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Numer 2(8)/2015 ISSN 2080-4555 Czasopismo ludologiczne Polskiego Towarzystwa Badania Gier Czasopismo wydawane przy współpracy z Pracownią Badań Ludologicznych Instytutu Lingwistyki Stosowanej Wydziału Neofilologii UAM Numer 2(8)/2015 E TOWA KI RZ S Y L S O T P W O B Polskie Towarzystwo Badania Gier A D A N I A G I R E Oficjalne czasopismo Polskiego Towarzystwa Badania Gier Homo Ludens Homo Ludens (ISSN 2080-4555) is the official journal of the Games Research Association of Poland (Polskie Towarzystwo Badania Gier). The journal carries original articles on various aspects of ludology as broadly perceived games research in the humanities, social and other sciences. It presents a representative survey of empirical and theoretical research conducted in this area in Poland and abroad as well as reflections on is- sues in the area of game studies. It also publishes selected book reviews in this area. The language of the journal is basically Polish but articles in English and German are also accepted. The journal is issued on line in a form of a continuous publication - before publishing of the final versions of the texts on its website early citation versions are available. The articles are also available in a print version of the journal issued usually after the publication of the final digital version. The original version of the journal is the digital one. Redakcja numeru tematycznego Redaktor prowadząca: Justyna Janik Redaktorzy merytoryczni i językowi: Mateusz Felczak, Joanna Płaszewska, Piotr Sterczewski Kolegium Redakcyjne / Editorial board Redaktor założyciel / Founding Editor: Augustyn Surdyk Redaktor naczelny / Editor-in-Chief: Augustyn Surdyk Zastępca redaktora naczelnego / Associate Editor: Jerzy Zygmunt Szeja Asystenci redaktora naczelnego / Assistants to the Editor: Stanisław Krawczyk, Jakub Marszałkowski Sekretarz czasopisma / Editorial Secretary: Dorota Ćwiklińska-Surdyk Redaktorzy językowi / Language Editors: Graham Knox-Crawford (English), Stanisław Krawczyk (polski), Britta Stöckmann (Deutsch) Projekt okładki i stron tytułowych: Emanuel Kulczycki Zdjęcie na okładce: Marta Kliponis-Kulczycka Opracowanie techniczne i skład: Mateusz Felczak Pierwotną wersją pisma jest wersja elektroniczna: http://ptbg.org.pl/HomoLudens/ Rada Naukowa / Academic Advisory Board Przewodniczący / Chair: Prof. zw. dr hab. Waldemar Pfeiffer (Poznań) Członkowie / Members: Prof. zw. dr hab. Bolesław Andrzejewski (Poznań) Prof. Dr. Catalina Jiménez Hurtado (Granada) Prof. zw. dr hab. Izabela Prokop (Poznań) Prof. zw. dr hab. Teresa Siek-Piskozub (Poznań) Prof. Dr. Linus Jung (Granada) Prof. Dr. Silvia Montero Martinez (Granada) Prof. Dr. Rosa Maria Muñoz Luna (Malaga) Prof. UP dr hab. Henryk Noga (Kraków) Prof. UŁ dr hab. Piotr Sitarski (Łódź) Prof. UG dr hab. Halina Stasiak (Gdańsk) Prof. Dr. Lidia Taillefer de Haya (Malaga) Rada Redakcyjna / Editorial Advisory Board Przewodnicząca / Chair: Prof. UWr dr hab. Anna Gemra (Wrocław) Członkowie / Members: Prof. USWPS dr hab. Mirosław Filiciak (Warszawa) Prof. UAM dr hab. Arkadiusz Jabłoński (Poznań) Prof. UJK dr hab. inż. Jan Zych (Poznań) Dr hab. Michał Wendland (Poznań) Dr Joanna Andrzejewska (Poznań) Dr Andrzej Bełkot (Poznań) Dr Radosław Bomba (Lublin) Dr Dorota Chmielewska-Łuczak (Wrocław) Dr Agnieszka Dytman-Stasieńko (Wrocław) Dr Maria B. Garda (Łódź) Dr Dariusz Grzybek (Poznań) Dr Dobrosława Grzybkowska-Lewicka (Wrocław) Dr Agata Hofman (Gdańsk) Dr Paweł Hostyński (Poznań) Dr Rolisław Jan Kolbusz (Warszawa) Dr Emanuel Kulczycki (Poznań) Dr Tomasz Z. Majkowski (Kraków) Dr Aleksandra Mochocka (Bydgoszcz) Dr Michał Mochocki (Bydgoszcz) Dr Agnieszka Nowicka (Poznań) Dr Piotr Ratajczyk (Poznań) Dr Agata Skórzyńska (Poznań) Dr Tomasz Smejlis (Wrocław) Dr Michał Sołtysiak (Warszawa) Dr Jan Stasieńko (Wrocław) Dr Britta Stöckmann (Kiel) Dr Anna Szczepaniak-Kozak (Poznań) Dr Dominika Urbańska-Galanciak (Warszawa) Dr Zbigniew Wałaszewski (Warszawa) Dr Agata Zarzycka (Wrocław) Adres redakcji: Polskie Towarzystwo Badania Gier, „Homo Ludens”, ul. Kossaka 9/7, 60-759 Poznań e-mail: [email protected] lub [email protected] Wydawca: Polskie Towarzystwo Badania Gier, ul. Kossaka 9/7, 60-759 Poznań ISSN 2080-4555 POLSKIE TOWARZYSTWO BADANIA GIER GAMES RESEARCH ASSOCIATION OF POLAND Czasopismo ludologiczne Polskiego Towarzystwa Badania Gier Czasopismo wydawane przy współpracy z Pracownią Badań Ludologicznych Instytutu Lingwistyki Stosowanej Wydziału Neofilologii UAM Numer 2(8)/2015 Prof. UAM dr hab. Arkadiusz Jabłoński (Poznań) Dr hab. Michał Wendland (Poznań) Dr Andrzej Bełkot (Poznań) Dr Dorota Chmielewska-Łuczak (Wrocław) Dr Maria B. Garda (Łódź) Dr Dobrosława Grzybkowska-Lewicka (Wrocław) Dr Paweł Hostyński (Poznań) Dr Emanuel Kulczycki (Poznań) Dr Aleksandra Mochocka (Bydgoszcz) Dr Agnieszka Nowicka (Poznań) Dr Agata Skórzyńska (Poznań) Dr Michał Sołtysiak (Warszawa) Dr Britta Stöckmann (Kiel) Dr Dominika Urbańska-Galanciak (Warszawa) Dr Agata Zarzycka (Wrocław) E TOWAR KI Z S Y L S O T P W O B A D A N I A G I R E Poznań-Kraków 2015 Dotychczas wśród publikacji Polskiego Towarzystwa Badania Gier dzięki dofinansowaniu Instytutu Lingwistyki Stosowanej UAM oraz Rektora UAM ukazały się: 1. Surdyk A. (red.), 2007, Kulturotwórcza funkcja gier. Gra jako medium, tekst i rytuał. Tom I, seria „Język–kultura–komunikacja” nr 1, Poznań: Wydawnictwo Naukowe UAM. 2. Surdyk A., Szeja J.Z. (red.), 2007, Kulturotwórcza funkcja gier. Gra jako medium, tekst i rytuał. Tom II, seria „Język–kultura–komunikacja” nr 2, Poznań: Wydawnictwo Naukowe UAM. Książki dostępne w sprzedaży w księgarniach na terenie całej Polski oraz w sprzedaży wysyłkowej Wydawnictwa Naukowego UAM w Poznaniu; <http://www.staff.amu.edu.pl/~press/>. INFORMACJE O SPRZEDAŻY WYDAWNICTW UNIWERSYTETU IM. ADAMA MICKIEWICZA W POZNANIU Sprzedaż wszystkich publikacji Wydawnictwa naukowego UAM prowadzi Księgarnia Uniwersytecka w Poznaniu. Książki naszego Wydawnictwa można nabywać również w innych księgarniach na terenie całego kraju, zwłaszcza w księgarniach naukowych. W razie braku poszukiwanych tytułów w tych księgarniach można skierować zamówienia pisemne do Księgarni Uniwersyteckiej (adres: 60-813 Poznań, ul. Zwierzyniecka 7, tel. (0-61) 847-02-81), która prześle książkę za zaliczeniem pocztowym, o ile nakład nie został wyczerpany, lub do Wydawnictwa (61-734 Poznań, ul. Nowowiejskiego 55, tel. (061) 829-39-79, fax (0-61) 829-39-80). Adres elektroniczny: e-mail: [email protected]; pełna oferta Wydawnictwa: <http://www.staff.amu.edu.pl/~press>. INFORMATION ON THE SALE OF ADAM MICKIEWICZ UNIVERSITY PRESS PUBLICATIONS All Adam Mickiewicz University Press publications are sold by the University Bookshop (Księgarnia Uniwersytecka, 60-813 Poznań, ul. Zwierzyniecka 7, tel. (+48 61) 847-02-81). Books published by AMU Press are also available in bookshops of scientific publications all over the country. Foreign customers can contact directly Adam Mickiewicz University Press, 61-734 Poznań, Nowowiejskiego 55, tel. (+48 61) 829-39-79, fax (+48 61) 829-39-80. They can obtain information on other kinds of transactions and editorial cooperation with AMU Press. e-mail: [email protected]; <http://www.staff.amu.edu.pl/~press>. Jako numery specjalne czasopisma „Homo Communicativus” wydawanego przez Zakład Teorii i Filozofii Komunikacji Instytutu Filozofii UAM ukazały się: 1. Surdyk A., Szeja J.Z. (red.), 2008, Kulturotwórcza funkcja gier. Gra w kontekście edukacyjnym, spo- łecznym i medialnym, „Homo Communicativus”, nr 2(4), ZTIFK UAM, Poznań [dostępne do pobra- nia w darmowej wersji cyfrowej online ze strony: <http://www.hc.amu.edu.pl>]. 2. Surdyk A., Szeja J.Z. (red.), 2008, Kulturotwórcza funkcja gier. Cywilizacja zabawy czy zabawy cywilizacji? Rola gier we współczesności, „Homo Communicativus”, nr 3(5), ZTIFK UAM, Poznań [dostępne do pobrania w darmowej wersji cyfrowej online ze strony: <http://www.hc.amu.edu.pl>]. SPIS TREŚCI I. ARTYKUŁY / ARTICLES Magdalena Bednorz Kryzys tożsamości gracza – znaczenie terminu „gamer” wobec popularyzacji gier komputerowych ............................................................................................................................ 10 Marcin M. Chojnacki Branded content a elektroniczna rozrywka – promocja i budowanie marki w grach reklamowych ��������������������������������������������������������������������������������������������������������������� 22 Justyna Janik Miasto – bohater – idea, czyli postmodernistyczne tożsamości w Batman: Arkham City ������������������������������������������������������������������������������������������������������������������������������ 33 Mateusz kominiarczuk Granie ergatyczne, czyli konsekwencje upodobnienia rozgrywki do pracy. Diablo III jako przypadek „gry zgamifikowanej” �������������������������������������������������������������������������� 46 Stanisław Krawczyk „Przed wyruszeniem w drogę należy zebrać drużynę”. Dlaczego gry komputerowe z przełomu wieków wpłynęły na tożsamość polskich graczy? ���������������������������������� 63 piotr kubiński Tożsamość emersyjna na przykładzie postaci Deadpoola ���������������������������������������� 80 Szymon piotr kukulak Generał bez właściwości. Rola etyki i technologii wojennych w kształtowaniu tożsamości postaci gracza w RTS-ach....................................................................... 89 Maciej Maciejewski Dobry, zły i niemy. Meandry wyborów moralnych jako metody kreacji tożsamości w The Walking Dead studia Telltale Games ���������������������������������������������������������������� 109 Maciej Nawrocki Strategia interakcji w The
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