An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation
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11 Triple Loyd
TTHHEE PPUUZZZZLLIINNGG SSIIDDEE OOFF CCHHEESSSS Jeff Coakley TRIPLE LOYDS: BLACK PIECES number 11 September 22, 2012 The “triple loyd” is a puzzle that appears every few weeks on The Puzzling Side of Chess. It is named after Sam Loyd, the American chess composer who published the prototype in 1866. In this column, we feature positions that include black pieces. A triple loyd is three puzzles in one. In each part, your task is to place the black king on the board.to achieve a certain goal. Triple Loyd 07 w________w áKdwdwdwd] àdwdwdwdw] ßwdwdw$wd] ÞdwdRdwdw] Ýwdwdwdwd] Üdwdwdwdw] Ûwdwdpdwd] Údwdwdwdw] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A. Black is in checkmate. B. Black is in stalemate. C. White has a mate in 1. For triple loyds 1-6 and additional information on Sam Loyd, see columns 1 and 5 in the archives. As you probably noticed from the first puzzle, finding the stalemate (part B) can be easy if Black has any mobile pieces. The black king must be placed to take away their moves. Triple Loyd 08 w________w áwdwdBdwd] àdwdRdwdw] ßwdwdwdwd] Þdwdwdwdw] Ýwdw0Ndwd] ÜdwdPhwdw] ÛwdwGwdwd] Údwdw$wdK] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A. Black is in checkmate. B. Black is in stalemate. C. White has a mate in 1. The next triple loyd sets a record of sorts. It contains thirty-one pieces. Only the black king is missing. Triple Loyd 09 w________w árhbdwdwH] àgpdpdw0w] ßqdp!w0B0] Þ0ndw0PdN] ÝPdw4Pdwd] ÜdRdPdwdP] Ûw)PdwGPd] ÚdwdwIwdR] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A. -
MICROCOSM: Portrait of a European City by Norman Davies (Pp
communicated his desire to the Bishop, in inimitable fashion: MICROCOSM: Portrait of a European City by Norman Davies (pp. 224-266) The Holy Ghost and I are agreed that Prelate Schaffgotsch should be coadjutor of [Bresslau] and that those of your canons who resist him shall be regarded as persons who have surrendered to the Court in Vienna and to the Devil, and, having resisted the Holy Prussia annexed Silesia in the early phase of the Enlightenment. Europe was Ghost, deserve the highest degree of damnation. turning its back on the religious bigotry of the preceding period and was entering the so-called 'Age of Reason'. What is more, Prussia was one of the The Bishop replied in kind: more tolerant of the German states. It did not permit the same degree of religious liberty that had been practised in neighbouring Poland until the late The great understanding between the Holy Ghost and Your Majesty is news to me; I was seventeenth century, but equally it did not profess the same sort of religious unaware that the acquaintance had been made. I hope that He will send the Pope and the partisanship that surrounded the Habsburgs. The Hohenzollerns of Berlin had canons the inspiration appropriate to our wishes. welcomed Huguenot refugees from France and had found a modus vivendi between Lutherans and Calvinists. In this case, the King was unsuccessful. A compromise solution had to be Yet religious life in Prussian Silesia would not lack controversy. The found whereby the papal nuncio in Warsaw was charged with Silesian affairs. annexation of a predominantly Catholic province by a predominantly But, in 1747, the King tried again and Schaffgotsch, aged only thirty-one, was Protestant kingdom was to bring special problems. -
FIDE CANDIDATES TOURNAMENT 2020 Chief Arbiter's Information
FIDE CANDIDATES TOURNAMENT 2020 Yekaterinburg, Russia, 16th March – 5th April 2020 Chief Arbiter’s information Date: The FIDE Candidates Tournament 2020 takes place in Yekaterinburg (Russia) fro m 16th March until 5 th April. Tournament Venue: The playing hall is located in the Hyatt Regency Hotel (second floor), Bo risa Yeltsina Street 8, Yekaterinburg, Sverdlovsk Oblast, Russia, 620014. Format & System: The 8 players play a double round robin tournament (14 rounds). The winner qualifies fo r the 2020 FIDE World Chess Championship Match. Pairings and draw of colors: The draw for pairings and colors was made in the Ministry of Sport of the Russian Federation in Moscow, with the presence of the FIDE President, Mr. Arkady Dvorkovich. The participants have the following starting numbers: SNo. Name IRtg FED 1 GM Vachier-Lagrave Maxime 2767 FRA 2 GM Ding Liren 2805 CHN 3 GM Giri Anish 2763 NED 4 GM Grischuk Alexander 2777 RUS 5 GM Alekseenko Kirill 2698 RUS 6 GM Nepomniachtchi Ian 2774 RUS 7 GM Wang Hao 2762 CHN 8 GM Caruana Fabiano 2842 USA Note: Teimour Radjabov (SNo.1) is replaced by Maxime Vachier-Lagrave. Pairings: Round 1 SNo. Name Rtg Res. Name Rtg SNo. 1 GM Vac hier-Lagrave Maxime 2767 - GM Caruana Fabiano 2842 8 2 GM Ding Liren 2805 - GM Wang Hao 2762 7 3 GM Giri Anish 2763 - GM Nepomniachtchi Ian 2774 6 4 GM Grischuk Alexander 2777 - GM Alekseenko Kirill 2698 5 Round 2 SNo. Name Rtg Res. Name Rtg SNo. 8 GM Caruana Fabiano 2842 - GM Alekseenko Kirill 2698 5 6 GM Nepomniachtchi Ian 2774 - GM Grischuk Alexander 2777 4 7 GM Wang Hao 2762 - GM Giri Anish 2763 3 1 GM Vac hier-Lagrave Maxime 2767 - GM Ding Liren 2805 2 Round 3 SNo. -
A Manual in Chess Game the Unity Asset
Manual to Chess Game – Unity Asset Introduction This document details how the unity asset called Chess Game works. If you have any questions you can contact me at [email protected] Code documentation: http://readytechtools.com/ChessGame/ManualChessGame.pdf Content Introduction.................................................................................................................................................1 Board representation..................................................................................................................................2 Generating Moves.......................................................................................................................................3 Testing legality of moves.............................................................................................................................3 Special Moves(Castling, EnPassant and Pawn promotions).........................................................................4 AI Opponent................................................................................................................................................4 FAQ..............................................................................................................................................................5 Board representation The board is represented in two ways. The visual board that the end user sees and interacts. This visual board is primarily handled by cgChessBoardScript.cs which inherits from MonoBehaviour and has editable properties -
57 New Year's Ride to the Normal
TTHHEE PPUUZZZZLLIINNGG SSIIDDEE OOFF CCHHEESSSS Jeff Coakley A NEW YEAR’S RIDE TO THE NORMAL SIDE number 57 December 28, 2013 For many players, the holiday season is associated with unusual chess problems. The Puzzling Side of Chess takes the opposite approach. To celebrate the end of each year, we cross over, for a brief moment in time, to “the normal side of chess”. As described in our first holiday column (21), normal chess means direct mates, endgame studies, and game positions. So here, for your New Year’s entertainment, is a selection of twelve standard problems. Cheers, everyone! Happy New Year from the Chess Cafe! Let’s begin our journey into the world of chess normalcy with a simple mate in two. Then we’ll gradually work our way up to the harder stuff. 1 w________w áwdwHkdwd] àdwIw)wdw] ßwdwdwGwd] Þdwdwdwdw] Ýwdwdwdwd] Üdwdwdwdw] Ûwdwdwdwd] Údwdw$wdw] wÁÂÃÄÅÆÇÈw White to mate in 2 Miniature problems, with seven pieces or less, have always been a favourite of mine, especially mates in two. Positions with eight to twelve pieces, like the one below, are known as merediths. The name honours American composer William Meredith (1835-1903) of Philadelphia. 2 w________w áwdkdwdwd] àdwdRdNHw] ßwdwdwdwd] ÞdPdwIwdw] ÝwdwdwdBd] ÜdwdwdwGw] Ûwdwdwdwd] Údwdwdwdw] wÁÂÃÄÅÆÇÈw White to mate in 2 In the first two puzzles, the only black piece was the king. Samuel Loyd, in his book Chess Strategy (1878), called such positions “intimidated king problems”. The black king is not intimidated in the next mate in two. In fact, the black forces outnumber the white. Sam Loyd had these two things to say about his composition: “This problem is especially constructed to give a deceptive appearance to mislead the solver ...” “To amateur solvers, .. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
Amateur Champion
• U. S . AMATEUR CHAMPION (S('c P. 135) • ;::. UNITED STATES VoLume XlX June, 1964 EDITOR: J . F. Reinhardt * * OFFICIAL NOTICE '" " ELECTION OF USCF STATE DIRECTORS CHESS FEDERATION Attention of aU officials of slate chess associations is directed to Article V of the USCF By-Laws, stating that " ... the State Directors shaD be certified PRESIDENT in writing to the USCF Secretary by the authorized state offiCt' r before June 30th ••." Major Edmund B. Edmondson, Jr. The number of State DirC<!tors to which each State is entitled for the year VICE·PRESIDENT beginning July 1 fo llows: David Hoffmann N.Y . ....... ...... .. ...23 FLA. .. ... ... ... ....... 4 IOWA ................ 2 KY." ... ............. 1 CALIF . .............. 23 ARIZ.- ....... ....... 4 NEBR. - ............ 2 ~IISS ................. 1 REGIONAL VICE·PRESIDENTS PENNA. ............ 11 IND.- . ......... ...... 3 MO .· .... ..... ..... .... 2 PUERTO RICO~ 1 NEW ENGLAND ILL. ...... ... ........ 10 COLO.· .. .......... 3 KANS. ~ ............ 2 N. DAK." ........ 1 N.J . .. ..... ...... ....... 9 WASH. ........... 3 OKLA. ;' ............ 2 S. DAK. ............ 1 EASTERN Donald Schultz TEXAS ... ........... 8 VA. ............... ..... 3 N. MEX ." ..... ... 2 \\'YO.- .. ............ 1 Charln KeYltlr Peter Berlo.,.. OHIO ................ 8 LA. ..... ............ ... 3 NEV........ .... ..... 2 .lI O;"""I' ." ............ 1 MleR ......... ....... 7 D.C. ' ...... ... ... ...... 2 UTAH8 ............ 2 ARK. ...... ... ....... 1 MID·ATLANTIC MASS." ............ 6 W. VA ............. 2 MAINE" -
Basic Chess Rules
Basic chess rules Setting up the board: The board should be set up with the white square in the nearest row on the right, “white on the right”. If this isn’t done the king and queen will be mixed up. Shake hands across the board before the game starts. White always moves first. Ranks and files: Going from left to right, the vertical rows on the board, called files, are labeled a through h. The horizontal rows, called ranks, are numbered 1 to 8. The 1 is white’s side of the board; 8 is black’s side. This system can be used to show what square a piece is on in a way like the game Battleship. When the board is set up the square a1 will be on the white player’s left side. Pieces and how they move: In our club, once you move a piece and take your hand off it, you cannot change your move, unless your opponent lets you, which they do not need to do. However, you may touch a piece, consider a move, and put the piece back in its original position, as long as you don’t take your hand off of the piece during the process. Pawn (P): White pawns start on rank two, black pawns on rank 7. The first time a pawn is moved it can move forward either one or two ranks. It cannot jump over another piece. After it has moved once, whether it has moved up one or two, a pawn can only move one square forward at a time, and it cannot move backward. -
PGN/AN Verification for Legal Chess Gameplay
PGN/AN Verification for Legal Chess Gameplay Neil Shah Guru Prashanth [email protected] [email protected] May 10, 2015 Abstract Chess has been widely regarded as one of the world's most popular games through the past several centuries. One of the modern ways in which chess games are recorded for analysis is through the PGN/AN (Portable Game Notation/Algebraic Notation) standard, which enforces a strict set of rules for denoting moves made by each player. In this work, we examine the use of PGN/AN to record and describe moves with the intent of building a system to verify PGN/AN in order to check for validity and legality of chess games. To do so, we formally outline the abstract syntax of PGN/AN movetext and subsequently define denotational state-transition and associated termination semantics of this notation. 1 Introduction Chess is a two-player strategy board game which is played on an eight-by-eight checkered board with 64 squares. There are two players (playing with white and black pieces, respectively), which move in alternating fashion. Each player starts the game with a total of 16 pieces: one king, one queen, two rooks, two knights, two bishops and eight pawns. Each of the pieces moves in a different fashion. The game ends when one player checkmates the opponents' king by placing it under threat of capture, with no defensive moves left playable by the losing player. Games can also end with a player's resignation or mutual stalemate/draw. We examine the particulars of piece movements later in this paper. -
Multilinear Algebra and Chess Endgames
Games of No Chance MSRI Publications Volume 29, 1996 Multilinear Algebra and Chess Endgames LEWIS STILLER Abstract. This article has three chief aims: (1) To show the wide utility of multilinear algebraic formalism for high-performance computing. (2) To describe an application of this formalism in the analysis of chess endgames, and results obtained thereby that would have been impossible to compute using earlier techniques, including a win requiring a record 243 moves. (3) To contribute to the study of the history of chess endgames, by focusing on the work of Friedrich Amelung (in particular his apparently lost analysis of certain six-piece endgames) and that of Theodor Molien, one of the founders of modern group representation theory and the first person to have systematically numerically analyzed a pawnless endgame. 1. Introduction Parallel and vector architectures can achieve high peak bandwidth, but it can be difficult for the programmer to design algorithms that exploit this bandwidth efficiently. Application performance can depend heavily on unique architecture features that complicate the design of portable code [Szymanski et al. 1994; Stone 1993]. The work reported here is part of a project to explore the extent to which the techniques of multilinear algebra can be used to simplify the design of high- performance parallel and vector algorithms [Johnson et al. 1991]. The approach is this: Define a set of fixed, structured matrices that encode architectural primitives • of the machine, in the sense that left-multiplication of a vector by this matrix is efficient on the target architecture. Formulate the application problem as a matrix multiplication. -
ANALYSIS and IMPLEMENTATION of the GAME ARIMAA Christ-Jan
ANALYSIS AND IMPLEMENTATION OF THE GAME ARIMAA Christ-Jan Cox Master Thesis MICC-IKAT 06-05 THESIS SUBMITTED IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE OF KNOWLEDGE ENGINEERING IN THE FACULTY OF GENERAL SCIENCES OF THE UNIVERSITEIT MAASTRICHT Thesis committee: prof. dr. H.J. van den Herik dr. ir. J.W.H.M. Uiterwijk dr. ir. P.H.M. Spronck dr. ir. H.H.L.M. Donkers Universiteit Maastricht Maastricht ICT Competence Centre Institute for Knowledge and Agent Technology Maastricht, The Netherlands March 2006 II Preface The title of my M.Sc. thesis is Analysis and Implementation of the Game Arimaa. The research was performed at the research institute IKAT (Institute for Knowledge and Agent Technology). The subject of research is the implementation of AI techniques for the rising game Arimaa, a two-player zero-sum board game with perfect information. Arimaa is a challenging game, too complex to be solved with present means. It was developed with the aim of creating a game in which humans can excel, but which is too difficult for computers. I wish to thank various people for helping me to bring this thesis to a good end and to support me during the actual research. First of all, I want to thank my supervisors, Prof. dr. H.J. van den Herik for reading my thesis and commenting on its readability, and my daily advisor dr. ir. J.W.H.M. Uiterwijk, without whom this thesis would not have been reached the current level and the “accompanying” depth. The other committee members are also recognised for their time and effort in reading this thesis. -
Chess-Training-Guide.Pdf
Q Chess Training Guide K for Teachers and Parents Created by Grandmaster Susan Polgar U.S. Chess Hall of Fame Inductee President and Founder of the Susan Polgar Foundation Director of SPICE (Susan Polgar Institute for Chess Excellence) at Webster University FIDE Senior Chess Trainer 2006 Women’s World Chess Cup Champion Winner of 4 Women’s World Chess Championships The only World Champion in history to win the Triple-Crown (Blitz, Rapid and Classical) 12 Olympic Medals (5 Gold, 4 Silver, 3 Bronze) 3-time US Open Blitz Champion #1 ranked woman player in the United States Ranked #1 in the world at age 15 and in the top 3 for about 25 consecutive years 1st woman in history to qualify for the Men’s World Championship 1st woman in history to earn the Grandmaster title 1st woman in history to coach a Men's Division I team to 7 consecutive Final Four Championships 1st woman in history to coach the #1 ranked Men's Division I team in the nation pnlrqk KQRLNP Get Smart! Play Chess! www.ChessDailyNews.com www.twitter.com/SusanPolgar www.facebook.com/SusanPolgarChess www.instagram.com/SusanPolgarChess www.SusanPolgar.com www.SusanPolgarFoundation.org SPF Chess Training Program for Teachers © Page 1 7/2/2019 Lesson 1 Lesson goals: Excite kids about the fun game of chess Relate the cool history of chess Incorporate chess with education: Learning about India and Persia Incorporate chess with education: Learning about the chess board and its coordinates Who invented chess and why? Talk about India / Persia – connects to Geography Tell the story of “seed”.