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CHARACTER CARDS Original Text

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©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) TABLE OF CONTENTS

Alfred Pennyworth, 16 , 29 Asylum Inmate, 7 Master , 18 Bane, 17 Mercenary, 11 (Marquee), 33 Miranda Tate, 15 , 32 , 21 Bruce Wayne, 6 Ra’s al Ghul, 25 , 27 Salvatore Maroni, 19 , 9 Scarecrow, 28 Commissioner Gordon, 30 Shadow Assassin, 5 The Dark Knight, 4 Two-Face, 12 Falcone Bodyguard, 13 GCPD Officer, 8 GCPD Riot Officer, 14 Harvey Dent, 20 Henri Ducard, 26 The , 31 as Sgt., 23 The Joker’s Henchman #1, 10 The Joker’s Henchman #2, 22 Lt. Gordon, 24

©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) 001 THE DARK KNIGHT City, Martial Artist BATMAN HAS NO LIMITS (Perplex)

THE HERO GOTHAM NEEDS (Outwit) NO JURISDICTION (Charge)

Team Ability: BATMAN ALLY This character uses Stealth. ROOFTOP PERCH (Leap/Climb)

Sonar Surveillance The Dark Knight can use the Sharpshooter ability. He can also use Outwit but the target character must be within 6 squares and does not need to be within line of .

GAUNTLET SPIKES (Blades/Claws/Fangs)

IMPROVED (Invulnerability)

Armored But Agile The Dark Knight can use Super Senses and Toughness.

POINT VALUE: 129 / 60

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) SHADOW ASSASSIN SHADOW ASSASSIN League of Assassins, Martial Artist League of Assassins, Martial Artist 002b 002a

MEN FEAR WHAT THEY CANNOT SEE (Stealth) SHADOW ATTACKER (Stealth)

CLIMBING CLAWS (Leap/Climb) POPPY TOXIN (Poison)

SILENT KNIFE (Blades/Claws/Fangs) SWORD OF THE DEMON (Blades/Claws/Fangs)

NOT WHERE YOU EXPECTED (Super Senses) TRAINED REFLEXES (Combat Reflexes) Minion: Attack from the Shadows When Shadow Assassins has no tokens, occupies hindering terrain, and is within 8 WITHOUT FEAR (Willpower) squares of a character named Ra’s Al Ghul or Henri Ducard, he may be given a close combat action as a free action.

Tools of Theatricality and Deception Shadow Team Ability: UNDERWORLD This character can carry another Assassin can use Enhancement and Smoke Cloud. When Shadow Underworld user during a move action, or two others if both have Assassin occupies hindering terrain, modify his damage value by +1. a lower cost.

POINT VALUE: 35 POINT VALUE: 35

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 003 BRUCE WAYNE Celebrity, I’M PLAYING THIS ONE PRETTY CLOSE TO THE CHEST (Outwit) Your Plan is to Blackmail this Person? When any effect of an opposing character would counter a power or Team Ability: BATMAN ALLY This character uses Stealth. ability possessed by Bruce Wayne or an adjacent friendly character, after that action resolves roll a d6; on a result of 3-4, place an action token on the opposing character, on a result of 5-6, deal the opposing character 1 penetrating damage. BILLIONAIRE BASE-JUMPING SPELUNKER (Leap/Climb)

Alter Ego: The Dark Knight Give Bruce Wayne a power action that deals no pushing damage and replace this character with #001 The Dark Knight or #029 The Batman on its orange starting line. Existing actions tokens on this character and action tokens for this action are applied to the replacement. This power can’t be countered.

THEY’RE WITH ME (Defend)

STILL COMBAT TRAINED (Combat Reflexes)

POINT VALUE: 60

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) ARKHAM ASYLUM INMATE INMATE Arkham Asylum Arkham Asylum 004b 004a

Former Cellmate Arkham Asylum Inmate can use the Batman Safety In Numbers Arkham Asylum Inmate modifies his Enemy team ability. defense value by +1 when adjacent to another character named Arkham Inmate if not already modified by this effect. YOU WON’T PUT ME BACK (Charge) FRENZIED (Flurry) TAKE THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT (Flurry) LUNATIC (Charge) MAYBE I CAN SNEAK OUT OF HERE (Stealth) Crazed When Arkham Asylum Inmate is attacked and the result of the attack roll is a miss, you can roll a d6; on a result of 1-4 he EMPHASIS ON BLADES (Blades/Claws/Fangs) automatically breaks away and can move up to 3 squares, and on a result of 5-6 he can immediately make a close combat attack as a free action. CAN’T BE HELD DOWN (Super Senses) ANY ONE OF US COULD BE THE CRAZY ONES (Shape Change) AAARRRGGGHHH!!!! (Battle Fury)

POINT VALUE: 40 POINT VALUE: 40

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) GCPD OFFICER GCPD OFFICER Gotham City, Police Gotham City, Police 005b 005a

Backup When GCPD Officer is adjacent to another character Detain For Questioning Opposing characters subtract 1 with the Police keyword, he can use Perplex, but he can only target from their d6 roll when breaking away from GCPD Officer. characters with the Police keyword.

INTO THE NARROWS (Running Shot) SUSPECT IS ON THE RUN (Leap/Climb)

Help Your Brother Officers When GCPD Officer makes an attack roll and the result is doubles (other than a critical miss), HANDCUFFS (Plasticity) you may remove an action token from an adjacent friendly character with a point value of 100 or less after actions resolve. Minion: Orders When a higher point friendly VIGILANCE IS THE PRICE OF SAFETY (Willpower) character with the Police keyword uses Leadership, GCPD Officer is considered adjacent to that character.

Team Ability: POLICE Opponents targeted with a ranged attack by a friendly adjacent character modify their defense values by -1 if the CRIME DETECTED (Outwit) target can be seen by this figure.

STOP OR I’LL SHOOT (Ranged Combat Expert)

POINT VALUE: 40 POINT VALUE: 40

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 006 CATWOMAN Gotham Underworld RIGHT UNDER YOUR NOSE (Outwit)

What’s Wayne’s Is Mine Before the beginning of the FOLLOW MY LEAD (Perplex) game, choose a team ability possessed by an opposing character. When an opposing character adjacent to Catwoman using the chosen team ability makes an attack and rolls doubles, remove all action tokens from Catwoman. Team Ability: BATMAN ENEMY This character may use the attack value of an adjacent friendly Batman Enemy user. Black Cat Catwoman can use Leap/Climb and Stealth

THIS KITTEN HAS CLAWS (Blades/Claws/Fangs)

KEEP YOUR DISTANCE (Energy Shield/Deflection)

GET IN CLOSE (Combat Reflexes)

STAY OUT OF TROUBLE (Super Senses)

POINT VALUE: 80 © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 007 THE JOKER’S HENCHMAN #1 Gotham Underworld

Zipline The Joker’s Henchman #1can use Leap/Climb and Running Shot. Once per turn, an adjacent friendly character who possesses a keyword or team ability possessed by The Joker’s Henchman #1 can use Leap/Climb until the end of the turn. HIGHWIRE ENTRY (Leap/Climb)

SHOTGUN (Energy Explosion)

HANDS UP! HEADS DOWN! (Willpower)

KEVLAR VEST (Toughness)

Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have a lower cost.

POINT VALUE: 35

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) MERCENARY MERCENARY Martial Artist, Soldier Brute, Soldier 008b 008a

AS YOU COMMAND (Charge) BOSS SAYS, “PUNCH” (Flurry)

STAY DOWN (Flurry) BOSS SAYS, “HIT ‘EM ALL” (Quake)

Minion: Molded By Bane When making an attack and TOUGHER THAN MOST (Toughness) a friendly character named Bane is within 8 squares, modify Mercenary’s attack value or damage value by +1. Try a Little of This... Mercenary can use Support; if the target possesses a keyword or team ability that Mercenary BOSS SAYS “MAKE IT HURT” (Exploit Weakness) possesses, you may add the number of action tokens on the target to the amount of damage healed.

Team Ability: UNDERWORLD This character can carry another BOSS SAYS “PUNCH HARDER” (Close Combat Expert) Underworld user during a move action, or two others if both have a lower cost.

POINT VALUE: 45 POINT VALUE: 45

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 009 TWO-FACE Arkham Asylum, Gotham Underworld Team Ability: BATMAN ENEMY This character may use the attack value of an adjacent friendly Batman Enemy user.

DARK SIDE (Stealth)

FURY (Flurry)

Your Good Luck, His Bad Luck Once per turn, when Two-Face makes an attack and his attack total is 1 less than his target’s defense value, he may immediately make an attack against a different opposing character adjacent to the previous target. YOU THINK I WANT TO ESCAPE? (Super Senses)

THE SCARRED COIN (Probability Control)

HARVEY TWO-FACE (Outwit)

POINT VALUE: 65

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) FALCONE BODYGUARD FALCONE BODYGUARD Brute, Gotham Underworld Brute, Gotham Underworld 010b 010a

GET IN THE WAY (Leap/Climb) OVERZEALOUS PROTECTOR (Charge)

I GOT THIS, BOSS (Charge) Minion: Step Into the Line of Fire When Falcone’s Bodyguard is adjacent to a character named Salvatore Maroni or Carmine Falcone, that character may use Shape Change, but on a result of 3-4 the two may immediately be placed in each others’ TWO-FISTED ATTACK (Flurry) squares and Falcone’s Bodyguard must be attacked instead.

“IT’S BEEN TRIED BEFORE” (Combat Reflexes) READY TO TAKE THE HIT (Toughness)

Team Ability: UNDERWORLD This character can carry another GIMME WHATCHA GOT (Toughness) Underworld user during a move action, or two others if both have a lower cost. “COME CLOSER, I DARE YOU” (Close Combat Expert)

PUNCH IN THE GUT (Exploit Weakness)

POINT VALUE: 40 POINT VALUE: 40

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) GCPD RIOT OFFICER GCPD RIOT OFFICER Brute, Gotham City, Police Gotham City, Police, Soldier 011b 011a

BREAK IT UP! (Charge) MOVE BACK! (Force Blast)

RUSH THE MOB (Charge) I SAID, BREAK IT UP! (Flurry) TEAR GAS (Smoke Cloud)

DISPERSE THE CROWD (Quake) WELL ARMORED (Invulnerability)

BILLY CLUB AND A TAZER (Blades/Claws/Fangs) BATTERED ARMOR (Toughness)

Minion: Coordinated Assault When GCPD Riot Officer is within 8 squares of a higher point character that possesses RIOT GEAR (Toughness) the Police team ability, he does not need to be adjacent to that character to use the Police team ability. Team Ability: POLICE Opponents targeted with a ranged attack by BREAKING POINT (Battle Fury) a friendly adjacent character modify their defense values by -1 if the target can be seen by this figure.

POINT VALUE: 49 POINT VALUE: 49

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 012 MIRANDA TATE Martial Artist, Spy BUSINESSWOMAN (Shape Change)

A Secret Agenda Miranda Tate is a wild card, but can only use the team abilities of adjacent characters. She may be given a free action to copy the team ability of an opposing character instead of a friendly character. ALLOW ME TO MAKE A FEW SUGGESTIONS (Mind Control)

Hidden Talents Miranda Tate can use Close Combat Expert and Outwit.

STRONG-WILLED (Willpower)

I WORK OUT (Combat Reflexes)

WHATEVER NEEDS (Perplex)

POINT VALUE: 70

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 013 Gotham City, Soldier Team Ability: BATMAN ALLY This character uses Stealth.

Alfred, I Need You When Alfred Pennyworth is given a move action and it resolves, if a friendly character possesses a team ability or keyword possessed by Alfred Pennyworth within 2 squares and line of fire, you may place Alfred Pennyworth adjacent to that character.

DEFENDING THE MANOR WITH A SHOTGUN (Energy Explosion)

I WILL NEVER GIVE UP ON YOU, SIR (Defend)

Why Do We Fall? Alfred Pennyworth can use Perplex and Support.

I HOPE YOU’RE NOT FROM THE FIRE DEPARTMENT (Close Combat Expert)

POINT VALUE: 55

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 014 BANE Team Ability: BATMAN ENEMY This character may use the Brute, Martial Artist attack value of an adjacent friendly Batman Enemy user. Knockout Punch Bane can use Charge and Force Blast; when he uses Charge, after actions resolve, he can use Force Blast as a free action against the target of the attack. When he uses Force Blast, on a result of 4-6, also give an action token to the target.

I WILL CRUSH THE BAT (Flurry)

I WILL RISE AS YOU FALL (Steal Energy)

I HAVE ENDURED (Invulnerability)

I HAVE HONED BOTH BODY AND MIND (Outwit)

I KNOW YOUR WEAKNESS (Exploit Weakness)

POINT VALUE: 113

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 015 MASTER BRUCE WAYNE Gotham City, League of Assassins, Martial Artist FACE YOUR FEAR (Outwit)

Team Ability: BATMAN ALLY This character uses Stealth. CLIMBING THE MOUNTAIN (Leap/Climb)

Team Ability: UNDERWORLD This character can carry another YOU’RE NOT THE DEVIL--YOU’RE PRACTICE Underworld user during a move action, or two others if both have (Charge) a lower cost.

THEATRICALITY AND DECEPTION (Smoke Cloud)

MIND YOUR SURROUNDINGS (Combat Reflexes)

PATIENCE (Willpower)

Training Among Criminals Master Bruce Wayne can use Perplex and Shape Change. When he uses Perplex, he can only target himself.

POINT VALUE: 50

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 016 SALVATORE MARONI Celebrity, Gotham Underworld

I Got People Everywhere Salvatore Maroni can use Mind Control as if he had a range of 8. When he does, he ignores the effects of characters and terrain on line of fire and if his target has the Gotham Underworld keyword, modifies Salvatore Maroni’s attack value by +2.

HEAD OF THE FAMILY (Mastermind)

YOU’RE NOT A PROBLEM--YOU’RE A NOBODY (Outwit)

Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have a lower cost.

POINT VALUE: 60

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 017 HARVEY DENT Gotham City, Police, Politician GOTHAM’S WHITE KNIGHT (Outwit)

I Believe in Harvey Dent Friendly characters adjacent to Team Ability: BATMAN ALLY This character uses Stealth. Harvey Dent at the beginning of the turn can use Willpower until the end of the turn.

TREATING THE WITNESS AS HOSTILE (Flurry)

18 MONTHS OF CLEAN STREETS (Incapacitate)

The Scum Should Be Afraid of ME For each opposing character adjacent to Harvey Dent at the beginning of your turn, you may modify his attack or defense value (choose per character) by +1 until the beginning of your next turn. LIVE LONG ENOUGH TO BECOME THE VILLAIN (Toughness)

I MAKE MY OWN LUCK (Probability Control)

POINT VALUE: 60

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 018 RACHEL DAWES Team Ability: POLICE Opponents targeted with a ranged attack by Gotham City, Police a friendly adjacent character modify their defense values by -1 if the target can be seen by this figure.

TAKE ME, NOT THEM (Plasticity)

TASER (Incapacitate)

IF YOU AREN’T GETTING SHOT AT, YOU’RE NOT DOING YOUR JOB (Willpower)

The A.D.A. Is A Friend Rachel Dawes can use Perplex, but can only target friendly characters. She can use Perplex twice each turn if she targets a character possessing the Batman Ally or Police team ability both times, but can’t target the same character twice.

LET’S NOT DO THAT AGAIN (Perplex)

POINT VALUE: 45

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 019 THE JOKER’S HENCHMAN #2 Team Ability: UNDERWORLD This character can carry another Gotham Underworld Underworld user during a move action, or two others if both have a lower cost.

TAKE COVER! (Stealth)

YOU THINK I NEED A GUN? (Flurry)

Take Another Shot! Once per turn, when The Joker’s Henchman #2 is within 8 squares of a character named Joker or Sgt. Joker, he can use Probability Control, but can only use it to target friendly characters that possess a keyword or team ability possessed by The Joker’s Henchman #2 and only to reroll attack rolls.

WE DON’T NEED MORE GUYS (Willpower)

MARKSMAN (Ranged Combat Expert)

POINT VALUE: 33

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 020 THE JOKER AS SGT. Team Ability: POLICE Opponents targeted with a ranged attack by Gotham Underworld, Police a friendly adjacent character modify their defense values by -1 if the target can be seen by this figure. They Took Our Guns, Our Uniforms... Friendly Team Ability: UNDERWORLD This character can carry another characters possessing the Underworld team ability adjacent to The Underworld user during a move action, or two others if both have Joker as Sgt. can use Shape Change and the Police team ability. a lower cost. SLIP AWAY INTO THE CROWD (Plasticity)

ASSASSIN (Penetrating/Psychic Blast)

HIDDEN IN PLAIN SIGHT (Mastermind)

“HONOR GUARD” (Shape Change)

Team Ability: BATMAN ENEMY This character may use the attack value of an adjacent friendly Batman Enemy user.

POINT VALUE: 78

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 021 LT. GORDON Detective, Gotham City, Police WORKING WITH A (Perplex)

Team Ability: POLICE Opponents targeted with a ranged attack WHEN READY (Running Shot) a friendly adjacent character modify their defense values by -1 if the target can be seen by this figure. Get These Men Into Position! Give Lt. Gordon a power action; you can immediately give him and up to two adjacent friendly characters who possess a team ability or keyword possessed by Lt. Gordon a move action as a free action, replacing all characters’ speed values with Lt. Gordon’s unmodified speed value.

I’M NO RAT (Willpower)

WE START WEARING KEVLAR... (Toughness)

IT’S LIEUTENANT NOW (Leadership)

POINT VALUE: 68

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 022 RA’S AL GHUL League of Assassins, Martial Artist, Ruler MASTER WARRIOR (Close Combat Expert)

Interpose Ra’s al Ghul can use Leap/Climb. Whenever an Team Ability: This character may use the BATMAN ENEMY adjacent friendly character uses Shape Change and the result is 1-4, attack value of an adjacent friendly Batman Enemy user. Ra’s Al Ghul and the friendly character may immediately be placed in each others’ squares.

Team Ability: UNDERWORLD This character can carry another HIDDEN IN RUMORS (Stealth) Underworld user during a move action, or two others if both have a lower cost. YOU WILL BE WITHOUT FEAR (Charge)

A SWORD IN THE SHADOWS (Blades/Claws/Fangs)

KEEP TRYING, DETECTIVE (Combat Reflexes)

OBEDIENCE AND COURAGE (Willpower)

POINT VALUE: 60

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 023 HENRI DUCARD Surely You Don’t Begrudge Me Dual Herald, League of Assassins, Martial Artist Identities? Henri Ducard can use Outwit and Shape Change.

ARE HIS METHODS SUPERNATURAL? (Outwit) SLOW CLIMB TO POWER (Leap/Climb)

CAULDRON OF FEAR TOXIN (Exploit Weakness) THEATRICALITY AND DECEPTION (Smoke Cloud)

Team Ability: BATMAN ALLY This character uses Stealth. A SWORD IN THE SHADOWS (Blades/Claws/Fangs)

Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have YOU HAVEN’T BEATEN ME (Combat Reflexes) a lower cost.

THE WILL TO TAKE CONTROL (Mastermind)

Is Ra’s al Ghul Immortal? When Henri Ducard takes damage, stop turning his dial when this power is revealed. Henri Ducard can use Regeneration, but if he does not heal when he uses this power, deal him 1 unavoidable damage. POINT VALUE: 85

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 024 CARMINE FALCONE Team Ability: UNDERWORLD This character can carry another Brute, Gotham Underworld Underworld user during a move action, or two others if both have a lower cost. Money Isn’t Power--Fear Is Carmine Falcone can use Incapacitate. When he does, roll a d6; on a result of 5-6, Carmine Falcone is not given an action token for this action.

YOU WANT ME, YOU COME SEE ME (Stealth)

YOU’LL NEVER MAKE IT (Plasticity)

KEEPING THE BAD PEOPLE RICH (Mastermind)

The Boss Carmine Falcone can use Leadership; when he does, on a result of 3-4, you can remove an action token from a lower point friendly character that shares a keyword with him that is within 6 squares.

WE DON’T PLAY FAIR (Probability Control)

POINT VALUE: 50

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 025 SCARECROW Arkham Asylum, Gotham Underworld, Scientist HALLUCINATIONS (Shape Change)

Fear and Control Scarecrow can use Poison; When a Team Ability: BATMAN ENEMY This character may use the character takes damage from his Poison, Scarecrow can immediately attack value of an adjacent friendly Batman Enemy user. use Mind Control as a free action targeting that character and take no damage based on its point value.

FRIGHTENING (Plasticity)

WOULD YOU LIKE TO SEE MY MASK? (Incapacitate)

FEAR GAS (Smoke Cloud)

NIMBLE (Combat Reflexes)

I RUN THIS ASYLUM (Perplex)

POINT VALUE: 85

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 026 LUCIUS FOX Gotham City, Scientist

Head of Wayne Industries Lucius Fox can use Leadership and Perplex. When he uses Leadership, he may remove tokens from characters with a higher point value if they possess the Batman Ally team ability.

APPLIED SCIENCES (Outwit)

POINT VALUE: 35

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 027 COMMISSIONER Getting Things Done Commissioner Gordon can use GORDON Leadership and Outwit; when he uses Leadership, in addition to the Gotham City, Police, Politician regular effects, on a result of 4, add one action to your action total and on a result of 6 he can remove up to two total action tokens Hand-Picked Men Commissioner Gordon can use from up to two adjacent friendly characters if they share a keyword Mastermind; He can choose to deal the damage to a friendly or team ability with him. character that has a higher point value if they possess a keyword or team ability that Commissioner Gordon possesses.

DEAD--OR ALIVE? (Outwit) OVER THE NARROWS AND THROUGH THE BATS (Leap/Climb)

Team Ability: BATMAN ALLY This character uses Stealth. SHOTGUN (Energy Explosion)

Team Ability: POLICE Opponents targeted with a ranged attack by a friendly adjacent character modify their defense values by -1 if the target can be seen by this figure. HOLD THE LINE (Defend)

KEVLAR (Toughness)

POINT VALUE: 99

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 028 THE JOKER Arkham Asylum, Gotham Underworld, Monster WHY SO SERIOUS? (Energy Shield/Deflection)

Tell Your Men They Work For Me The Joker can use WANT TO KNOW HOW I GOT THESE SCARS? Mastermind. The Joker can only transfer damage to the same friendly (Combat Reflexes) character until that character is KO’d. What Doesn’t Kill Me Makes Me Stranger Give The Joker a double power action. Roll a d6 and subtract 1 from the DO I LOOK LIKE A GUY WITH A PLAN? (Running Shot) result for each friendly character on the map and add 1 to the result for each opposing character on the map. Heal The Joker of damage equal to the result. KILL THE BATMAN (Charge) A WORLD WITHOUT RULES (Outwit)

ALL IT TAKES IS A LITTLE PUSH (Mind Control) AGENT OF CHAOS (Probability Control) KILLING IS MAKING A CHOICE Team Ability: BATMAN ENEMY This character may use the (Penetrating/Psychic Blast) attack value of an adjacent friendly Batman Enemy user.

KNIVES AND LINT (Blades/Claws/Fangs) Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have a lower cost. POINT VALUE: 194

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 029 THE BATMAN IT’S WHAT I DO THAT DEFINES ME Detective, Gotham City, Martial Artist (Close Combat Expert)

Team Ability: BATMAN ALLY This character uses Stealth. Glider Cape The Batman can use Charge and the Flight ability.

MAGNETIC GRAPPLE (Leap/Climb)

Summon the Bats The Batman can use Smoke Cloud and Incapacitate as if he had .

NOMEX SURVIVAL SUIT (Toughness)

KEVLAR BIWEAVE (Invulnerability)

I SERVE JUSTICE (Outwit)

POINT VALUE: 140/60

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 100 BATMAN Detective, Gotham City, Martial Artist ESCAPE THE CROWD (Quake)

We’re In This Together When you reveal your force, if WAYNE TECH ARMOR COURTESY OF LUCIUS FOX there is another character on your force named Sgt. Gordon, Lt. (Toughness) Gordon or Commissioner Gordon, then Batman possesses the Police keyword and team ability and that character possesses the Batman TRAINED BY THE LEAGUE OF SHADOWS Ally team ability. If Batman is adjacent to that character, they each (Combat Reflexes) get +1 to their attack (if not already modified by this effect). Strike From the Shadows When Batman occupies hindering terrain or an elevation that is higher than his target, modify AN URBAN MYTH OR REALITY? (Shape Change) his targets’ defense values by -1 and the attack deals penetrating damage.

THINK LIKE A CRIMINAL (Outwit) TAKE THE FIGHT TO THEM (Charge)

CONTROLLED RAGE (Flurry) UTILITY BELT (Perplex)

GETTING INTO POSITION (Leap/Climb) Team Ability: BATMAN ALLY This character uses Stealth.

POINT VALUE: 105

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12)