Ad Ttalesales Ofof Thethe Æonæon Societysociety This Issue: a How-To Guide So That You Too Can Join the 10¢ Aeon Society

Total Page:16

File Type:pdf, Size:1020Kb

Ad Ttalesales Ofof Thethe Æonæon Societysociety This Issue: a How-To Guide So That You Too Can Join the 10¢ Aeon Society TURE! VEN AD TTALESALES OFOF THETHE ÆONÆON SOCIETYSOCIETY THIS ISSUE: A HOW-TO GUIDE SO THAT YOU TOO CAN JOIN THE 10¢ AEON SOCIETY 929292 CHAPTER FIVE C CHAPTER HARA CHARACTERCHARACTERCHARACTER FIVE CTERS Adventure!Adventure!Adventure! is a game of pulp heroism set in the 1920s. It’s a game The World of Adventure! about men and women who take action. They’re visionaries, inventors, The world of Adventure!Adventure!Adventure! is much like our own early 20th century. explorers, sages, scientists, mystics and more. They come from every Assume that any facts you read in history books or on the Internet continent and from every stratum of society: princes and paupers, shop- are the same in Adventure!Adventure!Adventure!, unless explicitly noted otherwise in this keepers and mechanics made good, businessmen and heiresses turned book (or the Game Master [GM] tells you she’s changed them). to more exciting pursuits. Adventure!’sAdventure!Adventure! settings range from lofty sky- Strange things happen, but they make little impression on history. scraper penthouses to squalid slums and sewers, from arctic wastelands The reasons for this are many — most incidents are hidden from or to deep oceans to sweltering jungles. Adventure! goes everywhere in- distorted for the public, dismissed as hoaxes or misunderstandings teresting — not always nice or safe, but never dull! or never even recorded for posterity. Even many people in the In- The following chapters take you through the steps of making an spiration Age shrug off the more bizarre tales, while other challenges Adventure!Adventure!Adventure! character, and provide you with the game-mechanical and solutions play out in secret. In many cases, this is because Earth details necessary to run or play in an Adventure!Adventure!Adventure! series. isn’t yet the global village we’re used to today. Your character’s en- Note that you do need the Player’s Handbook to utilize the game counter with hyper-intelligent albino apes deep in the Congo may content in this book. That core rulebook has the framework of char- never be revealed to the world at large simply because CNN isn’t acter generation and level advancement, skills and feats, combat and around to record it. The tale may spread, but details are lost or other ground rules that Adventure!Adventure!Adventure! builds upon. warped, and the whole thing soon takes on the shape of myth. At 939393 TURE! other times, your character (or other agencies) may decide the world posed to some portion of the strangeness flowing around the edges doesn’t need to know just how close it came to apocalypse this time of the known world. Whether driven by curiosity to discover the around. Some perils are just so outright strange and mysterious that origin of his new talents, lured by the thirst for knowledge or drawn VEN it might be best to keep the specifics quiet until proper research can into events by forces beyond his understanding, your character delves be done. into the new world hiding behind the known. Mysteries beckon, and AD Adventure!Adventure!Adventure! begins “officially” in the spring of 1924. Maxwell you alone have the wit and talent to reveal the truth. Anderson Mercer established the Æon Society for Gentlemen six months previously. This date is roughly 18 months after The Trinity Universe Hammersmith’s experiment with collecting and containing telluric Adventure! is the first of three Trinity Universe games, speaking radiation ended in disaster. That seminal event is the dawn of the chronologically. They occupy different eras of the same history, as Inspiration Age, for the very energy Hammersmith hoped to cap- well as different portions of a thematic trilogy. ture radiates around — even through — the Earth. For the most AberrantAberrantAberrant is a superpowers game set in the present time, focusing part, the pseudoaetheric waves pass with no effect. Some small por- on powerful individuals called novas — a new incarnation of tions of the globe are affected: Hidden pockets transformed into Adventure!Adventure!Adventure!’s stalwarts. TrinityTrinityTrinity is a science-fiction game, a far-future places lost to the mists of time, or locales only ever experienced in setting featuring evolved humans known as psions — the genetic de- the imagination. Rare individuals are also affected, forever changed scendents of Adventure!Adventure!Adventure!’s own mesmerists. Daredevils exist in every by their exposure to Z-rays — though many never realize what force era, but it is here in Adventure!Adventure!Adventure! that they enjoy the spotlight. has touched them. These people often become heroes and villains According to the two subsequent games’ timelines, most of the on a global scale. They are the Inspired. events from the Inspiration Age fade into obscurity or legend by the The aftershocks of the Hammersmith event ripple subtly across end of the 20th century. Certain characters introduced in this book the globe for some time to come. Most people who know about the — most notably Max Mercer and Doctor Primoris — continue to changes inspired by it struggle to understand the full scope, not to influence events in the Trinity Universe throughout the next two mention just what impact the Z-waves have on Earth and its deni- centuries. Players and GMs familiar with either Aberrant or Trinity zens. Æon and other groups detailed earlier have operated, publicly are free to include as much — or as little — of the “official” Trin- or privately, for a little while now, pursuing a variety of agendas. ity Universe metaplot as they like, but it isn’t necessary to enjoy As a daredevil, a mesmerist or a stalwart, your character was ex- Adventure!Adventure!Adventure! It’s all up to you how you want to play it. Character Genesis d20 Design Principles Adventure!Adventure!Adventure! is a game of epic… well, adventure, on a grand scale. The characters who engage in these exciting exploits are all human, GMs who wish to use material from Adventure!Adventure!Adventure! in but they belong to one of three templates: daring (daredevil), psy- other d20 games should be aware of some core de- chic (mesmerist), and superhuman (stalwart). As a group, they’re sign ideas that went into its construction. called the Inspired. (If you want to play a non-human Inspired, check There is no magic in the Adventure!Adventure!Adventure! setting; mes- with your GM.) “Inspired Templates,” below, has details on each. merists and stalwarts gain their powers from the For now, let’s cover character concept. pseudo-scientific premise of telluric energy (daredev- It takes a little thought to make sure your character fits the feel of ils are just naturally good at what they do). This ab- the era and the mood of the pulp genre. The genesis of your Adven-Adven-Adven- sence influences characters’ talents across the board, ture! character involves two things: his Origin and his Inspiration. but the main impact is this: A character’s Armor Class, abilities, saving throws and the average damage they Origin inflict may not always be what you're used to in other Your character’s origin describes him in a word or a short phrase, a d20 games. vague shorthand that gives you an idea of where he came from. What To maintain consistency, the save DCs for some sort of life did he lead before becoming Inspired? Was it dominated by knacks are also lower. GMs who wish to use material mundane chores, leaving him no time to look to the horizon? Did he from Adventure!Adventure!Adventure! in other games may wish to increase live on the edge, spending each day as if it might be his last? save DCs, or make them level-dependent following the Consider your character not as a ready-made hero, but as some- standard d20 formula (10 + 1/2 character level + rel- one who has the seeds of greatness within him. Your character gains evant ability bonus). exceptional abilities later on. Right now, focus on making a person The bonuses granted by class features and back- first, and let the hero grow naturally from that. ground feats have been left uncategorized to allow The concept could center on a skill (“I’m the world’s greatest doc- them to stack with the bonuses granted by other feats tor!”). It could come from the character’s back story (“He was raised and knacks. If class feature bonuses should not stack, by wolves until the age of six.”). Or you might focus on a personality that information is included in the description of the trait (“He’s obsessed with fathoming the criminal mind.”). If you’re features. more visual than verbal, you might develop a mental picture and go 949494 CHAPTER FIVE C from there (“He’s tall and impeccably dressed, but gaunt, with dis- HARA turbingly long teeth and fingernails.”). After that, you can work out in all directions — personality (Why Sources of Inspiration did he want to become the world’s greatest doctor?), history (Where These examples of Inspiration sources can act as spring- did the gaunt gent get the money for that suit if he apparently can’t boards for your own ideas. “Inspired Templates” has de- afford decent meals?), skills (What has he studied in order to un- tails on the three human templates, while Chapter Seven derstand criminals?), appearance (How does Mister Feral dress?) has specific rules on Inspiration. CTERS and so forth. • Dawning Awareness:Awareness:Dawning In studying esoteric philosophies You do not need to flesh out the character’s life history nor choose or branches of science, the character unlocks the true po- his favorite book. Keep your concept in mind throughout, though.
Recommended publications
  • X-Men Evolution Jumpchain V 1.0 by Multiversecrossover Welcome to a Earth-11052. Unlike Most of the Other Universes This Univers
    X-Men Evolution Jumpchain V 1.0 By MultiverseCrossover Welcome to a Earth-11052. Unlike most of the other universes this universe focuses solely on the familiar X-Men with a twist. Most of the team is in school and just now are learning to control their powers. But don’t let the high school feel let you become complacent. Espionage, conspiracies, and hatred burn deep underneath the atmosphere and within a few months, the floodgates will open for the world to see. You begin on the day when a young Nightcrawler joins up with the X-Men along with a meddling toad thrown into the mix. You might wanna take this if you want to survive. +1000 Choice Points Origins All origins are free and along with getting the first 100 CP perk free of whatever your origin is you even get 50% off the rest of those perks in that same origin. Drop-In No explanation needed. You get dropped straight into your very own apartment located next to the Bayville High School if you so wish. Other than that you got no ties to anything so do whatever you want. Student You’re the fresh meat in this town and just recently enrolled here. You may or may not have seen a few of the more supernatural things in this high school but do make your years here a memorable one. Scholar Whether you’re a severely overqualified professor teaching or a teacher making new rounds at the local school one thing is for sure however. Not only do you have the smarts to back up what you teach but you can even make a change in people’s lives.
    [Show full text]
  • Marvel References in Dc
    Marvel References In Dc Travel-stained and distributive See never lump his bundobust! Mutable Martainn carry-out, his hammerings disown straws parsimoniously. Sonny remains glyceric after Win births vectorially or continuing any tannates. Chris hemsworth might suggest the importance of references in marvel dc films from the best avengers: homecoming as the shared no series Created by: Stan Lee and artist Gene Colan. Marvel overcame these challenges by gradually building an unshakeable brand, that symbol of masculinity, there is a great Chew cover for all of us Chew fans. Almost every character in comics is drawn in a way that is supposed to portray the ideal human form. True to his bombastic style, and some of them are even great. Marvel was in trouble. DC to reference Marvel. That would just make Disney more of a monopoly than they already are. Kryptonian heroine for the DCEU. King under the sea, Nitro. Teen Titans, Marvel created Bucky Barnes, and he remarks that he needs Access to do that. Batman is the greatest comic book hero ever created, in the show, and therefore not in the MCU. Marvel cropping up in several recent episodes. Comics involve wild cosmic beings and people who somehow get powers from radiation, Flash will always have the upper hand in his own way. Ron Marz and artist Greg Tocchini reestablished Kyle Rayner as Ion. Mithral is a light, Prince of the deep. Other examples include Microsoft and Apple, you can speed up the timelines for a product launch, can we impeach him NOW? Create a post and earn points! DC Universe: Warner Bros.
    [Show full text]
  • Tsr6903.Mu7.Ghotmu.C
    [ Official Game Accessory Gamer's Handbook of the Volume 7 Contents Arcanna ................................3 Puck .............. ....................69 Cable ........... .... ....................5 Quantum ...............................71 Calypso .................................7 Rage ..................................73 Crimson and the Raven . ..................9 Red Wolf ...............................75 Crossbones ............................ 11 Rintrah .............. ..................77 Dane, Lorna ............. ...............13 Sefton, Amanda .........................79 Doctor Spectrum ........................15 Sersi ..................................81 Force ................................. 17 Set ................. ...................83 Gambit ................................21 Shadowmasters .... ... ..................85 Ghost Rider ............................23 Sif .................. ..................87 Great Lakes Avengers ....... .............25 Skinhead ...............................89 Guardians of the Galaxy . .................27 Solo ...................................91 Hodge, Cameron ........................33 Spider-Slayers .......... ................93 Kaluu ....... ............. ..............35 Stellaris ................................99 Kid Nova ................... ............37 Stygorr ...............................10 1 Knight and Fogg .........................39 Styx and Stone .........................10 3 Madame Web ...........................41 Sundragon ................... .........10 5 Marvel Boy .............................43
    [Show full text]
  • Carnegie Mellon University Notice
    Carnegie Mellon University Notice This video and all related information and materials (“materials”) are owned by Carnegie Mellon University. These materials are provided on an “as-is” “as available” basis without any warranties and solely for your personal viewing and use. You agree that Carnegie Mellon is not liable with respect to any materials received by you as a result of viewing the video, or using referenced websites, and/or for any consequences or the use by you of such materials. By viewing, downloading, and/or using this video and related materials, you agree that you have read and agree to our terms of use (www.sei.cmu.edu/legal/). © 2015 Carnegie Mellon University. CERT® Alignment with Cyber COI Challenges and Gaps SEI Webinar 1 © 2015 Carnegie Mellon University Copyright 2015 Carnegie Mellon University This material is based upon work funded and supported by the Department of Defense under Contract No. FA8721-05-C-0003 with Carnegie Mellon University for the operation of the Software Engineering Institute, a federally funded research and development center. Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the United States Department of Defense. NO WARRANTY. THIS CARNEGIE MELLON UNIVERSITY AND SOFTWARE ENGINEERING INSTITUTE MATERIAL IS FURNISHED ON AN “AS-IS” BASIS. CARNEGIE MELLON UNIVERSITY MAKES NO WARRANTIES OF ANY KIND, EITHER EXPRESSED OR IMPLIED, AS TO ANY MATTER INCLUDING, BUT NOT LIMITED TO, WARRANTY OF FITNESS FOR PURPOSE OR MERCHANTABILITY, EXCLUSIVITY, OR RESULTS OBTAINED FROM USE OF THE MATERIAL.
    [Show full text]
  • Busiek • Dewey • Scharf • Farrell
    BUSIEK • DEWEY • SCHARF • FARRELL BONUS DIGITAL EDITION – DETAILS INSIDE! RATED RATED 0 0 5 1 1 $3.99 5 US T+ 7 5 9 6 0 6 2 0 0 0 8 5 NAMOR THE SUB-MARINER--SON OF AN ATLANTEAN PRINCESS FROM THE DEPTHS OF THE OCEAN AND A HUMAN SAILOR. BORN A MUTANT, WITH THE POWERS OF FLIGHT, INCREDIBLE STRENGTH AND DURABILITY. NOW THE RULER OF THE UNDERWATER EMPIRE OF ATLANTIS, HE HAS BEEN BOTH FRIEND AND FOE TO HUMANITY. CHAPTER 5 THE BREAKING WAVE OLDER THAN MEMORY AND IMPRISONED AT THE EDGE OF THE GALAXY FOR MILLENNIA, KNULL, THE GOD-KING OF THE SYMBIOTES, HAS BEEN FREED AND LED A HORDE OF MORE THAN ONE HUNDRED THOUSAND DRAGONS ACROSS THE COSMOS, WITH A TRAIL OF DEATH AND DESTRUCTION IN THEIR WAKE. THE KING IN BLACK HAS ARRIVED ON EARTH. BUT THE FIGHT TO STOP KNULL REACHES FAR INTO THE PAST, WHEN A YOUNG NAMOR ADMIRED THE GROUP OF ATLANTEAN WARRIORS KNOWN AS THE SWIFT TIDE. NAMOR, DORMA AND ATTUMA SET OUT ALONGSIDE THE SWIFT TIDE ON A MISSION TO RETRIEVE THE UNFORGOTTEN STONE, A POWERFUL MAGICAL RELIC. WHEN THE STONE RELEASED A BLAST OF DARK ELDRITCH ENERGY, THE SWIFT TIDE WAS CORRUPTED, TRANSFORMING INTO THE VICIOUS, MURDEROUS BLACK TIDE. NAMOR AND HIS ALLIES PURSUED THE WARRIORS AS THEY RAMPAGED ACROSS THE OCEAN. WITH THE BLACK TIDE NOW AT THE GATES OF ATLANTIS ITSELF, DORMA’S PET FISH, AMBROSE, REAPPEARED IN MONSTROUS, MUTATED FORM BUT WITH AN UNEXPECTED GIFT FOR NAMOR AND HIS ALLIES: THE UNFORGOTTEN STONE! KURT BUSIEK WRITER // BENJAMIN DEWEY ARTIST JONAS SCHARF PRESENT DAY SEQUENCE ARTIST TRÍONA FARRELL COLOR ARTIST KING IN BLACK: NAMOR No.
    [Show full text]
  • Ottawa (Ontario, Canada) SELLER MANAGED Reseller Online Auction - Starwood Road
    09/28/21 11:23:31 Ottawa (Ontario, Canada) SELLER MANAGED Reseller Online Auction - Starwood Road Auction Opens: Mon, Jun 29 5:00pm ET Auction Closes: Wed, Jul 8 7:30pm ET Lot Title Lot Title 0001 Gordie Howe Autographed Photo Framed with 0020 1999 Upper Deck Wayne Gretzky 22 karat Certificate of Authenticity A Gold Cards in original holder A 0002 1968 Marvel Comic Nick Fury Agent of 0021 1997-98 Kraft Hockey Card Set in Original S.H.I.E.L.D. # 1 Issue A Album A 0003 Box lot of 350+ sports cards hockey football 0022 1994 Upper Deck hockey Card Wax Box 24 baseball golf 1970's to Current A Packs 0004 1982 Empire Strikes Back Movie Poster A Maurice Richard Picture on box 1956-57 Parkhurst A 0005 Lot of 16 Older Rock Albums Zeppelin, Queen, Genesis, King Crimson A 0023 1992 Sporting News Conlin Collection Wax Box 36 Packs Vintage Baseball Players Babe 0006 1950's Original Davy Crockett Metal Thermos Ruth, Ty Cobb etc. A by Holtemp A 0024 1948 Maurice Richard Original Playing Card 0007 1960's Jello Automobile Coin Lot of 200 with Montreal Canadiens A Original Plastic Carousel A 0025 Bobby Orr Autographed Hockey Card Blue 0008 Lot of 650 + Red Rose Tea Cards from the Sharpie A 1960's A 0026 Mini Louisville slugger Baseball Bat from 0009 1983-84 OPC Hockey EMPTY Wax Pack Cooperstown New York A Display Box A 0027 1969 Marvel Comic The Incredible Hulk # 118 0010 1993 OPC Hockey Card Wax Box with A Original Seal A 0028 1966 Marvel Comic Fantastic Four # 58 A 0011 1992 Future Trends 1976 Canada Cup Hockey Card Wax Box 36 Packs with Original Seal
    [Show full text]
  • Fantastic Four Compendium
    MA4 6889 Advanced Game Official Accessory The FANTASTIC FOUR™ Compendium by David E. Martin All Marvel characters and the distinctive likenesses thereof The names of characters used herein are fictitious and do are trademarks of the Marvel Entertainment Group, Inc. not refer to any person living or dead. Any descriptions MARVEL SUPER HEROES and MARVEL SUPER VILLAINS including similarities to persons living or dead are merely co- are trademarks of the Marvel Entertainment Group, Inc. incidental. PRODUCTS OF YOUR IMAGINATION and the ©Copyright 1987 Marvel Entertainment Group, Inc. All TSR logo are trademarks owned by TSR, Inc. Game Design Rights Reserved. Printed in USA. PDF version 1.0, 2000. ©1987 TSR, Inc. All Rights Reserved. Table of Contents Introduction . 2 A Brief History of the FANTASTIC FOUR . 2 The Fantastic Four . 3 Friends of the FF. 11 Races and Organizations . 25 Fiends and Foes . 38 Travel Guide . 76 Vehicles . 93 “From The Beginning Comes the End!” — A Fantastic Four Adventure . 96 Index. 102 This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Entertainment Group, Inc.
    [Show full text]
  • CAPTAIN MARVEL # History: the History of the Drug Supplier and Cult Leader Known As the Black Talon Is Currently Unrevealed
    BLACK TALON Villain Real Name: Unrevealed. Occupation: Cult leader, drug supplier. Identity: Secret. Legal Status: Citizen of the United States (Puerto Rico) with no criminal record. Other Aliases: The Living Loa, "Chicken-head". Place of Birth: Presumably somewhere in Puerto Rico. Marital Status: Single. Known Relatives: None. Group Affiliation: Head of his own voodoo cult. Base of Operations: A sugar/cocaine plantation in Puerto Rico. First Post-Reboot Appearance: CAPTAIN MARVEL # History: The history of the drug supplier and cult leader known as the Black Talon is currently unrevealed. At some point in the past, he learned the art of voodoo and put that talent to work in raising zombies to work a farm – in reality a Colonial-era plantation he either inherited or acquired – where he grew marijuana and coca plants alongside sugar cane (the plantation's legitimate crop). At the same time, he began a cult of voodoo worshippers who revered him as a "living loa" (the "loa" being the spirits or gods – the line between them is often blurred – invoked by voodoo practitioners.). In time, he became one of the largest suppliers of marijuana and cocaine in the Caribbean, with contacts in Miami, Havana, San Juan, and New Orleans. Black Talon's operations first came into conflict with the current generation of superheroes when a rocket launched by NASA carrying a payload of a powerful nerve gas to be disposed of by being sent into the sun was sabotaged and landed off the coast from his plantation. This brought him into conflict with Captain Marvel, who was under orders from his superior, Colonel Yon-Rogg, to release the nerve gas on a human settlement (see Captain Marvel; Yon-Rogg).
    [Show full text]
  • Media Industry Approaches to Comic-To-Live-Action Adaptations and Race
    From Serials to Blockbusters: Media Industry Approaches to Comic-to-Live-Action Adaptations and Race by Kathryn M. Frank A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Communication) in the University of Michigan 2015 Doctoral Committee: Associate Professor Amanda D. Lotz, Chair Professor Susan J. Douglas Professor Lisa A. Nakamura Associate Professor Aswin Punathambekar © Kathryn M. Frank 2015 “I don't remember when exactly I read my first comic book, but I do remember exactly how liberated and subversive I felt as a result.” ― Edward W. Said, Palestine For Mom and Dad, who taught me to be my own hero ii Acknowledgements There are so many people without whom this project would never have been possible. First and foremost, my parents, Paul and MaryAnn Frank, who never blinked when I told them I wanted to move half way across the country to read comic books for a living. Their unending support has taken many forms, from late-night pep talks and airport pick-ups to rides to Comic-Con at 3 am and listening to a comics nerd blather on for hours about why Man of Steel was so terrible. I could never hope to repay the patience, love, and trust they have given me throughout the years, but hopefully fewer midnight conversations about my dissertation will be a good start. Amanda Lotz has shown unwavering interest and support for me and for my work since before we were formally advisor and advisee, and her insight, feedback, and attention to detail kept me invested in my own work, even in times when my resolve to continue writing was flagging.
    [Show full text]
  • Vs. System 2PCG Compiled Rulebook
    Vs. System 2PCG Compiled Rulebook Version 3.2.3 Table of Contents Introduction 7 Gameplay Overview 7 The Card Types 7 Main Characters 7 Supporting Characters 7 Plot Twists 7 Equipment 8 Locations 8 Basic Game Concepts 8 Setting Up the Game 9 Turn Sequence 10 Draw Phase 10 Recovery Phase 10 Build Phase 10 Resource Step 10 Recruit Step 10 Formation Step 10 Main Phase 11 Combat Step 11 Combat Step Overview 11 Combat Declaration 11 Solo Attack 12 Team Attack 12 Melee Attack 12 2 Ranged Attack 12 Multi-Defender 12 Location Attack 13 During Combat 13 Combat Resolution 13 Ferocious Resolution 13 Solo Attack 13 Team Attack 14 Location Attack 14 Normal Resolution 14 Solo Attack 14 Team Attack 14 Location Attack 15 Combat Clean Up 15 Ending the Game 15 Abilities 16 AKA (Name) 16 Amplify 16 Ban 16 Capture 16 Collect 16 Errata 17 Freeze 17 Graduate 17 Hide 17 3 Nerf 17 Relationship 17 Transform 18 Character Powers 18 Keywords 18 Triggers 18 Intervening "if" Clause 18 Intervening “while” Clause 19 When this Character Stuns/KO triggers 19 When you Recruit Triggers 19 Continuous 19 Conditional 20 Super Powers 20 Once Per Game Restrictions 21 Reaction Powers 21 Copying Powers 21 Level Up Powers 22 Modifiers 22 One-Shot Modifiers 23 Continuous Modifiers 23 Continuous/Conditional Power 23 Variables 23 Duration 23 Dependency 23 Application 24 4 Resolving Effects 24 Delayed Trigger Modifiers 24 Replacement Modifiers 25 Deck Building Rules 25 Additional Rules 26 +1/+1 and -1/-1 counters 26 Base ATK and DEF 26 Calculating ATK/DEF 26 Demoting/Promoting a Character
    [Show full text]
  • (“Spider-Man”) Cr
    PRIVILEGED ATTORNEY-CLIENT COMMUNICATION EXECUTIVE SUMMARY SECOND AMENDED AND RESTATED LICENSE AGREEMENT (“SPIDER-MAN”) CREATIVE ISSUES This memo summarizes certain terms of the Second Amended and Restated License Agreement (“Spider-Man”) between SPE and Marvel, effective September 15, 2011 (the “Agreement”). 1. CHARACTERS AND OTHER CREATIVE ELEMENTS: a. Exclusive to SPE: . The “Spider-Man” character, “Peter Parker” and essentially all existing and future alternate versions, iterations, and alter egos of the “Spider- Man” character. All fictional characters, places structures, businesses, groups, or other entities or elements (collectively, “Creative Elements”) that are listed on the attached Schedule 6. All existing (as of 9/15/11) characters and other Creative Elements that are “Primarily Associated With” Spider-Man but were “Inadvertently Omitted” from Schedule 6. The Agreement contains detailed definitions of these terms, but they basically conform to common-sense meanings. If SPE and Marvel cannot agree as to whether a character or other creative element is Primarily Associated With Spider-Man and/or were Inadvertently Omitted, the matter will be determined by expedited arbitration. All newly created (after 9/15/11) characters and other Creative Elements that first appear in a work that is titled or branded with “Spider-Man” or in which “Spider-Man” is the main protagonist (but not including any team- up work featuring both Spider-Man and another major Marvel character that isn’t part of the Spider-Man Property). The origin story, secret identities, alter egos, powers, costumes, equipment, and other elements of, or associated with, Spider-Man and the other Creative Elements covered above. The story lines of individual Marvel comic books and other works in which Spider-Man or other characters granted to SPE appear, subject to Marvel confirming ownership.
    [Show full text]
  • TSR6908.MHR3.Avenger
    AVENGERS CAMPAIGN FRANCHISES Avengers Branch Teams hero/heroine and the sponsoring nation, Table A: UN Proposed Avengers Bases For years, the Avengers operated avengers membership for national heroes and New Members relatively autonomously, as did the has become the latest political power chip Australia: Sydney; Talisman I Fantastic Four and other superhuman involved in United Nations negotiations. China: Moscow; Collective Man teams. As the complexities of crime Some member nations, such as the Egypt: Cairo; Scarlet Scarab fighting expanded and the activities of the representatives of the former Soviet France: Paris; Peregrine Avengers expanded to meet them, the Republics and their Peoples' Protectorate, Germany: Berlin; Blitzkrieg, Hauptmann team's needs changed. Their ties with have lobbied for whole teams of powered Deutschland local law enforcement forces and the beings to be admitted as affiliated Great Britain: Paris; Spitfire, Micromax, United States government developed into Avengers' branch teams. Shamrock having direct access to U.S. governmental The most prominent proposal nearing a Israel: Tel Aviv; Sabra and military information networks. The vote is the General Assembly's desired Japan: Undecided; Sunfire Avengers' special compensations (such as establishment of an Avengers' branch Korea: Undecided; Auric, Silver domestic use of super-sonic aircraft like team for the purpose of policing areas Saudi Arabia: Undecided; Arabian Knight their Quintets) were contingent on working outside of the American continent. This Soviet Republics: Moscow; Peoples' with the U.S. National Security Council. proposal has been welcomed by all Protectorate (Perun, Phantasma, Red After a number of years of tumultuous member nations except the United States, Guardian, Vostok) and Crimson Dynamo relations with the U.S.
    [Show full text]