Performance Study of Javascript Websocket Frameworks
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
HTML5 Websocket Protocol and Its Application to Distributed Computing
CRANFIELD UNIVERSITY Gabriel L. Muller HTML5 WebSocket protocol and its application to distributed computing SCHOOL OF ENGINEERING Computational Software Techniques in Engineering MSc arXiv:1409.3367v1 [cs.DC] 11 Sep 2014 Academic Year: 2013 - 2014 Supervisor: Mark Stillwell September 2014 CRANFIELD UNIVERSITY SCHOOL OF ENGINEERING Computational Software Techniques in Engineering MSc Academic Year: 2013 - 2014 Gabriel L. Muller HTML5 WebSocket protocol and its application to distributed computing Supervisor: Mark Stillwell September 2014 This thesis is submitted in partial fulfilment of the requirements for the degree of Master of Science © Cranfield University, 2014. All rights reserved. No part of this publication may be reproduced without the written permission of the copyright owner. Declaration of Authorship I, Gabriel L. Muller, declare that this thesis titled, HTML5 WebSocket protocol and its application to distributed computing and the work presented in it are my own. I confirm that: This work was done wholly or mainly while in candidature for a research degree at this University. Where any part of this thesis has previously been submitted for a degree or any other qualification at this University or any other institution, this has been clearly stated. Where I have consulted the published work of others, this is always clearly attributed. Where I have quoted from the work of others, the source is always given. With the exception of such quotations, this thesis is entirely my own work. I have acknowledged all main sources of help. Where the thesis is based on work done by myself jointly with others, I have made clear exactly what was done by others and what I have contributed myself. -
Migrating-To-Red-Hat-Amq-7.Pdf
Red Hat AMQ 2021.Q2 Migrating to Red Hat AMQ 7 For Use with Red Hat AMQ 2021.Q2 Last Updated: 2021-07-26 Red Hat AMQ 2021.Q2 Migrating to Red Hat AMQ 7 For Use with Red Hat AMQ 2021.Q2 Legal Notice Copyright © 2021 Red Hat, Inc. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/ . In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, the Red Hat logo, JBoss, OpenShift, Fedora, the Infinity logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. Linux ® is the registered trademark of Linus Torvalds in the United States and other countries. Java ® is a registered trademark of Oracle and/or its affiliates. XFS ® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL ® is a registered trademark of MySQL AB in the United States, the European Union and other countries. Node.js ® is an official trademark of Joyent. Red Hat is not formally related to or endorsed by the official Joyent Node.js open source or commercial project. -
Play Framework Documentation
Play framework documentation Welcome to the play framework documentation. This documentation is intended for the 1.1 release and may significantly differs from previous versions of the framework. Check the version 1.1 release notes. The 1.1 branch is in active development. Getting started Your first steps with Play and your first 5 minutes of fun. 1. Play framework overview 2. Watch the screencast 3. Five cool things you can do with Play 4. Usability - details matter as much as features 5. Frequently Asked Questions 6. Installation guide 7. Your first application - the 'Hello World' tutorial 8. Set up your preferred IDE 9. Sample applications 10. Live coding script - to practice, and impress your colleagues with Tutorial - Play guide, a real world app step-by-step Learn Play by coding 'Yet Another Blog Engine', from start to finish. Each chapter will be a chance to learn one more cool Play feature. 1. Starting up the project 2. A first iteration of the data model 3. Building the first screen 4. The comments page 5. Setting up a Captcha 6. Add tagging support 7. A basic admin area using CRUD 8. Adding authentication 9. Creating a custom editor area 10. Completing the application tests 11. Preparing for production 12. Internationalisation and localisation The essential documentation Generated with playframework pdf module. Page 1/264 Everything you need to know about Play. 1. Main concepts i. The MVC application model ii. A request life cycle iii. Application layout & organization iv. Development lifecycle 2. HTTP routing i. The routes file syntax ii. Routes priority iii. -
Audiocodes Webrtc Solution DATA SHEET
AudioCodes WebRTC Solution DATA SHEET Simplified Web Calling for Contact Centers and Service Providers The AudioCodes WebRTC solution is a quick and straightforward way for contact centers and service providers to supply intuitive and high-quality web calling functionality to their service centers. From implementing a simple click-to-call button on a consumer website or mobile app, right up to a fully featured agent client for voice and video calls, the AudioCodes WebRTC solution provides all the building blocks that you need to get web calling services up and running quickly and easily. Simple and scalable Powerful and robust Easy to install A single WebRTC device, either The WebRTC solution is fully integrated The Client SDK facilitates the quick virtual or hardware-based, in AudioCodes Mediant session border integration of the WebRTC solution seamlessly scalable from just a few controllers and inherits the SBCs’ into client websites or Android and sessions to several thousand strong security, high availability and iOS mobile apps transcoding capabilities Signaling AUDIOCODES Browser / Mobile WebRTC SDK WebRTC user Media Internet AudioCodes SBC Integrated WebRTC Gateway Carrier/Contact Center VoIP Network AudioCodes WebRTC Solution DATA SHEET Specifications WebRTC Gateway About AudioCodes AudioCodes Ltd. (NasdaqGS: AUDC) is a Deployment leading vendor of advanced voice networking VMWare KVM AWS Mediant 9000 Mediant 4000 method and media processing solutions for the digital workplace. With a commitment to the human 3,000 voice deeply embedded in its DNA, AudioCodes 5,000 WebRTC sessions 2,700 3,500 (20,000 on 1,000 enables enterprises and service providers (20K on roadmap) roadmap) to build and operate all-IP voice networks for unified communications, contact centers 3,000 1,050 integrated and hosted business services. -
The Netty Project 3.2 User Guide the Proven Approach to Rapid Network
The Netty Project 3.2 User Guide The Proven Approach to Rapid Network Application Development 3.2.6.Final Preface .............................................................................................................................. iii 1. The Problem ........................................................................................................... iii 2. The Solution ........................................................................................................... iii 1. Getting Started ............................................................................................................... 1 1.1. Before Getting Started ............................................................................................ 1 1.2. Writing a Discard Server ......................................................................................... 1 1.3. Looking into the Received Data ................................................................................ 3 1.4. Writing an Echo Server ........................................................................................... 4 1.5. Writing a Time Server ............................................................................................ 5 1.6. Writing a Time Client ............................................................................................. 7 1.7. Dealing with a Stream-based Transport ...................................................................... 8 1.7.1. One Small Caveat of Socket Buffer ................................................................ -
A Websocket-Based Approach to Transporting Web Application Data
A WebSocket-based Approach to Transporting Web Application Data March 26, 2015 A thesis submitted to the Division of Graduate Studies and Research of the University of Cincinnati in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE in the Department of Computer Science of the College of Engineering and Applied Science by Ross Andrew Hadden B.S., University of Cincinnati, Cincinnati, Ohio (2014) Thesis Adviser and Committee Chair: Dr. Paul Talaga Committee members: Dr. Fred Annexstein, Professor, and Dr. John Franco, Professor Abstract Most web applications serve dynamic data by either deferring an initial page response until the data has been retrieved, or by returning the initial response immediately and loading additional content through AJAX. We investigate another option, which is to return the initial response immediately and send additional content through a WebSocket connection as the data becomes available. We intend to illustrate the performance of this proposition, as compared to popular conventions of both a server- only and an AJAX approach for achieving the same outcome. This dissertation both explains and demonstrates the implementation of the proposed model, and discusses an analysis of the findings. We use a Node.js web application built with the Cornerstone web framework to serve both the content being tested and the endpoints used for data requests. An analysis of the results shows that in situations when minimal data is retrieved after a timeout, the WebSocket method is marginally faster than the server and AJAX methods, and when retrieving populated files or database records it is marginally slower. The WebSocket method considerably outperforms the AJAX method when making multiple requests in series, and when making requests in parallel the WebSocket and server approaches both outperform AJAX by a tremendous amount. -
HCP-CS Third-Party Software V1.1
HCP-CS Third-Party Software V 1.1 Open Source Software Packages Contact Information: HCP-CS Third-Party Software Project Manager Hitachi Vantara Corporation 2535 Augustine Drive Santa Clara, California 95054 Name of Product/Product Version License Component systemd-pam 239 LGPLv2+ and MIT and GPLv2+ javapackages-filesystem 5.3.0 BSD dbus 1.12.10 (GPLv2+ or AFL) and GPLv2+ python-setuptools-wheel 40.4.3 MIT and (BSD or ASL 2.0) parted 3.2 GPLv3+ fontpackages-filesystem 1.44 Public Domain device-mapper-event 1.02.150 GPLv2 dejavu-fonts-common 2.35 Bitstream Vera and Public Domain lvm2 2.02.181 GPLv2 tzdata 2018e Public Domain ntpdate 4.2.8p12 MIT and BSD and BSD with advertising publicsuffix-list-dafsa 2E+07 MPLv2.0 Name of Product/Product Version License Component subversion-libs 1.10.2 ASL 2.0 ncurses-base 6.1 MIT javapackages-tools 5.3.0 BSD libX11-common 1.6.6 MIT apache-commons-pool 1.6 ASL 2.0 dnf-data 4.0.4 GPLv2+ and GPLv2 and GPL junit 4.12 EPL-1.0 fedora-release 29 MIT log4j12 1.2.17 ASL 2.0 setup 2.12.1 Public Domain cglib 3.2.4 ASL 2.0 and BSD basesystem 11 Public Domain slf4j 1.7.25 MIT and ASL 2.0 libselinux 2.8 Public Domain tomcat-lib 9.0.10 ASL 2.0 Name of Product/Product Version License Component LGPLv2+ and LGPLv2+ with exceptions and GPLv2+ glibc-all-langpacks 2.28 and GPLv2+ with exceptions and BSD and Inner-Net and ISC and Public Domain and GFDL antlr-tool 2.7.7 ANTLR-PD LGPLv2+ and LGPLv2+ with exceptions and GPLv2+ glibc 2.28 and GPLv2+ with exceptions and BSD and Inner-Net and ISC and Public Domain and GFDL apache-commons-daemon -
The Websockets Package
The websockets Package Bryan W. Lewis [email protected] December 18, 2012 1 Introduction HTML 5 websockets define an efficient socket-like communication protocol for the web. The websockets package is a native websocket implementation for R that supports most of the draft IETF protocols in use today by web browsers. The websockets package is especially well-suited to interaction between R and web scripting languages like Javascript. Multiple simultaneous web- socket server and client connections are supported. The package has few dependencies and is written mostly in R. Packages are available for all major R platforms including GNU/Linux, OS X, and Windows. Websockets are a particularly simple way to expose R to the Web as a service–they let Javascript and other scripts embedded in web pages directly interact with R, bypassing traditional middleware layers like .NET, Java, and web servers normally used for such interaction. In some cases, websockets can be much more efficient than traditional Ajax schemes for interacting with clients over web protocols. Websockets also simplify service scalability in many cases. The websockets package provides three main capabilities: 1. An websocket service. 2. An websocket client. 3. A basic HTTP service. This guide illustrates each capability with simple examples. The websockets Package 2 Running an R websockets server, step by step The websockets package includes a server function that can initiate and respond to websocket and HTTP events over a network connection (websockets are an extension of standard HTTP). All R/Websocket server applications share the following basic recipe: 1. Load the library. 2. Initialize a websocket server with create_server. -
Web-Enabled DDS Version 1.0
Date: July 2016 Web-Enabled DDS Version 1.0 __________________________________________________ OMG Document Number: formal/2016-03-01 Standard document URL: http://www.omg.org/spec/DDS-WEB Machine Consumable File(s): Normative: http://www.omg.org/spec/DDS-WEB/20150901/webdds_rest1.xsd http://www.omg.org/spec/DDS-WEB/20150901/webdds_websockets1.xsd http://www.omg.org/spec/DDS-WEB/20131122/webdds_soap1_types.xsd http://www.omg.org/spec/DDS-WEB/20131122/webdds_soap1.wsdl http://www.omg.org/spec/DDS-WEB/20131122/webdds_soap1_notify.wsdl Non-normative: http://www.omg.org/spec/DDS-WEB/20150901/webdds_rest1_example.xml http://www.omg.org/spec/DDS-WEB/20150901/webdds_pim_model_v1.eap _______________________________________________ Copyright © 2013, eProsima Copyright © 2016, Object Management Group, Inc. (OMG) Copyright © 2013, Real-Time Innovations, Inc. (RTI) Copyright © 2013, THALES USE OF SPECIFICATION - TERMS, CONDITIONS & NOTICES The material in this document details an Object Management Group specification in accordance with the terms, condi- tions and notices set forth below. This document does not represent a commitment to implement any portion of this speci- fication in any company's products. The information contained in this document is subject to change without notice. LICENSES The companies listed above have granted to the Object Management Group, Inc. (OMG) a nonexclusive, royalty-free, paid up, worldwide license to copy and distribute this document and to modify this document and distribute copies of the modified version. Each of the copyright holders listed above has agreed that no person shall be deemed to have infringed the copyright in the included material of any such copyright holder by reason of having used the specification set forth herein or having conformed any computer software to the specification. -
HTML5 Websockets
HHTTMMLL55 -- WWEEBBSSOOCCKKEETTSS http://www.tutorialspoint.com/html5/html5_websocket.htm Copyright © tutorialspoint.com Web Sockets is a next-generation bidirectional communication technology for web applications which operates over a single socket and is exposed via a JavaScript interface in HTML 5 compliant browsers. Once you get a Web Socket connection with the web server, you can send data from browser to server by calling a send method, and receive data from server to browser by an onmessage event handler. Following is the API which creates a new WebSocket object. var Socket = new WebSocket(url, [protocal] ); Here first argument, url, specifies the URL to which to connect. The second attribute, protocol is optional, and if present, specifies a sub-protocol that the server must support for the connection to be successful. WebSocket Attributes Following are the attribute of WebSocket object. Assuming we created Socket object as mentioned above − Attribute Description Socket.readyState The readonly attribute readyState represents the state of the connection. It can have the following values − A value of 0 indicates that the connection has not yet been established. A value of 1 indicates that the connection is established and communication is possible. A value of 2 indicates that the connection is going through the closing handshake. A value of 3 indicates that the connection has been closed or could not be opened. Socket.bufferedAmount The readonly attribute bufferedAmount represents the number of bytes of UTF-8 text that have been queued using send method. WebSocket Events Following are the events associated with WebSocket object. Assuming we created Socket object as mentioned above − Event Event Handler Description open Socket.onopen This event occurs when socket connection is established. -
Vert.X in Action MEAP
MEAP Edition Manning Early Access Program Vert.x in Action Version 1 Copyright 2018 Manning Publications For more information on this and other Manning titles go to www.manning.com ©Manning Publications Co. We welcome reader comments about anything in the manuscript - other than typos and other simple mistakes. These will be cleaned up during production of the book by copyeditors and proofreaders. https://forums.manning.com/forums/vertx-in-action welcome Thank you for purchasing the MEAP of Vert.x in Action. Asynchronous and reactive applications are an important topic in modern distributed systems, especially as the progressive shift to virtualized and containerized runtime environments emphasize the need for resource efficient, adaptable and dependable application designs. Asynchronous programming is key to maximizing hardware resource usage, as it allows dealing with more concurrent connections than with the traditional blocking I/O paradigms. Services need to cater for workloads that may drastically change throughout from one hour to the other, hence we need to design code that naturally supports horizontal scalability. Last but not least, failure is inevitable when we have services interacting with other services over the network. Embracing failure is key for designing dependable systems. Assemble asynchronous programming, horizontal scalability, resilience and you have what we call today reactive applications, which can also be summarized without marketing jargon as “scalable and dependable applications”. That being said there is no free lunch and the transition to writing asynchronous and reactive applications is difficult when you have a background in more traditional software stacks. Grokking asynchrony in itself is difficult, but the implications of scalability and resilience on the design of an application are anything but trivial. -
HTML5 and Java Technologies
HTML5 and Java Technologies Peter Doschkinow Senior Java Architect The following is intended to outline our general product direction. It is intended for information purposes only, and may not be incorporated into any contract. It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decisions. The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle. Agenda . Motivation . HTML5 Overview – Related Java Technologies . Thin Server Architecture . Demo Motivation . Need for clarification Gartner’s 2012 Emerging Technologies Hype Cycle – What is behind the hype . Architectural consequences of new trends . What does the Java platform offer to meet the new challenges . Building of common understanding Web Technology History . 1991 HTML . 1995 JavaScript @ Netscape . 1994 HTML2 . 1996 ECMAScript 1.0, 1.1 . 1996 CSS1 . 1997 ECMAScript 1.2 . 1997 HTML4 . 1998 ECMAScript 1.3 . 1998 CSS2 . 2000 ECMAScript 3 . 2000 XHTML1 . 2010 ECMAScript 5 . 2002 Tableless Web Design . Next: ECMAScript 6 Harmony . 2005 AJAX . 2009 HTML5: as of Dec 2012 W3C CR HTML5 Features W3C / Web Hypertext Application Technology Working Group(WHATWG) . Markup – Semantic markup replacing common usages of generic <span>, <div> . <nav>, <footer>,<audio>, <video>, ... API – Canvas 2D (for immidate mode 2D drawing),Timed media playback – Offline Web Applications, Local Srorage and Filesystem, Web Storage – Geolocation, Web Storage, IndexedDB – File API, Drag-and-Drop, Browser History – ... HTML5 Features Offloaded to other specs, originally part of HTML5 . WebSocket API, Server-Sent Events(SSE), Web Messaging, Web Workers, Web Storage (Web Apps WG ) .