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The Secret of ~~-- THE SECRET OF ~~-- .. ~ 2 The Secret of Monkey Island Lucasfilm (james'" Presents The Secret of Monkey Island'· Created and Designed by Ron (jilbert Produced by (jregory D. Hammond Written and Programmed by Dave (jrossman, Lucasfilm (james V.P. and (jeneral Manager, Tim Schafer, and Ron (jilbert Stephen D. Arnold Background Art by Steve Purcell, Mark Managing Director, Doug (jlen Ferrari, and Mike Ebert Director of Operations, David Fox Animation by Steve Purcell, Mike Ebert, Marketing Manager, Stacey Lamiero and Martin Cameron Public Relations, Betsy Irion Original Music by Michael Land, Barney Administrative Support by Wendy Bertram, Jones and Andy Newell (of earwax Meredith Cahill, Alexa Eurich, productions)' and Patrick Mundy Paula Hendricksen, Debbie Ratto, "SCVMM" StOlY System by Ron (jilbert, Andrea Siegel, and Lisa Star Aric Wilmunder, and Brad Taylor Lead Testers, Judith Lucero and Kirk Roulston Package Design by Catherine Flanders Marble Paper by Peggy Skycraft Illustrated by Steve Purcell Package Design Coordinated by Lyza Swearingen Latham Manual Design by Mark Shepard Thanks to Noah Falstein, Orson Scott Card, James Wood, Carol Traylor, and Carolyn Knutson Special thanks to (jeorge Lucas The Secret of Monkey Island, character names, and all other elements of the game fantasy are trademarks of LucasArts Entertainment Company. ™ & © 1990 LucasArts Entertainment Company. All rights reserved. The Secret of Monkey Island 3 READ THIS FIRST. .. Melee Island and then ventures on to Monkey IT'S IMPORTANTf Island. On Melee Island, Ciuybrush will have to prove himself worthy of becoming a pirate lthough you may have played other by completing The Three Trials. Through the Lucasfilm games, there are a few dif­ course of completing these trials, you and A ferences in The Secret of Monkey Ciuybrush will learn much about pirate life and Island that you should be aware of. local folklore. But don't be surprised if you find The interface you use to play the game now that some of the people you meet seem rather has an "auto-highlight" feature that highlights anachronistic! an appropriate verb when the cursor touches an If this is your first computer adventure interesting or useful object on the screen. For game, be prepared for an entertaining chal­ example, when the cursor touches a door that lenge. Be patient, even if it takes a while to fig­ can be opened, the verb Open is highlighted ure out some of the puzzles. If you get stuck, on the screen. By pressing the right (or second) you might need to solve another puzzle first or controller button or equivalent key (see your find and use an object. But hang in there and reference card for-details)' you can automatical­ use your imagination, and you will guide ly perform the highlighted action-in this case, Ciuybrush to discover ... The Secret of Monkey opening a door. Don't wony, though, this Island! won't give away solutions to any puzzles! Also, you do not need to "double-click" on (jetting Started objects (or anything) to use or activate them. A o start the game on your computer, single click of the controller button should be please use the computer reference card used consistently throughout the game. Tincluded with the game. It contains all About The Secret the instructions specific to your computer. of Monkey Island Copy Protection n The Secret of Monkey Island, you play nce you've started the program, a the role of Ciuybrush Threepwood, a young screen will appear displaying a pirate's Iman who has just hit the shores of Melee Is­ O face (actually a combination of two land (somewhere in the Caribbean). Our naive faces) . You will be prompted to enter a date hero's travels have led him to Melee Island in that was significant in that pirate's life at a giv­ a quest to fulfill his life's ambition .. .to become a en geographical location. Vse your Dial-A­ fierce, swashbuckling, bloodthirsty Pirate. Vn­ Pirate wheel to match up the top and bottom beknown to Ciuybrush, however, there have halves of the pirate face you see on the screen. been some strange happenings in the area sur­ Then, locate the window on the wheel that rounding Melee Island and the more mysteri­ matches the geographical location mentioned ous Monkey Island. As he walks into this on the screen. Vsing the keyboard, type the maelstrom of mystery, Ciuybrush will soon be date you see in the window. very aware that things are not what they ap­ Don't lose your Dial-A-Pirate wheel! pear to be, that even bloodthirsty pirates can be Without it, you won't be able to play the scared, and that there's more to being a pirate game. If you lose the Wheel, you may pur­ than swinging a sword and drinking grog! chase another from Lucasfilm Ciames. Call Here's where you come in ... You direct 1-415-721 -3333 for more information. the actions of Ciuybrush as he first explores 4 The Sene! of Monkey Island Playing the (jame words like "on" or "with" will automatically be inserted by the program. fter the opening title sequence and in­ 3) Verbs must be selected from the words troduction, Ciuybrush will meet the in the columns below the Sentence Line. To se­ Official Lookout for Melee Island. A lect a verb, position the cursor over the word When they've finished talking, Ciuybrush will and press the left mouse/joystick button or the walk down to the dock at one end of the town ENTER key. Verbs are highlighted in a bright of Melee. You may begin directing his actions color when an obvious use for them appears in as soon as he gets to the dock. The screen is di­ the Animation Window. For example, when vided into the follOwing sections: Ciuybrush is near a door that can be opened, 1) The Animation Window is the largest positioning the pointer over the door will high­ part of the screen and is where the animated light the verb Open. Pressing the right action takes place. It shows the "camera's-eye mouse/joystick button or the TAB key (to emu­ view" of the room or location that the main late the right button) will use the highlighted character is in. Dialog spoken by the characters, verb with the object, which in this case opens as well as game-related messages, also appear the door. But remember, although a verb is here. highlighted, that one verb may not be the only 2) The Sentence line is directly below the way to use an object. Try the other verbs as Animation Window. You use this line to con­ well! struct sentences that tell Ciuybrush what to do. 4) The Inventory is the area to the right of A sentence consists of a verb (action word) the Verbs. At the beginning of the game the and one or two nouns (objects) . An example inventory is empty. When Ciuybrush picks up of a sentence you might construct on the Sen­ or is given an object to use during game play, tence Line is "Vse shovel on dirt." Connecting the object is added to the Inventory. There is The Secret of Monkey Island 5 no limit to the number of objects Ciuybrush can Things to Try carry (after all, he's young and strong/). When in the Town of Melee there are more than six objects in the Invento­ ry, arrows appear to the left of the list. Vse OOk at the poster on the first house at them to move the list up or down. the dock. Select the verb look at with Nouns (objects) can be selected in two ~he cursor by pressing the left mouse/joy­ ways. You may select a noun by placing the stick button or the ENTER key. Notice that the I' cursor over an object in the Animation Win­ words "Look at" appear on the sentence line. dow. Many objects in the environment, and Position the cursor over the poster and press the all usable objects in the game, have names. If left mouse/joystick button or the ENTER key . an object has a name, it will appear on the Sen­ This completes the sentence "Look at poster" on tence line when you position the cursor over the sentence line. If Ciuybrush is not already it. If no name appears for an object on the standing in front of the poster, he will walk screen, you can be sure that it has no signifi­ over to it and read it to you. cance other than as part of the background. Open the door of the SCVMM BAR. You may also select nouns by clicking on them Place the cursor over the door to the bar. You in the Inventory. will notice that the verb Open is highlighted. To move Quybrush around, simply point Press the right mouse/joystick button or TAB the cursor where you want him to go, and key to open the door. click. Notice that Walk to is the default verb in Qo into the SCVMM BAR. the Sentence line-this is because moving Talk to each of the pirates who pop up around is what Ciuybrush will be doing most on the Sentence line inside the bar .. .they'll often. provide you with useful information. See the JlCut-scenes" are short, animated se­ next section entitled 'Talking to Characters" for quences--like scenes from a movie-which more information. can provide clues and information about the Talk to the Important-looking Pirates seated characters. They're also used to show special in the adjoining room.
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