABLO HOYOS, RODOLFO DE SOUZA SILVA

12 13 EIDOS, INC. NOTES SALES & MARKETING STAFF Executive Vice President: ROBERT LINDSEY Staff: ARSENIA DELACUEVA, JOHN GLASS, ROBERT HERNANDEZ, Marketing Director: KARL STEWART CORINNA JEVONS, PATRICK LACISTE, CLAIRE LAIK, KATHY MCCLURE, STEPHEN PEDERSEN, ANDRE RODRIGUEZ, Creative Services Manager: MIKE CALA TRAVIS ROGERS, VERONICA RUEDA, LENA SPARKS-ANDERSON, Regional Sales Manager: HOLLY ROBINSON NEMER VELASQUEZ, KEVIN WITTE Sales & Marketing Services Manager: ILANA BUDANITSKY Special Thanks to the Warner Bros. Interactive Team: Associate Channel Marketing Manager: RAFAL DUDZIEC MATTHEW GEYER, BLAKE HENNON, JESSICA HOLLOWAY, ANNE LEUSCHEN, ANDREW MEENGERN, KEHAU RODENHURST, Marketing Coordinator: JOVETH GONZALEZ PHILIP SER, REMI SKLAR, GREG WU PR Specialist: STANLEY PHAN BIG Thanks to the JVST Crew: DANNY JIANG, TOM NGUYEN, JAMES SONG, MIKE TRAN, RODERICK VAN GELDER OPERATIONS SPECIAL THANKS to: DAVID BAMBERGER, MAIMOONA BLOCK, Director of Finance & Operations: MICHAEL POON JIM BOTKO, CARLOS D’ANDA, GARIANNE DIAZ, LEE DRASIN, IT Director: BRIAN VENTURI JULIE GILES, BEN GRANADOS, ANDREW GRIFFITH, HANSHAW INK & IMAGE, SCOTT HAYMAN, BRETT HOCKER, Legal & Business Affairs Manager: CLINT WAASTED ALAN HUNTER, MARC JAVIER, CHRIS JOHNSTON, Senior Manager of Product Management: MAI KAWAGUCHI JONATHAN MANAHAN, GERALD MARTIN, JOANNA SAIDY, Associate Production Manager: ARNAB BASU BRANDON SCOTT, ANDREA SHOCHET, ROBERT TANG, Senior Manager of Human Resources: MICHAEL WHARTON FRANCESCA ZULUETA

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BATMAN: ARKHAM ASYLUM Software © 2009 Eidos Interactive Ltd. Co-published by Eidos, Inc. and Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Inc. Developed by Rocksteady Studios Ltd. Published by Eidos Interactive Ltd. Rocksteady and the Rocksteady Logo are trademarks of Rocksteady Studios Ltd. Eidos and the Eidos Logo are trademarks of Eidos Interactive Ltd. Powered by Unreal Engine. Unreal ® is a registered trademark of Epic Games, Inc. Unreal ® Engine, Copyright 1998 - 2009, Epic Games Inc. Uses Bink Video. Copyright © 1997 - 2009 RAD Game Tools, Inc. Uses FMODEX Sound System. Firelight Technologies. Uses Scaleform GFx © 2009 Scaleform Corporation. Portions of this software utilize SpeedTree®RT technology (©2009 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. All rights reserved.

BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2009. All Rights Reserved. WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s09)