THE DARK KNIGHT RISES CHARACTER CARDS Original Text

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THE DARK KNIGHT RISES CHARACTER CARDS Original Text THE DARK KNIGHT RISES CHARACTER CARDS Original Text ©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5). 3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents) 4. Under Page Handling>Page Scaling select Multiple pages per sheet. 5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border. 7. Click OK. ©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) TABLE OF CONTENTS Alfred Pennyworth, 16 Lucius Fox, 29 Arkham Asylum Inmate, 7 Master Bruce Wayne, 18 Bane, 17 Mercenary, 11 Batman (Marquee), 33 Miranda Tate, 15 The Batman, 32 Rachel Dawes, 21 Bruce Wayne, 6 Ra’s al Ghul, 25 Carmine Falcone, 27 Salvatore Maroni, 19 Catwoman, 9 Scarecrow, 28 Commissioner Gordon, 30 Shadow Assassin, 5 The Dark Knight, 4 Two-Face, 12 Falcone Bodyguard, 13 GCPD Officer, 8 GCPD Riot Officer, 14 Harvey Dent, 20 Henri Ducard, 26 The Joker, 31 The Joker as Sgt., 23 The Joker’s Henchman #1, 10 The Joker’s Henchman #2, 22 Lt. Gordon, 24 ©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) 001 THE DARK KNIGHT Gotham City, Martial Artist BATMAN HAS NO LIMITS (Perplex) THE HERO GOTHAM NEEDS (Outwit) NO JURISDICTION (Charge) Team Ability: BATMAN ALLY This character uses Stealth. ROOFTOP PERCH (Leap/Climb) Sonar Surveillance The Dark Knight can use the Sharpshooter ability. He can also use Outwit but the target character must be within 6 squares and does not need to be within line of fire. GAUNTLET SPIKES (Blades/Claws/Fangs) IMPROVED BATSUIT (Invulnerability) Armored But Agile The Dark Knight can use Super Senses and Toughness. POINT VALUE: 129 / 60 © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) SHADOW ASSASSIN SHADOW ASSASSIN League of Assassins, Martial Artist League of Assassins, Martial Artist 002b 002a MEN FEAR WHAT THEY CANNOT SEE (Stealth) SHADOW ATTACKER (Stealth) CLIMBING CLAWS (Leap/Climb) POPPY TOXIN (Poison) SILENT KNIFE (Blades/Claws/Fangs) SWORD OF THE DEMON (Blades/Claws/Fangs) NOT WHERE YOU EXPECTED (Super Senses) TRAINED REFLEXES (Combat Reflexes) Minion: Attack from the Shadows When Shadow Assassins has no tokens, occupies hindering terrain, and is within 8 WITHOUT FEAR (Willpower) squares of a character named Ra’s Al Ghul or Henri Ducard, he may be given a close combat action as a free action. Tools of Theatricality and Deception Shadow Team Ability: UNDERWORLD This character can carry another Assassin can use Enhancement and Smoke Cloud. When Shadow Underworld user during a move action, or two others if both have Assassin occupies hindering terrain, modify his damage value by +1. a lower cost. POINT VALUE: 35 POINT VALUE: 35 © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 003 BRUCE WAYNE Celebrity, Gotham City I’M PLAYING THIS ONE PRETTY CLOSE TO THE CHEST (Outwit) Your Plan is to Blackmail this Person? When any effect of an opposing character would counter a power or Team Ability: BATMAN ALLY This character uses Stealth. ability possessed by Bruce Wayne or an adjacent friendly character, after that action resolves roll a d6; on a result of 3-4, place an action token on the opposing character, on a result of 5-6, deal the opposing character 1 penetrating damage. BILLIONAIRE BASE-JUMPING SPELUNKER (Leap/Climb) Alter Ego: The Dark Knight Give Bruce Wayne a power action that deals no pushing damage and replace this character with #001 The Dark Knight or #029 The Batman on its orange starting line. Existing actions tokens on this character and action tokens for this action are applied to the replacement. This power can’t be countered. THEY’RE WITH ME (Defend) STILL COMBAT TRAINED (Combat Reflexes) POINT VALUE: 60 © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) ARKHAM ASYLUM ARKHAM ASYLUM INMATE INMATE Arkham Asylum Arkham Asylum 004b 004a Former Cellmate Arkham Asylum Inmate can use the Batman Safety In Numbers Arkham Asylum Inmate modifies his Enemy team ability. defense value by +1 when adjacent to another character named Arkham Inmate if not already modified by this effect. YOU WON’T PUT ME BACK (Charge) FRENZIED (Flurry) TAKE THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT AND THAT (Flurry) LUNATIC (Charge) MAYBE I CAN SNEAK OUT OF HERE (Stealth) Crazed When Arkham Asylum Inmate is attacked and the result of the attack roll is a miss, you can roll a d6; on a result of 1-4 he EMPHASIS ON BLADES (Blades/Claws/Fangs) automatically breaks away and can move up to 3 squares, and on a result of 5-6 he can immediately make a close combat attack as a free action. CAN’T BE HELD DOWN (Super Senses) ANY ONE OF US COULD BE THE CRAZY ONES (Shape Change) AAARRRGGGHHH!!!! (Battle Fury) POINT VALUE: 40 POINT VALUE: 40 © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) GCPD OFFICER GCPD OFFICER Gotham City, Police Gotham City, Police 005b 005a Backup When GCPD Officer is adjacent to another character Detain For Questioning Opposing characters subtract 1 with the Police keyword, he can use Perplex, but he can only target from their d6 roll when breaking away from GCPD Officer. characters with the Police keyword. INTO THE NARROWS (Running Shot) SUSPECT IS ON THE RUN (Leap/Climb) Help Your Brother Officers When GCPD Officer makes an attack roll and the result is doubles (other than a critical miss), HANDCUFFS (Plasticity) you may remove an action token from an adjacent friendly character with a point value of 100 or less after actions resolve. Minion: Following Orders When a higher point friendly VIGILANCE IS THE PRICE OF SAFETY (Willpower) character with the Police keyword uses Leadership, GCPD Officer is considered adjacent to that character. Team Ability: POLICE Opponents targeted with a ranged attack by a friendly adjacent character modify their defense values by -1 if the CRIME DETECTED (Outwit) target can be seen by this figure. STOP OR I’LL SHOOT (Ranged Combat Expert) POINT VALUE: 40 POINT VALUE: 40 © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 006 CATWOMAN Gotham Underworld RIGHT UNDER YOUR NOSE (Outwit) What’s Wayne’s Is Mine Before the beginning of the FOLLOW MY LEAD (Perplex) game, choose a team ability possessed by an opposing character. When an opposing character adjacent to Catwoman using the chosen team ability makes an attack and rolls doubles, remove all action tokens from Catwoman. Team Ability: BATMAN ENEMY This character may use the attack value of an adjacent friendly Batman Enemy user. Black Cat Catwoman can use Leap/Climb and Stealth THIS KITTEN HAS CLAWS (Blades/Claws/Fangs) KEEP YOUR DISTANCE (Energy Shield/Deflection) GET IN CLOSE (Combat Reflexes) STAY OUT OF TROUBLE (Super Senses) POINT VALUE: 80 © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 007 THE JOKER’S HENCHMAN #1 Gotham Underworld Zipline The Joker’s Henchman #1can use Leap/Climb and Running Shot. Once per turn, an adjacent friendly character who possesses a keyword or team ability possessed by The Joker’s Henchman #1 can use Leap/Climb until the end of the turn. HIGHWIRE ENTRY (Leap/Climb) SHOTGUN (Energy Explosion) HANDS UP! HEADS DOWN! (Willpower) KEVLAR VEST (Toughness) Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have a lower cost. POINT VALUE: 35 © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) MERCENARY MERCENARY Martial Artist, Soldier Brute, Soldier 008b 008a AS YOU COMMAND (Charge) BOSS SAYS, “PUNCH” (Flurry) STAY DOWN (Flurry) BOSS SAYS, “HIT ‘EM ALL” (Quake) Minion: Molded By Bane When making an attack and TOUGHER THAN MOST (Toughness) a friendly character named Bane is within 8 squares, modify Mercenary’s attack value or damage value by +1. Try a Little of This... Mercenary can use Support; if the target possesses a keyword or team ability that Mercenary BOSS SAYS “MAKE IT HURT” (Exploit Weakness) possesses, you may add the number of action tokens on the target to the amount of damage healed. Team Ability: UNDERWORLD This character can carry another BOSS SAYS “PUNCH HARDER” (Close Combat Expert) Underworld user during a move action, or two others if both have a lower cost. POINT VALUE: 45 POINT VALUE: 45 © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 009 TWO-FACE Arkham Asylum, Gotham Underworld Team Ability: BATMAN ENEMY This character may use the attack value of an adjacent friendly Batman Enemy user. DARK SIDE (Stealth) FURY (Flurry) Your Good Luck, His Bad Luck Once per turn, when Two-Face makes an attack and his attack total is 1 less than his target’s defense value, he may immediately make an attack against a different opposing character adjacent to the previous target. YOU THINK I WANT TO ESCAPE? (Super Senses) THE SCARRED COIN (Probability Control) HARVEY TWO-FACE (Outwit) POINT VALUE: 65 © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) FALCONE BODYGUARD FALCONE BODYGUARD Brute, Gotham Underworld Brute, Gotham Underworld 010b 010a GET IN THE WAY (Leap/Climb) OVERZEALOUS PROTECTOR (Charge) I GOT THIS, BOSS (Charge) Minion: Step Into the Line of Fire When Falcone’s Bodyguard is adjacent to a character named Salvatore Maroni or Carmine Falcone, that character may use Shape Change, but on a result of 3-4 the two may immediately be placed in each others’ TWO-FISTED ATTACK (Flurry) squares and Falcone’s Bodyguard must be attacked instead.
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