What Makes a Successful Star Wars Video Game Adaptation?
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GNU/Linux AI & Alife HOWTO
GNU/Linux AI & Alife HOWTO GNU/Linux AI & Alife HOWTO Table of Contents GNU/Linux AI & Alife HOWTO......................................................................................................................1 by John Eikenberry..................................................................................................................................1 1. Introduction..........................................................................................................................................1 2. Symbolic Systems (GOFAI)................................................................................................................1 3. Connectionism.....................................................................................................................................1 4. Evolutionary Computing......................................................................................................................1 5. Alife & Complex Systems...................................................................................................................1 6. Agents & Robotics...............................................................................................................................1 7. Statistical & Machine Learning...........................................................................................................2 8. Missing & Dead...................................................................................................................................2 1. Introduction.........................................................................................................................................2 -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
A Large Scale Study on Mobile Application Usage
Falling Asleep with Angry Birds, Facebook and Kindle – A Large Scale Study on Mobile Application Usage Matthias Bohmer¨ Brent Hecht Johannes Schoning¨ DFKI GmbH Northwestern University DFKI GmbH Saarbrucken,¨ Germany Evanston, IL, USA Saarbrucken,¨ Germany [email protected] [email protected] [email protected] Antonio Kruger¨ Gernot Bauer DFKI GmbH Fachhochschule Munster¨ Saarbrucken,¨ Germany Munster,¨ Germany [email protected] [email protected] ABSTRACT music, sightseeing, and navigating. In this way, the mobile While applications for mobile devices have become ex- phone has become increasingly analogous to a “Swiss Army tremely important in the last few years, little public infor- Knife” [15, 17] in that mobile phones provide a plethora of mation exists on mobile application usage behavior. We de- readily-accessible tools for everyday life. The number of scribe a large-scale deployment-based research study that available applications for mobile phones – so called “apps” logged detailed application usage information from over – is steadily increasing. Today, there are more than 370,000 4,100 users of Android-powered mobile devices. We present apps available for the Android platform and 425,000 for Ap- two types of results from analyzing this data: basic descrip- ple’s iPhone1. The iPhone platform has seen more than 10 tive statistics and contextual descriptive statistics. In the case billion app downloads2. of the former, we find that the average session with an appli- cation lasts less than a minute, even though users spend al- Despite these large numbers, there is little public research most an hour a day using their phones. -
Celebrations Press PO BOX 584 Uwchland, PA 19480
Enjoy the magic of Walt Disney World all year long with Celebrations magazine! Receive 1 year for only $29.99* *U.S. residents only. To order outside the United States, please visit www.celebrationspress.com. Subscribe online at www.celebrationspress.com, or send a check or money order to: Celebrations Press PO BOX 584 Uwchland, PA 19480 Be sure to include your name, mailing address, and email address! If you have any questions about subscribing, you can contact us at [email protected] or visit us online! Cover Photography © Garry Rollins Issue 67 Fall 2019 Welcome to Galaxy’s Edge: 64 A Travellers Guide to Batuu Contents Disney News ............................................................................ 8 Calendar of Events ...........................................................17 The Spooky Side MOUSE VIEWS .........................................................19 74 Guide to the Magic of Walt Disney World by Tim Foster...........................................................................20 Hidden Mickeys by Steve Barrett .....................................................................24 Shutters and Lenses by Mike Billick .........................................................................26 Travel Tips Grrrr! 82 by Michael Renfrow ............................................................36 Hangin’ With the Disney Legends by Jamie Hecker ....................................................................38 Bears of Disney Disney Cuisine by Erik Johnson ....................................................................40 -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Please Please Don't Buy This Game Like I Did. I
“Please please don't buy this game like I did. I feel terrible and wish I could return it!”: A corpus-based study of professional and consumer reviews of video games Andrew Kehoe and Matt Gee (Birmingham City University, UK) Background This paper is a corpus-based comparison of professional and consumer reviews of video games. Professional video games journalism is a well-established field, with the first dedicated publications launched in 1981 (Computer and Video Games in the UK, followed by Electronic Games in the US). Over the next 30 years, such publications were highly influential in the success of particular video games, often leading to accusations of conflicts of interest, with the publishers of the games under review also paying substantial amounts of money to advertise their products in the same video games magazines. The rapid growth of the web since the early 2000s has seen a decline in all traditional print media, and games magazines are no exception. Such publications have now been largely replaced by professional video games review sites such as IGN.com, established in 1996 as the Imagine Games Network. However, the influence of professional review sites such as IGN appears to be waning, with a recent report by the Entertainment Software Association suggesting that only 3% of consumers rely on professional reviews as the most important factor when making a decision on which game to purchase (ESA 2015). The decline of professional games reviews does not reflect the state of the video games industry in general. It has been estimated (Newzoo 2016) that the industry generated almost $100 billion of revenue worldwide during 2016. -
Master Thesis
1 Master Thesis THE VALUE OF METACRITIC AND ITS RELATIONSHIP WITH VIDEO GAME SALES FLAVIO TONA SHNEIDER MIKE-E January, 2020 2 3 Contents 1 INTRODUCTION ................................................................................................................................ 5 2 LITERATURE REVIEW ..................................................................................................................... 8 3 MARKET ANALYSIS ....................................................................................................................... 13 3.1 METASCORE ............................................................................................................................ 14 3.1.1 GRADE CONVERSION .................................................................................................... 17 3.2 HARDWARE MARKET ............................................................................................................ 19 3.3 SOFTWARE MARKET ............................................................................................................. 20 4 - VALUE ..................................................................................................................................................... 21 4.1 CONSUMER ....................................................................................................................................... 21 4.2 - VALUE FOR THE INDUSTRY AND USAGE ......................................................................................... 22 4 METHODOLOGY -
Joining the Evil Galactic Empire a Review of Star Wars: Tie Fighter by Brennan Movius STS 145
Joining the Evil Galactic Empire A Review of Star Wars: Tie Fighter By Brennan Movius STS 145 Publisher: LucasArts Project Leads and Design: Lawrence Holland and Edward Kilham Very Special Thanks: George Lucas “The Emperor welcomes you intohis Imperial Fleet.. ..” As soon as I read those first words in ‘Tie Fighter’s Starfghter Pilot Manual, I was hooked. Fresh off the experience of ‘X-Wing’ ’, I was ready for its sequel. And with ‘Tie Fighter’,LucasArts promised to delivera very different gaming experience. While previously my exploits in the Star Wars universe had been limited to the perspective of the benevolent Rebel Alliance, this time, I was joining the ranks of the Evil Galactic Empire. And I was very excited to finally be playing the role of a bad-guy. So much so, in fact, that not ten seconds into the opening crawl I had already embraced the Empire’s ‘proactive’ stance on Galactic defense. And while it’s important to realize that there are two sides to every conflict (the Empire can’tbe all bad, can it?), somehow I sensed that my concerns we no longer with the unalienable rights of the galactic inhabitants. My allegiance was to law and order now and the Rebels,I was told, were tryingto undermine it. So let’s crush that traitorous Rebel scum! Serve the Emperor! Building on a Giant When LucasArts went about creating ‘Tie Fighter’ (the definitive, single-player, space- combat simulator) they had the enormous success of ‘X-Wing’ to build on. Indeed, ‘X- Wing’ combined many features that have now become standardon like-genre games, like pre-renderedcut-scenes, multiple crafts and weapons, 3D shadedgraphics, mission objectives, and in-game training. -
Evaluating Agreement and Disagreement Among Movie Reviewers Alan Agresti & Larry Winner Version of Record First Published: 20 Sep 2012
This article was downloaded by: [University of Florida] On: 08 October 2012, At: 16:45 Publisher: Taylor & Francis Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK CHANCE Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/ucha20 Evaluating Agreement and Disagreement among Movie Reviewers Alan Agresti & Larry Winner Version of record first published: 20 Sep 2012. To cite this article: Alan Agresti & Larry Winner (1997): Evaluating Agreement and Disagreement among Movie Reviewers, CHANCE, 10:2, 10-14 To link to this article: http://dx.doi.org/10.1080/09332480.1997.10542015 PLEASE SCROLL DOWN FOR ARTICLE Full terms and conditions of use: http://www.tandfonline.com/page/terms-and-conditions This article may be used for research, teaching, and private study purposes. Any substantial or systematic reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae, and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Recommend Me a Movie on Netflix
Recommend Me A Movie On Netflix Sinkable and unblushing Carlin syphilized her proteolysis oba stylise and induing glamorously. Virge often brabble churlishly when glottic Teddy ironizes dependably and prefigures her shroffs. Disrespectful Gay symbolled some Montague after time-honoured Matthew separate piercingly. TV to find something clean that leaves you feeling inspired and entertained. What really resonates are forgettable comedies and try making them off attacks from me up like this glittering satire about a writer and then recommend me on a netflix movie! Make a married to. Aldous Snow, she had already become a recognizable face in American cinema. Sonic and using his immense powers for world domination. Clips are turning it on surfing, on a movie in its audience to. Or by his son embark on a movie on netflix recommend me of the actor, and outer boroughs, leslie odom jr. Where was the common cut off point for users? Urville Martin, and showing how wealth, gives the film its intended temperature and gravity so that Boseman and the rest of her band members can zip around like fireflies ambling in the summer heat. Do you want to play a game? Designing transparency into a recommendation interface can be advantageous in a few key ways. The Huffington Post, shitposts, the villain is Hannibal Lector! Matt Damon also stars as a detestable Texas ranger who tags along for the ride. She plays a woman battling depression who after being robbed finds purpose in her life. Netflix, created with unused footage from the previous film. Selena Gomez, where they were the two cool kids in their pretty square school, and what issues it could solve. -
Roger Ebert's
The College of Media at Illinois presents Roger19thAnnual Ebert’s Film Festival2017 April 19-23, 2017 The Virginia Theatre Chaz Ebert: Co-Founder and Producer 203 W. Park, Champaign, IL Nate Kohn: Festival Director 2017 Roger Ebert’s Film Festival The University of Illinois at Urbana–Champaign The College of Media at Illinois Presents... Roger Ebert’s Film Festival 2017 April 19–23, 2017 Chaz Ebert, Co-Founder, Producer, and Host Nate Kohn, Festival Director Casey Ludwig, Assistant Director More information about the festival can be found at www.ebertfest.com Mission Founded by the late Roger Ebert, University of Illinois Journalism graduate and a Pulitzer Prize- winning film critic, Roger Ebert’s Film Festival takes place in Urbana-Champaign each April for a week, hosted by Chaz Ebert. The festival presents 12 films representing a cross-section of important cinematic works overlooked by audiences, critics and distributors. The films are screened in the 1,500-seat Virginia Theatre, a restored movie palace built in the 1920s. A portion of the festival’s income goes toward on-going renovations at the theatre. The festival brings together the films’ producers, writers, actors and directors to help showcase their work. A film- maker or scholar introduces each film, and each screening is followed by a substantive on-stage Q&A discussion among filmmakers, critics and the audience. In addition to the screenings, the festival hosts a number of academic panel discussions featuring filmmaker guests, scholars and students. The mission of Roger Ebert’s Film Festival is to praise films, genres and formats that have been overlooked.