Digital Media and Social Memory

Total Page:16

File Type:pdf, Size:1020Kb

Digital Media and Social Memory 4/2017 Digital Media and Social Memory +plus The Meaning of Life: Locarno Film Festival 2017 Media Development is published quarterly by the World Association for Christian Communication 308 Main Street Toronto, Ontario M4C 4X7, Canada. Tel: 416-691-1999 Fax: 416-691-1997 Join the World www.waccglobal.org Association for Christian Communication! Editor: Philip Lee Editorial Consultants WACC is an international organization that pro- Clifford G. Christians (University of Illinois, motes communication as a basic human right, essen- Urbana-Champaign, USA). tial to people’s dignity and community. Rooted in Margaret Gallagher (Communications Consultant, Christian faith, WACC works with all those denied United Kingdom). the right to communicate because of status, identity, Robert A. Hackett (Simon Fraser University, Burnaby, or gender. It advocates full access to information and Canada). communication, and promotes open and diverse me- Cees J. Hamelink (University of Amsterdam, dia. WACC strengthens networks of communicators Netherlands). to advance peace, understanding and justice. Patricia A. Made (Journalist and Media Trainer, Harare, Zimbabwe). Robert W. McChesney (University of Illinois, MEMBERSHIP OPPORTUNITIES Membership of WACC provides opportunities to Urbana-Champaign, USA). network with people of similar interests and values, Samuel W. Meshack (Hindustan Bible Institute & to learn about and support WACC’s work, and to College, Chennai, India) exchange information about global and local ques- Francis Nyamnjoh (CODESRIA, Dakar, Senegal). tions of communication rights and the democratiza- Rossana Reguillo (University of Guadalajara, Mexico). tion of the media. Clemencia Rodriguez (Ohio University, USA). Ubonrat Siriyuvasek (Chulalongkorn University, Bangkok, Thailand) WACC Members are linked to a Regional Associa- Annabelle Sreberny (School of Oriental and African tion for the geographic area in which they are based. Studies, London, United Kingdom). They receive regular publications, an annual report, Pradip Thomas (University of Queensland, and other materials. Regional Associations also pro- Brisbane, Australia). duce newsletters. In addition, members are invited to participate in regional and global activities such as seminars, workshops, and webinars. Subscriptions to Media Development Individuals worldwide US$40. Full details can be found on WACC’s web site: Libraries and institutions in North America and www.waccglobal.org Europe US$75. Libraries and institutions elsewhere in the world US$50. The contents of Media Development may be reproduced CURRENT MEMBERSHIP RATES only with permission. Opinions expressed in the North America 40 USD (Personal) journal are not necessarily those of the Editor or of 120 USD (Corporate) WACC. Rest of the World 30 USD (Personal) Brad Collicott 100 USD (Corporate) Cover design: Published in Canada Student Rate 10 USD ISSN 0143-5558 2 Media Development 4/2017 VOL LXIV 4/2017 4 Editorial 36 The Meaning of Life: Locarno Film Festival 2017 5 Go-ogle: Gender and memory Robert K. Johnston in the “globital” age Anna Reading 9 Asylum seekers, new media, In the Next Issue and society’s memory Noam Tirosh The 1/2018 issue of Media Develop- ment will include articles in prepara- 13 Video games, transmedia, and tion for the the sixty-second session cultural memory of the Commission on the Status of Colin Harvey Women, taking place 12-23 March 2018. CSW’s priority theme is 17 Digital narratives: me, us, and “Participation in and access of wom- en to the media and information and who else? communications technologies and Karen Worcman their impact on and use as an instru- ment for the advancement and em- 21 Museums that travel powerment of women”. Aleksandra Kubica WACC Members and Subscribers to Media Development are able to down- 25 The political economy of load and print a complete PDF of each historical digital games journal or individual article. Emil Lundedal Hammar 29 It’s Time … a speech that shaped a life and Australia Asha Chand 33 Rights at Risk: Observatory on the Universality of Rights Trends Report 2017 3 Media Development 4/2017 “A shift in power relations is occurring, such EDITORIAL that the powerful archiving force of the insti- tution (museum, government, church, law or Memory is power and power is politics. mass media) and corporations that may seek Traditional newspapers are often con- to preserve knowledge and history on their sidered “journals of record”, because they try to own terms seems to be challenged by the pres- maintain rigorous ethical standards in terms of ent archiving power of increasingly popular veracity, balance, and accountability. Their edi- and easy-to-use digital media.”1 torial independence is a mark of their integrity. Consequently, newspapers have been seen as re- It is important, therefore, to test some of positories of factual narratives on which national the assumptions made about digital media and, in and cultural histories and identities can, in part, particular, to tease out potential implications for be built. the way society sees itself, records itself, and re- At the same time, there are newspapers of members itself. That is the theme of this issue of the tabloid variety, whose ethical principles (if Media Development. any) are subservient to profit and, therefore, to the It is well known that when oral communities need to attract readers and advertisers. They have made the long transition to writing, it impacted become “shows” similar to those popular news how they were organised, how they recollected channels on television that mix news tidbits with the past, and how they viewed the future. They dollops of “entertainment”. Tabloid newspapers, were able to keep tallies and records and lineages, of course, are useful as indicators of the directions which cemented social bonds and commercial popular culture is taking at a given time, but that relationships, establishing what directions they may be their sole worth. might take next. Writing marked a settled com- In the heyday of public service broadcast- munity with a sense of its own place in history and ing, media corporations such as the UK’s BBC, a sense of its own importance. In terms of polit- Germany’s ARD, the Dutch NPO, and the Japan ical and social control, therefore, the need arose Broadcasting Corporation, were neither commer- to monopolise and/or control public “statements” cial nor state-owned. Free from political inter- relating to political and social entities. And, as ference and commercial pressure, they embod- Michal Foucault points out in The Archeology of ied the words of UNESCO, that with “pluralism, Knowledge: programming diversity, editorial independence, “Instead of being something said once and for appropriate funding, accountability and transpar- all – and lost in the past like the results of a ency, public service broadcasting can serve as a battle, a geological catastrophe, or the death of cornerstone of democracy.” a king – the statement, as it emerges in its ma- In this sense, public broadcasters also be- teriality, appears with a status, enters various came repositories of historical facts: what was on record was assumed to be true and reliable − even networks and various fields of use, is subjected though thorny issues of inclusion and exclusion to transferences or modifications, is integrat- were often ignored. From the 1960s onwards, the ed into operations and strategies in which its rise of alternative media gave public representa- identity is maintained or effaced.” tion and voice to some of those omissions. Today, public statements that lay claim to a Today, traditional media and other social particular status or existence, and the public forms institutions are giving ground to digital technol- of communication that maintain them, have been ogies and social media with a consequent revalu- appropriated by digital technologies that seem to ation of how public memory is represented and be shifting the nexus of power from the monopoly conserved. As Joanne Garde-Hansen has noted: of authority (political or social) to that of the so- cial collective or, indeed, of the ordinary person, 4 Media Development 4/2017 either of which can effectively challenge, make counter-claims, and organise in opposition. Go-ogle: Gender Yet, as the draft report of the International Panel on Social Progress “Rethinking Society for and memory in the the 21st Century” warns in its Chapter on “Media and Communications”: “globital” age “As media infrastructures become more per- Anna Reading vasive in everyday life, they increasingly me- diate the human experience of the self, the For millennia humankind has given future other, and the world. As they connect indi- generations access to the past by making viduals and communities, they also structure records of events and genealogies. Now we the universe of information and personalise go-ogle the past through the internet. informational exposure… Since individual au- tonomy is a necessary element of any form of istorically, humankind has mediated mem- social progress, it is essential to consider the Hories of the mundane and the extraordinary, implications of such large-scale media-based inventing mnemonic technologies and practices developments for the ongoing goal of social from rock art to stone circles, from singing songs progress.”2 to telling stories from everyday rituals to special- ist dances. Mnemonic technologies have changed In relation to the politics of memory, medi- from hand written manuscripts to the mass print- ations
Recommended publications
  • 1 United States District Court Eastern District Of
    2:12-cv-12805-VAR-MJH Doc # 17 Filed 05/09/13 Pg 1 of 10 Pg ID 882 UNITED STATES DISTRICT COURT EASTERN DISTRICT OF MICHIGAN SOUTHERN DIVISION REBELLION DEVELOPMENTS LIMITED, CHRISTOPHER KINGSLEY and JASON KINGSLEY, Plaintiffs, v. Case No.: 12-12805 Honorable Victoria A. Roberts STARDOCK ENTERTAINMENT, INC. and IRONCLAD GAMES CORPORATION, Defendants ________________________________/ ORDER AND OPINION GRANTING DEFENDANTS’ MOTION TO DISMISS I. INTRODUCTION Plaintiffs Rebellion Developments Limited, Christopher Kingsley and Jason Kingsley (collectively “Plaintiffs”) bring suit against Defendants Stardock Entertainment, Incorporated and Ironclad Games Corporation (together, “Defendants”). Plaintiffs allege that Defendants’ computer game entitled SINS OF A SOLAR EMPIRE: REBELLION, infringes the registered trademark for their video game development company, REBELLION. Plaintiffs’ Complaint contains the following counts: Count One, infringement of U.S. trademark under 15 U.S.C. §1114(1); Count Two, false designation of origin and unfair competition under 15 U.S.C. §1125(a); Count Three, violation of the Michigan Consumer Protection Act under M.C.L. § 445.903; and Count Four, common law unfair competition. In their Motion to Dismiss, Defendants seek dismissal on the grounds that the First Amendment prohibits trademark claims for the use of a term in the title of an expressive work; 1 2:12-cv-12805-VAR-MJH Doc # 17 Filed 05/09/13 Pg 2 of 10 Pg ID 883 Plaintiffs sue Defendants because one of their recently released computer games has the name REBELLION as part of its title. Defendants argue that the Complaint, along with its exhibits and other documents, cannot satisfy the two-prong test set forth in Rogers v.
    [Show full text]
  • The Italian Digital Classroom: Italian Culture and Literature Through Digital Tools and Social Media
    The Italian Digital Classroom: Italian Culture and Literature through Digital Tools and Social Media 1. Using Video Games to Teach Italian Language and Culture: Useful, Effective, Feasible? Video games are a highly relevant part of life for our student population. According to the Pew Research Center (PRC, 2015), half of American adults play videogames, and 70% of college students play video games “at least once in a while” (Weaver).1 Some of the current commercial console and PC video games (some of which are also available on Mac, Android, and iOS) are digital, multi-media realia that can be used to enhance language acquisition both in and outside the classroom. The advantages of realia as a whole have already been extensively explored from a theoretical standpoint (Spurr; Dlaska). The advantages include development of specific personal interests in exploring, and therefore acquiring the foreign or second (F/L2) language and culture within a context. The ultimate goal of using realia is to turn students into life-long learners of the target language and culture. According to CALL research, digital realia, given their nature as multimedia, easily-accessible, persistent cultural artifacts, are particularly advantageous in reaching that goal (Smith). Compared to other digital realia, some specific video games add additional opportunities for language exploration. All such games, while similar in nature to movies (providing exposure to listening comprehension in the spoken dialogues and reading comprehension in the subtitles) also involve important additional features such as: writing and even speaking with other online users in the target language; direct interaction and agency, which improve learning skills (Deters et al.; Mitchell and Savill- Smith; Gee, What Video Games and “Good Video Games”); and critical thinking and problem-solving, which can be applied to physical group interaction in the classroom.
    [Show full text]
  • Inside the Video Game Industry
    Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.
    [Show full text]
  • Haroon Thantrey CV
    www.haroon.audio Haroon Thantrey 307 Wollaton Rd, Wollaton, Nottingham, Nottinghamshire, NG8 1FS [email protected] 07895 588222 Profile I am an Audio Designer with a focus on Game Audio and have a formal education to degree level in Sound Technology. I have worked professionally in Game Audio for over 2 years, initially as freelance before joining Rebellion Developments in 2016 and Splash Damage in late 2017 as part of the Audio Departments. This has enabled me to work on a variety of projects from shooters, such as the Sniper Elite series, to cutting edge VR games like Battlezone. I have a dedicated passion for all things Game Audio and believe it to be at the forefront in both enhancement and embellishment of the player experience, as well as pushing the boundaries of Audio as a whole. Credits ▪ Madden NFL 17 (PS4/XB1) – Sound Editor Foley Editing. ▪ Battlezone (PlayStation VR, Oculus, Vive) – Audio Designer Audio Design & Implementation, Sound for promotional videos. o Nominated for Audio Design – TIGA Awards 2017 ▪ Sniper Elite 4 (PS4/XB1/PC) – Audio Designer Audio Design & Implementation, Foley Recording, Dialogue Editing, Cutscene Sound, Sound for promotional videos. o Nominated for Creative Achievement in Sound Design – Develop Awards 2017 o Nominated for Best Audio – Golden Joystick Awards 2017 ▪ Strange Brigade (PS4/XB1/PC) – Audio Designer Audio Design & Implementation, Foley Recording, Dialogue Editing, Cutscene Sound. Software Skillset ▪ Reaper ▪ Wwise ▪ Unreal Engine 4 ▪ Pro Tools ▪ Logic Pro ▪ Native Instruments Komplete (Inc. Reaktor, FM8, Massive, Kontakt and more) ▪ Plugin Suites including Waves Diamond Bundle, Soundtoys Complete, FabFilter Total Bundle ▪ Perforce ▪ Jira/Confluence ▪ SVN Additional Experience Game Audio 2013- Present During my time at University I educated myself in the field of Game Audio, which involved developing skills with audio Middleware such as Wwise and FMOD.
    [Show full text]
  • Extinction Rebellion
    O/182/21 TRADE MARKS ACT 1994 IN THE MATTER OF TRADE MARK APPLICATION NO. 3446046 BY THIS AIN’T ROCK N’ ROLL LIMITED TO REGISTER: EXTINCTION REBELLION AS A TRADE MARK IN CLASSES 9, 14, 18, 25 & 26 AND IN THE MATTER OF THE OPPOSITION THERETO UNDER NO. 419124 BY CHRISTOPHER KINGSLEY AND JASON KINGSLEY BACKGROUND AND PLEADINGS 1. These proceedings concern an opposition filed on 9 January 2020 by Christopher Kingsley and Jason Kingsley (“the opponents”) to an application made on 21 November 2019 by This Ain’t Rock N’ Roll Limited (“the applicant”) to register EXTINCTION REBELLION as a trade mark in the United Kingdom. The application was accepted and published on 6 December 2019 in respect of the following goods: Class 9 Magnetic badges. Class 14 Metal badges for wear [precious metal]. Class 18 Bags; Luggage, bags, wallets and other carriers. Class 25 Clothing; Footwear; Headgear. Class 26 Button badges; Embroidered badges; Buttons; Buttons for clothing; Novelty buttons [badges] for wear. 2. The opposition is based on sections 5(2)(b), 5(3) and 3(6) of the Trade Marks Act 1994 (“the Act”) and concerns all the goods in the application. Under sections 5(2)(b) and 5(3), the opponents are relying on UK Trade Mark (UKTM) No. 3242869, which is a series of two marks: REBELLION and Rebellion. The application for this series was made on 11 July 2017, with a priority date of 24 January 2017.1 The UKTM was registered on 20 October 2017. It is registered for goods and services in Classes 9, 16, 18, 21, 24, 25, 28, 35, 38, 41, 42 and 45.
    [Show full text]
  • Artur Perzyna Sr
    ARTUR PERZYNA SR. ENVIRONMENT AR TIST 11 Blakemore Drive, B75 7RN Sutton Coldfield, West Midlands, England + 07930 018162 [email protected] ARTSTATION.COM I am 32yrs old video games and computer graphics enthusiast from Poland. I have been living in England for about 6 years in the past and I now wish to relocate with a new work as an artist and developer. I went through the stage of pushing visual aspects of video games to higher standards (which I still try to do), to the place of reaching the emotions of future players with my artwork and other tools I have at my disposal. At the same time I keep in mind that games should be fun and entertaining. I always do my best to deliver the quality and quantity corresponding to peak of my current skills. It is also important for me to constantly develop those skills and broaden my interests by interacting and working with other like-minded professionals. These are the reasons behind many of my decisions, but of course, we are humans and sometimes we just appreciate a nice morning coffee. MY QUALIFICATIONS PERSONAL SKILLS AND TRAITS ADAPTATION AND TEAM SKILLS TEAM WORK AND FEEDBACK Ability to quickly adapt to a new project, style, team and software. Qualities which I have learned working on big projects in Ability to mentor and understand other artists. game-industry. It is extremely important to communicate, Easy-going attitude and ease in adapting to shared artistic vision. sharing common vision, tips and concerns with other artists Ability to work on different IPs; from realistic ones, through stylised fantasy up to futuristic sci-fi.
    [Show full text]
  • August 2018 Issue 8 Titi Magazine August 2018 Issue 8
    AUGUST 2018 ISSUE 8 TITI MAGAZINE AUGUST 2018 ISSUE 8 PUBLISHERS PUCUTITI.Inc EDITOR Dickson Max Prince CONTRIBUTORS Anita .T. Dickson Efenudu Ejiro Michael Bekesu Anthony Dickson Max Prince For more info [email protected] +2348134428331 +2348130323807 @MagazineTiti @titimagazine @titimagazine Copyright © PUCUTITI.Inc Shadow of the Tomb Raider is an upcoming action-adventure video game developed by Eidos Montréal in con- junction with Crystal Dynamics and published by Square Enix. It is the sequel to the 2013 game Tomb Raider and its se- quel Rise of the Tomb Raider, and the twelfth entry in the Tomb Raider series. The game is set to release on 14 September 2018 for Microsoft Windows, PlayStation 4 and Xbox One. Shadow of the Tomb Raider is an action-adventure game played from a third-person perspective. The game's hub is set to be the largest in the franchise which also reveals the hidden city of Paititi. Players can participate in side quests and missions and learn about Paititi which provides a richer experience. A new barter system allows players to trade resources, salvage parts and weapons in Paititi. There are numerous adjustments made to gameplay, which is otherwise identical to Rise. The controls for swimming have been completely revised, as Lara is now able to hold her breath underwater for a longer period of time due to the introduction of air pockets. She also gains the ability to rappel down a cliff using a rope. Stealth becomes an im- portant part of the game, with Lara being able to disengage from combat when she escapes from enemies' line of sight.
    [Show full text]
  • The Political Economy of the 7Th Generation Console Game
    UvA-DARE (Digital Academic Repository) Prolonging the Magic: The Political Economy of the 7th Generation Console Game Nieborg, D.B. Publication date 2014 Document Version Final published version Published in Eludamos Link to publication Citation for published version (APA): Nieborg, D. B. (2014). Prolonging the Magic: The Political Economy of the 7th Generation Console Game. Eludamos, 8(1), 47-63. http://www.eludamos.org/index.php/eludamos/article/view/vol8no1-4 General rights It is not permitted to download or to forward/distribute the text or part of it without the consent of the author(s) and/or copyright holder(s), other than for strictly personal, individual use, unless the work is under an open content license (like Creative Commons). Disclaimer/Complaints regulations If you believe that digital publication of certain material infringes any of your rights or (privacy) interests, please let the Library know, stating your reasons. In case of a legitimate complaint, the Library will make the material inaccessible and/or remove it from the website. Please Ask the Library: https://uba.uva.nl/en/contact, or a letter to: Library of the University of Amsterdam, Secretariat, Singel 425, 1012 WP Amsterdam, The Netherlands. You will be contacted as soon as possible. UvA-DARE is a service provided by the library of the University of Amsterdam (https://dare.uva.nl) Download date:24 Sep 2021 Vol. 8, No. 1 (2014) http://www.eludamos.org Prolonging the Magic: The political economy of the 7th generation console game David B. Nieborg Eludamos. Journal for Computer Game Culture. 2014; 8 (1), pp.
    [Show full text]
  • AMD Gaming Evolved Expands with Trio of Exclusive Gaming Partnerships
    March 19, 2014 AMD Gaming Evolved Expands With Trio of Exclusive Gaming Partnerships Sniper Elite III, Murdered: Soul Suspect and Lichdom Add Exclusive Optimizations for AMD's Industry-Leading Gaming Hardware SUNNYVALE, CA -- (Marketwired) -- 03/19/14 -- AMD (NYSE: AMD) today announced three new game developer partnerships for AMD Gaming Evolved, an ISV relationship program that assists developers in creating an enhanced PC gaming experience. Rebellion Developments, Square Enix® and Xaviant are the latest developers to join AMD in optimizing PC games to make them look better and run better for every gamer on AMD hardware. "AMD is proud to play an instrumental role in enabling quality PC gaming experiences," said Ritche Corpus, director of ISV gaming and alliances, AMD. "With collaboration between AMD and leading studios like Rebellion, Square Enix and Xaviant, we can work together to optimize the image quality and performance of highly-anticipated titles for an intense gaming experience." Rebellion Developments is currently developing "Sniper Elite III," the latest chapter in an award-winning series that promises to take gamers to the exotic terrain of WW2's North Africa conflict. "AMD was an incredible technical partner to Rebellion during the development of Sniper Elite V2," said Chris Kingsley, CTO, Rebellion. "Today we proudly renew that spirit of cooperation in an official gaming partnership that will bring full Mantle API support to bear in Sniper Elite III. Through native Mantle support in our Asura Engine, AMD Radeon™ customers will uniquely receive a level of performance that couldn't be achieved without AMD's visionary efforts with lower level graphics APIs." Square Enix is the publisher behind "Murdered: Soul Suspect™," a supernatural thriller that challenges players to solve the most difficult case of all: their own murder.
    [Show full text]
  • The True History of The
    THE TRUE HISTORY OF THE P.01-304 (THE TRUE HISTORY OF THE STRANGE BRIGADE) B.indd 1 23/05/2018 14:04 An Abaddon Books™ Publication www.abaddonbooks.com [email protected] First published in 2018 by Abaddon Books™, Rebellion Publishing Limited, Riverside House, Osney Mead, Oxford, OX2 0ES, UK. 10 9 8 7 6 5 4 3 2 1 Creative Director and CEO: Jason Kingsley Chief Technical Officer: Chris Kingsley Head of Books and Comics Publishing: Ben Smith Editors: David Thomas Moore and Michael Rowley Marketing and PR: Remy Njambi Design: Sam Gretton, Oz Osborne and Maz Smith Cover: Rebellion Developments Ltd Characters created by Gordon Rennie. Copyright © 2018 Rebellion. All rights reserved. Abaddon Books and Abaddon Books logo are trademarks owned or used exclusively by Rebellion Publishing Limited. The trademarks have been registered or protection sought in all member states of the European Union and other countries around the world. All rights reserved. ISBN: 978-1-78108-610-0 No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers. This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental. Printed in Denmark P.01-304 (THE TRUE HISTORY OF THE STRANGE BRIGADE) B.indd 2 23/05/2018 14:04 THE TRUE HISTORY OF THE CASSANDRA KHAW • GAIE SEBOLD • TAURIQ MOOSA GUY ADAMS • JONATHAN L.
    [Show full text]
  • Judge Dredd - Wikipedia Visited on 7/20/2017 Page 1 of 16
    Judge Dredd - Wikipedia visited on 7/20/2017 Page 1 of 16 Judge Dredd From Wikipedia, the free encyclopedia Judge Joseph Dredd is a fictional character who appears in British comic books published by Rebellion Developments, as well as in a number of movie and video game Judge Dredd adaptations. He was created by writer John Wagner and artist Carlos Ezquerra, and first appeared in the second issue of 2000 AD (1977), a weekly science-fiction anthology comic. He is the magazine's longest-running character. Joseph Dredd is a law enforcement officer in the dystopian future city of Mega-City One in North America. He is a "street judge", empowered to summarily arrest, convict, sentence, and execute criminals. In Great Britain, the character of Dredd and his name are sometimes invoked in discussions of police states, authoritarianism, and the rule of law.[2] Contents ◾ 1 Publication history ◾ 2 Character and appearance Cover to 2000 AD prog 168 ◾ 2.1 Fictional character biography Art by Mike McMahon ◾ 2.2 Family and associates ◾ 3 Villains Publication information ◾ 4 The Judge system Publisher Former ◾ 5 Fictional universe IPC Media (Fleetway) ◾ 6 List of stories Current ◾ 7 Major storylines Rebellion Developments ◾ 8 Alternative versions First appearance 2000 AD no. 2 (5 March 1977) ◾ 9 In other media ◾ 9.1 Films Created by John Wagner (writer) ◾ 9.1.1 Judge Dredd (1995) Carlos Ezquerra (artist) ◾ 9.1.2 Dredd (2012) Pat Mills (editor) ◾ 9.2 Television In-story information ◾ 9.3 Games Full name Joseph Dredd ◾ 9.3.1 Videogames ◾ 9.3.2 Roleplaying
    [Show full text]
  • Neverdead – Das Von Sony Heißt
    NeverDead – das von Sony heißt EverQuest Digitales | Games: NeverDead Konami bringt einen neuen Shooter. Der spielt nicht in Neverland und ist dennoch ein Platz für Dramen. RUDOLF INDERST notiert zehn Gedanken. (1) Unsterblich klingt zunächst einmal nicht schlecht. Unsterblich klingt nach Action Replay Pro nur ohne Action Replay Pro. Aber: Unsterblich heißt nicht unbesiegbar. Wie sagte doch schon Kurt Wagner, der alte Zirkus-X-Man: »Stellen Sie sich vor, ich teleportiere mich in eine Wand?« Saublöd, indeed. (2) NeverDead? Könnte das – so rein dualistisch betrachtet – nicht das genau-programmatische Gegenteil von Dark Souls’ »EverDead« sein? (3) Manu twittert gerade, wie schlimm er das Spiel findet, ist es das wirklich? Ich werde es mal ausprobieren – gleich nach der Map Modern Warfare 3 oder der danach. Ach so, für 59 brauche ich noch 14k XP – nun, dann eben danach. (4) Ohne es zu merken, habe ich seit geraumer Zeit (bestimmt ein halbes Jahr) auf einer meiner Aufschneider- Miniseiten eine Spielszene aus NeverDead. (5) Das Spiel ist eine Zusammenarbeit von Shinta Nojiri (der hinter der – wie ich finde – konzeptionell großartigen Metal Gear Acid-Reihe steckt) und den britischen Codern von Rebellion (Ah, magische Momente 1994 auf dem Atari Jaguar mit Alien Vs. Predator)? Glaubt man einigen Besprechungen, war die Zusammenarbeit zwischen Hideo Kojima und MercurySteam in Spanien bei Castlevania erfolgreicher. Inderst, schlagen Sie Ihre Thesen doch an ein Kirchentor! (6) Heißt der Protagonist tatsächlich Bryce Boltzmann? Hmm, hätte man ohne das »t« (wir denken natürlich sofort an den österreichischen Physiker Ludwig Boltzmann oder wenigstens an Josef Stefan) nicht eine bessere Assoziation erzeugen können – nämlich die eines ludischen Bolzplatzes? Bing vermeldet bei »Bryce« übrigens als ersten Treffer einen 3D-Landschaftsgenerator.
    [Show full text]