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Gaikai - Wikipedia Case 3:19-Cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 1 of 8 EXHIBIT B Gaikai - Wikipedia Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Gaikai From Wikipedia, the free encyclopedia Main page Gaikai (外海, lit. "open sea", i.e. an expansive outdoor space) is an American company which provides technology for the streaming of high- Contents Gaikai Featured content end video games.[1] Founded in 2008, it was acquired by Sony Interactive Entertainment in 2012. Its technology has multiple applications, Current events including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as Random article well as cloud-based gaming where video games are rendered on remote servers and delivered to end users via internet streaming (such as Donate to Wikipedia the PlayStation Now game streaming service.[2]) As a startup, before its acquisition by Sony, the company announced many partners using Wikipedia store [3] the technology from 2010 through 2012 including game publishers, web portals, retailers and consumer electronics manufacturers. On July Founded November 2008 Interaction 2, 2012, Sony announced that a formal agreement had been reached to acquire the company for $380 million USD with plans of establishing Headquarters Aliso Viejo, California, U.S. [4] Help their own new cloud-based gaming service, as well as integrating streaming technology built by Gaikai into PlayStation products, resulting Owner Sony [5] [6] About Wikipedia in PlayStation Now and Remote Play. -
The Use of Machine Learning Algorithms in the Process of Game Development to Find Bugs and Unwanted Game Design Flaws
Master Thesis for the degree Master of Arts (M.A.) THE USE OF MACHINE LEARNING ALGORITHMS IN THE PROCESS OF GAME DEVELOPMENT TO FIND BUGS AND UNWANTED GAME DESIGN FLAWS 21st June, 2021 Julius Hartmann HAW Hamburg Faculty of Design, Media and Information (DMI) Department of Media Technology Matriculation number: 2425905 [email protected] under the guidance of Prof. Dr. Sabine Schumann and Prof. Dr. Stephan Pareigis I Title The use of machine learning algorithms in the process of game development to find bugs and unwanted game design flaws Keywords Artificial Intelligence, Machine Learning, Deep Reinforcement Learning, Proximal Policy Opti- mization (PPO), Behavioral Cloning (BC), Generative Adversarial Imitation Learning (GAIL), Curiosity, Game Development, Game Design, Quality Assurance Abstract The game development process involves many different disciplines, ranging from visual arts, sound design, game design, product management, frontend- and backend development and many more. All of which are contributing to a single project to create the best possible player experience. The player experience can easily be interrupted by bugs or imbalanced game design. For example if a strategy game has many types of buildings, to which one outperforms all others, it will be highly likely that players would use this advantage and adopt a strategy that may reduce the usage of the surrounding buildings. The game would become monotonous instead of diverse and exciting. This work covers exploratory research whether machine learning can be used during the process of game development by having an Artificial Intelligence agent testing the game. Previous studies from other researchers have shown that Reinforcement Learning(RL) agents are capable to play finished games on super human level. -
Gaikai - Wikipedia Case 1:19-Cv-07529-DLC Document 28-2 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
Case 1:19-cv-07529-DLC Document 28-2 Filed 10/14/19 Page 1 of 8 EXHIBIT B Gaikai - Wikipedia Case 1:19-cv-07529-DLC Document 28-2 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Gaikai From Wikipedia, the free encyclopedia Main page Gaikai (外海, lit. "open sea", i.e. an expansive outdoor space) is an American company which provides technology for the streaming of high- Contents Gaikai Featured content end video games.[1] Founded in 2008, it was acquired by Sony Interactive Entertainment in 2012. Its technology has multiple applications, Current events including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as Random article well as cloud-based gaming where video games are rendered on remote servers and delivered to end users via internet streaming (such as Donate to Wikipedia the PlayStation Now game streaming service.[2]) As a startup, before its acquisition by Sony, the company announced many partners using Wikipedia store [3] the technology from 2010 through 2012 including game publishers, web portals, retailers and consumer electronics manufacturers. On July Founded November 2008 Interaction 2, 2012, Sony announced that a formal agreement had been reached to acquire the company for $380 million USD with plans of establishing Headquarters Aliso Viejo, California, U.S. [4] Help their own new cloud-based gaming service, as well as integrating streaming technology built by Gaikai into PlayStation products, resulting Owner Sony [5] [6] About Wikipedia in PlayStation Now and Remote Play. -
Borderlands 2 Tool for Mac
Borderlands 2 Tool For Mac Borderlands 2 Tool For Mac 1 / 3 2 / 3 BLCMM is the latest community tool to manage mods and enable these features. ... The 'X' must be replaced by either borderlands 2 or borderlands the ... On Mac, while on Finder, do the keyboard shortcut "CTRL/Command + .... Borderlands 2 Modding Tool For Mac Os. Zebronic web camera drivers for mac. Thanks man Ill take your idea. Anyone who would like to mod me a save all I .... The only real trick is finding the files. On my Mac they're in: ~/Library/Application Support/Borderlands 2/WillowGame/Config. I did find one online reference that .... The Ultimate Vault Hunter's Upgrade lets you get the most out of the Borderlands 2 experience. ... Software Software. Software Hub · Animation & Modeling .... ~/Library/Application Support/Steam/steamapps/common/Borderlands 2/Borderlands2.app/Contents/GameData/WillowGame/ .... r/Borderlands2: The Borderlands 2 Sub-Reddit. Post and discuss anything related to Borderlands 2!. Steam and Mac App Store players cannot play together. ... Make an exception for the Borderlands 2 application in Windows Firewall. If that fails .... The Mac App Store enables Borderlands 2 to work with Game Center, and therefore, other Mac App Store purchasers. Steam lets you play with .... Free xvi Mac OS X 10.10/10.8/10.9 Version 0.0b26 Full Specs. ... BorderTool 2 is a Borderlands 2 saved game editor. It can edit profiles (golden keys, badass stats...) and saved games (currencies, weapons, skills, items...).. Borderlands 2 from Aspyr is now available to download at the Mac App Store, almost exactly a month after it debuted on Steam — and there's good news and.