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Liste De Jeux - 1/26 - Ambition Schmidt France G
N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m. -
XIV-Congreso-Asociacion-Historia
Asociación de Historia Contemporánea. Congreso (14.º. 2018. Alicante) Del siglo XIX al XXI. Tendencias y debates: XIV Congreso de la Asociación de Historia Contemporánea, Universidad de Alicante 20-22 de septiembre de 2018 / Mónica Moreno Seco (coord.) & Rafael Fernández Sirvent y Rosa Ana Gutiérrez Lloret (eds.) Alicante, Biblioteca Virtual Miguel de Cervantes. 2019. 2019 pp. ISBN: 978-84-17422-62-2 Alicante, Biblioteca Virtual Miguel de Cervantes, 2019. Este libro está sujeto a una licencia de “Atribución-NoComercial 4.0 Internacional (CC BY-NC 4.0)” de Creative Commons. © 2019, Asociación de Historia Contemporánea. Congreso Algunos derechos reservados ISBN: 978-84-17422-62-2 Portada: At School, Jean-Marc Côté, h. 1900. PLAYING THE GREAT WAR Giaime Alonge & Riccardo Fassone985 (University of Turin, Italy) World War One during analog wargame’s golden age Game scholar Stewart Woods divides board games in three main categories. 1) Classical games, such as Chess or Checkers -very old games, so old that they have no author, and therefore are not copyrighted. 2) Mass-market games such as Monopoly (1933) or Scrabble (1935). 3) Hobby games- niche games such as Dungeons & Dragons (1974) or Magic: The Gathering (1993), that are enjoyed by relatively small, but highly devoted groups of players986. Wargame is one of the thinnest niches in the universe of hobby games. A wargame is a «realistic» simulation of warfare. We will shortly address the question of what we mean by «realistic», but before that, we must make another premise. In this paper, by «wargame» we will only mean recreational simulations. We will not consider the professional simulations that staff officers of many armies and navies around the globe regularly hold in order to study possible scenarios of war.987 It is a practice that was introduced in the early nineteenth century, in Prussia, where generals started to prepare their future campaigns with a «game» called Kriegsspiel988. -
Meeting Triumph and Disaster by Paul Comben
Meeting Triumph and Disaster by Paul Comben Meeting Triumph and Disaster The Gaming Ups and Downs of Famous Battles by Paul Comben 10-Sep-2015 In a roundabout sort of way, this article was inspired by something Mark Herman said at the beginning of one of his YouTube films. In the course of introducing an engaging dissertation on Empire of the Sun, he referred to a particularly close struggle that had only been decided on the last play of the game. I readily took the inference to be that the parties involved had really enjoyed the experience, and of course, we have all been there at some part in our hobby lives – a game that goes down to the last throw, the last move, and then concludes with us on the right side or the wrong side of the design’s victory evaluation. How we feel about that will probably vary quite a lot, depending on whether the game truly entertained and challenged us up to that point, and whether we feel the result is appropriate to the historical context of whatever we were playing. Things can go wrong – we might feel we were more pitted against the system than our actual opponent, or that in some other way the result has been far too contrived. On the other hand, there is nothing wrong with winning (or losing) at the last gasp if the thresholds have been appropriately set, and if we are sensible enough to enjoy the experience of seeing our hopes and ambitions falter around a vista of sunk ships, dead leaders and routed whatevers. -
A World at War Gmt
A world at war gmt click here to download This 3rd Printing will be a straight reprint of the 2nd Printing maps and counters, and will include the most current version of the rulebook and other components. For this is A World at War, a game of warfare not only on land and under the sea 2 1 5 0 Japanese 2 2 2 2 1 6 0 American 2 2 2 2 1 3 1 One GMT counter tray. A World At War is a board wargame published by GMT Games, simulating the Second World War in Europe and the Pacific. It is a descendant of Avalon Hill's Construction · Supply, Oil & Economics · Research & Production. A World At War is a board wargame published by GMT Games, simulating the Second World War in Europe. A World at War is a grand strategy game which simulates the military, economic, political, Gathering Storm is now available for order on the GMT P list!Rules · Players · Articles. On-line Rules. The links below cover the official rules, scenarios, diplomatic and research appendices, player aids, scenarios and maps. The rules reflect both. Buy A World at War: Second World War in Europe and The Pacific: Board Games - www.doorway.ru ✓ FREE DELIVERY possible on eligible GMT Games. this morning I picked up the reprint of GMT's monster game A World At War from customs. I still don't know why I bought this one as I will never OT - GMT's A World at War. Welcome to the "A World At War" and the "Gathering Storm" mail list! "A World at War" -- GMT's ultimate, strategic, WWII board game designed by Bruce Harper. -
Wargaming Fourth-Generation Warfare (U)
CRM D0014752.A2/Final September 2006 Wargaming Fourth-Generation Warfare (U) Peter P. Perla • Albert A. Nofi Michael C. Markowitz 4825 Mark Center Drive • Alexandria, Virginia 22311-1850 Approved for distribution: September 2006 Ms. Maureen A. Wigge Director, Operational Policy Team Operations Evaluation Group This document represents the best opinion of CNA at the time of issue. It does not necessarily represent the opinion of the Department of the Navy. Approved for Public Release; Distribution Unlimited. Specific authority: N00014-05-D-0500. Copies of this document can be obtained through the Defense Technical Information Center at www.dtic.mil or contact CNA Document Control and Distribution Section at 703-824-2123. Copyright 2006 The CNA Corporation Contents Summary . 1 Wargaming Fourth-Generation Warfare . 5 The changing face of wargaming . 5 Why 4GW is important . 6 What we sought to accomplish . 7 The research and analysis we conducted . 8 What we learned . 8 Fourth-generation warfare . 11 What does it mean? . 12 Making war the 4GW way . 15 4GW and game design . 18 Exploring asymmetries . 21 Asymmetries of means . 21 Asymmetries of purpose and worldview. 22 How asymmetries drive wargame design . 27 Card-driven wargames . 29 Origins and fundamentals . 29 The power of the cards . 30 DIME and PMESII in the 16th century: Here I Stand . 31 Free and rigid kriegspiel. 33 Pirates of the Fourth Generation and Granite Island Online. 35 Pirates of the Fourth Generation . 36 Granite Island Online. 48 Designing a 4GW wargame . 59 A new beginning . 59 The setting of the game . 60 Structure and dimensionality . 62 Using DIME and PMESII as our basic dimensions . -
Class Wargames: Ludic Subversion Against Spectacular Capitalism Richard Barbrook
Minor Compositions Open Access Statement – Please Read This book is open access. This work is not simply an electronic book; it is the open access version of a work that exists in a number of forms, the traditional printed form being one of them. All Minor Compositions publications are placed for free, in their entirety, on the web. This is because the free and autonomous sharing of knowledges and experiences is important, especially at a time when the restructuring and increased centralization of book distribution makes it difficult (and expensive) to distribute radical texts effectively. The free posting of these texts does not mean that the necessary energy and labor to produce them is no longer there. One can think of buying physical copies not as the purchase of commodities, but as a form of support or solidarity for an approach to knowledge production and engaged research (particularly when purchasing directly from the publisher). The open access nature of this publication means that you can: • read and store this document free of charge • distribute it for personal use free of charge • print sections of the work for personal use • read or perform parts of the work in a context where no financial transactions take place However, it is against the purposes of Minor Compositions open access approach to: • gain financially from the work • sell the work or seek monies in relation to the distribution of the work • use the work in any commercial activity of any kind • profit a third party indirectly via use or distribution of the work • distribute in or through a commercial body (with the exception of academic usage within educational institutions) The intent of Minor Compositions as a project is that any surpluses generated from the use of collectively produced literature are intended to return to further the development and production of further publications and writing: that which comes from the commons will be used to keep cultivating those commons. -
Fine Games Interim (Long) Catalog for Web LONG Version
WELCOME to Fine Games' Comprehensive Catalog. This catalog shows essentially our entire inventory of board games; card games; books; magazines; miscellaneous toys, models & novelties; as well as game parts. (What it doesn't show are the many duplicate copies of NEW games, and currently most magazine-onlys.) As such, you can shop our entire inventory from the comfort of your living room, patio or "reading room." Just like the good ol' days. But don't say we didn't warn you that it is BIG -- 138 pages! Listed here are 4,044 items available as of time this catalog was created on 5/31/2021. We update this catalog monthly; so, a relative handful of items may have sold. If you're keen on specific items, you can check our regular online catalogs which are updated several times each week for current availability. Our bet is that what your looking for IS available for you. Here are some links to other key web pages & online catalogs on our web site: Magazine-Only Price List (PDF) Catalog Index Web Page Shipping Terms Parts Catalog (TXT) Payment Terms Web Page Key to Terms & Codes Used 5/31/2021 19:08 Fine Games Complete (Long Version) Catalog Page 1 of 138 Email us anytime at [email protected], phone 541-756-4711 between 10am -9pm PST, FAX (702) 926-5205, or write 2078 Madrona St., North Bend, OR 97459-2143 USA. Game Cash-Basis Ship General Box Out-of Errata Game #-of Game Title (& Edition or Issue #) Surcharge Specific Condition, Subject, Designer, Year Only? Part# Publsher Name Price EA Flag Conditn Type Print? Incl ? Scale Plyrs See page 138 for an explanation of the various codes & column data used in this catalog.