The Internet of Things and Wearable Technology: Addressing Privacy and Security Concerns Without Derailing Innovation, 21 Rich
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Wearable Devices for Physical Activity and Healthcare Monitoring in Elderly People: a Critical Review
geriatrics Review Wearable Devices for Physical Activity and Healthcare Monitoring in Elderly People: A Critical Review Eduardo Teixeira 1,2,3,4,* ,Hélder Fonseca 1,4 , Florêncio Diniz-Sousa 1,4 , Lucas Veras 1,4 , Giorjines Boppre 1,4 , José Oliveira 1,4 , Diogo Pinto 5, Alberto Jorge Alves 5, Ana Barbosa 4,6 , Romeu Mendes 4,6,7 and Inês Marques-Aleixo 1,2,4 1 Research Centre in Physical Activity, Health, and Leisure (CIAFEL), Faculty of Sport, University of Porto, 4200-450 Porto, Portugal; [email protected] (H.F.); josefl[email protected] (F.D.-S.); [email protected] (L.V.); [email protected] (G.B.); [email protected] (J.O.); [email protected] (I.M.-A.) 2 Faculty of Psychology, Education and Sports, Lusófona University of Porto, 4000-098 Porto, Portugal 3 Escola Superior Desporto e Lazer, Instituto Politécnico de Viana do Castelo, 4900-347 Viana do Castelo, Portugal 4 Laboratory for Integrative and Translational Research in Population Health (ITR), 4050-600 Porto, Portugal; [email protected] (A.B.); [email protected] (R.M.) 5 Research Center in Sports Sciences, Health Sciences and Human Development (CIDESD), University Institute of Maia, 4475-690 Maia, Portugal; [email protected] (D.P.); [email protected] (A.J.A.) 6 EPIUnit—Instituto de Saúde Pública, Universidade do Porto, 4050-091 Porto, Portugal 7 Northern Region Health Administration, 4000-477 Porto, Portugal * Correspondence: [email protected] Abstract: The availability of wearable devices (WDs) to collect biometric information and their use Citation: Teixeira, E.; Fonseca, H.; during activities of daily living is significantly increasing in the general population. -
Literature Study Concerning Wearable Computers for Use in Process Plants
Literature study: Wearable Control Room /LWHUDWXUHVWXG\FRQFHUQLQJZHDUDEOHFRPSXWHUVIRUXVHLQSURFHVVSODQWV This report is a literature study concerning different aspects of wearable computers. The report is meant to be used mainly as background information for defining relevant projects within the program “wearable control room” as well as an introduction of this research topics for Ph.D. students and other interested readers. ,QWURGXFWLRQ This report presents the state of the research concerning wearable computers with focus on use within process plants. In addition to wearable computers, the report focuses on human factors as well as the organisational and social aspects of substituting the existing centralised control room with distributed wearable computers. Research related to wearable computers has existed for several years, but most of the research has concentrated on other aspects and goals than developing a wearable control room for process plants. A wearable computer can generally be defined as (Bass 1997): • it may be used while the wearer is in motion; • it may be used while one or both hands are free or occupied with other tasks; • it exists within the corporeal envelope of the user, i.e., it should be not merely attached to the body but becomes an integral part of the person's clothing; • it must allow the user to maintain control; • it must exhibit constancy, in the sense that it should be constantly available. The following chapters outline the state of work related to different topics, applications and finally, universities and research institutions working with wearable computers. Chapter 2 pre- sents a short review of equipment available on the market. -
Remembering Through Lifelogging: a Survey of Human Memory Augmentation
Remembering through lifelogging: a survey of human memory augmentation Morgan Harveya,∗, Marc Langheinrichb, Geoff Wardc aDepartment of Maths and Information Sciences, Northumbria University, Newcastle, UK morgan. harvey@ northumbria. ac. uk , Tel: +44 (0)191 349 5929 bFaculty of Informatics, Universit`adella Svizzera italiana (USI), Switzerland cDepartment of Psychology, University of Essex, UK Abstract Human memory is unquestionably a vital cognitive ability but one that can often be unreliable. External memory aids such as diaries, photos, alarms and calendars are often employed to assist in remembering important events in our past and fu- ture. The recent trend for lifelogging, continuously documenting ones life through wearable sensors and cameras, presents a clear opportunity to augment human memory beyond simple reminders and actually improve its capacity to remember. This article surveys work from the fields of computer science and psychology to understand the potential for such augmentation, the technologies necessary for realising this opportunity and to investigate what the possible benefits and ethical pitfalls of using such technology might be. Keywords: Lifelogging, Augmented Human Memory, Personal Life Archives 1. Introduction Human memory is a critical cognitive function that we rely on almost con- stantly in our everyday lives. External memory aids are often used to help support memory for past events; photographs help us to remember autobiographical events such as holidays, we use recorded minutes to help us remember the content of meet- ings, and revision notes to remember lectures. Similarly, post-it notes, alarms, and interactive calendars and reminders help us to remember future events. Such aids often require some planning and conscious effort to initiate and record, and provide external support for only a small proportion of all past and future events. -
A Privacy-Aware and Secure System for Human Memory Augmentation
A Privacy-aware and Secure System for Human Memory Augmentation Doctoral Dissertation submitted to the Faculty of Informatics of the Università della Svizzera italiana in partial fulfillment of the requirements for the degree of Doctor of Philosophy presented by Agon Bexheti under the supervision of Prof. Marc Langheinrich September 2019 Dissertation Committee Prof. Antonio Carzaniga Università della Svizzera italiana, Switzerland Prof. Fernando Pedone Università della Svizzera italiana, Switzerland Prof. Cecilia Mascolo University of Cambridge, United Kingdom Prof. Claudio Bettini Università degli Studi di Milano, Italy Dissertation accepted on 06 September 2019 Research Advisor PhD Program Director Prof. Marc Langheinrich Prof. Walter Binder and Prof. Silvia Santini i I certify that except where due acknowledgement has been given, the work presented in this thesis is that of the author alone; the work has not been submit- ted previously, in whole or in part, to qualify for any other academic award; and the content of the thesis is the result of work which has been carried out since the official commencement date of the approved research program. Agon Bexheti Lugano, 06 September 2019 ii Abstract The ubiquity of digital sensors embedded in today’s mobile and wearable devices (e.g., smartphones, wearable cameras, wristbands) has made technology more intertwined with our life. Among many other things, this allows us to seamlessly log our daily experiences in increasing numbers and quality, a process known as “lifelogging”. This practice produces a great amount of pictures and videos that can potentially improve human memory. Consider how a single photograph can bring back distant childhood memories, or how a song can help us reminisce about our last vacation. -
Google Glass - Dazzling Yet Brittle Technology
INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH VOLUME 5, ISSUE 05, MAY 2016 ISSN 2277-8616 Google Glass - Dazzling Yet Brittle Technology Saideep Koppaka Abstract: In today’s digital world, everyone’s carrying a mobile phone, a laptop and a tablet. All the devices mentioned above need to be carried by an individual in his bag or in his pocket. Google tried to bring up a wearable revolution with the introduction of “Google glass”. It is a wearable computer with an optical head mounted display that is worn like a pair of glasses. This paper will discuss the technology, working, benefits and concerns over the first wearable computer. Index words: Augmented reality, Cloud computing, Gadget, Google glass, Invention, Marketing, Wearable technology, Wireless ———————————————————— 1. Introduction: 3. Technologies Used: Google glass is a piece of technology that performs the For the development of Google glass, multiple technologies tasks which can be performed by your smart phone through such as Wearable computing, Ambient Intelligence, Smart voice commands. In brief, the screen present in front of Clothing, Eye tap technology, Smart Grid technology, 4G your eye is operated with your voice. Project glass (other technology and Android operating system were brought into name for Google glass) is a development program by play. Google to develop an augmented reality head mounted In wearable computing, there will be a consistent display. Augmented reality is a direct or indirect view of real interaction between the man and the machine. In world which is live. It is further related to mediate reality this case, the computer acts as an extension to which deals with the view of reality that is modified by a the human mind [2]. -
Tutorial on Designing for Wearability
Tutorial on Designing for Wearability Francine Gemperle and Peter Sellar Carnegie Mellon University Pittsburgh, PA 15213 USA [email protected], [email protected] http://www.wearablegroup.org ABSTRACT At the Second International Symposium on The objective of this workshop will be to Wearable Computing we presented a paper titled familiarize the group with two things. The role Design for Wearability [1]. In this paper we of Industrial Design in an interdisciplinary discussed a set of guidelines for designing design process and how to Design for wearable products to fit the three dimensional Wearability. The intended audience for this shapes of the dynamic human body. This paper tutorial is anyone who is managing or also presented a set of wearable forms to be used participating in an interdisciplinary development as a reference tool for the creation of wearable team designing wearable hardware. This tutorial products. In this tutorial we will share our will also be valuable for anyone who is process for both creating a wearable computer interested the role of industrial design in the housing to fit the human body and designing the development of a wearable computer. Some component placement on a printed circuit board knowledge of the field of wearable computing to meet the complex and organic shape of the will be helpful. For the exercise, participants computer housing. This tutorial will focus on an should be comfortable working with their hands iterative and interdisciplinary design process. We and talking in a group. will present a case study application of the Design for Wearability work. We will do an INSTRUCTORS exercise creating wearable shapes for computers Francine Gemperle has been a Design and negotiating those shapes with the internal Researcher with Carnegie Mellon’s Wearable components of a computer. -
Safety Concerns Associated with Wearable Technology Products
Safety Concerns Associated with Wearable Technology Products April 1, 2020 For additional information, please contact: Dr. Treye Thomas, Office of Hazard Identification and Reduction; [email protected]; 301-987-2560 The views expressed in this report are those of the CPSC staff, and they have not been reviewed or approved by, and may not necessarily reflect the views of, the Commission. THIS DOCUMENT HAS NOT BEEN REVIEWED CLEARED FOR PUBLIC RELEASE OR ACCEPTED BY THE COMMISSION UNDER CPSA 6(b)(1) 2 Acknowledgments This report was written by the Risk Management Group, Office of Hazard Identification and Reduction. We would like to acknowledge and thank the Wearables Team for their significant contributions to the report. Wearables Team: Jacqueline Campbell, Directorate for Engineering Sciences Stephen Harsanyi, Directorate for Engineering Sciences Eric Hooker, Directorate for Health Sciences Mary House, Office of the General Counsel Stephen Lee, Office of Compliance and Field Operations Stefanie Marques, Directorate for Health Sciences Joanna Matheson, Ph.D., Directorate for Health Sciences Stephanee Synnott, Ph.D., Office of Compliance and Field Operations Treye Thomas, Ph.D., Risk Management Group Risk Management Group: Patricia Adair, Director Scott Ayers, Voluntary Standards Specialist Susan Bathalon, Program Area Risk Manager, Children’s Patricia Edwards, Voluntary Standards Coordinator Douglas Lee, Program Area Risk Manager, Electrical Dean LaRue, PSA and FOIA Coordinator Richard McCallion, Program Area Risk Manager, Mechanical, Recreational, Sports and Seniors Rohit Khanna, Program Area Risk Manager, Fire and Combustion Treye Thomas, Ph.D., Program Area Risk Manager, Chemical, Nano, and Emerging Materials Page 2 | 13 THIS DOCUMENT HAS NOT BEEN REVIEWED CLEARED FOR PUBLIC RELEASE OR ACCEPTED BY THE COMMISSION UNDER CPSA 6(b)(1) 3 1 EXECUTIVE SUMMARY The 21st century promises to be a time of incredible advances in technology and consumer product innovation, and wearable products will provide users with a wide range of new functions to enhance their lives. -
Technical Assistance Guide on Wearable Technology for People
National Business & Disability Council (NBDC) at The Viscardi Center 200 West 41st Street, 8th Floor, Suite 800 New York, NY 10018 Phone: 516-465-1519 Fax: 212-785-4515 Web: http://www.nbdc.com Technical Assistance Guide on Wearable Technology for People with Disabilities A Corporate Partner Benefit of the National Business & Disability Council (NBDC) at The Viscardi Center March 2016 Technical Assistance Guide on Wearable Technology for People with Disabilities Page - 1 National Business & Disability Council (NBDC) at The Viscardi Center: Wearable Technology for People with Disabilities The National Business & Disability Council (NBDC) at The Viscardi Center is pleased to share with its Corporate Partners the following technical assistance guide, Wearable Technology for People with Disabilities. The technical assistance guide provides useful information about wearable technology, and its potential impact on the lives of people with disabilities. Wearable technology is not a new idea; for example, people have been wearing hearing aids for decades. Technological advancement in the use of sensors, cameras and algorithms are facilitating more capable and useful wearables in all aspects of everyday life, including the workplace. Among the latest inventions are glasses that can identify objects and describe them out loud, as well as clothing that translates spatial data into vibrations. It is estimated that the wearable technology market will increase from $20 billion in 2015 to almost $70 billion in 2025.1 The United States is leading the way, too, on patent applications for wearable technology.2 Wearable technology market segmentation3 • Smart clothing & smart sports glasses • Activity monitors • Sleep sensors • Smart watches • Augmented reality headsets • Smart glasses • Continuous Glucose Monitor • Drug delivery • Monitors • Hand worn terminals The technical assistance guide provides relevant facts and materials pertaining to wearable technology. -
Augmented Reality and Wearable Devices – the B2B Future 2
AUGMENTED REALITY, MULTIDISCIPLINARY & SMART CLOTHING INSIGHT FROM BEECHAM RESEARCH. WRITTEN B Y SAVERIO R O M E O , MATTHEW DUKE - W O O L L E Y & CLAIRE DUKE - WOOLLEY CONTENTS 1. Augmented Reality and Wearable Devices – The B2B Future 2. Multidisciplinary – The Key Word for the Wearable Device Market 3. Smart Clothing – Present, Future and Fashion’s Role As we move towards the Internet of Things, everyone is desperately searching for the next monumental shift in how we interact with technology in our everyday lives. Leading the way is the world of wearable technology. With new innovations entering the market at an exponential rate, it seems that wearables are set to take over in a big way. This whitepaper will focus on three aspects of the Wearable Technology industry: Smart Clothing, Multidisciplinary and Augmented Reality. AUGMENTED REALITY AND WEARABLE DEVICES – THE B2B FUTURE It is not a surprise that the connection between augmented Heads up displays are used in manufacturing production reality and wearable devices, primarily hands free device, is systems for ensuring the right job procedure, in collaborative a promising one. Initially, it was an idea in the hands of product design and prototyping, in remote assistance of science fiction writers and visionary technology thinkers, but distant specialised workers, and in surgery theatres for today it is not just promising, it is desirable and it is real. enabling the surgeon to access relevant data without being distracted from his or her main activities. In these wearable devices augmented reality technology pushes the boundary “In these wearable devices augmented reality of human-computer interaction, and shifts the context into a technology pushes the boundary of human- human-environment interaction that is enriched by computer interaction, and shifts the context into a computer systems. -
WT41N0 Wearable Computer Spec Sheet
PRODUCT SPEC SHEET WT41N0 FEATURES Ergonomic hands-free wearable design Award-winning ergonomic design increases user WT41N0 comfort and productivity THE NEXT GENERATION IN RUGGED WEARABLE VOICE AND High-performance nextgeneration DATA MOBILE COMPUTERS platform Best-in-class dual core Easily increase productivity and eliminate errors in your warehouse or distribution center with next processor provides the generation hands-free voice and data. With the major increase in package volume driven by multi-channel support, power to run virtually any demands for the ultimate in customer service, plus increasing regulations for traceability, you need to move more enterprise application items through your warehouse or distribution center and capture more information about those items than ever before. With the WT41N0 wearable mobile computer on the arms of your workers, you will. Now, workers can keep their 802.11a/b/g/n WLAN hands and eyes on the materials they are handling ' no time is lost handling paper or a handheld mobile device. Add a Easily connects to existing ring-style scanner worn on a finger and workers can capture 1-D and 2-D bar codes on the fly, able to document the WLAN for fast integration; path of that item for full traceability ' and verify that the right items are in the right orders, shipped to the right 802.11n and support for customers at the right time. The result? Improved customer satisfaction and loyalty. More throughput with the same advanced Zebra's WLAN staff, driving staff utilization up. And less time spent capturing more information on item movement, driving the cost of features greatly improves compliance with traceability regulations down. -
The Admissibility of Data Collected from Wearable Devices in Court
Stetson Journal of Advocacy and the Law The first online law review designed to be read online 4 Stetson J. Advoc. & L. 1 (2017) The Admissibility of Data Collected from Wearable Devices Katherine E. Vinez Student Stetson University College of Law Gulfport Florida 4 Stetson J. Advocacy & L. 1 (2017) The Admissibility of Data Collected from Wearable Devices Katherine E. Vinez1 4 Stetson J. Advoc. & L. 1 (2017) I. Introduction 1. Wearable devices, also known as “wearables,” are the next generation of portable technology and have quickly become ubiquitous in our society.2 With the demand for these new gadgets continuously increasing, society can expect wearables to have a tremendous impact on almost every facet of life. First, consider the potential of wearable devices not only in litigation, but also in the realm of medicine, employ- ment, and everyday living. Produced by companies like Fitbit Inc., Apple Inc., and Google Inc., wearables have already transformed the way users communicate, exer- cise, and keep organized. Despite some hesitancy within the legal community, these devices have also begun to slowly impact and transform litigation. The first known use of wearable technology data as evidence in litigation is the personal injury case involving a law firm in Calgary, Canada, using their client’s activity data from her Fitbit “to show that her activity level is less and compromised as a result of her injury.”3 1 Katherine E. Vinez is currently a candidate for a Juris Doctor from Stetson University College of Law, and also serves as a Law Review Associate. 2 Nathan Chandler, How FitBit Works,HOW STUFF WORKS. -
Classification of Smart Environment Scenarios in Combination with a Human-Wearable- Environment-Communication Using Wireless Connectivity
CLASSIFICATION OF SMART ENVIRONMENT SCENARIOS IN COMBINATION WITH A HUMAN-WEARABLE- ENVIRONMENT-COMMUNICATION USING WIRELESS CONNECTIVITY Kristof Friess1 and Prof. Dr. Dr. h.c. Volker Herwig2 1Department of Applied Computer Science, University of Applied Science Erfurt, Erfurt, Germany [email protected] 2Department of Applied Computer Science, University of Applied Science Erfurt, Erfurt, Germany [email protected] ABSTRACT The development of computer technology has been rapid. Not so long ago, the first computer was developed which was large and bulky. Now, the latest generation of smartphones has a calculation power, which would have been considered those of supercomputers in 1990. For a smart environment, the person recognition and re-recognition is an important topic. The distribution of new technologies like wearable computing is a new approach to the field of person recognition and re-recognition. This article lays out the idea of identifying and re-identifying wearable computing devices by listening to their wireless communication connectivity like Wi-Fi and Bluetooth and building a classification of interaction scenarios for the combination of human-wearable-environment. KEYWORDS Wireless Network, Smart Environment, Wearable-Computing, UbiComp, Interaction-Scenarios 1. INTRODUCTION With the growing market of worn computer systems like smartphones and smartwatches, in short wearables, the possible interaction between human and computer has changed. In a short time, also the interaction between human, computer and the environment will change. There are unlimited use cases where a human uses the computer as an assistant for filtering data, processing information or storing context information. Now and in the near future, there are a lot of use cases coming up, where not the device itself helps the human to become smarter, but the environment, based on the knowledge about the human, acts smartly.